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Posted
20 hours ago, Trykz said:

 

I don't think I ever got to that point in the quest when I was playing LE, so

never encountered the character to determine a class. You could feasibly

swap out the bone parts for something more suitable. You asked for ideas.

So I gave you one ?

 

As for the orc stronghold, I'm still not quite sure what you're getting at.

Your post asked for an idea for the orc stronghold, but also presumes you

don't want to use that specific one, because it's already used in another

quest? It's the only orc stronghold in The Reach. Are you saying you're

looking for ideas that DO use that same stronghold? Or does Ravena not

actually use that particular one? Your use of the word "except" makes it a

little confusing.

 

Dushnikh Yal is also a stronghold utilized by a number of radiant quests

and at least two mods that I know of. One of which has Forsworn from Hag

Rock scripted to randomly attack the stronghold. Warzones I think? So keep

that in mind if you're looking to maximize compatibility. I'm pretty sure

that a fair few orc player related mods alter that stronghold as well. The

mod that let's you become an orc chief most notable among them.

 

Warzones and the orc chief mod are incompatible because the Forsworn

from Warzones almost ALWAYS win and wipe out the stronghold, and kill

the follower added by the orc chief mod who's just trying to do his job ?

Setting the Forsworn friendly to the orcs will break either or both mods,

and runs into the risk of stalling your quest as well if any important orcs

it uses are dead or locked in constant combat with the Forsworn.

 

Like Markarth, it's an area utilized by a lot of internal and external content

alike. But again, what you do for your mod and what considerations you

give for compatibility, is ultimately your choice to make.

 

Trykz

 

I see... so, I'll follow your advice, and stay focus on the forsworns.

I wish to use a orc stronghold only for a side quest, no npc killed... but I didn't found a good idea yet.

Posted
1 hour ago, Delzaron said:

 

I see... so, I'll follow your advice, and stay focus on the forsworns.

I wish to use a orc stronghold only for a side quest, no npc killed... but I didn't found a good idea yet.

 

Yeah, finding locations for mods gets tougher by the year. You spend hours looking for

just the right place, use it, and then somebody reports that some other mod no longer

works for them. I learned a while back after one of my FO4 mods broke some quests

around the location I used to take a few minutes, Google search some basic info about

the location, NPCs, or assets I wanted to use, and then check the wikis to confirm I wasn't

about to break any vanilla quests.

 

Working with the Forsworn is usually pretty easy other than that. Not too many mods

touch them. Bandits are the REAL pain in the ass. Damn near every bandit location in the

game has umpteen mods doing different things to it ?

 

Trykz

Posted (edited)

Dushnikh Yal, has two nearby random encounter spots that occasionally cause problems with the orcs. One near Hag Rock before crossing the bridge and other outside Arkngthamz. Any surviving npc will walk towards the stronghold.

 

In Dushnikh Yal there's potential, the chief has two sons and two brothers, this means they aren't getting any women. On top of that the chief is neglecting his forge and hunt wife in favor of his third wife. Maybe you can offer free passage to the orcs, for trade and travel and "comfort" the tribe males now and then. Stronghold orcs don't like going to the city so visiting the temple of Dibella wouldn't be pleasant and also they don't worship Dibella. 

 

Quote

"Any day is a good one, as long as I don't have to go into town. But sometimes Hjorunn's too drunk..."
―Kharag gro-Shurkul

 

Mor Khazgur is the other one, between Deepwood, Druadach and Bruca. So deep in forsworn territory. This one is pretty small as the chief is young and has two wives. The hunt wife is Bagrak the chief's sister and mother of Borgakh who says she is the chief daughter. So apparently Larak married his own sister. A quest in Mor Khazgur would be more complicated because there's that DD Cidhna Mod that sends you there as slave and there are too few orcs there.

 

So if this stronghold holds hostage two reach woman who took refuge inside the stronghold cellar and you are send to negotiate. You can:

 

Allow free passage to the east as the road to Solitude is blocked by the forsworn outpost outside Deepwood,

 

Escort Larak's daughter to his new tribe as bride (or a new npc as daughter). It could be an existing stronghold or a new one added by the mod. Narzulbur would be a death sentence and weird bc the npcs inside talk about the chief being single. Largashbur could be a better place but only after finishing Malacath quest.

 

Find a third orc wife for Larak or some forsworn with a thing for orcs willing to marry him. This stronghold is small and weak and in need of more people so it would be wise for Larak to take all the help he can get, a reach woman isn't that bad as some reach clans worship Malacath too.

 

 

 

 

Sometimes you have to say Screw it! and throw compatibility down the well and get things done. There's almost no orc content and Warzone is a problematic mod, not something you can't live without.

 

 

Edited by xtrange988
Posted
10 hours ago, xtrange988 said:

Sometimes you have to say Screw it! and throw compatibility down the well and get things done.

 

Warzones has over a million downloads between the LE and SE versions. AFS, as great a mod as it is, has fewer than 200k.

 

So saying "screw it" when you already know there's likely to be compatibility issues with a mod that popular, isn't really

the wisest way to approach it. It's easy to say when you're not the one who has to resolve the issues a mod causes.

Saying "screw it" will also guarantee that I'll leave converting AFS to someone else, and save myself a ton of work

and unnecessary hours resolving an avoidable issue intentionally built into a mod I didn't even create.

 

If orc content is a "must have" for the sake of AFS's story, then it's simply better to build that into a custom location where

it's guaranteed not to interfere with or break anything.

 

Trykz

Posted
12 hours ago, xtrange988 said:

Dushnikh Yal, has two nearby random encounter spots that occasionally cause problems with the orcs. One near Hag Rock before crossing the bridge and other outside Arkngthamz. Any surviving npc will walk towards the stronghold.

 

In Dushnikh Yal there's potential, the chief has two sons and two brothers, this means they aren't getting any women. On top of that the chief is neglecting his forge and hunt wife in favor of his third wife. Maybe you can offer free passage to the orcs, for trade and travel and "comfort" the tribe males now and then. Stronghold orcs don't like going to the city so visiting the temple of Dibella wouldn't be pleasant and also they don't worship Dibella. 

 

 

Mor Khazgur is the other one, between Deepwood, Druadach and Bruca. So deep in forsworn territory. This one is pretty small as the chief is young and has two wives. The hunt wife is Bagrak the chief's sister and mother of Borgakh who says she is the chief daughter. So apparently Larak married his own sister. A quest in Mor Khazgur would be more complicated because there's that DD Cidhna Mod that sends you there as slave and there are too few orcs there.

 

So if this stronghold holds hostage two reach woman who took refuge inside the stronghold cellar and you are send to negotiate. You can:

 

Allow free passage to the east as the road to Solitude is blocked by the forsworn outpost outside Deepwood,

 

Escort Larak's daughter to his new tribe as bride (or a new npc as daughter). It could be an existing stronghold or a new one added by the mod. Narzulbur would be a death sentence and weird bc the npcs inside talk about the chief being single. Largashbur could be a better place but only after finishing Malacath quest.

 

Find a third orc wife for Larak or some forsworn with a thing for orcs willing to marry him. This stronghold is small and weak and in need of more people so it would be wise for Larak to take all the help he can get, a reach woman isn't that bad as some reach clans worship Malacath too.

 

 

 

 

Sometimes you have to say Screw it! and throw compatibility down the well and get things done. There's almost no orc content and Warzone is a problematic mod, not something you can't live without.

 

 

 

Hum... I like the bride scenario... two forsworns womena keeped as hostage, you accept to deal with it in peacr (deepwood is the home of Styr, a bloodthirsty forsworn you met in AFS), negociate, escort the bride and find her a good husband, in exchange of trade agreement and fealty toward the deep wood redoubt (or Druadach redoubt) forsworns... a garantee of peace for a weak stronghold. I'll create a new daughter, it's more safe than using the vanilla one.

Dusknik yal will be keeped for Ravena quest.

 

1 hour ago, Trykz said:

 

Warzones has over a million downloads between the LE and SE versions. AFS, as great a mod as it is, has fewer than 200k.

 

So saying "screw it" when you already know there's likely to be compatibility issues with a mod that popular, isn't really

the wisest way to approach it. It's easy to say when you're not the one who has to resolve the issues a mod causes.

Saying "screw it" will also guarantee that I'll leave converting AFS to someone else, and save myself a ton of work

and unnecessary hours resolving an avoidable issue intentionally built into a mod I didn't even create.

 

If orc content is a "must have" for the sake of AFS's story, then it's simply better to build that into a custom location where

it's guaranteed not to interfere with or break anything.

 

Trykz

 

I agree... but it's difficult to avoid any conflict !

And it will be worse when I'll move on TID.

Posted
2 minutes ago, Delzaron said:

I agree... but it's difficult to avoid any conflict !

And it will be worse when I'll move on TID.

 

It's really up to you to determine how much work you want to put into it. New custom locations are a pain, I know.

But ultimately, they're the better way to go for insuring compatibility with pretty much anything. Which is why I moved

everything I could into the Tranquility Vale worldspace I built for my mod. And since Tranquility Vale is a non-combat

worldspace, I only need to navmesh the pathways that NPCs will use to move around and run their packaging.

 

The stuff I did at the various redoubts is mostly cosmetic, adding the merchant NPCs and followers, and a few furniture

markers. So compatibility with AFS was really easy to achieve by loading both mods into the CK as master files, making

the necessary navmesh adjustments where necessary, and then saving those changes to a patch plugin. I had both my

mod AND AFS 2.2SE running together in perfect harmony with zero conflicts even before I began working on Tranquility

Vale. I actually ran quite a few of AFS's quest stages "while" I was testing the Shaman's Avatar quest in my mod, WITH

one of my mod's followers in tow ?

 

Trykz

Posted (edited)
4 hours ago, Storms1 said:

Will this version work on SE?  I know there's a port out there but it's 2 years out of date and really buggy from the sound of it.

 

Trykz is working on a port along with a mod that will play really well along side this one.

Edited by SlverSkull
Grammar
Posted

What is a good spell  mod you guys would suggest for a druid playthrough?

Posted
39 minutes ago, Saryon8 said:

Hello

I got constant CTD when near Kalydi (the dibella woman). Does someone know where the problem is and how to solve it? Example of Net framework report about it here:

Crash_2021_9_19_14-39-50.txt 54.17 kB · 0 downloads

If I may suggest: check if you are using some NPC replacements and try to reinstall latest SLFramework for SE. Also, you are aware that this is LE thread and you crash report is from SE?

Posted (edited)

Oh my bad i don't see it was the LE version support thread i'm on SE.

I think that may be a conflict with one of the Dibella mod i have.

Maybe someone can just tell me how to setstage after Kalydi so it would solve the problem?

Edited by Saryon8
Posted (edited)
On 9/19/2021 at 3:40 PM, Saryon8 said:

Oh my bad i don't see it was the LE version support thread i'm on SE.

I think that may be a conflict with one of the Dibella mod i have.

Maybe someone can just tell me how to setstage after Kalydi so it would solve the problem?

AFS was designed to avoid conflict with Sisters of Dibella. In fact, you need it to get the adult version of the Sybil, and perform the related AFS quest.

 

On 9/20/2021 at 6:26 AM, mircislav said:

Use SQT to see the active quest and proceed with SQS and SETSTAGE for that quest

What outfit is wearing Kalydi ? if you don't have sisterhood of dibella, she's wearing a monk robe.

Edited by Delzaron
Posted

I have sisterhood of dibella. And i also try to disable all Dibella mods and that was still buggy. So i don't really know where this bug come from, just that it seems to be link to Kalydi as it always crash when she approaches my character.

Posted

Edit: Kalydi seems to have monk outfit, even if i have dibella mod, maybe that's the cause of the bug. Can be a load order problem. I have the "test" 2.2 version for SE of AFS.

  • 2 weeks later...
Posted
On 9/23/2021 at 7:18 PM, Saryon8 said:

Edit: Kalydi seems to have monk outfit, even if i have dibella mod, maybe that's the cause of the bug. Can be a load order problem. I have the "test" 2.2 version for SE of AFS.

I didn't modify Kalidy, so that bug could happen again.

She's set to use the same outfit as Orla.

Posted

I'm lokking for ideas to replace some of the part 5 side quests.

 

One themed about hagraven (I keep the Hansel and gretel one, but I wish to replace the other), and a primal one (the spriggan den under a woman house).

Posted (edited)

The Dryad for the recommended mods doesn't exist. It says it has been deleted so can't use it for the outfit

 

Edit: I am on the quest "A new Shaman Initiation: Last Trial. I was told to go to the lonely tent where their are wolves. In the quest it says Ethrane and Katalia are their. The thing is both the girls are not their and the quest says follow etrane's lesson yet nothing is happening.

Edited by Hiderius
Posted
On 10/9/2021 at 2:02 PM, Hiderius said:

The Dryad for the recommended mods doesn't exist. It says it has been deleted so can't use it for the outfit

 

Edit: I am on the quest "A new Shaman Initiation: Last Trial. I was told to go to the lonely tent where their are wolves. In the quest it says Ethrane and Katalia are their. The thing is both the girls are not their and the quest says follow etrane's lesson yet nothing is happening.

Just use T.

They'll come.

Posted (edited)

oK... I'm working on the small world now.

 

A little reduced, eliminating the void parts.... and making it more cavy. Of course I'll need to redo the navmeshes, and remake all the LOD calculation, but the result I hope will be good.

I keeped the actual structure, so it wil be mostly a forest into a cave, with a part open to sky on the Witch tree in the center.

I plan to add also more nord ruins to give it an history (for example, a passage which bring light into the cave, stairs, some ruins somewhere...

Edited by Delzaron
Posted (edited)
On 10/10/2021 at 9:17 PM, Hiderius said:

 

I used T and they still didn't come

 

Hum... maybe they are blocked by a package. Some quests are occuring with them ?

 

If it can réassure you, I tested it, and I got no problrms to get them near this tent.

Edited by Delzaron

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