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Posted
9 minutes ago, fejeena said:

If you use TES4Edit  you can better see the dialogs  and you can copy the dialogs and post the IDs.

 

I write and change dialogues almost exclusively with TES4Edit

 

 

Searching and finding is easier with TES4Edit

TES4.jpg

 

You post the ID  you have changed and he changed  text,

 

Oh so if I understand you correctly I take the ID and give him the edited text and id?

Posted
1 hour ago, fejeena said:

If you use TES4Edit  you can better see the dialogs  and you can copy the dialogs and post the IDs.

 

I write and change dialogues almost exclusively with TES4Edit

 

 

Searching and finding is easier with TES4Edit

TES4.jpg

 

You post the ID  you have changed and he changed  text,

 

Ok I started editing. I should be done in about a month, there's a lot of text! I'll keep you updated!

Posted

I haven't finished the quest line yet, I'm at the point where your supposed to go to the shivering isles (I'm not strong enough so I'm gonna wait a bit) is there a way at the end to stay and become a member of the kovok guild like that one girl? And keep doing filthy things for them? I'd love if that were added if it's not in. And I can help with that dialogue as well!

Posted

You are not in Shivering isles yet?  Then you have played only a very small part of the mod.

 

You have read the mod description ? The Mod is not finished.  So there is no end   and you can not become a member of the guild.

 

And why member of the bad guys? Your task is to save the 3 girls.

And you become a member of the Scoia Crime Syndicate and fight against the bad Kovak Mafia.

 

Posted
23 minutes ago, fejeena said:

You are not in Shivering isles yet?  Then you have played only a very small part of the mod.

 

You have read the mod description ? The Mod is not finished.  So there is no end   and you can not become a member of the guild.

 

And why member of the bad guys? Your task is to save the 3 girls.

And you become a member of the Scoia Crime Syndicate and fight against the bad Kovak Mafia.

 

I just want my character to be a permanent sex slave Haha I'm super masochistic. Well then if it's not finished consider my last post a suggestion for future content!

Posted
35 minutes ago, Anonymoustaco said:

I just want my character to be a permanent sex slave Haha I'm super masochistic. Well then if it's not finished consider my last post a suggestion for future content!

  Yeah some of the dialogue intended for the PC and journal update's were intended to be some what childish, she starts out hating all of it, but as more and more sleazy things happen to her she begins to sort of like it, reluctantly in the journal entries, but none the less her "I am a hero" ( truth justice and the Tamriel way ) thinking is being changed, and pleasure is something she is beginning to crave.

 

  I tried to make this show in the journal entries as much as I could but also somewhat in the dialogue.

 

EDIT >>> Also I have to tell you I never fully finished it, when you finally return from shivering Isle's. for now it is stopped.  This was a good breaking point, I am still perplexed on exactly how I want to finish it, or maybe just leave it as and Alfred Hitchcock ending, where you make up your own end..LOL

Posted
17 minutes ago, galgat said:

  Yeah some of the dialogue intended for the PC and journal update's were intended to be some what childish, she starts out hating all of it, but as more and more sleazy things happen to her she begins to sort of like it, reluctantly in the journal entries, but none the less her "I am a hero" thinking is being changed, and pleasure is something she is beginning to crave.

 

  I tried to make this show in the journal entries as much as I could but also somewhat in the dialogue.

I definently got that! The more I did quests the more it looks like she like that. I'd love there to be a quest where she finally admits to herself, yes I'm a slut and I need to be treated this way. And maybe have some replayable quests where you whore yourself out! Do you have an email or Private message I can chat with you with when I'm editing for you? If not no problem! I just want to help the best I can. And if you need help figuring out the ending I'd be happy to brainstorm with you. I don't have the knowledge to make mods on my own, but I'd love to help out with yours! Personally I'd rather it not an open ended ending haha or maybe have branching paths

Posted

I made or started the mod probably nearly 8 years ago or may be more, I only updated it because I am finally getting a new system, and I fear that I will lose a bunch of stuff in the change over. ( this is a mini server tower, with plug and play drives, and I have over 10 terabyte of HD storage on this one, and it is almost completely full.)

 

[ I mean I changed out the MB, and upped the vid card, and ram, but it has reached it's limit. ]

 

So I thought while I am still on this system I should maybe try to at least bring the mod up to working with LAPF.  Same with Crowning Isle I started it probably over 12 0r 13 years ago in the old wolflore sight, may have even done some of it in the Old funky web sight.

 

By the time I moved it all over to LoversLab. I had pretty much quite updating it, and so it did not get a lot of re downloads from constant updates that many other mods got.  It has been translated into quite a few languages, and  both mod's are pretty old.

 

My Oblivion scripting skills are a pretty rusty now, so I have to play around quite a bit with the CK and the scripting before I even think about extending the quest's at this time.

 

But adding your text edits I can attempt I think with out much trouble.  But it may be awhile before I attempt to extend the quest line.

Posted
3 minutes ago, galgat said:

I made or started the mod probably nearly 8 years ago or may be more, I only updated it because I am finally getting a new system, and I fear that I will lose a bunch of stuff in the change over. ( this is a mini server tower, with plug and play drives, and I have over 10 terabyte of HD storage on this one, and it is almost completely full.)

 

[ I mean I changed out the MB, and upped the vid card, and ram, but it has reached it's limit. ]

 

So I thought while I am still on this system I should maybe try to at least bring the mod up to working with LAPF.  Same with Crowning Isle I started it probably over 10 years ago in the old wolflore sight, may have even done some of it in the Old funky web sight.

 

By the time I moved it all over to LoversLab. I had pretty much quite updating it, and so it did not get a lot of re downloads from constant updates that many other mods got.  It has been translated into quite a few languages, and  both mod's are pretty old.

 

My Oblivion scripting skills are a pretty rusty now, so I have to play around quite a bit with the CK and the scripting before I even think about extending the quest's at this time.

 

But adding your text edits I can attempt I think with out much trouble.  But it may be awhile before I attempt to extend the quest line.

Ah ok, well I hope you eventually get around to extending the quest line ?. I hope the text edits are easy to implement!

Posted

I have a question: from the Sasha Pearl quest onward is PC supposed to fast travel to escort's location every 3 seconds? Because not only does fast travel break immersion by changing scenery and weather (from rain to fog in seconds) but PC doesn't even change cell with escort. I had to use player.moveto command to get to the escort every time they open a door. I am certain this is a bug, cuz PC is already cuffed, there is no need for this mechanics.

Posted
1 hour ago, SaruSubery said:

I have a question: from the Sasha Pearl quest onward is PC supposed to fast travel to escort's location every 3 seconds? Because not only does fast travel break immersion by changing scenery and weather (from rain to fog in seconds) but PC doesn't even change cell with escort. I had to use player.moveto command to get to the escort every time they open a door. I am certain this is a bug, cuz PC is already cuffed, there is no need for this mechanics.

That is impossible.

When the player is cuffed she follows a NPC. A NPC can not fast travel, the NPC use doors and the player follows.  Stay near the NPC when you follow. You can walk faster and turn in the direction of the NPC.

 

Fast travel never happend when I played the Mod.

 

 

Posted
8 hours ago, fejeena said:

That is impossible.

When the player is cuffed she follows a NPC. A NPC can not fast travel, the NPC use doors and the player follows.  Stay near the NPC when you follow. You can walk faster and turn in the direction of the NPC.

 

Fast travel never happend when I played the Mod.

 

 

I dont mean NPC fast travel, I mean the player teleports to the slaver repeatedly. And not in the moveto manner, but a fast travel (one second it starts raining, the next it's foggy). This happens everytime player gets enslaved and I am quite at my wit's end rn. 

Posted

Never happend when I played the Mod.

 

If you are too far away form the NPC you are forced to run.

I do not know how the player use doors when the NPC use doors.  Move to NPC or use the door .

 

But in your game you are "teleported/tast travel" to the NPC when the NPC is next to you, no doors are used, you just follow the NPC ???

No that is not the Mod. Must be a conflict with other Mods.

Posted
10 hours ago, SaruSubery said:

I dont mean NPC fast travel, I mean the player teleports to the slaver repeatedly. And not in the moveto manner, but a fast travel (one second it starts raining, the next it's foggy). This happens everytime player gets enslaved and I am quite at my wit's end rn. 

That is one I have never seen or even heard of, truly sorry I would have no idea on that.. But sounds like something is for sure not right in your game.  maybe some other mod is doing something.  I am sorry, but only thing I know to tell you is to recheck your installation, and load order.

 

Make sure OBSE is installed right.  You have and up to date Oblivion installation. The bought version, not pirated, I would have no idea on any pirated version how things are, and that is not and accusation or anything, just something I can not have any control over.

 

just keep in mind it does not happen to fejeena or me, and I have never heard of it happening to anyone Else.

 

Wish I could be more help.

 

Posted
On 12/4/2014 at 6:20 AM, fejeena said:

Count Caro's Conqubine Meeting Room ? The Quest in which you shall meet Count Caro ?

 

Enter the Leyawiin Castle,  move down the stairs, turn to the left, few steps and turn left again and you see a curtain, behind the curtain is the entrance.

post-3205-0-70513000-1417670417_thumb.jpg

Hello
I found the access door, but there is no symbol of a lock and despite the key - which I have - I cannot open. I tried several days in a row, then I reloaded the mod - which made me complete all the first quests again - but I still have the same problem ... I'm stuck.
What is the setstage code that could move me forward?
Thanks in advance and sorry for my English "Google"!

Posted

The door in behind the curtain. You have to stand right or left of the curtain and aim with the cursor behind the curtain at the door.

 

But maybe you can not click it ( do not get a door sign)  because the door in behind the collision of the wall. 

Also the teleport marker is in the curtain collision.

 

You could use the  coc  command to get in the cell and back.

coc AAAGBMCaroConcubineRoom01   to get in the room

coc LeyawiinCastleCountyHall   to get back in the hall

 

But better fix the door and the door maker.

Upload the esp you use ( there are too many ) and I change the door.

 

galgat the door is not placed good.

Spoiler

The door marker is in a static collion box. When you leave the room and the game can not place the player it can crash.

GG1.jpg

 

 

And the  Trapdoor to enter the room is behind the wall collision, normally you can not click/activate anything behind a collision. It's like the trapdoor is behind the wall.

GG2.jpg

 

 

 

Better you fix it if you upload a new esp version.

 

 

 

coc AAAGBMCaroConcubineRoom01   to get in the room

coc LeyawiinCastleCountyHall   to get back in the hall

 

Posted

Yes I managed to hit It like you said from the left or right, I reduced the size of the curtain to help with this last update. It was always tricky to hit.

 

I may consider reducing the size even more.  I hated to do completely away with it ( the curtain ), I did want the trap door to appear as if it was hidden a little.

 

I am fucked for a few day's, got my new system, and am trying to get stuff set up on it.  May be a bit before I can even play games, LOL.. let alone mod right now.

Posted

Is the animation in the stock supposed to start with spanking/blowjob? I ask because I recently reinstalled Oblivion, and feel like I remember my character taking it from behind the whole anim. Also did the dialogue from that scene change? I seem to be getting not as much dialogue as I remember, and the dialogue I do see doesn't match the anim at all. I get comments like "you like that ass to mouth bitch?". I remember comments like "I feel like my dick is going to come off in here". Just curious to see if I should manually change the animation or not. I know that LAPF changed a lot animation numbers so that anims from older mods are off. I also read the OP about dialogue problems. Does it have anything to do with the free floating camera? I feel like the old lovers with pk had rotation view.

Posted
57 minutes ago, drunken toad said:

Is the animation in the stock supposed to start with spanking/blowjob? I ask because I recently reinstalled Oblivion, and feel like I remember my character taking it from behind the whole anim. Also did the dialogue from that scene change? I seem to be getting not as much dialogue as I remember, and the dialogue I do see doesn't match the anim at all. I get comments like "you like that ass to mouth bitch?". I remember comments like "I feel like my dick is going to come off in here". Just curious to see if I should manually change the animation or not. I know that LAPF changed a lot animation numbers so that anims from older mods are off. I also read the OP about dialogue problems. Does it have anything to do with the free floating camera? I feel like the old lovers with pk had rotation view.

The Mod was made for old  Lovers with PK. 

Yes LAPF renumbered almost all animations and now old Mods that use specific numbers  use wrong animations.

Mods that use random animations ( animation groups) works as before.

 

----------

There are two stock animations. One spanking and fuck from behind   and the other with blow job and then fuck from behind.

------------

Have you read the last posts ? galgat is working on the version with fixed  animations.

-------------------

Camera is the same as Lovers with PK.   Or have you changed your camera setting in the LAPF settings?  Or  do you use a camera Mod / OBSE plugin ?

Posted
23 hours ago, fejeena said:

The Mod was made for old  Lovers with PK. 

Yes LAPF renumbered almost all animations and now old Mods that use specific numbers  use wrong animations.

Mods that use random animations ( animation groups) works as before.

 

----------

There are two stock animations. One spanking and fuck from behind   and the other with blow job and then fuck from behind.

------------

Have you read the last posts ? galgat is working on the version with fixed  animations.

-------------------

Camera is the same as Lovers with PK.   Or have you changed your camera setting in the LAPF settings?  Or  do you use a camera Mod / OBSE plugin ?

No I haven't adjusted any camera settings, nor do I use a camera mod. Everything works fine except the dialogue in the stocks. The first time I played the mod, the character and npc would talk and respond to each other during the stock animation. Example: character "please stop" npc would respond "I'll stop when I get that feeling har har" character and npc would proceed to go back and forth with lots of lines I don't remember, and then ending with the character cursing them for being a dirty bastard or something along those lines. Now the only dialogue I get is the character saying "please stop" one time at the start of the animation, and the npc saying either "you like that ass to mouth bitch" or "don't worry I'm about to smack that ass really hard" once in the 3rd stage of the animation. Messages at the top of the screen work fine though they seem to disappear rather quickly. Npc's are commenting things like "some hero" or "I can't believe how filthy she is" so I think that's working fine. However, once James Bagger leads my char back to kodak hall and uses my char one last time. That scene has dialogue like I remember, maybe a little out of sync. For reference, I have dark bloodlines galgat tweaked installed and the dialogue during scenes is working. Any ideas on what's wrong or a possible fix? Re-downloaded Oblivion pretty much only to play this mod again after I heard galgat talking about picking it up again, I just want to experience the whole mod again as the author intended.

Posted

Sorry don't know.

it's been years since i played the mod.  And I don't remember the "talk situation" you described.  

There was talking between the fucking. Player in stocks fucked by an NPC, then a talk with James Bagger  and waiting for the next NPC.

 

And  talk during sex:  Maybe a conflict with Adult play plus / LoversVoiceSSPplus .   If you have the Mods deactivate both and see if the dialogs have changed.

Posted

I'm stuck at the part where Jobal sends me a second time to look for a buyer for her collar. This time she did not specifiy who to look for nor does the quest arrow show anything. The quest occurs after the one where you sell a collar to the couple in the Sickly Inn. Does anyone know where I'm supposed to look? 

Posted
On 6/16/2020 at 11:09 AM, drunken toad said:

No I haven't adjusted any camera settings, nor do I use a camera mod. Everything works fine except the dialogue in the stocks. The first time I played the mod, the character and npc would talk and respond to each other during the stock animation. Example: character "please stop" npc would respond "I'll stop when I get that feeling har har" character and npc would proceed to go back and forth with lots of lines I don't remember, and then ending with the character cursing them for being a dirty bastard or something along those lines. Now the only dialogue I get is the character saying "please stop" one time at the start of the animation, and the npc saying either "you like that ass to mouth bitch" or "don't worry I'm about to smack that ass really hard" once in the 3rd stage of the animation. Messages at the top of the screen work fine though they seem to disappear rather quickly. Npc's are commenting things like "some hero" or "I can't believe how filthy she is" so I think that's working fine. However, once James Bagger leads my char back to kodak hall and uses my char one last time. That scene has dialogue like I remember, maybe a little out of sync. For reference, I have dark bloodlines galgat tweaked installed and the dialogue during scenes is working. Any ideas on what's wrong or a possible fix? Re-downloaded Oblivion pretty much only to play this mod again after I heard galgat talking about picking it up again, I just want to experience the whole mod again as the author intended.

Switched back to .9 version where stock scene uses motion 119 instead of 62, and now the dialogue is working like I remember.

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