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Posted

 

 

 

 

This looks like an interesting and worthwhile mod but has one major problem, and has had since its first release;  it contains dirty edits; UDRs, ITMs, and multiple errors.  It needs cleaning in TES5Edit and only the author should do it;  particularly with the errors the author is the one who best knows what he has intended.  I'd add this to my load order in a second and no doubt enjoy it immensely if it were cleaned.

 

Just a suggestion.  :shy:

 

errors are not so many... they are almost scripts ones, 6 are about conditionnals.

So, not so big problems.

 

One error is one error too many and none are excusable.  ITMs and UDRs should always be cleaned unless they are intentional, and those are few and far between.  Yours is among the very few mods on LL that are unclean.  Any dirty edits or errors will ultimately corrupt a save file, particularly in a load order that includes heavy script loads, like those using Sexlab based mods.  I only made a suggestion, ignore it or not.  This mod will not find its way into my load order until, and unless, it's cleaned.

 

 

Maybe, but how I can fix it ? most errors aredue to engine, or I don't know how to fix them.

 

 

Both Gopher and GamerPoets have excellent video tutorials on how to use TES5Edit to clean mods, all available on YouTube.  Do a YouTube search for their tutorials and you'll find them easily.

 

There are many other tutorials, but among them and in addition to Gopher and GamerPoets is this one.

 

Your mod also contains some bad navmesh edits but correcting them are beyond my skill or knowledge.  Personally I always check every plugin, master or esp, before I add them to my load order.  Often the UDRs and ITMs can be corrected by the user (me, in this case) via TES5Edit, but when it comes to errors, although I occasionally search out the offending error and fix it, when there are many of them the task is better performed by the author, IMO, because only the author knows what he or she (thinking of Kimy here) knows what they intended.

 

In any event, Skyrim's save files are fragile enough without adding plugins that contain errors and building in failure.  Any given dirty edit may not show it's nastiest implications until long after the plugin is added.  Failure is inevitable.

 

I sincerely hope this helps.

 

Edited the link to point to Mator's error cleaning YouTube video.

 

 

 

It's a true hell, and it's doesn't work whithout corrupting the mod more...

 

ficing errors means deleting the things containing errors : it's making holes in spells, magic effects, dialogues, everythings...

Posted

Hey everybody!

Maybe someone had an issue in doing the quest "No  heart woman"

I have almost completed it, playing as a male hero (briarheart path). When I return to Vulkas (with Moira as my temporary companion) and talk to her/him, the game crashes after her/his speech. (saying about drink some wine and sleep). As I suppose, the issue is when the game tries to remove my unremovable briarheart armor given earlier by Ascula. I have two hearts required for the quest in my inventory.

How you can solve this issue? I've done quests about AFS2BriarArmin when he gives you some tasks, helped Brenus, Yngride and some other minor quests, so I hope that's not the reason.

Maybe you can force the bugged thing by completeing the quest through the console, but I don't know the quest ID.

Please help :-)

Posted

Hey everybody!

 

Maybe someone had an issue in doing the quest "No  heart woman"

 

I have almost completed it, playing as a male hero (briarheart path). When I return to Vulkas (with Moira as my temporary companion) and talk to her/him, the game crashes after her/his speech. (saying about drink some wine and sleep). As I suppose, the issue is when the game tries to remove my unremovable briarheart armor given earlier by Ascula. I have two hearts required for the quest in my inventory.

 

How you can solve this issue? I've done quests about AFS2BriarArmin when he gives you some tasks, helped Brenus, Yngride and some other minor quests, so I hope that's not the reason.

 

Maybe you can force the bugged thing by completeing the quest through the console, but I don't know the quest ID.

 

Please help :-)

 

It's because of the armor.

Setstage the quest, or update your skeleton.

Posted

Using XP32 Maximum Skeleton version 1.93a

Could you please tell me the quest's ID and it's stages too? I couldn't find this particular quest in the description (quest No Heart Woman)

Posted

Using XP32 Maximum Skeleton version 1.93a

Could you please tell me the quest's ID and it's stages too? I couldn't find this particular quest in the description (quest No Heart Woman)

 

AFS2Newshaman1vulkos, I think

hey there can you tell which consoe code i need to start ,,the ravena must leave questline´´ ?

 

don't play it, it's not finished.

Posted

well i think somthing with tribal tatoos related would be nice maby its a new way of showing status in the tribe

 

I posted on the mod topic a very appropriae mod for tribal tattoos. Problem are :

- i don't know how to put them on character in game.

- and how to do that in a quest...

 

It can be nice, for example, for primal shamans sex harmony ability... for toher (kolduns, hagravens), it could increase the mana regeneration...

Posted

Reputation building ?

 

help some people.

 

 

Sign of having reached a status, either a body ornemant or clothing accessory could do it.

 

Etc. If you can elaborate some more as to what is needed it would be easier to help :)

Posted

Maybe make a quest that enables the player at the end to have a leadership position in the tribe he/she chose, if that is already not quest

 

Or you can ask if there are anymore minor/major bugs and then start fixing those

I know for me that whatever I fast travel to do one of the fort defense quest. At the fort it is not getting attacked and no new quest markers are showing up

Posted

I have played this mod twice now going through most (if not all) of the quests. I must say it is a great and enjoyable mod. With that said and since it got updated lately, I felt that I needed to share this thought with you @Delzaron.

 

The main problem that I faced during my playthrough is that I tend to talk to people initiating quests earlier than I am supposed to. That causes these quests to fire prematurely without all the conditions being met. This affects the mod experience greatly since these quests get messed up and probably don't work afterwards. 

 

In my opinion quests that are not supposed to be initiated in a certain time should not be initiated or affected by talking to the quest initiating NPC. 

 

Finally, thanks a lot for sharing you amazing mods with us ... you sir have provided most of the greatest adult quest mods for Skyrim. :heart:  

Posted

 

hey there can you tell which consoe code i need to start ,,the ravena must leave questline´´ ?

 

don't play it, it's not finished.

 

Do you plan to finish it?

Posted

 

 

hey there can you tell which consoe code i need to start ,,the ravena must leave questline´´ ?

 

don't play it, it's not finished.

 

Do you plan to finish it?

 

no, i don't understand how it's coded...

Posted

 

how to learn the chief's project??

 

by talking to him, I suppose...

 

 after talking to the chief (armin) i dont get any new dialogue or anything

 

oh wait i did get a new dialogue "free madanach" but after i free him still nothing new

Posted

do anyone know why for me that whatever I fast travel to the fort defense quest. At the fort, it is not getting attacked and no new quest markers are showing up. can someone help me.


 

Posted

 

 

how to learn the chief's project??

 

by talking to him, I suppose...

 

 after talking to the chief (armin) i dont get any new dialogue or anything

 

oh wait i did get a new dialogue "free madanach" but after i free him still nothing new

 

 

Ah... I'll check that. Madanach is dead or free ?

 

 

 

do anyone know why for me that whatever I fast travel to the fort defense quest. At the fort, it is not getting attacked and no new quest markers are showing up. can someone help me.

 

 

They are on the way. If they don't move, follow the road : you'll find them. Kill them all.

Posted

 

 

 

how to learn the chief's project??

 

by talking to him, I suppose...

 

 after talking to the chief (armin) i dont get any new dialogue or anything

 

oh wait i did get a new dialogue "free madanach" but after i free him still nothing new

 

 

Ah... I'll check that. Madanach is dead or free ?

 

 

 

do anyone know why for me that whatever I fast travel to the fort defense quest. At the fort, it is not getting attacked and no new quest markers are showing up. can someone help me.

 

 

They are on the way. If they don't move, follow the road : you'll find them. Kill them all.

 

 thxs, i will try it

Posted

 

 

 

 

how to learn the chief's project??

 

by talking to him, I suppose...

 

 after talking to the chief (armin) i dont get any new dialogue or anything

 

oh wait i did get a new dialogue "free madanach" but after i free him still nothing new

 

 

Ah... I'll check that. Madanach is dead or free ?

 

 

 

do anyone know why for me that whatever I fast travel to the fort defense quest. At the fort, it is not getting attacked and no new quest markers are showing up. can someone help me.

 

 

They are on the way. If they don't move, follow the road : you'll find them. Kill them all.

 

 thxs, i will try it

 

 

I followed the road and I got a quest update to kill the Markarth soldiers, but I can not find any soldiers. I have been looking for a good 25 mins. Is there a second way to find them?

Posted

 

 

 

 

 

how to learn the chief's project??

 

by talking to him, I suppose...

 

 after talking to the chief (armin) i dont get any new dialogue or anything

 

oh wait i did get a new dialogue "free madanach" but after i free him still nothing new

 

 

Ah... I'll check that. Madanach is dead or free ?

 

 

 

do anyone know why for me that whatever I fast travel to the fort defense quest. At the fort, it is not getting attacked and no new quest markers are showing up. can someone help me.

 

 

They are on the way. If they don't move, follow the road : you'll find them. Kill them all.

 

 thxs, i will try it

 

 

I followed the road and I got a quest update to kill the Markarth soldiers, but I can not find any soldiers. I have been looking for a good 25 mins. Is there a second way to find them?

 

madanach is free 

Posted

 

 

 

 

 

 

how to learn the chief's project??

 

by talking to him, I suppose...

 

 after talking to the chief (armin) i dont get any new dialogue or anything

 

oh wait i did get a new dialogue "free madanach" but after i free him still nothing new

 

 

Ah... I'll check that. Madanach is dead or free ?

 

 

 

do anyone know why for me that whatever I fast travel to the fort defense quest. At the fort, it is not getting attacked and no new quest markers are showing up. can someone help me.

 

 

They are on the way. If they don't move, follow the road : you'll find them. Kill them all.

 

 thxs, i will try it

 

 

I followed the road and I got a quest update to kill the Markarth soldiers, but I can not find any soldiers. I have been looking for a good 25 mins. Is there a second way to find them?

 

madanach is free 

 

 

you didn't found a group on the road, near the bridge ?

That's strange...

 

The chief will give you one of the tree missions, if the conditionnals are respected :

- free madanach, if he still in cidhna

- negociate with imperials, if madanach is free and alive.

- negociate with Falmers (you need TID).

 

If madanach is dead and if you don't have tid, you can't do nothing.

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