woody1213 Posted May 16, 2015 Posted May 16, 2015  I have the same exact issue than Goldenboy, and pretty much the same setup :  - base game + WA + AMB + LN + GEN + PETS + some others - latest patch version (1.67.2.0240) - NRaas mods - Onikikay's mod (latest version = 1.9e) - Amra's, Master's and Lady666's animations  Nothing else.   I get "Feedback.rejected" each time. I even trained the "dog slut" skill up to 1, to see if it wouldn't make any difference, but nope.  My cute Simmette has no issues with EA woohoo.  I am going to uninstall the mod, see if Kicker's animated woohoo works, and report back later.    Hi can anyone tell me what I am doing wrong? All menu entries are kind of messed up and every action I try gets rejected:   Heres a list of the contents of my mod folder:  Amra72_Animations.package Amra72_Lesbian_Animations.package AW_Amra72_Animations.package AW_Amra72_Lesbian_Animations.package cmar_amBottomNudePenis_map2.package cmar_emBottomNudePenis_map2.package cmar_penis_angle_slider.package cmar_penis_ballheight_slider.package cmar_penis_ballsize_slider.package cmar_penis_erection_slider.package cmar_penis_foreskin_slider.package cmar_penis_length_slider.package cmar_penis_thick_slider.package cmar_penis_tilt_slider.package cmar_penis_uncut_erection_slider.package cmar_tmBottomNudePenis_map2.package Dildo.package GECKo_afTop_Nude_NaturalBreast_NippleAreola_Default.package NoBuildSparkles.package nointro.package NRaas_Decensor.package ONIKI_adPenis.package ONIKI_ahPenis.package ONIKI_Anims.package ONIKI_KinkyMod.package ONIKI_Undies.package  Installed Addons: Pets, Into the Future, Late Night  Sims Version: 1.67.2.024002   I think you need to look at my post above and then click on kinky>debug>SimsInfo and look at the woohoo motive and the WTF score.  If they are low you need to get them aroused.  Also if the place is public or other sims are around they will need a higher exhibition level as well.  You could set a couple of sims to slut state under the kinky>debug and see if the interactions work as a test.
HorusXD Posted May 16, 2015 Posted May 16, 2015 Hi can anyone tell me what I am doing wrong? All menu entries are kind of messed up and every action I try gets rejected:    X2   el idioma de mi juego es español españa, ¿como agrego esa traduccion? ___________________________________________________________ the language of my game is Spanish Spain, as do I add this translation?     saludos
elk998 Posted May 16, 2015 Posted May 16, 2015   No problems with mod just can't figure out right way to input lady 666 animations into kinky mod as the name to type in. Any help would be appreciated thanks   The name is : Lady666_Animations  EDIT : FWIW, you can find these names in the "_KEY" item of the "AW_<something>.package" files with S3PE.  For Lady666's animations, the file is called <AW_Lady666_Animations.package>. Thank you didn't know were to find it
ljacquard Posted May 16, 2015 Posted May 16, 2015 Thank you, woody1213  I don't want to be harsh towards the mod. First, I know how much of an effort it takes to actually create something worthwhile, and this mod definitely is in my opinion. Plus, Onikikay stated that it's still very much WIP and the documentation is not yet finalized.  However, compared to the overall hype in this thread, I can't help but feel underwhelmed by what I actually experienced in game. So I blame you people to getting my hopes artificially up (just kidding) ^.^  Now onto more (hopefully) useful feedback, keeping in mind that I am still very fresh at using the mod (or maybe unexperienced at using it properly?) :  1/ I feel that horniness (or whatever it is called) should not be accounted for as a separate stat to what the game already provides. Otherwise said, if the game allows two Sims to proceed to standard (EA) "woohoo", there is no valid reason in my eyes that the mod should prevent it in its customized version. It is confusing for one (especially since it's not documented at the moment), kills the mood when Sims can (EA) woohoo just fine and are (kinky) rejected, and next almost forces players to mod the mod (as woody1213 skillfully explained in his post), or to abuse of the debug functions.  2/ It's the first time I am hearing of "revealing" clothes. Again, I may be less knowledgeable than most on this forum, and certainly less than Onikikay, but I feel it's a poor idea to add such a concept to the game. For one, I do not see myself wading through the hundred of thousands of custom clothes (no joke), to add/change whatever is "revealing" or not through S3PE. I do not see anyone in the TS3 community ever doing that, and it's bound to fail since there'll never be a consensus about what revealing/sexy is, what slutty is, etc. Otherwise said, and in my humble opinion, it's overkill and not really a workeable concept.  3/ I think the foundations of the mod are good. The mod more than deserves to be supported, and the author to be encouraged. Onikikay has a good idea where to go with the mod, allows it to keep it "open" (customizable to most anyone's tastes) and as I understand it even improves on the existing (Kicker's mod, and support for custom animations). This is a true feat, and that is (or should be) enough. I feel that the simpler we can keep the mod, the better it will integrate with the base game, and the less potential headaches we (and Onikikay in particular) may run into. At least, that's how I conceive using this fine mod in the future. I do not want to play something radically different from "The Sims 3". I do not want to grind some artificial "horniness" stats by having my Simmette "crawling on all four and masturbating" prior to any "woohoo" (as I believe I've read in this thread).  The Sims 3 is not some kind of silly rpgmaker H-game. It's a life-simulation game that thanks to Onikikay, and other mod makers, we can enjoy with extra spicy adult elements. It's a whole (rapists can get caught by cops, some robbers can rape helpless Sims if defeated, horny dogs can be lured to a human Sim in her menstrual cycle to sniff/hump her, plus all the nice custom animations, in a living Sims world), and that's what makes it so enjoyable and so desirable to me.
ljacquard Posted May 16, 2015 Posted May 16, 2015     The name is : Lady666_Animations Thank you didn't know were to find it   You're very welcome.
mmoblitz Posted May 16, 2015 Posted May 16, 2015 Thank you, woody1213  I don't want to be harsh towards the mod. First, I know how much of an effort it takes to actually create something worthwhile, and this mod definitely is in my opinion. Plus, Onikikay stated that it's still very much WIP and the documentation is not yet finalized.  However, compared to the overall hype in this thread, I can't help but feel underwhelmed by what I actually experienced in game. So I blame you people to getting my hopes artificially up (just kidding) ^.^  Now onto more (hopefully) useful feedback, keeping in mind that I am still very fresh at using the mod (or maybe unexperienced at using it properly?) :  1/ I feel that horniness (or whatever it is called) should not be accounted for as a separate stat to what the game already provides. Otherwise said, if the game allows two Sims to proceed to standard (EA) "woohoo", there is no valid reason in my eyes that the mod should prevent it in its customized version. It is confusing for one (especially since it's not documented at the moment), kills the mood when Sims can (EA) woohoo just fine and are (kinky) rejected, and next almost forces players to mod the mod (as woody1213 skillfully explained in his post), or to abuse of the debug functions.  2/ It's the first time I am hearing of "revealing" clothes. Again, I may be less knowledgeable than most on this forum, and certainly less than Onikikay, but I feel it's a poor idea to add such a concept to the game. For one, I do not see myself wading through the hundred of thousands of custom clothes (no joke), to add/change whatever is "revealing" or not through S3PE. I do not see anyone in the TS3 community ever doing that, and it's bound to fail since there'll never be a consensus about what revealing/sexy is, what slutty is, etc. Otherwise said, and in my humble opinion, it's overkill and not really a workeable concept.  3/ I think the foundations of the mod are good. The mod more than deserves to be supported, and the author to be encouraged. Onikikay has a good idea where to go with the mod, allows it to keep it "open" (customizable to most anyone's tastes) and as I understand it even improves on the existing (Kicker's mod, and support for custom animations). This is a true feat, and that is (or should be) enough. I feel that the simpler we can keep the mod, the better it will integrate with the base game, and the less potential headaches we (and Onikikay in particular) may run into. At least, that's how I conceive using this fine mod in the future. I do not want to play something radically different from "The Sims 3". I do not want to grind some artificial "horniness" stats by having my Simmette "crawling on all four and masturbating" prior to any "woohoo" (as I believe I've read in this thread).  The Sims 3 is not some kind of silly rpgmaker H-game. It's a life-simulation game that thanks to Onikikay, and other mod makers, we can enjoy with extra spicy adult elements. It's a whole (rapists can get caught by cops, some robbers can rape helpless Sims if defeated, horny dogs can be lured to a human Sim in her menstrual cycle to sniff/hump her, plus all the nice custom animations, in a living Sims world), and that's what makes it so enjoyable and so desirable to me.  I wasn't going to reply to this, but I just can't help myself.   The mod author has a certain vision for what she/he wants the mod to be and how it functions. Not everyone is going to agree on what it should or shouldn't do and how it should do it and not do it. There is nothing wrong with that as we are all human and don't all like the same things. If there is something I don't like about a mod and wish it to be to my liking, I either create it myself or just use it as is. If I really don't like it I don't use it. What I don't do is tell the mod author to change it to my liking or play style.  Let me cover a few points:  In the kinky menu, you have the option to turn autonomous to low or off and it will function more closely to EA's version.  You will have to direct the sims to do anything kinky and they are more likely to do it.  As far as I know, this mod is the first to make use of the revealing feature of clothing. It's been around since the start (or at least I think it has), but has never been used for anything. It's just a way to get your sims in the mood a bit faster, but isn't required in any way. Some clothing created are already set as revealing.  As you already mentioned this is a WIP and lots of the documentation is not written up yet so we are all learning as we go along. Lots of questions I see asked lately though has been answered more than once so using the search box at the top of the thread may help in answering some questions. (This isn't necessarily directed at you)  If rapist and dogs aren't your thing, then they can be turned off from the kinky menu. They are off by default.  I for one am glad that it's not easy to use the functions of this mod and you have to work for it, but if you don't like that, other ways to get around that were provided.  This is mod has gained a lot of traction lately and it's not surprising. This is a complex mod that does some things that haven't been done before and combines it with things that have. I have been able to remove several mods since they do almost the same thing, but this does it better, IMO.  Bottom line, it's Onikikay vision on what the mod should be and that is what we are going to get. I for one am glad for that and will be happy with whatever she/he comes up with.  Don't take this post as derogatory or anything. It wasn't meant that way.  Â
Dyrena Posted May 16, 2015 Posted May 16, 2015 My sim finally maximized exhibitionism and almost sex. But I didn't notice any change or more functions coming with rising level. Also I didn't notice anything with menstruation and I'm playing a household with 2 women. What's supposed to happen?
NormanOsborn Posted May 16, 2015 Posted May 16, 2015 2/ It's the first time I am hearing of "revealing" clothes. Again, I may be less knowledgeable than most on this forum, and certainly less than Onikikay, but I feel it's a poor idea to add such a concept to the game. For one, I do not see myself wading through the hundred of thousands of custom clothes (no joke), to add/change whatever is "revealing" or not through S3PE. I do not see anyone in the TS3 community ever doing that, and it's bound to fail since there'll never be a consensus about what revealing/sexy is, what slutty is, etc. Otherwise said, and in my humble opinion, it's overkill and not really a workeable concept.  It's not something that Oniki has come up with; the IsRevealing flag already exists in the game, although unfortunately EA hasn't done much to support and make use of it.  A few creators of sexy custom content have been meticulous enough to set the IsRevealing flag, but the majority has probably ignored it because of that poor support. And in those cases the item is simply not considered sexy/revealing. I don't really see why there would be any need for consensus – those of us who want to take the time to fix the clothing can do so and decide ourselves which items we want to flag in our own games (and if you have sorted the clothing when you downloaded it, it shouldn't be too difficult to identify just the sexy items – personally I keep everything of a more adult nature in a separate folder so I can quickly remove it in case I want to play or demonstrate the game when I have visitors). It's just a bonus; if none of your sims have revealing clothing, they will still be pushed to undress themselves to exercise their desire to expose themselves, and it will cause arousal in the onlookers. But if they wear clothing flagged as revealing, the arousing effect will be a bit quicker.  I think it is great. Otherwise there's no difference whatsoever between, say, plate armour and see-through panties. We see that there's a huge difference, but for the sims they are equal. Without the IsRevealing flag, a sim wearing crotchless panties still has to undress to get any reaction whatsoever from the onlooker. That's just silly.
ljacquard Posted May 16, 2015 Posted May 16, 2015 (snip, to save on the space)  Do not worry about anything derogatory in your post. I am glad that user feedback can spark (hopefully constructive) discussions that aim to provide the author or anyone else better insight on what users may experience or wish to see. I think we can all agree that as long as it's not cheap trolling, it's something positive. Even then, I don't consider it as anything mandatory that the mod author should account for. It's his/her mod and always will be, yes ?  In that regard, I don't allow myself to report something as "broken" in any mod if it's just a matter of taste. If I really don't like what the mod does, I just can go my way. If I don't like part of the stuff that a mod does, I can try to mod/change it myself, or ask the author for it to be optional. In the case of this mod, it's already a choice that is provided. This I am (very) grateful for ^.^  However, in the case of what I reported above, I feel that my feedback is warranted. Let me give you some more insight perhaps :  1/ about the horniness. If it's true that mod expects the players to grind that stat by inflicting silly poses to their Sims to "warm up", in extra to the whole gameplay systems that already exist in the base game, and that may be further developed upon in mods like NRAAS, then it should explicitely say so in its header. I think it's only fair.  When I picked this mod up, and I read about all the nice features it had (I admit I was virtually drooling), nothing warned me that I would need to have my Sims "crawling on all four", flashing her parts, stripping or masturbating, *each f*cking time* (or so it seems to me) just so that they can raise a counter high enough that their potential lover(s) may contemplate the thought of a mere attempt at a woohoo, not to mention that said counter remains hidden to the player for the whole time.  I would be the first to admit that I might not understand this part properly, but that's how I perceived what the mod does so far, from my own in-game experience, and from what I read in this thread. This struck me as a bad concept. I can't help but feel that anyone would react the same watching their Simette yawning in front of the double bed while her freshly (EA)-married spouse left to pillow fight with her step son, because "Kinky" decided one of them wasn't horny enough.  This system is unintuitve (hidden, contrary to most other stats), ridiculous in the scope of a life-like simulation that aims to remain somewhat "semi-realistic" (I'm aware of the aliens, vampires and unicorns, yes), and well, ... utterly boring to be honest (to me at least).  Don't get me wrong, I am not petioning against any kinks that may appeal to other players, or the author him/herself. I just think that there should be a way to improve said "horniness" feature, making it so that it meshes more naturally into what the game and other mods already do with "relationships", "attraction" towards another Sim, "moodlets", etc. I think it's also a fair request, and one I would like to uphold till denied.  2/ about the "revealing clothes". I can see more of a potential here, but based on what another poster related, and having experienced such a system in FNV Sexout, I don't think it will ever work without a huge initial investment. Either by the mod author, or by the players. In either case, it's not something realistic to expect. It's just too much of work for too small a bargain (acknowledged by 1 mod).  As I've said, I have no clue on how this feature was used in game by EA. I doubt that "revealing" clothes have a strong connection to how Sims are "attracted" towards each other. I have never seen any other Sim comment, or react, to how my Sims were clothed. Barring the purely cosmetical categories (every day, swimwear, career, etc.), nothing in game seems to encourage players to have their Sims wear some style of clothes over another. Maybe in SEASONS with the seasonal clothing, if one can count that.  On a more personal level, I don't see clothes as anything that would make me more horny in RL. Attracted towards a pretty gal in pretty clothes, for sure. Like make-up, or perfume. But horny ? Come on. Old geezers that jerk off to panties because they are dirty are a bit cliché, don't you think ? Petting, stroking, fondling, kissing said pretty gal and getting each other horny, sure, now we are talking.  Anyway, as I said, I don't want to provide feedback that I judge pertaining only to my subjective wants and wishes, but it remains that a "revealing" clothing system to get horny enough to actually get the woohoo going will never work as a system if someone doesn't actually make clothes revealing through S3PE. Good luck on that one.
ljacquard Posted May 16, 2015 Posted May 16, 2015 Â (snip, to save on the space) Â In the absolute, I can only agree with you. I would like to agree with you actually, 100%. Â If we are talking about RL stuff though, like playing the game, I can tell you it won't work, and for the reasons I've mentioned in my previous post(s), based on clothing systems that I experienced in various other games (FNV, but also "New Life" if you've ever heard of it, a fantastic AIF game) : Â 1/ no one will agree on what "revealing" means. One can suppose that "revealing" equates to "sexy". But what is "sexy" ? Sexy as in "Slutty" ? "Sleazy" ? "Cute" ? I can bet you 100 Simeleons that you won't find the same stuff sexy that I do. Not to mention that it's just ridiculous to some (me at least) that anyone could become horny by the mere sight of clothes. There is no outfit on Earth and beyond that could give me a boner by the mere sight of it, not to mention that a pretty gal in cheap clothes can look more sexy to me than an ugly chick in the most expensive Gucci stuff. Â 2/ it's too much work. Who will add this "revealing" tag to the astronomical library of TS3 custom clothing ? Will you discard clothes ? Which ones ? Â It won't be the mod author for sure, there is already more than enough work with the mod mechanics/gameplay and their support (debugging) on its own. Â It won't be any kind of community effort, because consensus will never be reached (see 1/). Â So if it's someone, it's you and me, the players. As far as I am concerned, I won't do it. Why ? I am running the game mostly un-modded right now, to get it working in a stable fashion, with a couple of staple mods, and Onikikay's mod, to test it out. Once I'm past this stage, I will add several Go of custom content to it, a huge chunk of it being custom clothes. Updating a couple of clothes only is therefore not an option to me, or I would have to constantly select the "updated" clothes to wear, which defeats the whole purpose of installing such a large selection to start with. Updating the whole slew of clothes is obviously also not an option to me. As much a TS3 mod fanatic as I could be, I just don't have that time to spare. Â So if anyone it might be you. That's cool, and respectable, but that won't make Onikikay's mod any more enjoyable to the majority of its users (which very egoistically includes me), which is my point. Â To me it comes as no surprise that EA dropped (or never really used) such a system.
ljacquard Posted May 16, 2015 Posted May 16, 2015 Thinking some more about it, and wanting to provide constructive feedback, here are a couple (short) suggestions that I think would not drastically change the purpose of the mod, take full advantage of what already exists in game, and address all of the concerns I might have raised. I really would like to use the mod over Kicker's, as it has features appealing to me that no other mod has.Please consider tieing the whole "horny" system to :- actions (active = show off, belly/intimate dance, strip light (belt, gloves)/top/bottom, fondle, cuddle, tease verbally, physically, passive = receiving sexy lingerie/toys as gift, getting sniffed/humped by dog, getting fondled, being teased, etc.)- dreams (after watching a porn movie at the theater/TV, after a romantic date, etc. as +, nightmares as -)- moodlets (light-headed, happy, drunk, in the "favorable" time of the menstrual cycle, showered, etc. as +, angry, concerned, busy, sick, etc. as -)- traits (flirty, charismatic, etc. as +, insane, lonely, etc. as -) - time of the day, or even seasons - places (Sims are probably more sexually receptive in the evening, at bars, clubs, restaurants or in theaters, than on their way to work in the morning) - food, drugs...  instead of clothing.  Could even add traits like dominant or submissive, if you wish to dabble with some BSDM stuff. Submissive Sims will react more favorable to "dominant" actions than others. Could have favorite body parts too (if they get fondled there...).  Poses like "crawling on all four", "flashing fleshy parts" and "masturbating" should probably be used more "sparingly" by most Sims if they find themselves around other Sims they wish to turn on (or just during woohoo itself). At least, it shouldn't any longer be a (repetitive/boring) requirement to use them like it is now.  There's plenty more to develop of course. Also, the possibility should exist of course to react negatively to some actions : slap if unrequested fondle or butt squeeze ^.^Finally, allow players to decide what is sexy to wear for their Sims or not, without any (deprecated) tags.Drop the invisible counter system.Drop the whole "revealing" clothing system (EDIT : except for the obvious "remove top (bra)/bottom (panties)" action for exhibitionists, to be licked by dog, fingered by lover in the park or abused by over-powering boss at work).
NormanOsborn Posted May 17, 2015 Posted May 17, 2015  In the absolute, I can only agree with you. I would like to agree with you actually, 100%. If we are talking about RL stuff though, like playing the game, I can tell you it won't work, and for the reasons I've mentioned in my previous post(s), based on clothing systems that I experienced in various other games (FNV, but also "New Life" if you've ever heard of it, a fantastic AIF game) :  1/ no one will agree on what "revealing" means. One can suppose that "revealing" equates to "sexy". But what is "sexy" ? Sexy as in "Slutty" ? "Sleazy" ? "Cute" ? I can bet you 100 Simeleons that you won't find the same stuff sexy that I do. Not to mention that it's just ridiculous to some (me at least) that anyone could become horny by the mere sight of clothes. There is no outfit on Earth and beyond that could give me a boner by the mere sight of it, not to mention that a pretty gal in cheap clothes can look more sexy to me than an ugly chick in the most expensive Gucci stuff.  There's already a lot in the game that not everyone would agree upon. Everything is already a simplification. With clothing and accessories there are lots of stuff, both EA-made and custom-made, that I wouldn't necessarily classify exactly the same way (that goes especially for custom-made content. There's so much stuff that's lazily categorized for too many or too few categories). Revealing clothes is just one more aspect where opinions could differ.  But, no offense intended, but I get the impression that you haven't quite got the grasp of how IsRevealing is/can be used. "It's ridiculous that anyone could become horny by the mere sight of clothes", you say. I agree. But IsRevealing is more the opposite - it indicates the appearance of skin and body parts that are usually covered up. Oniki's mod introduces an exhibitionist skill, and when a sim undresses it raises arousal in onlookers. Do you find that aspect more reasonable? Not everyone would react the same way in real life, but it is one of the features of this mod, so I guess you probably accept that basic premise. Well then, a piece of clothing that is flagged IsRevealing goes halfway there – the flag can be used to indicate that it displays enough skin to cause arousal without removing the item entirely.  2/ it's too much work. Who will add this "revealing" tag to the astronomical library of TS3 custom clothing ? Will you discard clothes ? Which ones ?  It won't be the mod author for sure, there is already more than enough work with the mod mechanics/gameplay and their support (debugging) on its own.  It won't be any kind of community effort, because consensus will never be reached (see 1/).  I don't see why there has to be any consensus. I don't care what types of clothing other people see as sexy. In most cases the IsRevealing flag isn't set on custom clothing anyway, and I'm adding it only to downloaded CC that I think should be considered revealing, in my game. It has absolutely no relevance to me if other players flag the same items differently, since my copies of the downloaded items are only used in my game. Nor should it matter to you or anyone else how everyone else flag their CC, since it only affects your individual games.  You say that it will be too much work to add the flag to existing clothing. I can admit that it requires some work. And unfortunately there are not many tools that can make the job easier either. Some of the tools don't ever present an option to modify the flag, since there hasn't been much use for it until now. But an astronomical library of custom clothing? How much custom content is there that would even qualify as revealing? And how much of it have you downloaded for your own game? The custom content that could actually be considered outright enticing is… well, it's a small portion of everything that exists. And going through the stuff you own to recategorize it is a one-time job. Once it is done, it is done; after that you only have to inspect new items that you download that you know right away that "this should be considered revealing".  But I realize that not everyone will be prepared to make that effort. And I think I understand your worry. The main cause of your concern probably isn't that people may have different opinions on what should be considered sexy/revealing, but that you see a risk that if you decide not to recategorize the content that you own, there could arise an illogical discrepancy in the future when some of the sexy clothing doesn't register as sexy/revealing, while other items that you download in future do (especially if the existence of this mod suddenly causes creators to make widespread use of the IsRevealing flag. I don't really think the chance is particularly big, but it is a hypothetical possibility.) It would annoy me too if that happened in my game: "Why on Earth does that lace bra make my sim go crazy with lust when the crotchless panty does nothing??"  So for that reason I think we can make a suggestion to OnikiKay for another switch in the mod's settings: an IgnoreIsRevealing for those who really want to disable the tests for revealing clothing. That would leave the other, naked states active, so the NakedBroadcaster and the exhibitionist skill will still work. (But unlike the other, more provocative features that are disabled by default, I think the test for revealing clothing should be left enabled by default, to allow players to discover it and encourage them to make use of it and update the CC that they have downloaded. Especially since this is basically just an implementation of a feature that EA/Maxis laid the foundation for.)
luffyboy Posted May 17, 2015 Posted May 17, 2015 Thinking some more about it, and wanting to provide constructive feedback, here are a couple (short) suggestions that I think would not drastically change the purpose of the mod, take full advantage of what already exists in game, and address all of the concerns I might have raised. I really would like to use the mod over Kicker's, as it has features appealing to me that no other mod has.  Please consider tieing the whole "horny" system to :  - actions (active = show off, belly/intimate dance, strip light (belt, gloves)/top/bottom, fondle, cuddle, tease verbally, physically, passive = receiving sexy lingerie/toys as gift, getting sniffed/humped by dog, getting fondled, being teased, etc.) - dreams (after watching a porn movie at the theater/TV, after a romantic date, etc. as +, nightmares as -) - moodlets (light-headed, happy, drunk, in the "favorable" time of the menstrual cycle, showered, etc. as +, angry, concerned, busy, sick, etc. as -) - traits (flirty, charismatic, etc. as +, insane, lonely, etc. as -) - time of the day, or even seasons - places (Sims are probably more sexually receptive in the evening, at bars, clubs, restaurants or in theaters, than on their way to work in the morning) - food, drugs ...  instead of clothing.  Could even add traits like dominant or submissive, if you wish to dabble with some BSDM stuff. Submissive Sims will react more favorable to "dominant" actions than others. Could have favorite body parts too (if they get fondled there...).  Poses like "crawling on all four", "flashing fleshy parts" and "masturbating" should probably be used more "sparingly" by most Sims if they find themselves around other Sims they wish to turn on (or just during woohoo itself). At least, it shouldn't any longer be a (repetitive/boring) requirement to use them like it is now.  There's plenty more to develop of course. Also, the possibility should exist of course to react negatively to some actions : slap if unrequested fondle or butt squeeze ^.^  Finally, allow players to decide what is sexy to wear for their Sims or not, without any (deprecated) tags.  Drop the invisible counter system. Drop the whole "revealing" clothing system (EDIT : except for the obvious "remove top (bra)/bottom (panties)" action for exhibitionists, to be licked by dog, fingered by lover in the park or abused by over-powering boss at work). Dude i dont really use the isrevealing system too but your constructive feedback is really - I don't like this. Change this part of YOUR mod to fit MY taste.  Take a step back and give onikikay some breathing space.  Firstly, the arousal system is not complete, relevant vanilla and custom interactions that are tied to arousal have been planned and will be implemented once the larger features of the mod is setup if you care to read the thread fully ( i would assume you would have done so if you are really that interested in the mod as displayed by all your suggestions and enthusiasm) you will realise moodlets and interactions such as fondling are already planned  Secondly, stop asking the mod author to drop aspects of their work. Be a little sensitive, this is their work, demanding for it to be dropped is essentially saying this part of their work is horrible. You can comment that you dislike the system and would be in favor of having it as a toggleable but never dismiss their work simply for your own taste. A lot of effort and thought that we mod users cant even begin to imagine goes into mods like these and sometimes even if its not perfect is still a good example of a modder's ability to create something amazing
ljacquard Posted May 17, 2015 Posted May 17, 2015 Dude i dont really use the isrevealing system too but your constructive feedback is really - I don't like this. Change this part of YOUR mod to fit MY taste.  Take a step back and give onikikay some breathing space.  Firstly, the arousal system is not complete, relevant vanilla and custom interactions that are tied to arousal have been planned and will be implemented once the larger features of the mod is setup if you care to read the thread fully ( i would assume you would have done so if you are really that interested in the mod as displayed by all your suggestions and enthusiasm) you will realise moodlets and interactions such as fondling are already planned  Secondly, stop asking the mod author to drop aspects of their work. Be a little sensitive, this is their work, demanding for it to be dropped is essentially saying this part of their work is horrible. You can comment that you dislike the system and would be in favor of having it as a toggleable but never dismiss their work simply for your own taste. A lot of effort and thought that we mod users cant even begin to imagine goes into mods like these and sometimes even if its not perfect is still a good example of a modder's ability to create something amazing  And here comes the usual white knight squad to the rescue, because the mod author isn't capable to take some feedback in. Heavens forbid, some constructive feedback and suggestions. How very quaint...  Before we proceed, I challenge you to show me where I ever said that Onikikay's work was "horrible", just even a remote hint. My overall opinion is quite the opposite. Next, I challenge you to show me where I ever "demanded" that he/she should change anything just because I wouldn't like a feature.  I believe I've gone out of my way to remain polite, reasonable and whenever possible trying to expose the logic that conducted me from my observations ("Kinky woohoo denied"!) to my analysis ("how do I feel about it?") and suggestions ("how do I think some features could be improved ?"), aware from the beginning to the end that the mod is an undocumented WIP. You might have noticed (but then probably not) that I wasn't the only one with said issues, and that I explictely stated that my feedback/suggestions were also meant to open/encourage a discussion with other users (and that anything I could say could of course be discarded by the mod author if he/she wanted).  Hyperbolism will ever only get you so far in life. Sooner or later you may just realize that there's also useful stuff to be learned when one cares to listen, and exchange with other people. Not blindly obeying to demands, or imposing, but communicating and argumenting. If one really cares about the mod (wanting to play it in the future), is there a better time to provide feedback and suggestions than now, while the mod is still in development crunch ? Pox and eternal woes upon me for daring to think so, and speak up on a forum -.-  Please keep riding on your high horses and ignoring what player/user feedback is all about. For some, doing so is bliss I suppose. Lala-land, where everyone and everything is always perfect, is just around the corner.
mmoblitz Posted May 17, 2015 Posted May 17, 2015 I have followed this mod from the start and it would appear that onikikay has a direction and vision on what the mod will be like and isn't going to vary much from it. The worst thing a mod author can do is try and please everyone and lose site of what they want a mod to be by changing everything to suit others tastes. They often burnout and leave the mod unfinished. I see it all the time in many games.  Are there parts that I wish were a bit different, very little, but I'm content on helping to test the mod and make the best of what they have to share. If there ever comes a time when onikikay asks if there is something I would like to see in the mod, I will speak up. Until then I'm going to just enjoy what the mod has to offer and be thankful that someone is willing to share their vision with me for free which is something they don't have to do.
ljacquard Posted May 17, 2015 Posted May 17, 2015 (snip, to save up on space) Â Before I properly reply, I just have to ask you (and allow me to get personal for a moment, time being late and all): assuming that you are male and straight, do you get an erection each time you see a top-less girl on the beach ? do you think that most people seduce their potential mates by repeatedly crawling on all fours, flashing parts or masturbating in front of them ?
ljacquard Posted May 17, 2015 Posted May 17, 2015 I have followed this mod from the start and it would appear that onikikay has a direction and vision on what the mod will be like and isn't going to vary much from it. The worst thing a mod author can do is try and please everyone and lose site of what they want a mod to be by changing everything to suit others tastes. They often burnout and leave the mod unfinished. I see it all the time in many games.  Are there parts that I wish were a bit different, very little, but I'm content on helping to test the mod and make the best of what they have to share. If there ever comes a time when onikikay asks if there is something I would like to see in the mod, I will speak up. Until then I'm going to just enjoy what the mod has to offer and be thankful that someone is willing to share their vision with me for free which is something they don't have to do.  I am going to assume that this is also indirectly addressed to me, so I will just say that I respect your stance, of course, as long as everyone can respect that other people may have different stances, opinions or reactions. I mean no disrespect whatsoever either towards Onikikay, or his/her work, never have. On the contrary, I have high esteem for modders on LL, and if I am expressive in my feedback it shouldn't be interpreted as any less.  At this point, I am only really interested in knowing what this famous "direction" and "vision" is all about, since it's more or less news to me, even after reading through the thread. I actually would have liked to see it exposed more accurately in the very first message, to be aware of it from the beginning. If user feedback is not welcome on this thread, the mod author should probably also mention it, but this should remain his/her own prerogative, not yours, not mine.
ljacquard Posted May 17, 2015 Posted May 17, 2015 Ooh, but I am, no worries about that ^.^ Â Still fixing my TS3 setup, re-reading the first message of this thread to see if I've missed something by accident about "revealing" clothes or a certain "vision", but in a pretty good mood tonight. I honestly hope this mod will succeed (wherever it may go feature-wise) especially since it's a first effort and the modder does have no small talent/courage to tackle such a huge project.
thedarlec Posted May 17, 2015 Posted May 17, 2015 agreed the modder is rather talented oh and I found some thing interesting about the base game folder, it has a default limit of 2gb of ram for the program to run on and if your machine only has 4 gb that is fine but a rig like mine running more I had to turn that up and this mod works alot better now
jayleesuk Posted May 17, 2015 Posted May 17, 2015 why can't i change positions? Â onikikay, is it posible to make the animations to never stop? like to stop just when we cancel it? my animations never last long
ipsy Posted May 17, 2015 Posted May 17, 2015 Onikikay,  Is it possible to include a known issues / issues fix section on the original post? I know you are very busy fine-tuning the mod and making sure it fits everyone's needs but it may save time responding to questions. I am still having the issue of not being able to click on anything and I can't seem to find a possible solution even after waiting for it to finish the configuration. I think this would help those of us who aren't smart enough to figure it out on their own.  Worst case scenario I will just live vicariously through other members games haha  (Edited to attach XML File) ScriptError_User-HP__05-16-2015__22-46-58__10C64582.xml
luffyboy Posted May 17, 2015 Posted May 17, 2015  Dude i dont really use the isrevealing system too but your constructive feedback is really - I don't like this. Change this part of YOUR mod to fit MY taste.  Take a step back and give onikikay some breathing space.  Firstly, the arousal system is not complete, relevant vanilla and custom interactions that are tied to arousal have been planned and will be implemented once the larger features of the mod is setup if you care to read the thread fully ( i would assume you would have done so if you are really that interested in the mod as displayed by all your suggestions and enthusiasm) you will realise moodlets and interactions such as fondling are already planned  Secondly, stop asking the mod author to drop aspects of their work. Be a little sensitive, this is their work, demanding for it to be dropped is essentially saying this part of their work is horrible. You can comment that you dislike the system and would be in favor of having it as a toggleable but never dismiss their work simply for your own taste. A lot of effort and thought that we mod users cant even begin to imagine goes into mods like these and sometimes even if its not perfect is still a good example of a modder's ability to create something amazing  And here comes the usual white knight squad to the rescue, because the mod author isn't capable to take some feedback in. Heavens forbid, some constructive feedback and suggestions. How very quaint...  Before we proceed, I challenge you to show me where I ever said that Onikikay's work was "horrible", just even a remote hint. My opinion is quite the opposite. Next, I challenge you to show me where I ever "demanded" that he/she should change anything just because I wouldn't like a feature.  I believe I've gone out of my way to remain polite, reasonable and whenever possible trying to expose the logic that conducted me from my observations ("Kinky woohoo denied"!) to my analysis ("how do I feel about it?") and suggestions ("how do I think some features could be improved ?"), aware from the beginning to the end that the mod is an undocumented WIP. You might have noticed (but then probably not) that I wasn't the only one with said issues, and that I explictely stated that my feedback/suggestions were also meant to open/encourage a discussion with other users (and that anything I could say could of course be discarded by the mod author if he/she wanted).  Hyperbolism will ever only get you so far in life. Sooner or later you may just realize that there's also useful stuff to be learned when one cares to listen, and exchange with other people. Not blindly obeying to demands, or imposing, but communicating and argumenting. If one really cares about the mod (wanting to play it in the future), is there a better time to provide feedback and suggestions than now, while the mod is still in development crunch ? Pox and eternal woes upon me for daring to think so, and speak up on a forum -.-  Please keep riding on your high horses and ignoring what player/user feedback is all about. For some, doing so is bliss I suppose. Lala-land, where everyone and everything is always perfect, is just around the corner.  Sigh, I hope you are not trolling but since i made a comment i should finish what i started Challenge accepted (sorry im not too good with using the quoting software)  1. Show me wherever i said was "horrible" - 2/ It's the first time I am hearing of "revealing" clothes. Again, I may be less knowledgeable than most on this forum, and certainly less than Onikikay, but I feel it's a poor idea to add such a concept to the game. For one, I do not see myself wading through the hundred of thousands of custom clothes (no joke), to add/change whatever is "revealing" or not through S3PE. I do not see anyone in the TS3 community ever doing that, and it's bound to fail since there'll never be a consensus about what revealing/sexy is, what slutty is, etc. Otherwise said, and in my humble opinion, it's overkill and not really a workeable concept.  here you shot down onikikay's isrevealing system by immediately judging "its bound to fail" which is akin, if you would agree with me, so saying this entire part of the mod is poor without giving it a chance whatsoever. This mod is still in the early stage of development, the tagging of isrevealing has been shown to be easily edited with sp3e by some other modders, things change in the future and who knows isrevealing might become an amazing feature that makes the difference between dressing your sim up to seduce someone etc. There is a difference between commenting the issues which impends the success of this features (which you did in a coherent manner and i support) and saying something will not work on the onset.  2. Where i ever "demanded" Finally, allow players to decide what is sexy to wear for their Sims or not, without any (deprecated) tags.  Drop the invisible counter system. Drop the whole "revealing" clothing system (EDIT : except for the obvious "remove top (bra)/bottom (panties)" action for exhibitionists, to be licked by dog, fingered by lover in the park or abused by over-powering boss at work). I did not ever say you demanded, I only commented on how you were asking onkikay to drop aspects of their mod to fit your taste of not having to mess with the isrevealing tag. I concede that when there is a general consensus that mod users feel a certain feature of a mod is lacking or inhibitory they should voice it out. However as i said above there is a difference between saying why a feature doesnt work and asking it to be scrapped althogether   Trust me i have noticed, woohoo rejection, sims getting stucks etc. Some are indeed bugs that are worth reporting. However more often than not is usually caused by someone not searching the thread proper to find the solution (ie not accepting due to low woohoo motive/ exhibition/sex skills) Hang around here a little and you will soon see this repeated "helpz my sims no accept woohoo, annoucement say rejected" one liners that you simply give up on answering them all. Haha ironically you are the one using hyperbole ("high-horse" "pox and eternal woes") here mate. That being said i do agree feedback really helps with the growth of a mod and you have given good ones (even if some had already been announced that they were to be implemented in due time) and indeed you have been very civil about your replies (save for some sarcasm). Just please do consider you words a little more (i know you already admitted it is somewhat harsh but still) and read the thread.  We are all on the same boat here, wanting to support in whatever we can in the mod's development. And i definitely hope to see you around especially in the next release where testing needs to be done and further suggestions on improving new features would help. Peace? why can't i change positions? onikikay, is it posible to make the animations to never stop? like to stop just when we cancel it? my animations never last long the current 19e version doesnt support changing of animations while they are playing out.  According to the blog in the next release it should be able to though im not entirely certain since its not out yet.  Animation duration are dependent on a few factors 1. The state of your sim, if they need to pee, sleep, eat (i.e any of these motives are in the red) they will stop woohooing and satisfy their basic needs 2. Woohoo motive. Higher woohoo motives tend to have longer durations of woohooing in my experience
thedarlec Posted May 17, 2015 Posted May 17, 2015 Onikikay,  Is it possible to include a known issues / issues fix section on the original post? I know you are very busy fine-tuning the mod and making sure it fits everyone's needs but it may save time responding to questions. I am still having the issue of not being able to click on anything and I can't seem to find a possible solution even after waiting for it to finish the configuration. I think this would help those of us who aren't smart enough to figure it out on their own.  Worst case scenario I will just live vicariously through other members games haha  (Edited to attach XML File)  do you know how much ram you have? I seem to have fixed the no click glitch if you have more then 4 gb of ram like say 6,8,12,16 ect  then there is a file in with the base game so sims3/game/bin/sims3.ini a line with a big number like 200000000 if you have a 16gb machine you can just change that 2 into an 8 if you have 8gb turn it to a 4 ect
LovelyLillies~ Posted May 17, 2015 Posted May 17, 2015 When having the mod installed if i click on my sims the pie menu doesn't show up for long periods of time also when sucba diving rapist npc comes under water o_o
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