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Skyrim Modding Guide


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Posted

i use aurlyn at my current game and she really is quite interesting follower i have never tried 7 base body just stayed cbbe calientes beutifull bodyes edition with bodyslide cb plus plus , groovtamas xp 32 maximum skeleton extended. i use chrono triggers remodeled armors  for eye candy with immersive weapons to add more arsenal.

 

i have never tryed sperg yet tought ? any advices or recommendations with it ? i think i might add it with my current game or next one and take a look at asis also second time, i think i tried it once 2 or so years a go when i had *krmh* torrent version of skyrim XD i wanted to test if my pc then could run it before i taked legimate legendary version at steam .

 

 

 

Posted

Start a new game with SPERG, you are only supposed to have 1 perk every 2 levels rather than every level or more like with other perk systems, the SPERG MCM has an option to fix this but you'll get the best impression by starting over again.

Posted

The first few times I played through with SPERG, I used the option that gives you the base perks as your skill hit the appropriate level, plus one bonus perk every 2 levels. In this run through, I've changed the settings back to 1 perk per level but disabled the auto-perks. It has noticeably increased the difficulty. 

Posted

Love this thread.

 

1) It helped me make the change to Mod Organizer, this beautiful, erotic tool. Never will I go back to NMM after enjoying this amazing thing.

2) It made me get some order into my mods. Previously my ENB would just be buried under dozens of other mods and I'd find myself ignorantly wondering, never again!

3) It changed my mindset about mods. No longer do I just download, hope it works, and if it doesn't throw it away, but instead I troubleshoot until it works.

4) It gave me great suggestions for other mods I haven't seen before. Realvision, that sublime Wenches mod, it's just a pleasure to read.

 

Janitor is still running through Skyrim, checking out mods and stability. I'll commit to learning and doing the Merged Patch within the next few days once I figured out my final mod list.

I must confess I only read about 300 out of the almost 800 posts in this thread, so if I skipped something that already answered my questions then I'm very sorry!

 

That Predatorvision workaround is pretty neat, toggling the ENB off when Nightvision comes on. It's understandable but also a bit annoying that it also turns off when I type into a SkyUI crafting menu filter, the console or the Dragonborn Journal. I guess the solution to that is to just put the Nightvision and Turn off ENB button on a less frequently used key then.

 

I guess I do have a real question! When Mod Organizer says I got a mod priority order problem, like say Alternate Start has to go after something else, is it usually correct with its prediction? I just pressed "Fix It" and didn't think of it again.

 

All the Best.

 

Hmm I don't get an icon until I posted a bit... ? Alright, don't worry red panda, I'll be with you shortly!

Posted

When you order a mod conflict according to Mod Organizer, it will arrange mods in the left panel as LOOT put them in the right. So if LOOT put Live another Life after Better Vampires for example, then the fix button will likewise put LAL's assets (meshes, textures and scripts) after Better Vampires in the left panel so they aren't overwritten. Unfortunatley you can run into problems with this but it's rare.

 

One I mention on the first page, Sexlab Framework (which you should check out, get Amorous Adventures and start playing the game like you've never played it before) tend to get arranged by LOOT before Schlongs of Skyrim, but both contain the PapyrusUtil mod (which you should get even if you don't get Sexlab/SOS, works awesome for Papyrus work and finding out magic effects and gear on NPCs), except SOS's version is older and will cause the Framework to fail, so that when Mod Organizer orders SOS after SLF in the left panel, the PapyrusUtil scripts are overwritten, and Sexlab stop working. Solution then is to separately download latest PapyrusUtil and make a mod of it's own for that. Follow a similar solution if you run into anything else not working due to this.

 

An alternative if for example Mod B contains a mesh replacer for a sword, Mod A contains a better mesh replacer for same sword, MO/LOOT puts Mod B after Mod A and overwrite your sword replacer, in that case go into Mod B and disable the sword meshes if you can find them (whichever files Mod B overwrite from Mod A).

Posted

Is it just me or is my character looking less Paladin and more Sith Lord? Yes that is Telekinesis in his hand.

 

http://images.akamai.steamusercontent.com/ugc/1460643277963667442/5FEF5F32B5FD3EF425A66C075FA519C6BFB01C0E/

 

Of course you might as well mix in some Zod to it;

 

http://images.akamai.steamusercontent.com/ugc/1460643277963671379/A3DD47438E49EBE443AD5CD6DB650E7CD48A3E3C/

 

Kneel before me son of Jor-El!

 

And this is what a heavy armor assassin completely undetectable by almost anyone looks like.

 

http://images.akamai.steamusercontent.com/ugc/1460643277963687818/E9F93311BBAF84B79AE3087E8CBA945554ED790E/

 

Also got a new favorite sword from gathering a LOT of shit for the Dragonborn Museum (three elder scrolls, most of the dragon priests gear, almost all daedric artifacts, tons and tons of unique weapons and armor), the Sword of Ancient Tongues, once wielded by Talos in his mortal days, a massive damage one-handed sword (higher base damage than either dragonbone or daedric, takes dragonbones and ebony to temper) that gives you +50 % shout recovery bonus. And this doesn't count as a magic effect either, so you're free to fire off a triple word Elemental Fury shout and get +70 % attack speed with it as well, which at that damage will murder ANYTHING. Sword is also freaking massive for a one-hander.

 

http://images.akamai.steamusercontent.com/ugc/1460643277963683133/8C875896525E66EC7D9B5F0B9A0A06B647601550/

Posted

Hm, I can't post a picture yet of the Janitor pestering Serana to see if she made it through plastic surgery, but after this post I definitely can! Sad I lost all I've written, though.

 

That character looks pretty mighty... and not Paladin-y at all, mate xD Sith definitely fits the profile better, I agree.

 

While I'm installing your recommended Dwemer Quest mods, does your modlist look pretty much still like about 600 posts ago, when you were asking for help for once yourself? I mean checking hot files, taking the usual suspects into my new mod lists gets me to about 150 I want to keep, but I'm sure that there's always some goldies to find.

SexLab and how to pull off futa characters is assuredly something I have to look into before I consider merge patching. I used animated prostitution once before I knew what loverslab was but only a bit, so this'll deffo be a completely new experience for me.

 

Stay tuned for Tales of Janitor, the restless handiman!

Posted

Well here's some mods you should check out regardless;

 

JK's Skyrim (Overhauls all cities and towns, much more performance and compatible than Expanded TOwns and Cities)

Tamriel Reloaded HD (get rid of all landscaping mods including all tree mods like Flora Overhaul, Verdant, etc, keep water, distant overhauls like SkyFalls, and anything to do with creatures, armors or NPCs, this mod is insanely good, but you HAVE to run a new ENB to use it, follow install instrucitons)

Interesting NPCs

Inconsequential NPCs

Wenches (IMmersive + Deadly + whatever else the madman comes out with, combined with the two above your towns will look very much alive without beeing too crowded)

Legacy of the Dragonborn (biggest mod you ever found, this got a DLC sized area in a new country as a addon to the rest of the mod, ANOTHER DLC sized worldspace addon in Sancre Tor, companions, the best guild in Skyrim, player home, 8+ new dungeons in Skyrim, HUNDREDS of new items, dozens of quests, and so on and on, you'll play this for years probably and never find everything)

Morrowloot Ultimate Edition (massive rebalancing of the game, if you played any Encounter Zones type of mods before like SkyRe this has that, plus SkyRe's potion use, it makes Glass+ gear MUCH rarer and more treasured, adds tons of new items and artifacts, and got patches for a bunch of mods)

Amorous Adventures (not just the best Sexlab mod, it's probably one of the best mods in Skyrim period. Install this and be absolutely astonished at the quality of NPC interactions and recut voices.)

Anything by this guy; http://www.nexusmods.com/skyrim/users/30027/?tb=mods&pUp=1

Anything by this guy as well; http://www.nexusmods.com/skyrim/users/5712421/?tb=mods&pUp=1

And of course some Bijin; http://www.nexusmods.com/skyrim/users/2650523/?tb=mods&pUp=1

And anything by Enai; http://www.nexusmods.com/skyrim/users/3959191/?tb=mods&pUp=1

If you like UNPB you're going to like UglyKidCid; http://www.loverslab.com/topic/17397-uglykidcid-unpb-tpsb-mash-up-modified-fixed-outfits-boutique/http://www.loverslab.com/topic/37741-angelic-temptress-unpb-tpsb-ukc/?do=findComment&comment=947688 http://www.loverslab.com/topic/36941-uglykidcids-abodes-hideouts-player-homes-blober-blog/?do=findComment&comment=927457 (get the Bathhouse in his files and never look for another house mod again, I promise you)

Ultimate NPC Overhaul (normal, Dawnguard, Dragonborn, a few pages back or so I posted merged versions of those, but that's kinda experimental for reasons noted)

Skins! SG Skins; http://www.nexusmods.com/skyrim/mods/35267/?

Body, like SevenBase instead of UNPB? Try SevenBase Bombshell via Blabla's TSPB port; http://www.loverslab.com/files/file/658-hdt-body/and this armor conversion is awesomesauce; http://www.nexusmods.com/skyrim/mods/47477/?

Revenge of the Enemies http://www.nexusmods.com/skyrim/mods/40491/?(if you use Skyrim Immersive Creatures - and you should - reinstall it and choose the patch, and also use the MorrowLoot patch)

 

Errr... right, that should get you started.

Posted

sacremas your charachter really does look more like sithlord or overlord :D hehe i wish i could do good job as you i think ill try mods you listed with sperg 

 

Posted

Do what I say, not what I do.

 

So I talk alot about not uninstalling mods mid game, but I usually end up doing it myself. During this game I've uninstalled some big scripted mods (Sexlab Aroused, Eager NPCs, Sexlife [just too much sex added when combined with Amorous for my tastes], Sexlab Werewolves, and several more) and my save is still very much alive, thank Talos.

 

What I've used is Savegame Script Scalpel to remove scripts that have been a problem or have been left over, including some vanilla scripts that failed for me. I can write briefly on how to use that tool effectively if there's any interest? Over the course of a long game it turns out you pretty much has to uninstall mods as a game that was able to handle your mods when your save was 13 megabytes might not be able to when it's 30.

Posted

 I have Save Game Script scalpel, but beyond removing instances, i don't really know what it's output (errors) are saying. Yea i'd like some sort of tutorial on it yes.

Posted

Try out this as well; http://www.nexusmods.com/skyrim/mods/57646/?

 

Okay I don't really know much about save game script cleaner but I've used it successfully to fix my game a few times.

 

First the basic stuff, fire it up, version number as of now is v2.05. Point it towards your save, this may be in My Documents/My Games/Skyrim, or in Steam/Steamapps/Common/Skyrim/Mod Organizer/Profiles/"Profile Name"/Saves depending on your Mod Organizer setup. First off whenever you uninstall a scripted mod, as well as when you update a mod that's stopped using a script (Imperious was just updated yesterday for example and a change to Nord racial abilities makign Stormborne one power instead of one followed by another in order get around the brawl breaking left one orphan script). Simple cleaning is to click Fix Script Instances, then Clean Other, then Del Broken Archives.

 

Now a littl emore advanced, you can try occasionally to click the Advanced function, and then select both buttons that come up, there's a chance a big bunch of scripts will get fixed, especially if you are running something like Civil War Overhaul.

 

Something more advanced! Okay for this you actually need to know the name of a script that's causing you problems, this is done by running a Papyrus thread. Find a script that's coming up with None values or the like or hitting your papyrus a lot, type in it's name in script cleaner and remove it.

 

These things sound scary but whenever you save your work in Script Cleaner it'll save your old Save in a "Backup" save, if you run into problems (shouts not working, renting rooms in inns not working, all sorts of things can break) go back to this save.

 

Also you can use script cleaner to change the values of some scripts, like in Sexlab Solutions there's a variable called OrcSlut that determines how oftern your character get gangbanged by the orcs as part of becoming blood-kin. Setting this value to 24 will get you one bangnign every hour, setting it to 48 will get you every half our. However in general you shouldn't mess with these thigns unless the mod author explains how to change it.

 

Now this may not be all you can do with this program, so if anyone else has any insight to offer, I'd be interested as well to hear.

Posted

EnaiSiaon just found out that the Sands of TIme author had taken several scripts from his mods (scripts Enai wrote, not just modified) and put them in Sands of Time without actually knowing what they did, when another Nexus user asked SoT author what they were he didn't know, and understandably Enai got a little bit upset about it. Seriously something as stupid as this just tells me Sands of TIme is a mod to stay far away from.

Posted

Great thanks for the Save Script Cleaner Tutorial. Hopefully I won't have to use it for a long time... Someone should go through this entire forum again and gather all your suggestions and other help so you can put that link list onto the first page xD

 

I don't even know what Sands of Time is. I'll be sure to stay away from that mod, though. Why screw with Enai? Why screw another modder anyway? *sigh*

Posted

One odd side effect of Save Game Script Scalpel that I've run into with mods like Skooma Whore, Realistic Loot List Light, or anything that adds new potions you can craft: If you clean a save containing your custom alchemical items, you can end up with changed names and values. For example, "Cannibalist Meal" might turn into a Fortify Health potion, or "Herb Tea" might turn into a "Potion of Slightly Reduce All Addictions". I'm not sure why it's doing this, and it only happens with potions you've made yourself (not purchased), but I've run into it more than a few times when trying to repair a save. 

Posted

Here's another mod as well you guys should look into; Animal Tweaks http://www.nexusmods.com/skyrim/mods/60222/?It's a mod that's been out almost a year now, it's by Crushboss and some other guys, and one of Crusboss's other mods is a must-have for me, Combat Evolved, a script-free combat overhauler that basically everyone should have, one of the best made mods either I or uglykidcid has seen.

 

Animal Tweaks is a replacer for SkyTest - Realistic Animal behaviour, removing a lot of the more annoying aspects (no more cub animals attackign you rabidly forcing you to slay them, no more beautiful huskies for some reason wandering the wilderness and going ballistic on you until you join the Dawnguard, etc). The replacer is one I'm going to use permanently due to one reason I've become aware of; the author of SkyTest does not believe in or support third party modding tools, like TES5Edit and Wrye Bash, and not only refuses to use them, he refuses anyone else to clean his mods via them. This is just absolute idiocy, and I'm guessing that from this there's quite a few issues I've had with animals and creatures and probably other thigns as well via bad edits that come from SkyTest. I'm super-satisifed with Combat Evolved, so I'm going with Animal Tweaks and removing SkyTest from my load order permanently.

Posted

Have anyone successfully reverted from SkyUI newest verison with the horrible crafting menu to the previous version with Mod Organizer? I keep getting SkyUI error messages when trying it even on troubleshooter profile where unofficial patches, LAL and SkyUI is active, and I haven't updated my unofficial patches since SkyUI released this version. I think MO may be installing something to the base SKyrim folder for SkyUI. Aah, that's annoying if so, means only way to revert will be to delete and reinstall Skyrim, like we've specifically been trying to avoid!

Posted

Sigh, I'm reluctant to try, rebuilding my mod list from scratch is not going to be worth the hassle that just getting over the annoyance of the crafting menus. Actually it's only Smithing that's an issue, Alchemy and Enchanting is actually not so bad, but Smithing... didn't they realize by now we'd have hundreds of armors installed and NEED to cut them into sections? Sigh.

 

Anyway, been wanting to play a high elf with Imperious for a while, looking at an Ordinator thief turned mage, but of course elves look horrible. I tried usign Ethereal Elven Overhaul instead, then played around with skins, and somehow... well I ended up with something but it wasn't exactly what I set out for. I was expecting a goth girl as usual. I'm quite happy with the result though.

 

http://images.akamai.steamusercontent.com/ugc/1460643277969931634/D66BED53DA26A131436B9DFFA0F26D47529BA1D5/

Posted

i like look of her especially her eyes and tattoo at neck i started new game with sperg and i probably take a time to get know it better or get used to it but first impressions are quite good about it :).

Posted

SHe's actually Preset nr 1 of vanilla High Elves, via Fair Skin Complexion and about an hour's work in Racemenu. All tattos and assets used are in UglyKidCId's merged Racemenu, hair is SG hair (I'll probably change to a KS later, I just liked the look and how it framed the elf ear), eyes are Eyes of Beauty, but vanilla got some surprisingly good eyes for elves.

 

Make sure you run with the custom Uncapper settings found in the SPERG install and not either without uncapper or with another uncapper (excetpt either Better Leveling for SPERG or MorrowLoot Ultimate's uncapper, Better Leveling makes you stronger, MLU makes you much weaker and leveling at half speed as normal). If you get one perk every level and pick every perk you can you will be hugely overpowered in the end, each of SPERG's perks are at least as strong as the final perk you'd get at the end of a skill tree in another overhaul.

Posted

thats a pretty good elf mate. how many damn characters do you have? hahaha

 

I've got a question about the Vampire Vision / RealVision compatibility issue.

So you posted a great workaround that disabled the ENB whenever you pressed N. I tried modifying that and instead put in M4 (which is what Skyrim tells me one of my extra mouse buttons name is), but the ini doesn't seem to recognize that. What would the name for an extra mouse button be for the purposes of ini commands? Thanks in advance :D

(btw I did it! I pulled it off, did the bashed patch. Running a final test character to see how long my game can go without crashing)

 

EDIT: I fixed the vampire thing by adding this back in. So now it would only turn the ENB off and Nightvision on wehn you Shift+N

//Shift
KeyCombination=16
Posted

Use this chart to figure out a better key combination for you, like putting on a numpad key, or something like Insert;

 

https://msdn.microsoft.com/en-us/library/aa243025%28v=vs.60%29.aspx

 

I hope in Fallout 4 they've done some details on eyelids as well, allowing for actual blinking. That in turn in Racemenu or whatever it will be for it will enable making a female character with partially lidded or sleepy eyes, you know bedroom eyes, I find those so sexy. I tried to do that on my elf but it just narrowed the eye instead as there's no real eyelid in skyrim.

 

Modding guide advice! Specifically this deals with Sexlab, so I'll post this over on Sexlab Troubleshooting as well; if you are using a mod like More Nasty Critters or other mods that edit creature behaviours with Mod Organizer, you should install TWO versions of FNIS! FNIS is smarter than Mod Organizer and it modifies it's directory rather than putting all modifications in your Overwrite folder. When you change profiles and make a new FNIS output, FNIS rememebrs that you on another profile had More Nasty Creatures enabled, and tries to make amends for that in this FNIS output, and thinks it's done it's job, and when you go in you have multiple creatures broken (I've had Skeevers, Spriggans, Flame Atronachs and Alduin himself frozen in T-pose unable to move and immortal). If you use Creature Pack with FNIS at all for one profile where you're using Sexlab Werewolves, then if you don't install two FNIS's in MO, you need to keep creature pack active on all other profiles, or you'll see Horses and a lot of other creatures frozen (Convenient Horses adds horse tail animations that work fine without FNIS's involvement, one run of FNIS and the horse is permanently a part of FNIS Creatures). Like with More Nasty Critters FNIS rememebers that you had Creature Pack enabled for it before, so only way to reeanimate your horse/skeever/alduin is to hit Deinstall Creatures in FNIS, which of course breaks it for profiles where you actually need those creature animations.

 

So install two versions of FNIS, one where you enable Creature Pack and keep it enabled always and run it with More Nasty Critters and anything else you run (If you run three profiles, one with no creature animations, one with just werewolf/just vampire lord and one with MNC and fulL Sexlab Creatures support, install THREE FNIS). On your other profile where you don't use creature animations keep FNIS creatures disabled permaenntly, don't ever activate it for that instance of FNIS, so name that FNIS something like "FNIS with no Creature Pack" so you rememeber.

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