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Posted

Alright...........It took me forever but I found the culprit to my issue with the Vampire Lord.   It turns out that it was not any mod.  None of the sex lab stuff, none of the STEP stuff.  It was one little text file in MO.  Called Archive.txt     Yes this little bastard fed up my game.  It had the Archive .bsa's incorrectly ordered. I had to go in and reorder them manually and save the file.  

Skyrim - Misc.bsa
Skyrim - Shaders.bsa
Skyrim - Textures.bsa
Skyrim - Interface.bsa
Skyrim - Animations.bsa
Skyrim - Meshes.bsa
Skyrim - Sounds.bsa
Skyrim - Voices.bsa
Skyrim - VoicesExtra.bsa
Update.bsa
HearthFires.bsa
Dragonborn.bsa
Dawnguard.bsa
HighResTexturePack03.bsa
HighResTexturePack02.bsa
HighResTexturePack01.bsa
UIExtensions.bsa
Unofficial Skyrim Patch.bsa
Unofficial Dawnguard Patch.bsa
Unofficial Hearthfire Patch.bsa
Unofficial Dragonborn Patch.bsa
Unofficial High Resolution Patch.bsa
 
This is just a portion of how I reordered it.  Update was before Skyrim,  and quite a few were just jumbled up to where it made no sense.   Well now I can play 12 hrs and have no issues.  Dawnguard plays like it should.  Go figure.
Posted

Ok i did clean up the mods except Complete Crafting Overhaul Remade - Loot says 94 ITMs , i run TESVEdit and it finds 0 ITMs Oo. Even updated to newest T5E 3.1.1 (had 3.1) but same thing......

 

I did a dummy Merged patch to see which mods are affected, possibly making it easier to order them up. The master list for it looks like :

 

 

skyrim.esm
update.esm
USKP.esp
Dawnguard.esm
USDP.esp
Hearthfires.esm
Dragonborn.esm
Appachihairfemales.esm
Appachihairmales.esm
Appachihair.esm
CCO-remade
SGhairpackAIO
KS hairdo's
CollegeOf Winterhold Immersive
LegacyTheDragonborn
PfiffysArmorAddon
Skyrim Immersive Creatures
Imroved Artificts- Complete Collection
Thunderchild
Rebirth Monster  (Revenge of enemies)
Immersive Weapons
Don't show headgears Merged
Acquisitive Soul Gems
More interesting Loot for Skyrim
The eyes of Beauty
SPTDiverseGuards Skyrim
UD.Serana
BijinEnhancements

 

What strikes me is why hair mods are on the list while UNO is not Oo?

 

Naughty stuff :ph34r:: need suggestion for NPC to NPC trigger mod , defeat should kick in for fights so i would need some consensual one (aroused based?) . Or maybe papyrus impact is too great and better give up on such mod?

Posted

Try Sexlife, works for just that. I use Eager NPCs and Sexlife for consensual stuff, and Defeat for non-consensual.

 

Strange that UNO didn't get added if you have Immersive stuff. Possible solution is that you have Immersive Weapons loaded after UNO, or otherwise have UNO too high, it should be one of the last mods you load. No idea why it wants to merge records in a hair mod. I also suggest you load Legacy a bit later (it changes a lot of items, some of which may Piffy may also change).

 

Also you may want to load up UNO in TES5, find Ralof, and fix his hairdo to vanilla, it's just not becoming, he's the one guy in UNO I don't like. :P

Posted

If you are installing Sexlab 1.60 (and I've had no issues with it so far except for some missing beast junk that could come elsewhere) and want the console abilites back that was cut from PapyrusUtil/Sexlab, install this mod; http://www.nexusmods.com/skyrim/mods/44596/?

 

Thanks to srayesmanll for this!

 

Note that next version of Sexlab will have that intergrated again, because ZAZ and other mods needed it.

Posted

I wonder if it is worth it... besides animation limit increase i don't see anything major.

But since i don't have game started yet it would be better to updating now i would not need to worry about breaking save.

 

Posted

Very soon most of the mods still being updated will change to require 1.60 is very likely. Eager NPCs will as of it's next update. There's a lot of covenience and streamlining done to make it work better and be more performance friendly and stable. If you use HDT high heels or play a Futa/Shemale type character, both things are now intergrated into the framework, there's a checkmark to treat your character as the opposite sex, and there's a checkmark to disable HDT high heels sytem during sex scenes. I highly reccomend upgrading if you're starting a new game, and probably in general as well.

 

I'm going to play a bit more with it before upgrading my other profile wiht my level 87, loosing my level 6 character that I upgraded won't be a big issue. I have a lot of sexlab mods installed now and it's a good profile to look for incompatibilities and wierdness. So far only NSAP broke, and htat's only because most of the current NSAP is included in 1.60. A new version of that mod is coming very soon.

Posted

Oi friends, just wanted to pop in to report on the odd animation issue I had with crafting menus that kicked me out of them whenever I pressed activate. I checked Papyrus (something I should do more often) and it seems that there's a "cwicraftingcontainserscript" that messes with my crafting stations. Maybe I installed Immersive Winterhold College wrong, but it seems that's the mod that's screwing that up for me.

 

I've also gotten lots of errors from Wet & Cold; do you guys use that mod at all? If not I think I'll just can that one as well - cut back on those script heavy mods like Sacremas recommended.

Posted

I've done everything I can think of to deal with the frame rate drops I've been having, with only partial success.

Eliminated the mod that seemed to be the initial cause. Got a nice jump in frame rate. Then frame rates slowed again as I played.

Turned shadows way down in SkyrimPrefsIni, optimized all textures, and got rid of the High Resolution Texture Packs. At first, this too really seemed to work. But, after only an hour or so of play, I was back to the game running slow. 

Only culprit I can think of now is the successor to Dynamic Loot, Xtended Loot, so I guess my next step is cutting that. 

Would anyone be willing to look through my Papyrus log and suggest what might be wrong? I can't read them at all.

Posted

Oi friends, just wanted to pop in to report on the odd animation issue I had with crafting menus that kicked me out of them whenever I pressed activate. I checked Papyrus (something I should do more often) and it seems that there's a "cwicraftingcontainserscript" that messes with my crafting stations. Maybe I installed Immersive Winterhold College wrong, but it seems that's the mod that's screwing that up for me.

 

I've also gotten lots of errors from Wet & Cold; do you guys use that mod at all? If not I think I'll just can that one as well - cut back on those script heavy mods like Sacremas recommended.

 

Yeah sounds like you installed CWI wrong, I suggest you try to reinstlal it. The only thing it changes is it's own two crafting stations in the Arch MAge QUarters which can be boosted via quest item.

 

Wet & Cold I got rid of a long while ago, that mod has caused me nothing but grief, even the new one. I use Get Snowwy instead for the cold shader, and if you use Frostfall that will add both cold and wet shaders to you and more without Wet & Cold's issues. I suggest waiting for Frostfall 3.0 however.

 

 

I've done everything I can think of to deal with the frame rate drops I've been having, with only partial success.

 

Eliminated the mod that seemed to be the initial cause. Got a nice jump in frame rate. Then frame rates slowed again as I played.

 

Turned shadows way down in SkyrimPrefsIni, optimized all textures, and got rid of the High Resolution Texture Packs. At first, this too really seemed to work. But, after only an hour or so of play, I was back to the game running slow. 

 

Only culprit I can think of now is the successor to Dynamic Loot, Xtended Loot, so I guess my next step is cutting that. 

 

Would anyone be willing to look through my Papyrus log and suggest what might be wrong? I can't read them at all.

 

 

Okay... so while a 14 meg save file is inconsequential... a 4.5 MB papyrus log after one hour of play is a issue indeed. It means your game is dead and starting it is silly. That thing should be top 1 MB after that playtime, maybe even KB. My logs are not 1 MB after playing for 3+ hours.

 

It seems Sexlab Aroused is working overtime for you and causing massive issues. Look at these lines;

 

stack:

    [sla_Internal (15083137)].slainternalscr.GetActorExposure() - "slaFrameworkScr.psc" Line 240

    [sla_Internal (15083137)].slainternalscr.UpdateActorExposure() - "slaFrameworkScr.psc" Line 282

    [sla_Main (15042D62)].slamainscr.UpdateNakedArousal() - "slamainscr.psc" Line 354

    [sla_Main (15042D62)].slamainscr.OnUpdate() - "slamainscr.psc" Line 301

[08/23/2015 - 08:25:56PM] warning: Assigning None to a non-object variable named "::temp51"

 

 

This is repeated over and over again, this is just not good, and part of your lag. That then in turn and the constant updates and too many scripts then leads to this

 

[08/23/2015 - 08:27:29PM] Dumping stack 6117508:

[08/23/2015 - 08:27:29PM]     Frame count: 0 (Page count: 0)

[08/23/2015 - 08:27:29PM]     State: Waiting on other stack for call (Freeze state: Freezing)

[08/23/2015 - 08:27:29PM]     Type: Normal

[08/23/2015 - 08:27:29PM]     Return register: None

[08/23/2015 - 08:27:29PM]     Has stack callback: No

[08/23/2015 - 08:27:29PM]     Stack trace:

[08/23/2015 - 08:27:29PM]         [Active effect 5 on  (00000014)].KMXAGFurnMonEffectScript.OnItemAdded() - (requested call)

[08/23/2015 - 08:27:29PM]             [param 0]: [book < (23005A62)>]

[08/23/2015 - 08:27:29PM]             [param 1]: 1

[08/23/2015 - 08:27:29PM]             [param 2]: None

[08/23/2015 - 08:27:29PM]             [param 3]: [Actor < (5F031A63)>]

 

And at that point none of your scritps are working any more, and you are lagging like crazy, aroused isn't updating, frostfall isn't updating, your combat AI isn't updating, spell mods that are scripted won't work as they should, and each of these that you use or that fire off just adds even more to the problem.

This is one of the ugliest stack dump examples I've seen;

 

[08/23/2015 - 08:27:29PM] Dumping stack 6116964:

[08/23/2015 - 08:27:29PM]     Frame count: 3 (Page count: 3)

[08/23/2015 - 08:27:29PM]     State: Waiting on other stack for call (Freeze state: Freezing)

[08/23/2015 - 08:27:29PM]     Type: Normal

[08/23/2015 - 08:27:29PM]     Return register: 46

[08/23/2015 - 08:27:29PM]     Has stack callback: No

[08/23/2015 - 08:27:29PM]     Stack trace:

[08/23/2015 - 08:27:29PM]         [Active effect 8 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetWornAmmoType() - "XPMSEWeaponStyleScaleEffect.psc" Line 1081

[08/23/2015 - 08:27:29PM]             IP: 183    Instruction: 6    Line: 1081

[08/23/2015 - 08:27:29PM]             [akActor]: [Actor < (00000014)>]

[08/23/2015 - 08:27:29PM]             [::temp73]: 520

[08/23/2015 - 08:27:29PM]             [::temp74]: True

[08/23/2015 - 08:27:29PM]             [iFormIndex]: 520

[08/23/2015 - 08:27:29PM]             [::temp75]: [Potion < (FF001BA5)>]

[08/23/2015 - 08:27:29PM]             [::temp76]: False

[08/23/2015 - 08:27:29PM]             [::temp77]: False

[08/23/2015 - 08:27:29PM]             [kForm]: [Potion < (FF001BA5)>]

[08/23/2015 - 08:27:29PM]             [::temp78]: None

[08/23/2015 - 08:27:29PM]             [::temp79]: False

[08/23/2015 - 08:27:29PM]         [Active effect 8 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 411

[08/23/2015 - 08:27:29PM]             IP: 894    Instruction: 22    Line: 411

[08/23/2015 - 08:27:29PM]             [forceUpdate]: False

[08/23/2015 - 08:27:29PM]             [::temp30]: [ActorBase < (00000007)>]

[08/23/2015 - 08:27:29PM]             [::temp31]: 9

[08/23/2015 - 08:27:29PM]             [::temp32]: True

[08/23/2015 - 08:27:29PM]             [::temp33]: True

[08/23/2015 - 08:27:29PM]             [::temp34]: None

[08/23/2015 - 08:27:29PM]             [diffR]: False

[08/23/2015 - 08:27:29PM]             [diffL]: False

[08/23/2015 - 08:27:29PM]             [diffQ]: False

[08/23/2015 - 08:27:29PM]             [diffS]: False

[08/23/2015 - 08:27:29PM]             [::temp35]: ""

[08/23/2015 - 08:27:29PM]             [::temp36]: 0.000000

[08/23/2015 - 08:27:29PM]             [::temp37]: 0.000000

[08/23/2015 - 08:27:29PM]             [::temp38]: False

[08/23/2015 - 08:27:29PM]             [::temp39]: ""

[08/23/2015 - 08:27:29PM]             [::NoneVar]: None

[08/23/2015 - 08:27:29PM]             [::temp40]: False

[08/23/2015 - 08:27:29PM]             [::temp41]: False

[08/23/2015 - 08:27:29PM]         [Active effect 8 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[08/23/2015 - 08:27:29PM]             IP: 120    Instruction: 3

[08/23/2015 - 08:27:29PM]             [akBaseObject]: [Form < (D1007FFD)>]

[08/23/2015 - 08:27:29PM]             [akReference]: None

[08/23/2015 - 08:27:29PM]             [::temp19]: True

[08/23/2015 - 08:27:29PM]             [::NoneVar]: None

 

So yeah, you got some work ahead of you.

 

You need to get rid of scripted mods. A lot of them. Post a mod list and I'll try to help you prune things. You should also adjust settings in Aroused Redux to update with longer intervals, and not run Aroused and something like Frostfall or any other mods that need to update constantly, this is one of those either/or situations.

 

Given that the above issue is XPMSE, what version of that skeleton are you using, and what is the size of your SKSE save? It's the extra saved file in your save folder. If it's more than say 1.5 meg then you should strongly consider downgrading to 2.82 instead, because you then have the same issues I had. THen start a new game because this doesn't clear up and your autosave functions are ruined on that character, my level 87 have to keep autosaves off and manually save at steady intervals, fortunatley it's a stable game that takes a lot to crash it.

Posted

Immersive College of Winterhold has a severe bug in it that causes that script to break. The author is aware of it and I believe has just released an update.

 

I highly recommend you disable it until you get the fix.

Posted

 

 

 

I've done everything I can think of to deal with the frame rate drops I've been having, with only partial success.

 

Eliminated the mod that seemed to be the initial cause. Got a nice jump in frame rate. Then frame rates slowed again as I played.

 

Turned shadows way down in SkyrimPrefsIni, optimized all textures, and got rid of the High Resolution Texture Packs. At first, this too really seemed to work. But, after only an hour or so of play, I was back to the game running slow. 

 

Only culprit I can think of now is the successor to Dynamic Loot, Xtended Loot, so I guess my next step is cutting that. 

 

Would anyone be willing to look through my Papyrus log and suggest what might be wrong? I can't read them at all.

 

 

Okay... so while a 14 meg save file is inconsequential... a 4.5 MB papyrus log after one hour of play is a issue indeed. It means your game is dead and starting it is silly. That thing should be top 1 MB after that playtime, maybe even KB. My logs are not 1 MB after playing for 3+ hours.

 

It seems Sexlab Aroused is working overtime for you and causing massive issues. Look at these lines;

 

stack:

    [sla_Internal (15083137)].slainternalscr.GetActorExposure() - "slaFrameworkScr.psc" Line 240

    [sla_Internal (15083137)].slainternalscr.UpdateActorExposure() - "slaFrameworkScr.psc" Line 282

    [sla_Main (15042D62)].slamainscr.UpdateNakedArousal() - "slamainscr.psc" Line 354

    [sla_Main (15042D62)].slamainscr.OnUpdate() - "slamainscr.psc" Line 301

[08/23/2015 - 08:25:56PM] warning: Assigning None to a non-object variable named "::temp51"

 

 

This is repeated over and over again, this is just not good, and part of your lag. That then in turn and the constant updates and too many scripts then leads to this

 

 

[08/23/2015 - 08:27:29PM] Dumping stack 6117508:

[08/23/2015 - 08:27:29PM]     Frame count: 0 (Page count: 0)

[08/23/2015 - 08:27:29PM]     State: Waiting on other stack for call (Freeze state: Freezing)

[08/23/2015 - 08:27:29PM]     Type: Normal

[08/23/2015 - 08:27:29PM]     Return register: None

[08/23/2015 - 08:27:29PM]     Has stack callback: No

[08/23/2015 - 08:27:29PM]     Stack trace:

[08/23/2015 - 08:27:29PM]         [Active effect 5 on  (00000014)].KMXAGFurnMonEffectScript.OnItemAdded() - (requested call)

[08/23/2015 - 08:27:29PM]             [param 0]: [book < (23005A62)>]

[08/23/2015 - 08:27:29PM]             [param 1]: 1

[08/23/2015 - 08:27:29PM]             [param 2]: None

[08/23/2015 - 08:27:29PM]             [param 3]: [Actor < (5F031A63)>]

 

 

And at that point none of your scritps are working any more, and you are lagging like crazy, aroused isn't updating, frostfall isn't updating, your combat AI isn't updating, spell mods that are scripted won't work as they should, and each of these that you use or that fire off just adds even more to the problem.

This is one of the ugliest stack dump examples I've seen;

 

 

[08/23/2015 - 08:27:29PM] Dumping stack 6116964:

[08/23/2015 - 08:27:29PM]     Frame count: 3 (Page count: 3)

[08/23/2015 - 08:27:29PM]     State: Waiting on other stack for call (Freeze state: Freezing)

[08/23/2015 - 08:27:29PM]     Type: Normal

[08/23/2015 - 08:27:29PM]     Return register: 46

[08/23/2015 - 08:27:29PM]     Has stack callback: No

[08/23/2015 - 08:27:29PM]     Stack trace:

[08/23/2015 - 08:27:29PM]         [Active effect 8 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetWornAmmoType() - "XPMSEWeaponStyleScaleEffect.psc" Line 1081

[08/23/2015 - 08:27:29PM]             IP: 183    Instruction: 6    Line: 1081

[08/23/2015 - 08:27:29PM]             [akActor]: [Actor < (00000014)>]

[08/23/2015 - 08:27:29PM]             [::temp73]: 520

[08/23/2015 - 08:27:29PM]             [::temp74]: True

[08/23/2015 - 08:27:29PM]             [iFormIndex]: 520

[08/23/2015 - 08:27:29PM]             [::temp75]: [Potion < (FF001BA5)>]

[08/23/2015 - 08:27:29PM]             [::temp76]: False

[08/23/2015 - 08:27:29PM]             [::temp77]: False

[08/23/2015 - 08:27:29PM]             [kForm]: [Potion < (FF001BA5)>]

[08/23/2015 - 08:27:29PM]             [::temp78]: None

[08/23/2015 - 08:27:29PM]             [::temp79]: False

[08/23/2015 - 08:27:29PM]         [Active effect 8 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 411

[08/23/2015 - 08:27:29PM]             IP: 894    Instruction: 22    Line: 411

[08/23/2015 - 08:27:29PM]             [forceUpdate]: False

[08/23/2015 - 08:27:29PM]             [::temp30]: [ActorBase < (00000007)>]

[08/23/2015 - 08:27:29PM]             [::temp31]: 9

[08/23/2015 - 08:27:29PM]             [::temp32]: True

[08/23/2015 - 08:27:29PM]             [::temp33]: True

[08/23/2015 - 08:27:29PM]             [::temp34]: None

[08/23/2015 - 08:27:29PM]             [diffR]: False

[08/23/2015 - 08:27:29PM]             [diffL]: False

[08/23/2015 - 08:27:29PM]             [diffQ]: False

[08/23/2015 - 08:27:29PM]             [diffS]: False

[08/23/2015 - 08:27:29PM]             [::temp35]: ""

[08/23/2015 - 08:27:29PM]             [::temp36]: 0.000000

[08/23/2015 - 08:27:29PM]             [::temp37]: 0.000000

[08/23/2015 - 08:27:29PM]             [::temp38]: False

[08/23/2015 - 08:27:29PM]             [::temp39]: ""

[08/23/2015 - 08:27:29PM]             [::NoneVar]: None

[08/23/2015 - 08:27:29PM]             [::temp40]: False

[08/23/2015 - 08:27:29PM]             [::temp41]: False

[08/23/2015 - 08:27:29PM]         [Active effect 8 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[08/23/2015 - 08:27:29PM]             IP: 120    Instruction: 3

[08/23/2015 - 08:27:29PM]             [akBaseObject]: [Form < (D1007FFD)>]

[08/23/2015 - 08:27:29PM]             [akReference]: None

[08/23/2015 - 08:27:29PM]             [::temp19]: True

[08/23/2015 - 08:27:29PM]             [::NoneVar]: None

 

 

So yeah, you got some work ahead of you.

 

You need to get rid of scripted mods. A lot of them. Post a mod list and I'll try to help you prune things. You should also adjust settings in Aroused Redux to update with longer intervals, and not run Aroused and something like Frostfall or any other mods that need to update constantly, this is one of those either/or situations.

 

Given that the above issue is XPMSE, what version of that skeleton are you using, and what is the size of your SKSE save? It's the extra saved file in your save folder. If it's more than say 1.5 meg then you should strongly consider downgrading to 2.82 instead, because you then have the same issues I had. THen start a new game because this doesn't clear up and your autosave functions are ruined on that character, my level 87 have to keep autosaves off and manually save at steady intervals, fortunatley it's a stable game that takes a lot to crash it.

 

Thanks, Sacremas. I appreciate the help. But also, damn. I was hoping to make it to the end with this character. 

 

My SKSE saves aren't bad. Between 350 and 500 kb. 

 

Here's the mod list. If there are cuts that need to be made, I'll cut them:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SharedSeranaDialogue.esm
ApachiiHairFemales.esm
SexLab.esm
ApachiiHairMales.esm
SGHairPackBase.esm
Schlongs of Skyrim - Core.esm
hdtHighHeel.esm
Devious Devices - Assets.esm
MFVM.esm
EFFCore.esm
OblivionHairPackAIO.esm
RaceCompatibility.esm
SexLabAroused.esm
ApachiiHair.esm
TERAArmors.esm
WinterholdDestruction.esm
SPERG.esm
Inn Girls Resources.esm
ZaZAnimationPack.esm
UndergroundBathhouse.esm
Raven UKC.esm
Cutting Room Floor.esp
SkyUI.esp
AlchemicGastronomy.esp
DLC2FLL.esp
Cazy Hairs-by zzjay.esp
BlackHorseCourier.esp
BodyChange.esp
Insignificant Object Remover.esp
FISS.esp
AMatterOfTime.esp
TheEyesOfBeauty.esp
mintylightningmod.esp
Grimy Utilities Interface.esp
Differently Ebony.esp
SOSRaceMenu.esp
SmartCast_1_0.esp
Imperious - Races of Skyrim.esp
SOS - VectorPlexus Muscular Addon.esp
SexLabDefeat.esp
SOS - Smurf Average Addon.esp
Hothtrooper44_Armor_Ecksstra.esp
NonSexLabAnimationPack.esp
JaxonzMCMKicker.esp
KS Hairdo's.esp
SGHairPackAIO.esp
LongerDragonrend.esp
LostGrimoire.esp
MoonGlow.esp
DLC1FLL.esp
RaceMenu.esp
Guard Dialogue Overhaul.esp
SleepTight.esp
RenHair.esp
SOS - VectorPlexus Regular Addon.esp
Paarthurnax_Bypass.esp
SkyTweak.esp
MIDFollowMeEvenCloser.esp
dD - Easy Lift Bodies and Objects.esp
LovelyHairstylesCE.esp
UIExtensions.esp
WarmongerArmory_Vanilla.esp
WarmongerArmory_DLC.esp
Weapons & Armor Fixes_Remade.esp
MLU.esp
Wintermyst - Enchantments of Skyrim.esp
Wintermyst - Increased Damage.esp
CollegeOfWinterholdImmersive.esp
LegacyoftheDragonborn.esp
ExpandedWinterholdRuins.esp
3DNPC.esp
TERAArmors_SOS.esp
MLU - Ordinator.esp
Purity.esp
PfiffysArmorAddon.esp
Immersive Jewelry.esp
Skyrim Immersive Creatures.esp
SPERG-DB.esp
SPERG-DG.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
XPMSE.esp
Xtended Loot - Core.esp
aMidianBorn_ContentAddon.esp
Complete Crafting Overhaul_Remade.esp
Immersive Citizens - AI Overhaul.esp
SexLab_Solutions.esp
UNO - NPC Overhaul.esp
Helgen Reborn.esp
Rebirth Monster.esp
Combat Evolved.esp
Icicle Valley.esp
OlArrowKnee.esp
UKCNords.esp
Cloaks - Dawnguard.esp
Immersive Weapons.esp
Lore Weapon Expansion.esp
MLU - Lore Weapon Expansion.esp
FCO - Follower Commentary Overhaul.esp
EFFDialogue.esp
UNO - Dawnguard FIXED.esp
UD_Serana.esp
Bijin Enhancements.esp
adcSexlife.esp
getSnowy.esp
winterhold_improvements.esp
CWIWCIPatch.esp
Immersive Wenches.esp
Improved Artifacts - Complete Collection.esp
FriendlyAnimalsSkyrim.esp
SPERG.esp
Thunderchild - Epic Shout Package.esp
Animal Tweaks.esp
DeadlyCombat.esp
Skyrim Immersive Creatures - DLC2.esp
Holidays.esp
High Level Enemies - SIC.esp
FeminizedLevelLists.esp
Deadly Wenches.esp
FEMALE.esp
FEMALE_DLCaddon.esp
Deadly Wenches -Tera Armors Always-.esp
zzLSAR.esp
Hothtrooper44_ArmorCompilation.esp
SOTGenesisMod.esp
GenesisSICPatch.esp
Tera Armor Level List.esp
AMB Glass Variants Lore.esp
MtPeril.esp
SexLabSkoomaWhore.esp
SkyrimsUniqueTreasures.esp
Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp
Point The Way.esp
RealisticWaterTwo.esp
AOS.esp
TrueStorms-TAZ.esp
AOS2_Purity Patch.esp
RealisticWaterTwo - Legendary.esp
Inigo.esp
SeranaDialogEdit.esp
OMageReplacerPack.esp
Bijin Warmaidens.esp
WarmongerArmory_LeveledList.esp
Cloaks.esp
Legionettes.esp
CFTO.esp
1nivWICCloaks.esp
LC_immersiveLoot.esp
More Interesting Loot for Skyrim.esp
DBM_MoreInterestingLoot_Patch.esp
SMIM-Merged-All.esp
Schlongs of Skyrim.esp
1nivWICSkyCloaksPatch.esp
Immersive Jewelry Cloaks Patch.esp
MLU - Warmonger Armory.esp
aedric ritual remake.esp
RealisticWaterTwo - Waves.esp
Colorful_Magic.esp
DBM_IWIA_Patch.esp
DBM_IW_Patch.esp
JackGaMonsterAddon.esp
DeadlyDragons.esp
AOS2_DD Patch.esp
Aurlyn.esp
MFVM_Hearthfire_Patch.esp
CWIDawnDragonPatch.esp
Elemental_Dragons.esp
DBM_MWLUltimate_Patch.esp
SexLab-AmorousAdventures.esp
DA_Skyship.esp
DBM_DASkyship_Addon.esp
Aurora - Standing Stones of Skyrim.esp
Chesko_Frostfall.esp
SofiaFollower.esp
Provincial Courier Service.esp
RealisticWaterTwo - Dragonborn.esp
DBM_CCOR_patch.esp
Seraphim - PrettyCourier.esp
TimingIsEverything.esp
Immersive Citizens - CRF patch.esp
DBM_IA_Patch.esp
Immersive Music Temples.esp
ERF - Succubus.esp
TemptressVixen.esp
Ciceriareplacor.esp
Dwemertech - Magic of the Dwarves.esp
Immersive Music.esp
ArtifactsOfBoethiah.esp
SexLab Eager NPCs.esp
MLU - Artifacts of Boethiah.esp
MLU - Rebirth Monster.esp
aMidianborn_Skyforge_Weapons.esp
RaceCompatibilityUSKPOverride.esp
BlackSacramentArmor.esp
Immersive Citizens - PCS patch.esp
RealisticWaterTwo - Dawnguard.esp
Violent_Alduin_Normal.esp
No Guard Torches.esp
UNO - Dragonborn.esp
Rebirth Monster - SIC Patch.esp
DBM_WAFR Patch.esp
CWINPCOpulentApachii.esp
Brevi_MoonlightTales.esp
Sac Sevenbase Armor Mergers.esp
iNeed.esp
ribeable-broom.esp
Apocalypse - The Spell Package.esp
Apocalypse - Dragonborn Staff Crafting.esp
Apocalypse - More Apocalypse.esp
Apocalypse - SPERG Compatibility Patch.esp
SuccubusHeart.esp
mslVampiricThirst.esp
ZazResources.esp
zzLSARAddon.esp
Alternate Start - Live Another Life.esp
TESV Merged Patch.esp
VNPCExtras.esp
Bashed Patch, 0.esp
TESVLooksPatch.esp
ASIS-Dependency.esp
ASIS.esp

 
In the above list I disabled HDT thinking it might be part of the problem. Now that I know it isn't, I'll put it back. 
Posted

Oh I hadn't updated it since v253, seems like the error got in after that. Downloading the latest version now.

Posted

Okay let's see this... this is in no order of piority, I'm just going through your list.

 

Minty's Lighting mod broke a game of mine, constant thunder and lighting caused a ton of crashes in heavy areas. Leave it out or use Clear Skies a lot if you run into more than two dragons or intend to do Civil War.

Unless you need werewolf schlongs, uninstall your schlong addons and install this; http://www.loverslab.com/topic/45531-sos-leito-schlongs-addon/Won't help with your performance at all but these are better, and align better in most animations, and can be maximum size in MCM settings without looking silly (the others get silly beyond size 12 or so, and you'll frequently either see NPCs with baseball bats or pencils).

 

Sleep Tight can cause issues and is incompatible with Bathhouse scripts.

 

You're using SPERG, but you have MLU Ordinator as well.

 

Deadly Dragons and Elemental Dragons are incompatible, your Elemental Dragons will get no effect from Deadly, and if you're used to Deadly and Enhanced Mighty Elemental Dragons are pathetically easy. Mod is also very bugged in that it'll give you like 3 other duplicate shouts (duplicate fire breaht, unrelenting and some otehr I think) because he didn't clean it. If you still want to use Elemental (it's got some cool new effects, types of dragons and spelsl you get) then look in the optional files section of Deadly Dragons for Enemy Enhancer, it won't help with hostile dragon shouts but it should at least give the Elementals more health and armor in theory.

 

Amorous Adventures is a bit high on your list, move it further down to insure no incompatibilities. Don't trust LOOT, I keep telling people that LOOT makes your life better but this is mainly for the incompetent people who actually need it, LOOT is rather stupid and with a complicated load order like you are you are much better off ordering your mods yourself after looking up in TES5Edit what they actually change and where the conflicts are.

 

With Eager NPCs and Sexlife being the only mods that actually need Aroused, consider dropping them all entirely. That should certainly help with your lag. I've asked Fishburger to come over and take a look at your logs, he'll be able to tell you if Aroused is flaking out. Solutions and Amorous will give you all the sex you need anyway. I suggest Submit or Romance as an alternative for dialogue based sex.

Posted

Also I noticed you have SOS Tera armors installed. Just making sure but you do know your armors will look like this then?

 

49105-2-1387809893.jpg

 

If that's intentional, have fun, just checking. :P

 

Note that without that mod Tera armors on males look horribly skinny, it seems to be made for Weight 0 with no slider. I generally only use it on females, with a few exceptions like that mage robe I posted my Redguard in a while ago.

 

Also I edited my above post in case you want to keep Elemental Dragons, Deadly got a new addon that should help you, replacer for Deadly Monsters (disable Deadly Monsters if you run it).

Posted

Oh yeah, one more thing, you have Piffy installed as well as LSAR. They replace the same thing, and LSAR will win via cheating with a script. UKC took most of the stuff from LSAR addon from Piffy.

Posted

Oh yeah, one more thing, you have Piffy installed as well as LSAR. They replace the same thing, and LSAR will win via cheating with a script. UKC took most of the stuff from LSAR addon from Piffy.

This is very useful to know. Fixing it. 

 

Re: The Armors. If his companions have to run around in skimpy armor, so should the Dragonborn. ;)

 

I've dropped Elemental Dragons. What it does well is give you more variety in your enemies, and in your dragon loot. But, yes, they are wimpy once you've geared up to fight Deadly Dragons. Just finished rebuilding my merged patch. 

 

I hate losing SLEN. I've really enjoyed that mod. 

Posted

Well if you can get rid of other scripted mods (if you have MO latest version this should be easy, hold Shift on categories and select Checked and Contains Scripts, open up the ones that show up, if it's got more than a dozen scripts consider if you really need it, Note Sexlab 1.60 came with about 400 new scripts however) then you might be able to put Arousal back in, especially if you play with the udate intervals. Once Fisburger drops by he should be able to tell you what to set it on for the least impact possible, if you manage that then SLEN may still work.

 

Sexlife while fun is a very intensive mod however with a rather limited impact, I'm considering dropping it myself. NPCs will approach, but NPC arousal only goes up when you're in the area with them, so 9/10 times it won't go anywhere, you might see it in the Bathhouse due to so much nudity, especially if you mix males and females in there and have a lot of public sex rather than just in the master bedroom, but that's about it, and the bathhouse is alredy so scripted it can lead to crashes.

Posted

I've only really had SexLife work properly when I forced it. Using SLEN to boost NPC arousal via aphrodisiacs or the shout, or wearing skimpy armor (marked as Nude in aroused) in a crowded place for an extended period of time. 

Posted

Situation; I need to go to riften to get married to Serana. Civil War Overhaul made all the guards in Riften hostile to me, Dragon Combat Overhaul spawsn three dragons inside the city that kills all the NPCs as I arrive, if I fast travel to the outside of the city instead SkyTest decided realsitic animal behaviour would be a bunch of wolves attackign the horses there, including the carriage horse, Moonlight tales made me and my companions allies of wolves, Serana sees wolves attacking the carriage horse and gets permanently hostile to the horse because an ally was, horse is not an actual object, is immortal and cannot be affected in any way, Serana is stuck and won't follow any more until that very immortal horse is dead..

 

Solution: Curl up into a ball and cry.

Posted

At least you had fun! ( i hope )

 

Meanwhile i'm installing and testing armor conversions while waiting for SL updates... and i faced some wierd shit ( and my little story :P)

 

 

 

So i'm adding NSK13 armors (damn those are just class for their own i wish had some meaningfull NPCs use them as i can only wear one !) and those got some helms there - not many but there is a few.

 

WTF1: I can't equip some of them (example is the rose from merta black rose), yup i click on the item and nothing happens ..i assumed it is something with hide headgears (using your merged) so i disable it and...

 

WTF2: MO notifies me that Hothtrooper44_ArmorCompilation (immersive armors) needs it as master !  (EDIT: Oh idd i have replacer from you to hide its helms , didn't remember that :P

WTF3: I still run the game works but helmets still hidden, so i disable mod folder this time game crashes on load

 

...... Finally i did read up that it is issue with the mods and something to be fixed in future (but the helm is actually invisible so no matter)

 

 

 

@Pfiffys - is there better esp for it ? panty one was crashing me so i use the other however i armors in game are renamed compared to what they were before installing it :s

Posted

So, I'm working through the guide, & have the game running with an enb & all the bug fix & UI mods on.  So far so good.  

 

Next step is character beautification/customisation.

 

I'd like my own character & those of my followers to be different/better looking than other npcs.  For standard npcs, one of the blanket npc overhauls should do nicely.

 

For my own toon, I'm hoping Custom Races http://www.nexusmods.com/skyrim/mods/8720 wouldallow me to set up my own character uniquely, using SOS light & the meshes/textures which come with that.  That would have the added benefit - I think - of avoiding the need for some sort of Underwear mod when looting male bodies, at least.  

 

Is that a good idea/doable, or is there some (probably basic) flaw/misunderstanding in my plan?

 

After that, for the followers, the recommendation of Bijn Warmaidens does looks very nice.  

 

However, I do want my followers to be compatible with Sevenbase HDT vagina.  I'm not sure if the main Warmaidens mod is compatible without a lot of work/more modding ability using CBBE or Bodyslide as there's no 7base option for the main mod Warmaidens.  

 

Oth, there are standalone downloads available for Vilja & Sofia with 7b options, & those are the 2 followers, along with Inigo, which I'm sure to use.  So, will the separate standalone Warmaidens downloads which do offer 7b work with Sevenbase HDT vagina (in theory at least)?

 

Or, is my plan misconceived?

 

Any advice appreciated.

 

(Pretty damned powerful PC if that's relevant btw, Intel 4790k at 4ghz, 980TI GPU).

 

 

 

 

Posted

No, it will not work with HDT 7base vagina. Or rather it will, but you'll just get a gaping gash with missing textures. The only way to do that properly is to use the UN7B textures or other comparable textures for vagina (and I have seen none) and then texture blend the textures, and that's hard work, and you need to do it individually for each bijin because they all use custom skins.

 

However the vagina is... not all that it's made up to be. I switched to non-HDT and it just looks so much better. If you're a fossil like me, it's comparative to the early days of 3D gaming, and comparing the graphics of the first 3D games with the graphics of the prerendered 2D games of the same time. I'd screenshot my character's pussy but it's just really really nice, very high quality textures. The UN7B vagina also looks very nice, and if you specifically use that texure and texture blend, then yes it will look great. If you want to use soemthing like Fair Skin Complexion (note that elves look horrible with SG skin) then you get a open, yawning gash that looks more like somehting from a horror movie than something you want to fuck.

 

The SoS thing should work nicely, just make sure everyone uses the same skeleton and it'll be fine if you're the only one using SOS and all the other males are using underwear.


Note that you can sitll make Bijin use 7base meshes just fine, that doesn't matter, it's the textures that matter. If you want sevenbase meshes on them go into bijin (or skyrim/data)/meshes/character/Lydia or whoever then change out her meshes for a sevenbase instead.

Posted

Can you take a look at Old Book's papyrus log here http://www.loverslab...uide/?p=1293750

 

He seems to be getting a lot of issues from Aroused, in one hour of play there's hundred and hundreds of these;

 

stack:

    [sla_Internal (15083137)].slainternalscr.GetActorExposure() - "slaFrameworkScr.psc" Line 240

    [sla_Internal (15083137)].slainternalscr.UpdateActorExposure() - "slaFrameworkScr.psc" Line 282

    [sla_Main (15042D62)].slamainscr.UpdateNakedArousal() - "slamainscr.psc" Line 354

    [sla_Main (15042D62)].slamainscr.OnUpdate() - "slamainscr.psc" Line 301

[08/23/2015 - 08:25:56PM] warning: Assigning None to a non-object variable named "::temp51"

 

I think that's Aroused at least. He's got a 4.5 MB papyrus log after one hour of play.

Sorry this took so long to get back to you, swamped.

 

This save is pretty screwed.  Most of these errors are the result of properties not being filled.

 

For example "slaConfigScr Property slaConfig Auto

 

This is a property that is filled in CK.

 

However If (slaConfig.IsDesireSpell) fails because slaConfig is null. 

 

The game fills these properties the first time the quest is encountered and then never again.  If, for example, Savetool was used to remove the variable, it would remain unfilled forever.

 

To fix this, he needs to force the quest to stop and then reset.

 

The quests in question are sla_Framework, sla_Main, and sla_Internal.

 

For example

 

stopquest sla_Main

resetquest sla_Main

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