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Posted

 

Much better when you don't ask about the damn cottage ...

 

I don't know if it's normal but during the trial in the nordic ruins the animals are difficult to manage

 

At some point I had to tame a troll but I had a wolf with me and he kept attacking the troll during the scene. so I used TAI on him but after the scene I used tai again and it was like the wolf was dismissed and wanted to go back to the damn trap 20 meters before where he kept dying.

 

So far I'm keeping animals alive with tai every time something weird happens ...

 

Did you go the shaman way? Am i the only one with problems during the sybil quest? 

 

 

It was problems in the sybil old gods quest, but some fixes were made.

 

Posted

 

 

Much better when you don't ask about the damn cottage ...

 

I don't know if it's normal but during the trial in the nordic ruins the animals are difficult to manage

 

At some point I had to tame a troll but I had a wolf with me and he kept attacking the troll during the scene. so I used TAI on him but after the scene I used tai again and it was like the wolf was dismissed and wanted to go back to the damn trap 20 meters before where he kept dying.

 

So far I'm keeping animals alive with tai every time something weird happens ...

 

Did you go the shaman way? Am i the only one with problems during the sybil quest? 

 

 

It was problems in the sybil old gods quest, but some fixes were made.

 

 

 

Ah, ok :)

I'll see if i can update it and try again. Do i need to load a save before i started the quest at all? Or do you think i should start a new game? For now i'll play your FTD first, love it so far. Your mods are really great, i played TID a bit as well.

Posted

 

 

 

Much better when you don't ask about the damn cottage ...

 

I don't know if it's normal but during the trial in the nordic ruins the animals are difficult to manage

 

At some point I had to tame a troll but I had a wolf with me and he kept attacking the troll during the scene. so I used TAI on him but after the scene I used tai again and it was like the wolf was dismissed and wanted to go back to the damn trap 20 meters before where he kept dying.

 

So far I'm keeping animals alive with tai every time something weird happens ...

 

Did you go the shaman way? Am i the only one with problems during the sybil quest? 

 

 

It was problems in the sybil old gods quest, but some fixes were made.

 

 

 

Ah, ok :)

I'll see if i can update it and try again. Do i need to load a save before i started the quest at all? Or do you think i should start a new game? For now i'll play your FTD first, love it so far. Your mods are really great, i played TID a bit as well.

 

 

For now, I'm focused on TID development. The small world was finally stabilized (version 0.9Bis), and I just finished the core quest.

I need to add content into the city, and hunt some bugs (like why the slave task quests stays in the journal even they are finished).

Posted

Yes, i had this bug and decided to play FTD first ;)

Tell me if you need somebody to test your bugfixes, i'd be glad if i can help :)

And a note: Funnybizness is a great animator and made requested animations before, and one of the few who continious to make animations for skyrim. Maybe, if you wish to get a special animation, he would do it? Not sure how much work he already has, though. 

 

For example: In FTD there is a book about interogation, not sure if it's translation or spelling mistake, but then it's a funny one: stinking things in intimacy parts. I could imagine a female, bound, legs spread, and somebody inserts a rabbit leg or something. Might be useful for all of your mods and some more scenes beside all the running would improve them i think :)

 

Another ideas for TID:

1. Milk Mod economy has the ability to become a milk slave where you can't milk yourself anymore. Implement this as a soft dependency would be great since you already use a milking machine there, the modder of slaverun reloaded did so, and nothing is missing (except this milk slave part) if you don't install MME.

 

2. Estrus chaurus or untamed as a soft dependency might be nice as well, become a breeding slave, and give birth to some charus. If none of both is installed you can skip the quest or just wait 3 days to finish it.

If you want, i could write dialogues for both. For the interogation/stinking things i'd need some hints how/what you want to do, or we can think about it together :)

Posted

Yes, i had this bug and decided to play FTD first ;)

Tell me if you need somebody to test your bugfixes, i'd be glad if i can help :)

And a note: Funnybizness is a great animator and made requested animations before, and one of the few who continious to make animations for skyrim. Maybe, if you wish to get a special animation, he would do it? Not sure how much work he already has, though. 

 

For example: In FTD there is a book about interogation, not sure if it's translation or spelling mistake, but then it's a funny one: stinking things in intimacy parts. I could imagine a female, bound, legs spread, and somebody inserts a rabbit leg or something. Might be useful for all of your mods and some more scenes beside all the running would improve them i think :)

 

Another ideas for TID:

1. Milk Mod economy has the ability to become a milk slave where you can't milk yourself anymore. Implement this as a soft dependency would be great since you already use a milking machine there, the modder of slaverun reloaded did so, and nothing is missing (except this milk slave part) if you don't install MME.

 

2. Estrus chaurus or untamed as a soft dependency might be nice as well, become a breeding slave, and give birth to some charus. If none of both is installed you can skip the quest or just wait 3 days to finish it.

If you want, i could write dialogues for both. For the interogation/stinking things i'd need some hints how/what you want to do, or we can think about it together :)

TID have enough dependencies...

I just need a script o make the player suffer and get milk...

 

Estrus chaurus : just a recommandantion, I'm reworking Tishal quest to made it "chaurus eggs factory".

 

I need to see if I can make some other slave task quests...

 

How do I install this? The instructions are very confusing and I don't want to botch up my files.

 

Very simple : it's loose files, so extract them in a folder, and copy paste the content into your skyrim/data folder.

You dont need the source folder if you don't want to edit the LOD.

 

You need the tree archives : 1.8bis, meshes and texture.

Posted

Seriously not asking about the Cottage made the whole experience even better ......

 

I believe all the problems and troubles begin when you talk about the cottage.(aka when you are given the quest for Revana). Honestly I started a new game just to test it out and to my surprise.... the game was totally better....

Posted

 

TID have enough dependencies...

 

2. Estrus chaurus or untamed as a soft dependency might be nice as well, become a breeding slave, and give birth to some charus. If none of both is installed you can skip the quest or just wait 3 days to finish it.

If you want, i could write dialogues for both. For the interogation/stinking things i'd need some hints how/what you want to do, or we can think about it together :)

I just need a script o make the player suffer and get milk...

 

Estrus chaurus : just a recommandantion, I'm reworking Tishal quest to made it "chaurus eggs factory".

 

I need to see if I can make some other slave task quests...

 

 

 

I don't know if you know MME, the point is: after you became a Milk maid, your breasts will grow and big breasts give you some debuff. As a milk slave you can't milk yourself without help, so you need to find somebody how does (can be done by breastfeeding animation) or you have to go back into the machine. And i like the MME animation using the machine ;)

I don't know how, Slaverun reloaded found a way you can get this if MME is installed, and uses something similar like you if not. That way it depends on the player if he want to use MME or not, which is the best way in my opinion. But it's just a suggestion.

 

If you can avoid Estrus chaurus it's fine :)

Posted

Seriously not asking about the Cottage made the whole experience even better ......

 

I believe all the problems and troubles begin when you talk about the cottage.(aka when you are given the quest for Revana). Honestly I started a new game just to test it out and to my surprise.... the game was totally better....

 

I dont know... should be a faction or a keyword.... I need to explore the esp and remove that.

 

For now, i'm working on TID, I hope to release the version 1.0 very soon... and I have this vigilant and daedra project.

 

Posted

Is it a good time to install this? How stable is the quest progress? Ive waited for a long time for this mod :)

 

Except Ravena quest (dont ask about the cottage !), and some bugs in the last core quests, the mod is ready since a long time.

 

Posted

 

Except Ravena quest (dont ask about the cottage !), and some bugs in the last core quests, the mod is ready since a long time.

 

 

 

Any chance that cottage can be fixed soon?? just wondering...

Posted

 

 

Except Ravena quest (dont ask about the cottage !), and some bugs in the last core quests, the mod is ready since a long time.

 

 

 

Any chance that cottage can be fixed soon?? just wondering...

 

 

Yes! If I foind time to work on it...

 

I writen to AqqH : the problem is a dialgoue line... i just need to delete it or change the conditionnals to make it unable to play by all characters.

 

Posted

If asking Ravena about a cottage triggers bugs that you cannot fix, maybe that conversation item should be disabled or something?

 

(I have not tried this mod, yet, but I was reading the first page and it said " CAN'T FIX RAVENA QUEST ! Please don't play it !" but I had no idea how that could be accomplished or avoided, so I searched this topic to see what the problem was. It sounds like there's something wrong with how the quest starts or something?

Posted

If asking Ravena about a cottage triggers bugs that you cannot fix, maybe that conversation item should be disabled or something?

 

(I have not tried this mod, yet, but I was reading the first page and it said " CAN'T FIX RAVENA QUEST ! Please don't play it !" but I had no idea how that could be accomplished or avoided, so I searched this topic to see what the problem was. It sounds like there's something wrong with how the quest starts or something?

 

Yes, it's the cottage.

 

I'm not the authot of this quest, so I don't know how to fix it... that's all.

In fact, if I want to fix this quest, I need to rewrite it from Dusnik yal...

 

Posted

 

If asking Ravena about a cottage triggers bugs that you cannot fix, maybe that conversation item should be disabled or something?

 

(I have not tried this mod, yet, but I was reading the first page and it said " CAN'T FIX RAVENA QUEST ! Please don't play it !" but I had no idea how that could be accomplished or avoided, so I searched this topic to see what the problem was. It sounds like there's something wrong with how the quest starts or something?

 

Yes, it's the cottage.

 

I'm not the authot of this quest, so I don't know how to fix it... that's all.

In fact, if I want to fix this quest, I need to rewrite it from Dusnik yal...

 

 

 

Can you do a release which disables that conversation option?

Posted

 

 

If asking Ravena about a cottage triggers bugs that you cannot fix, maybe that conversation item should be disabled or something?

 

(I have not tried this mod, yet, but I was reading the first page and it said " CAN'T FIX RAVENA QUEST ! Please don't play it !" but I had no idea how that could be accomplished or avoided, so I searched this topic to see what the problem was. It sounds like there's something wrong with how the quest starts or something?

 

Yes, it's the cottage.

 

I'm not the authot of this quest, so I don't know how to fix it... that's all.

In fact, if I want to fix this quest, I need to rewrite it from Dusnik yal...

 

 

 

Can you do a release which disables that conversation option?

 

 

First, I need to find this dialogue and delete it !

Posted

Just so you know, Delzaron, TES5Edit finds 1442 ITM records and 19 UDRs in this mod. I'm hesitant to clean it since some of those might be intentional, but you might investigate cleaning it up yourself.

 

 

I LOVE the ideas by the way, about to try it out for the first time right now!

Posted

Just so you know, Delzaron, TES5Edit finds 1442 ITM records and 19 UDRs in this mod. I'm hesitant to clean it since some of those might be intentional, but you might investigate cleaning it up yourself.

 

 

I LOVE the ideas by the way, about to try it out for the first time right now!

 

I will do it... There is no things supposed to be identical as master records.

 

What are UDRs ?

 

Posted

I think he means Undelete and Disable References or Deleted References. Check out the mod cleaning guide.

Deleted references are a significant cause of crashes and game bugs. This is because if one mod tries to modify a reference that another mod has deleted, then the first mod cannot find the reference, and this then causes problems. A deleted reference can be fixed by undeleting then disabling the references and moving it to a position where it is no longer visible in the Creation Kit (TES5Edit sets the Z axis position to -30,000 units). This has the same effect as deleting the reference, without causing issues. Deleted references can be cleaned automatically using TES5Edit.

http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit

Posted

 

 

Can you do a release which disables that conversation option?

 

First, I need to find this dialogue and delete it !

 

 

So... I peeked into the mod using tes5edit, and followed some references and found formid xx0441d5 which is a dialog topic with the full name "That cottage past the river - who lives there?"

 

Checking the file ZaForswornStory.esp itself (from AFS 1.8Bis.rar), the word "cottage" only gets used once. So I imagine this must be the quip you were concerned about?

Posted

 

 

 

Can you do a release which disables that conversation option?

 

First, I need to find this dialogue and delete it !

 

 

So... I peeked into the mod using tes5edit, and followed some references and found formid xx0441d5 which is a dialog topic with the full name "That cottage past the river - who lives there?"

 

Checking the file ZaForswornStory.esp itself (from AFS 1.8Bis.rar), the word "cottage" only gets used once. So I imagine this must be the quip you were concerned about?

 

This cottage lead to Ravena quest, but it's not the topic I must delete...

Posted

 

So... I peeked into the mod using tes5edit, and followed some references and found formid xx0441d5 which is a dialog topic with the full name "That cottage past the river - who lives there?"

 

Checking the file ZaForswornStory.esp itself (from AFS 1.8Bis.rar), the word "cottage" only gets used once. So I imagine this must be the quip you were concerned about?

 

This cottage lead to Ravena quest, but it's not the topic I must delete...

 

 

I have noticed two "Ravena quests", do you know if either of them are the one you are thinking about?

 

xx0441C7 AFS2SideQuestRavena "Ravena must leave!"

 

xx04E9C2 AFS2SideQuestRavenaTravel "That was supposed to be a simple task..."

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