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Modding and Madness


Guffel

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Posted

Last weekend I was working on one of my mods and found myself friday, saturday and sunday 12+ hours a day in the CK. I wanted to finish the things I had planned and got my teeth inside it.

I needed to get everything done and had to find all bugs. I told myself to take a break, but I couldn´t relax and play a game or so. Even when I wasn´t at my computer my thoughts were at modding, what would be my next steps and how to solve bugs. Like obsessed I continued modding even monday until the deep night.

But when I finally found the last bug, I shut down my machine in a minute and went to bed. I was finally able to calm down and relax.

 

I´m usually ambitious when modding and do it in intense sessions followed by a longer break. But the last weekend seems rather extreme to me and made me worry a bit.

 

That´s why I post here. I want to ask all other modders: Have you experienced the same?

Do you also feel like you can`t do anything else until you`re finished?

How do you work normally on your mods?

Can modding lead to madness? :D

Posted

I wish that I was like you, I jump from project to project as I get "wonderful" idea which, of course, is more awesome than previous one. :(

Posted

Modding is addiction.

 

When I started about 6 months ago I spent 2 weeks, 18 hours a day doing my first mod.

Then I pushed all week-ends for a while 12 hours a day.

 

Then I said to myself: there is life out there.

 

And now I am continuing doing modding, but I work just a few hours during the week-ends, and only with a very precise To-Do list with reasonable items inside.

So I can often complete them in one or two weeks and be happy.

Posted

Modding is addiction.

 

When I started about 6 months ago I spent 2 weeks, 18 hours a day doing my first mod.

Then I pushed all week-ends for a while 12 hours a day.

 

Then I said to myself: there is life out there.

 

And now I am continuing doing modding, but I work just a few hours during the week-ends, and only with a very precise To-Do list with reasonable items inside.

So I can often complete them in one or two weeks and be happy.

 

That sound similar to when I started modding.

I also make notes and a plan of my goals before I start modding. But often everything takes longer than expected or there are unexpected problems.

Posted

There are always unexpected problems...

 

My solution is to split my ideas (and the ideas of people asking for enhancements) in very small tasks.

And I do not move to the next until one is done.

 

Posted

This isn't limited to modding. I think you'll see this across a range of creative activities.

 

When you're in the zone and trying to do something (or fix something, like squashing bugs), I think it's normal that there's a lot going on in your head and you want to get it all out before you forget.

Posted

i wish i was able to mod at all, i tried to make a simple companion mod in ck and managed to crash ck 4 times and fuck up my save file irreversibly

Posted

i wish i was able to mod at all, i tried to make a simple companion mod in ck and managed to crash ck 4 times and fuck up my save file irreversibly

 

Which is nothing an experienced modder wouldn't do.

Posted

i wish i was able to mod at all, i tried to make a simple companion mod in ck and managed to crash ck 4 times and fuck up my save file irreversibly

 

shit happens. In my beginner time i just let the hands from the CK and tried a week later again after watching some YT tutorials.

 

 

 

Next to simple notes of features and goals I proceeded to make flowcharts of the exact stept in the CK or lines of code to make the actuall work easier. So I often see problems earlier. Its always terrible when I have to dismiss already written scripts, because the concept doesn't work out.

 

The really bad thing is when you notice a problem, but of just a typo just right after uploadin a new version.

 

Luckly i have friends with which are cool with the kind of mods here. They don't play skyrim, but they said I know how to improve games the right way after i told them about Skooma Whore :D :D

Posted

I really dislike construction set work unless it's building cells.  Everything else to me equals data entry equals work.  My thing is meshes and Blender.  That's my hang up and when I was working on the UNP Jiggle body I would spend probably 36 hrs each weekend (from Friday night to early Monday morning) tweaking and fixing.  During the week I didn't watch any TV and DVR'd everything.  Fuckit, I'll watch it later...I'm MODDING RIGHT NOW.  :lol:

Posted

My interest in modding is only limited by my aging wrists and shoulders saying they've had enough.

I have to save something for playing games and guitar... stupid deteriorating biological machine I'm stuck in.

I really enjoy creating characters, and cell building and decorating; (pretending I'm a god, basically)

I have yet to do a lick of scripting, but if I ever do, it's going to be something so disturbing, bizarre and offensive

(without violating the LL TOS) that you all will be sorry I ever found this place ;)

 

Posted

speaking of what might happen when making a change in the Ck without noticing:

 

I was just running some tests for Dangerous Nights, I ported into the Bannered Mare and when I left this happend:

 

 

WTF?

mkbFBPG.jpg

Blub?
VOnx1cf.jpg

The flood spares no one!
vmOALCs.jpg

Break in the Time-Space-Contiuum?

IplvtCP.jpg

8F0oGYl.jpg

Dragons Reach seems to be save^^
eKd5OIV.jpg

 

 

  • 1 month later...
Posted

I'm not a modder yet, but I don't see what you did in a negative way (addiction or some other bs).

It's simply passion for what you do, and it's a beautiful thing :)

 

PS: I actually found this topic after favouring your SW mod ^^

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