Crw0 Posted April 1, 2015 Posted April 1, 2015 Hello)Â I've got a problem :c In first quest. In the Inn - I giving the letter the innkeeper - she say - go into the cave - I go on map mark and next? I stay in Inn with unvisioble loorker. And problem #2 - Susanna say - follow me, but she doesn't go and she repeat this phrase again and again. Problem #3 - I go to Harbor and must to speack with argonian, but I haven't got this phrase in dialog with him! Â Just the same problem... and when i talk to Falk nothing going on. =(
Delzaron Posted April 1, 2015 Author Posted April 1, 2015 In General CK behaves very strange. Do as I wrote above. NOT FILL PROPERTIES. Close the editor of the quest. Open the quest. Look at the properties of the script. All new fields are filled in correctly. Â How can I fix that ? Recompiling scripts ? Â For me its works very well... since version 0.7...
MikeTM Posted April 1, 2015 Posted April 1, 2015 Dont know. Try save all after editing, close all quest editors, and open and check And Save changed quests. Check condition in aFTD3BMankaraIngotTopic (I bring you the ingots you requested.) : Not "S   GetItemsCount ..." But "Pl(ayer)  GetItemsCount..."  - "S" it is  Mankara
Delzaron Posted April 1, 2015 Author Posted April 1, 2015 I tried recompile, autofill, saves... no changes at all.
MikeTM Posted April 1, 2015 Posted April 1, 2015 Try put mod as  ver 0.81 for example. or i can put modified for you and you can compare it. Â
Delzaron Posted April 1, 2015 Author Posted April 1, 2015 @Delzaron - I have found several royalty free sound sources:  http://www.purple-planet.com/ http://soundbible.com/tags-horror.html http://www.freesfx.co.uk/soundeffects/horror_sci-fi/ http://www.freesfx.co.uk/soundeffects/horror/ http://www.audiomicro.com/free-sound-effects/free-horror-and-halloween-sound-effects http://www.partnersinrhyme.com/soundfx/scary_halloween_sounds.shtml http://www.soundjig.com/pages/soundfx/scary.html https://www.sounddogs.com/results.asp?Type=1&CategoryID=1050&SubcategoryID=61 http://www.audioblocks.com/stock-audio/horror-fear-ambience-sound.html ======================  Feel free to use my description if you wish!  ======================  Can some compatibility please be provided for ETaC as this is a really good town and city expansion modification? It could go well together with this one, more people who can be affected by this adventure. I see.... I dont planned to use DragonBridge... But It can be done too...  Try put mod as  ver 0.81 for example. or i can put modified for you and you can compare it.  As you want. Me, I will continue on version 1.0.  Maybe rewriting some scripts can be the solution. For the hole, a debug trigger can be added for force aFTD2Captured stage 0.
bill64800 Posted April 1, 2015 Posted April 1, 2015 ho dis donc, le petit choix de dialogue en français... ça fait plaisir  I will follow this file, looks really interesting
Guest Posted April 2, 2015 Posted April 2, 2015 Yeah, I'm getting the same problem. Susana just keeps repeating and repeating.
gingerofdeath Posted April 2, 2015 Posted April 2, 2015 Did some testing on this mod and found the following problems:      1. Quests wont "link" together, or advance correctly. I start the first quest and talk to the guy but the inquiry quest doesn't start. Then, using the command console I start the next quest, and after talking to a bunch of people I had to manually advance the quest stage because I guess I couldn't find the right guy to talk to.  Basically, every separate quest it seems you have to start manually.      2. Scene at the start of aFTD2Captured wouldn't advance stages, the argonian guy would just stand there after saying "follow me"     3. Susana repeats dialogue, then doesn't do anything. I eventually got it to work after awhile tho.     4. Various English mistakes, some sentences don't make sense.  Hope this helps Â
Delzaron Posted April 2, 2015 Author Posted April 2, 2015 i found the problems !!!! Its script properties filling ! Â I reinstalled FTD on skyrim, by deleting my old files qnd using the pqcked ones. Â Lot of properties are blanck... specialy the quests ones. I will redo that and incorporqte this in release 1.0. I hope it will fix the problems. Â aFTD1begin : the next quest propertie was blank. aFTD1Enquiry : aFTD1Investiguate : alias problem, teleport marker propertie was blank aFTD2Captured : alias problem, teleport marker propertie was blank aFTD2Dream : centeron propertie were blank, aFTD2End : all script properties were blank ! aFTD3Begin : no problems aFTD3insmouth : all script properties were blank ! Â Â Now I know why CK sucks : when you made a mod; you need to reinstall it for making CK take in count Source scripts ! Â I will check triggers too. Maybe its why lot of people get quests stages updates problems.
Delzaron Posted April 2, 2015 Author Posted April 2, 2015 @Cold Burn I see your point. Â The thing is, Bethesda TES Lore doesn't scream terror or horror. Â To me it reads like half-baked Micheal Moorcock with a splash of Tolkien thrown in. Â It doesn't scare me. Â I don't think it scares anyone. Â I don't think it is meant to and there isn't anything mysterious about it. Â @jmx Genius. Â Winterhold is pure genius. Â It is practically a blank slate and it is in an out of the way location. Â @Delzaron If you want some custom creature meshes to replace the Dragonborn lurkers I can probably do that. Â Make them look more like classic Lovecraft Deep Ones and less like grouper-people. Â And the Dawnguard gargoyles are just begging to be made into Noden's Nightgaunts. Â Meshes for more nicely lurkers can be good. Â Did you tried the mod ? Â I think the first part of the mod need improvements : Mist for replacing fog Adding ambiance to Insmouth (Packages for NPC; some random scenes) Enquiry quest is too fast. After getting the stage 50, maybe talking to some officials in the harbor (Achab, Gwenaelle, Erikurh) for identifying Zarok allen friends and interogating them (Karkark, Lulva Venim, Maive, etc...) can be good... I will disavble the lukers. Invisible ones will come when player is enslaved (as a cult member; player can hear the lurkers... or maybe its a madness effect). Visible ones comes when the cult took control on harbors. Maybe a mad apothycary/artist who know lot of things can be good... it will be explain why this argonian warlock (Shul tar) will talk to you on the Harbors. I think the slavery part is enough. Â Do you have Ideas for the cult propagation part ?
MikeTM Posted April 2, 2015 Posted April 2, 2015 May be not reinstall mod. Can help close/reopen Quest editor
Delzaron Posted April 2, 2015 Author Posted April 2, 2015 I tried it too... I released the redone scripts with the 0.92 version. I hope it will help to fix things.
MikeTM Posted April 2, 2015 Posted April 2, 2015 Thanks. In CK all Ok. Try to play at evening. May be not only the ingots, but also filled black soulgem. Useful for dark deeds.
MikeTM Posted April 2, 2015 Posted April 2, 2015 And the Servant cannot leave the leash. Run away somewhere and will snap dragon shouts.
Delzaron Posted April 2, 2015 Author Posted April 2, 2015 And the Servant cannot leave the leash. Run away somewhere and will snap dragon shouts. Nice idea... Â Thanks. In CK all Ok. Try to play at evening. May be not only the ingots, but also filled black soulgem. Useful for dark deeds. One Dagon caught you, you will serve him forever. Â Player will never solve (yet) his progressive travel to madness.
Damicles Posted April 2, 2015 Posted April 2, 2015 Got up to the part where it tells you to go near lighthouse I do that and nothing happens.
Delzaron Posted April 2, 2015 Author Posted April 2, 2015 You dont get the message box ? F\cking trigger. Go in the trapm at the end of the road.
MikeTM Posted April 2, 2015 Posted April 2, 2015 May be need clean save. Very big changes in quests Â
Damicles Posted April 2, 2015 Posted April 2, 2015 You dont get the message box ? F\cking trigger. Go in the trapm at the end of the road. Â I went right up their but nothing pops up even entered the cave and nothing happens.
Delzaron Posted April 2, 2015 Author Posted April 2, 2015 Not popup near the fences ? And the hole ? Are you teleported ? Â Please, post your walkthrough. I need to see where are the problems... Â Â Â
Damicles Posted April 2, 2015 Posted April 2, 2015 Talked to the argonian in the inn and sussan then the guard and then fiona it comes up with go near the lighthouse I go up their right to the where the mara statue was and can enter the cave no pop up comes up when I'm right next to the lighthouse been all around it. If I enter the cave end go to where that hole is in the passage drop down and nothing happens.
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