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Posted

 

Hi there, just started using your mod and the MCM menu won't appear? Any tips (every other mod's mcm menu still spears)

 

You have downloaded both mods, Serial Strip is a framework you also need Serial Stripper to set things up in MCM.

 

If you have both you can try the console command (don't put the quote marks in) "setstage ski_configmanagerinstance 1" which will force a menu rebuild

 

 

Thanks :D

Posted

Are you open to suggestion? If you are, it could be nice to add a MCM option to allow to drop the cloths on the floor while stripping :P

 

I'm open to suggestions and I have already added this to the todo list but with a note: I'm not sure if this mod should do the "dropping on floor" or should the other mods that use it. In the same vein e.g. should we include functionality for items to be given to an aggressor in a "forced strip" situation or should it be the job of the parent mod? I am creating lists of the items that I removed from an actor (they're wiped clean before the next strip), with the intention that the other mods can read the info an react accordingly.

Posted

 

Bug Report

 

This is an obscure one, it was just luck I needed to strip to wash or I would never have seen it.

 

When doing the quest "Ill Met by Moonlight" you are equipped with Hircine's cursed ring which you cannot remove, however SerialStrip will remove it. If you put it back on the pc can remove it normally rather than getting the "this object cannot be unequipped" warning.

 

I don't know if it will break the quest or not as I've reverted to an earlier save, but the mod does need an additional check for quest items that should not be unequipped.

Thank you Slorm, I'll look into this!

 

 

 

There's a problem that prevents me from fixing this bug:

Hircine's ring is equipped during the quest by running the code

Game.GetPlayer().EquipItem(HircinesRing.GetReference().GetBaseObject(), abPreventRemoval=true

The player is prevented from removing it by the abPreventRemoval=true flag (duh!).

 

However, this little flag does not prevent other scripts and mods from removing it, because it is not read by the UnequipItem() papyrus function. Moreover, the ring does not even have any special keywords attached to it to prevent removal so I have nothing else to check to confirm/deny removal.

 

I could create an exception for this item specifically, and possibly for all other items of this kind throughout the game, since they are not grouped under a common keyword, provided players notice them and give me their details. What do you think?

Posted

 

 

Bug Report

 

This is an obscure one, it was just luck I needed to strip to wash or I would never have seen it.

 

When doing the quest "Ill Met by Moonlight" you are equipped with Hircine's cursed ring which you cannot remove, however SerialStrip will remove it. If you put it back on the pc can remove it normally rather than getting the "this object cannot be unequipped" warning.

 

I don't know if it will break the quest or not as I've reverted to an earlier save, but the mod does need an additional check for quest items that should not be unequipped.

Thank you Slorm, I'll look into this!

 

 

 

There's a problem that prevents me from fixing this bug:

Hircine's ring is equipped during the quest by running the code

Game.GetPlayer().EquipItem(HircinesRing.GetReference().GetBaseObject(), abPreventRemoval=true

The player is prevented from removing it by the abPreventRemoval=true flag (duh!).

 

However, this little flag does not prevent other scripts and mods from removing it, because it is not read by the UnequipItem() papyrus function. Moreover, the ring does not even have any special keywords attached to it to prevent removal so I have nothing else to check to confirm/deny removal.

 

I could create an exception for this item specifically, and possibly for all other items of this kind throughout the game, since they are not grouped under a common keyword, provided players notice them and give me their details. What do you think?

 

 

It would be nice to do but if it involves a great deal of work it's probably not worth it. In most playthroughs I wouldn't have even noticed it, it was only that I needed to strip to bathe that it even came to light

 

Guest Irinotecan
Posted

Any chance you (or someone) could extend the Strip NPC Spell  to use serial strip?  I'd show you where it is, but f'n loverslab thinks I must be a spam bot and won't let me post links -_-

 

It's Nexus Mod ID 9341.  Maybe someone can figure out how to create a url from that.

  • 2 weeks later...
Posted

Any chance you (or someone) could extend the Strip NPC Spell  to use serial strip?  I'd show you where it is, but f'n loverslab thinks I must be a spam bot and won't let me post links -_-

 

It's Nexus Mod ID 9341.  Maybe someone can figure out how to create a url from that.

 

I am a bit reluctant to tinker with other people's mods because it's their intellectual property. Your best approach would be to contact the author and ask him to add this as a feature.

 

...unless it's been abandoned, in which case we could probably ask the guy if he's OK with us editing his scripts.

help i keep holding hotkey and nothing happens

 

Most of the times this is because you haven't installed the SerialSripper mod as well. See if this fixes the issue, otherwise please post your papyrus log.

Posted

I know there's rights and properties issues meaning this won't happen, (and I know I've mentioned this in other threads!) but would love to see this used in the creation of a proper striptease, with the animations mixed in with dance moves and clothes dropped on the floor.

Posted

 

 

 

help i keep holding hotkey and nothing happens

 

Most of the times this is because you haven't installed the SerialSripper mod as well. See if this fixes the issue, otherwise please post your papyrus log.

 

 

 

 

 

 

 

 

where can i find papyrus log?

 

Posted

My Documents/My Games/Skyrim/Logs doesnt exist

 

It doesn't until you set the papyrus log to run in skyrim.ini

 

The very first time you run it only the folders are created. Restart the game a second time and load a save, and the logs will start to be produced

Posted

 

My Documents/My Games/Skyrim/Logs doesnt exist

 

It doesn't until you set the papyrus log to run in skyrim.ini

 

The very first time you run it only the folders are created. Restart the game a second time and load a save, and the logs will start to be produced

 

 

 

normal skyrim or skse? because it says that you need skse for mod to work

Posted

 

 

My Documents/My Games/Skyrim/Logs doesnt exist

 

It doesn't until you set the papyrus log to run in skyrim.ini

 

The very first time you run it only the folders are created. Restart the game a second time and load a save, and the logs will start to be produced

 

 

 

normal skyrim or skse? because it says that you need skse for mod to work

 

 

SKSE

 

I would guess that you are very new to modding Skyrim, might I suggest that you look at Gopher's video's which will explain a large part of what you need to know. Here's a link to his YouTube channel https://www.youtube.com/channel/UC1CSCMwaDubQ4rcYCpX40Eg

 

Look for the series "Beginners Guide to Modding Skyrim"

 

  • 1 month later...
Posted

I've been super busy with work and other non modding-related stuff so I couldn't even follow this thread, let alone work on it. Glad to see there wasn't much support needed lately. :)

 

For your information, I'm putting development of this mod on temporary hold in order to begin working on another project. SerialStrip will be a part of that project so it will receive updates as/when they are needed.

Posted

Hey there.

 

You install it like any other mod. You need SerialStrip PLUS another mod to activate it e.g. SerialStripper.

 

If you have any more specific questions, please elaborate.

Posted

This mod is a resource i.e. other modders can call it to work for their mods. I offer the SerialStripper plugin as one such mod (it makes you strip when pressing a button). So, it's up to other modders to integrate it into their own work.

 

This all boils down to: no, Sexlab does not currently use SerialStrip when a sex scene is triggered. Ashal can use SerialStrip if he wants and I can even provide a more feature-rich API for this, but at this stage this is a low priority for SexLab. Also, I am making something else and SerialStrip is on pause until I need it again :)

Posted

There is only one thing that lacks from this excellent, useful and funny mod:

an inventory checklist (like in the latest SexLab 1.60HF2) with "allowed pieces" and "not allowed pieces" to be stripped.

Posted

 How do you strip npc's?

 So I tried it with installing SerialStripper (along with SerialStrip) and it seemed to work pretty well. So it's not used by SexLab animations. I guess I have plugin room and it does make things more immersive. I would think it would make sense for it to work in reverse for re-dressing too, right?

 So I take it there's currently no other mods that have integrated SerialStrip into their mods yet (?). It should be interesting to see what your working on now when it comes out. 

 Thanks

PS. How is this mod funny NicoleDragoness?  Just curious how undressing strikes your funny bone, no pun intended ; )

Posted

There is only one thing that lacks from this excellent, useful and funny mod:

an inventory checklist (like in the latest SexLab 1.60HF2) with "allowed pieces" and "not allowed pieces" to be stripped.

 

 

Thank you for your kind words :)

 

By some strange coincidence(!), SerialStrip follows SexLab's stripping configuration: if you've used SexLab's MCM to allow/disallow stripping of certain slots, SerialStrip will obey this too.

 

I haven't checked SexLab 1.60 though... is there anything else configuration wise?

Posted

 How do you strip npc's?

 

 So I tried it with installing SerialStripper (along with SerialStrip) and it seemed to work pretty well. So it's not used by SexLab animations. I guess I have plugin room and it does make things more immersive. I would think it would make sense for it to work in reverse for re-dressing too, right?

 

 So I take it there's currently no other mods that have integrated SerialStrip into their mods yet (?). It should be interesting to see what your working on now when it comes out. 

 

 Thanks

 

PS. How is this mod funny Nymph.?  Just curious how undressing strikes your funny bone, no pun intended ; )

 

To strip NPCs, you target them (put the crosshairs on them) and then use the strip button.

 

Yes, it could work in reverse and aqqh has provided the animations to do that too. It's in the todo list and I'll get to it eventually... unless there's overwhelming demand for it, in which case I'll have to bump up its priority ;) .

 

There is a mod that has integrated SerialSrip, it's called Cursed Loot.

 

Thank you for your interest in my current work. What I'm working on is a project that should take months or even over a year. It's not a simple plugin like SerialStrip. In fact, SerialStrip will be integrated into it and be a (tiny) part of it. I wish I could say more but a. I don't want to be another one of those modders who promise everything but don't deliver, b. it would create unwanted pressure on me and I'd rather work on my own schedule and have fun.

 

I never thought SerialStrip would be so interesting to people, to be honest. We just made it at the suggestion of CGi, as a tool for Heromaster's APPS mod but it seems to have taken a life of its own. It also helped me flex my modding muscles a bit, since I am not a professional coder or anything, and this helped me prove to myself that I can build a cool, scipt-heavy and pretty stable(?) mod :)

Posted

Yes, there is a new page in which you can set individually the item in your inventory, making them "always remove" or "never remove".

It's a page added to the always present one with the list of slots (stripping depending by normal/foreplay/aggressive animations) and it's referred to the player only (if I understood well).

 

In this new page, for example, you can set the "Pet Collar" to be never removed to avoid punishment by your owner even if you have set, in the slot list page, to remove the items in slot 45 (neck).

Posted

Yes, there is a new page in which you can set individually the item in your inventory, making them "always remove" or "never remove".

It's a page added to the always present one with the list of slots (stripping depending by normal/foreplay/aggressive animations) and it's referred to the player only (if I understood well).

 

In this new page, for example, you can set the "Pet Collar" to be never removed to avoid punishment by your owner even if you have set, in the slot list page, to remove the items in slot 45 (neck).

 

I see! Thank you, I'll have to make it compatible with this feature too, then.

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