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Posted

falling in hole does not teleport you and the quests fail to start after you use counsel to teleport. Neat mod so far thanks for all the hard work

Posted (edited)

It is amazing mod. I like it so much, but now it has too much bugs, I have to ues setstage to continue my quest......many times. And If I use alternate start, and select begin from Solitude, I always conn`t trigger the second quest. And when I doing the third quest to ask the people in Solitude, but I found only "I don`t know ", but when I thinking it is a bug, the quest finished.....and tell me to go to Solitude port....why?  I got nothing about Solitude port, and than it tell me to follow someone. but the people I must follow just stand there, never move....I wait for 24 hours(in game), this guy still stay there...

Edited by simonagree
Posted

I think, rather than focus on adding to it, you should focus on fixing the mass of issues with what you already have. 

Posted

still having major issues(I understand it is alpha, thus will be unstable). The Captured quest no longer works anymore(even when using the console commands)

Posted

For those of us who are a little dumb with the console what do you have to put in to advance the quest after you jump into the hole in the cave?

Posted

you need setstage aftd1investiguate 200 

 

but it is of no use at the moment it will take you to the next area and you can look around but the next quest captured will not advance

Posted

it seems i cant find out what to do next, i talked with everybody finished the quest from the blue palace, now i should go to the harbor and talk with shul tar, but nothing happens, and i need to find a place corresponding to the letter text but i dont know where to find it :/

 

sry if im to dump xD

 

Grettings Candiru

Posted

The trigger in the cave in corrupted.

I dont understand why it dont want to set stage 200...

 

Have you thought about maybe asking one of the other contributors on the site for advice? Or to give it a look over for anything you might have missed?

Posted

Usually, I work with AqqH.

But now he's busy. You see, we also made the AFS project in collaboration.

 

It's why i work on FTD now.

Posted

Quest started fine this go little placement problems with some NPCs nothing to wild but lurkers were not aggressive ? faction problem ? advanced via set stage fine setting quest markers in the future I think will save a LOT of crazy questions ;) just a idea. As far as the Very alpha I love the idea and cant wait to see where you plan to go with it look forward to updates and please don't get burned out or force anything to make you not want to finish this. AKA via crazy posts from people who don't read, don't  understand the meaning of alpha. Great work keep it up.

Posted

Lurkers unagressive are normal. In factm if thaht I want. They will kill all solitude citizens if they are still hostile !

 

I still have some script problems.

 

Posted

I talked to that allen guy and got a popup but nothing else happened and I have no idea what to do. Tried going to the docks and again nothing happened.

Posted

Now, I'm in the stage when the player will be released for a trial.

 

Questions are :

- giving back player gear ?

- the leash effects ?

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