MallaVelve Posted August 17, 2015 Posted August 17, 2015 Have anyone successfully reverted from SkyUI newest verison with the horrible crafting menu to the previous version with Mod Organizer? I keep getting SkyUI error messages when trying it even on troubleshooter profile where unofficial patches, LAL and SkyUI is active, and I haven't updated my unofficial patches since SkyUI released this version. I think MO may be installing something to the base SKyrim folder for SkyUI. Aah, that's annoying if so, means only way to revert will be to delete and reinstall Skyrim, like we've specifically been trying to avoid! Yea, I switched back to 4.1 from 5.0. However I did not use it on an old save. I have only used it on new games. I have not experienced any issues with it. Of course I am still on Win 8.1 as well, am waiting a few months for the kinks to get worked out on Win 10 before using it.
trpd Posted August 18, 2015 Posted August 18, 2015 Sup! It's been a while back to mod skyrim :3did check previous pages...1. What's wrong with skyUI 5.0? I thought the crafting UI would be good? lucky i just DLed and didn't upgrade yet.2. NPC transfer tool - cool little things but mod page says it requires MO 1.3.6 while i'm still on 1.2.18 , errors to be expected?3. Immersive citizens AI overhaul - hmm how is the mod? its mentioned to be incopatibile with JK skyrim 4. Ordinator - omg !! Best perk mod yet? Did look at some of perks they look great and retain vanilla feeling of skill trees. I know its baby steps for the mod yet still want it. I wonder whatever needs to use stuff like uncappper , crafting redone and simple magic rebalance. 5 -Fallou 4 - eyelids confirmed But might have problem with eyelashes...
Sacremas Posted August 18, 2015 Author Posted August 18, 2015 Base Skyrim didn't have eyelashes either, those were added later, as you saw on my elf she's got quite long eyelashes now, since that's a racemenu slider. Awesome with the eyelids, my sexy bedroom eyes are a distinct possibility! 1. Problem with SkyUI 5.0 is they try to get away from the nested crafting menus with Ebony material, iron material and so on, and instead put everyhting in one list like you have in your inventory. This is an issue if you have a lot of armors installed, even if it's only Immersive Armors/Weapons you'll have a MASSIVE list, if it's something like UglyKidCid's merger pack it will be completely unmaneuverable and you'll never find the stuff you actually want, only way to get around is to do things like sort by damage and take the highest damage and highest armor and most expensive jewelry and such, if you're doign multiple pieces out of an armor set, some maybe with very low or nonexistent armor, then it'll be harder and you have to search through that massive menu. However alchemy and enahanting is actually quite good, and tanning is only an issue again if you have a lot of armors craftable in tanning. 2. I doubt it requires the newest version of MO; but by now you actually should upgrade MO, it's safe to use by now the latest version and it's got a lot of new stuff that will help you out during your modding. 3. IMmersive Citizens AI Overhaul is indeed not compliant with ANY city overhaul, and it's still in the very early stages. It's got potential to be one of the greats and really revolutionize sandboxing AI and will be a great addon, but I'd say hold off on installing it for a year or so. 4. Lot of differing opinions on Ordinator, I like it and i*m going to run the latest version in my next profile with that elf I linked. I haven't actually played with it in game but I like a lot of the perk descriptions. Even so SPERG will be hard to let go, I'm enjoying the heck out my current SPERG playtrhough.
trpd Posted August 18, 2015 Posted August 18, 2015 Thats not what i meant, i wonder if you will be able to stick eyelashes on eyelids and have them move when blinking. Without that it will be kind of freaky... 1. Guess some filtering would be in order... 3. A year ! Well all and all its quite sick how live Skyrim moding still is. Wonder how F4 will impact that. 4. Oh i don't expect it to be aclaimed as best or anything , just such phase. SPERG is nice to fix the boring vanilla trees with all the mendatory perks - the automatic perks is brilliant idea. But it also doesn't do much to impact your play - you take less damage , you do more damage - few perks does not follow this . Ordinator as i see tries to do something more - reward you for mixing in weapon types or spells , make you purposely take hits or not any at all !
Sacremas Posted August 18, 2015 Author Posted August 18, 2015 Ooh, good point on that! I know as little about meshes as I do scripting, but it sounds like the Fallout 4 head may need a skeleton of it's own like the rest of the body, with nodes for things like eyelids. All in all I'm super-exited to see what the modding scene will be like for Fallout 4 considering the maturity of the Skyrim modding scene and everything that has been accomplished. I'm truthfully as exited about that as I am about the rest of the game, but I'm very eager to play even the unmodded game. And yes, Ordinator like PerMa tries to actually change how you play the game and introduce new mechanics, and I quite like that. I'm a bit nervous about the script impact all of these new things will have, but I'm willing to break a few games figuring it out, there's just too much potential in it now. Oh as for uncapper, EnaiSiaon wrote Ordinator with no uncapper/vanilla settings in mind, he also wrote it to be played without the likes of SKSE and advanced mods. Enai doesn't acutally use any uncapper as he considers them to be a bit of a cheat. So keep that in mind. However MorrowLoot Ultimate Edition has released a patch and uncapper settings for Ordinator. Expect these however to make playing a game with ordinator harder, expect XP to come slower, skills to increase slower, etc, as that's very much what MorrowLoot is all about, and I quite like it! As an alternative more high-powered uncapper, look up Better Leveling on the nexus, and get the vanilla uncapper settings there. They'll make some things like crafting faster, give you bonus perks (2 perks at level 2 for example to build your "class" to begin with), more ability points (something like 20 instead of 10 for the first 10 levels, then much later it drops down to 5 instead, so you can be an archmage or an unkillable warrior but you can't really be both at once by just getting high enough a level).
Killing Joke Posted August 19, 2015 Posted August 19, 2015 Just a note with Immersive Citizen: it's compatible with Dawn Of series. And while I have immense respect for the work accomplished with this mod, I am not sure I will keep it. Running after NPCs when you need them and not involved in quest (so no marker) can be quite annoying.
Sacremas Posted August 19, 2015 Author Posted August 19, 2015 Yeah that's the thing, more realism doesn't necessarily make it better. It would be super realistic to have the towns be ten times as large with twenty times the NPCs, but even if the engine could handle it wouldn't that many NPCs with their schedules and comments about the cloud district and whatever just get in the way of you playing the game?
Sacremas Posted August 19, 2015 Author Posted August 19, 2015 I have to say... I have started to really mistrust Mod Organizer. A lot of times I've dectivated a mod only to find it's still active, even unchecked, when copying profiles he copies from several of my profiles at once, and activates wrong versions of my mods. And these are just the things I've actually noticed it doing. Have anyone else run into any of this, or do I have gremlins in my computer?
Killing Joke Posted August 19, 2015 Posted August 19, 2015 Yes my thoughts exactly, this is when realism clashes against game design. Also, considering most NPCs aren't particularly fleshed out, I don't really care if they have a hidden romance or go pray Talos secretly every night, as I'm not attached to them. It's fun to witness it the first time but that's about it, and the con to search after them overcomes this "benefit". To me, this is more of a tech demo of what we can achieve with AI in Skyrim and without any script than a mod, and once again, the result is very impressive. I have to say... I have started to really mistrust Mod Organizer. A lot of times I've dectivated a mod only to find it's still active, even unchecked, when copying profiles he copies from several of my profiles at once, and activates wrong versions of my mods. And these are just the things I've actually noticed it doing. Have anyone else run into any of this, or do I have gremlins in my computer? Hmm I think it's time to blame the gremlins, I've never had problems of that kind. The only issue I have with profiles is that I have to re-tick all bsa "managed" by MO and not linked to an esp every time I switch profiles.
Sacremas Posted August 19, 2015 Author Posted August 19, 2015 I made a sevenbase armor merger if you guys want it, it merges the following mods;Seraphine Neo Selene Vampire Rogue Armor Punisher Armor KURESE armor Gwelda Armor pack + Red Riding Hood Skin-tight Dragonskin Merta Black Rose Vampire Leather Armor Black Wisteria Crimson Twiligth (better textures, ten variants, all light armor) Celes Nightingale Armor and Weapons And some other stuff I forgot where I got. https://mega.nz/#!0ER0CQiC!i4CJzb6FAJVFUjbVxCQQZ8Xd0NM95wLjtTCTR5LX5n4 Needs HDT high heels. Any more armors than this and crafting menu in SkyUI 5 starts to become impossible to maneuver in when added to Immersive Armors + TERA Armors (which are fully converted to SevenBase TBBP). Combine it with the armor pack I linked before, it includes tons of stuff from other DeserterX mods (Forsworn get Ursine for example, actually they get like 10+ armors to choose from), Tiwa minidresses, LSAR, lots of stuff, every armor and piece of clothing in the game converted, and none of it HDT BBP so your standard NPCs will behave nicely and never go inisible or go around with rotor or flagpole tits while your Deadly Wenches, companions and your character can be HDT powered, works way better this way.
Old Book Posted August 19, 2015 Posted August 19, 2015 I made a sevenbase armor merger if you guys want it, it merges the following mods; Seraphine Neo Selene Vampire Rogue Armor Punisher Armor KURESE armor Gwelda Armor pack + Red Riding Hood Skin-tight Dragonskin Merta Black Rose Vampire Leather Armor Black Wisteria Crimson Twiligth (better textures, ten variants, all light armor) Celes Nightingale Armor and Weapons And some other stuff I forgot where I got. https://mega.nz/#!0ER0CQiC!i4CJzb6FAJVFUjbVxCQQZ8Xd0NM95wLjtTCTR5LX5n4 Needs HDT high heels. Any more armors than this and crafting menu in SkyUI 5 starts to become impossible to maneuver in when added to Immersive Armors + TERA Armors (which are fully converted to SevenBase TBBP). Combine it with the armor pack I linked before, it includes tons of stuff from other DeserterX mods (Forsworn get Ursine for example, actually they get like 10+ armors to choose from), Tiwa minidresses, LSAR, lots of stuff, every armor and piece of clothing in the game converted, and none of it HDT BBP so your standard NPCs will behave nicely and never go inisible or go around with rotor or flagpole tits while your Deadly Wenches, companions and your character can be HDT powered, works way better this way. Thanks, downloading.
Sacremas Posted August 19, 2015 Author Posted August 19, 2015 Note on those I picked all the best textures, as overall the textures on one armor set there's just one of present at any time isn't really going to have a big effect on your VRAM if you can run the likes of an ENB. Also note that the original ESPs are in the mod, and the mod textures are copied over entirely, except as SevenBase meshes, so if something don't work for you or the like just move the ESP from the Optional folder.
trpd Posted August 19, 2015 Posted August 19, 2015 @MO - yea i had on 1.3.x version thats why i reverted back then. Never did happened after seems the bug is still there ;/ @Merge - ehem if armor got no HDT (bones?) then whomever wears it won't have HDT or am i missing something?
MallaVelve Posted August 19, 2015 Posted August 19, 2015 I am running into a problem that I can not for the life of me .... solve. Every time I try to play the Vampire Lord I can not cast spells nor descend to the ground to enter melee. I have only tried to use the bat power and it does not fire off either. (I get the bats but I go no where) My char will float up and down and I can move but it seems like I have no other animations. I have tried re-installing all the DLC and cleaning the ESMs as well as Update ESM. New game, male & female, With vampirism, without vampirism. I have not tried to get it to work with Serana changing my char instead of Harkon. That would require many more hours of play to find it's broke. I have tried it on many versions of XPMSE 3.xx and also 2.82. I do have Better Vampires by Brehanin 7.0 but that can not be the cause. I have tried re-installing most of my mods, not all. I un-installed Legacy and tried it, still broke.. I thought of checking in Zaz MCM for Player control and set AI then reset or release, and still nothing. MCM says I should have control. I have my doubts that it could be from Step core. So I guess that leaves my sex lab stuff. I will try a game without any SL mods and see if I can get VL working......Just thought I would put this out to see if anyone had any Ideas. It takes hours to get to the testing point so....it's a bit of a Pain In The ASS!
Sacremas Posted August 19, 2015 Author Posted August 19, 2015 These armors have HDT, including HDT High Heels on half of them, because these armors are not added to the level lists, they're going to be unique when you craft them and will only be on whoever you put them on. A general replacer with HDT like LSAR, the bodyslide sexy armor conversions, and so on have HDT applied to everyone, so you'll see ysolda's breasts and butt jiggle as she wanders around the marked. With 5-10 women in a scene with this effect on that's a very large amount of animations happening at once, and you'll see HDT go crazy often with tits thinking they're either airplane rotors or flagpoles, or NPCs dissapearing entirely from view. I have this issue especially on Lydia for some reason, if she wears a HDT armor, then every second dungeon door transition she'll be gone and invisible. Note that once the armor goes off and the sex scene happens, then HDT can play for full, you'll have jiggling bellies, butts and breasts and even animated vaginas and it's not going to be much of an issue for that scene alone, it's when you combine it with combat and loading new areas or large amounts of NPCs that the problems happen.
Sacremas Posted August 19, 2015 Author Posted August 19, 2015 I am running into a problem that I can not for the life of me .... solve. Every time I try to play the Vampire Lord I can not cast spells nor descend to the ground to enter melee. I have only tried to use the bat power and it does not fire off either. (I get the bats but I go no where) My char will float up and down and I can move but it seems like I have no other animations. I have tried re-installing all the DLC and cleaning the ESMs as well as Update ESM. New game, male & female, With vampirism, without vampirism. I have not tried to get it to work with Serana changing my char instead of Harkon. That would require many more hours of play to find it's broke. I have tried it on many versions of XPMSE 3.xx and also 2.82. I do have Better Vampires by Brehanin 7.0 but that can not be the cause. I have tried re-installing most of my mods, not all. I un-installed Legacy and tried it, still broke.. I thought of checking in Zaz MCM for Player control and set AI then reset or release, and still nothing. MCM says I should have control. I have my doubts that it could be from Step core. So I guess that leaves my sex lab stuff. I will try a game without any SL mods and see if I can get VL working......Just thought I would put this out to see if anyone had any Ideas. It takes hours to get to the testing point so....it's a bit of a Pain In The ASS! Use Live ANother Life Alternate Start, start in a guild, choose Harkon's Court, you'll start as a vampire after having returned Serana to Harkon and have Vampire Lord to begin with. Couldn't get a faster testing place. I have no idea what's causing your issue, do you ahve any creature animation packs installed, like Creature Framework/More Nasty Critters? those add sex animations for vampire lords. I've had those sex animations, complete wings rather than the pitfiul things Bethesda gave us able to fly in vampire lord form properly, new textures on vampire lord, and been completely naked all the time in vampire lord rather than magically getting a draugr armor suddenly, and I've never had the issues you describe. However I've never followed STEP either.... 99 % of the time when I run into serious gamebreaking stuff, it's not the sexlab mods that caused it. Mods by popular well endorsed Nexus authors have broken my games a hundred times as much as any Lover's Lab mods.
MallaVelve Posted August 19, 2015 Posted August 19, 2015 I am running into a problem that I can not for the life of me .... solve. Every time I try to play the Vampire Lord I can not cast spells nor descend to the ground to enter melee. I have only tried to use the bat power and it does not fire off either. (I get the bats but I go no where) My char will float up and down and I can move but it seems like I have no other animations. I have tried re-installing all the DLC and cleaning the ESMs as well as Update ESM. New game, male & female, With vampirism, without vampirism. I have not tried to get it to work with Serana changing my char instead of Harkon. That would require many more hours of play to find it's broke. I have tried it on many versions of XPMSE 3.xx and also 2.82. I do have Better Vampires by Brehanin 7.0 but that can not be the cause. I have tried re-installing most of my mods, not all. I un-installed Legacy and tried it, still broke.. I thought of checking in Zaz MCM for Player control and set AI then reset or release, and still nothing. MCM says I should have control. I have my doubts that it could be from Step core. So I guess that leaves my sex lab stuff. I will try a game without any SL mods and see if I can get VL working......Just thought I would put this out to see if anyone had any Ideas. It takes hours to get to the testing point so....it's a bit of a Pain In The ASS! Use Live ANother Life Alternate Start, start in a guild, choose Harkon's Court, you'll start as a vampire after having returned Serana to Harkon and have Vampire Lord to begin with. Couldn't get a faster testing place. I have no idea what's causing your issue, do you ahve any creature animation packs installed, like Creature Framework/More Nasty Critters? those add sex animations for vampire lords. I've had those sex animations, complete wings rather than the pitfiul things Bethesda gave us able to fly in vampire lord form properly, new textures on vampire lord, and been completely naked all the time in vampire lord rather than magically getting a draugr armor suddenly, and I've never had the issues you describe. However I've never followed STEP either.... 99 % of the time when I run into serious gamebreaking stuff, it's not the sexlab mods that caused it. Mods by popular well endorsed Nexus authors have broken my games a hundred times as much as any Lover's Lab mods. Huh, did not know LaL had a dawnguard VL start...will give it a try. No I removed MNC a few games back. I do have pretty magic cast anims...but not sure why that would f with things. will try a new game in a few hrs. got some things to attend to first. will let you know what i find. Or don't find, lol.
Vortec Posted August 20, 2015 Posted August 20, 2015 On Mistrusting Mo, i've had similar experiences like having my mods unchecked in the right pane while checked in the left and wondered why game acted weird, and other oddities. I posted in the MO thread here at LL and never got a satisfactory response. One habit i do do now is minimize MO when i click on SKSE to start game, even though it says locked i think i might be clicking on the mods while the screen is black waiting for Skyrim to start up.
anthonyb Posted August 20, 2015 Posted August 20, 2015 I thought I had modding figured out, but still learnt something from this thread.
trpd Posted August 20, 2015 Posted August 20, 2015 Getting there , still need to add armors and build bodies etc but got most mods rolling i belive... Do i need to build merged patch for this? Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmWyrmstooth.espApachiiHairFemales.esmApachiiHairMales.esmApachiiHair.esmRaceCompatibility.esmCreatureFramework.esmRSkyrimChildren.esmEFFCore.esmSchlongs of Skyrim - Core.esmSGHairPackBase.esmSPERG.esmInn Girls Resources.esmSexLab.esmZaZAnimationPack.esmhdtHighHeel.esmHeels Sound.esmUndergroundBathhouse.esmSexLabAroused.esmMeridaHair.espDanceTogether.espLovelyHairstylesCE.espFNISSexyMove.espRaceMenuMorphsUUNP.espAzarHairPonyTail 03 - Havok.espSPERG Extensible Follower Framework.espXPMSE.espHothtrooper44_Armor_Ecksstra.espfalskaarbabes.espmintylightningmod.espCazy Hairs-by zzjay.espImmersive NPC in the dark.espiHUD.espUIExtensions.espRaceMenuMorphsCBBE.espDeadlyMonsters.espMoreNastyCritters.espSGHairPackAIO.espDifferently Ebony.espHair Physics Project.espMighty Beasts - Werewolf.esp00FacialExpressions.espFISS.espFootIKOffSpell.espFreckleMania.espCraftable_Hair_groin.espHDT Female Hairstyles.espHoop Earrings.espwyrmstoothbabes.espLieyes_v1.0.espChesko_WearableLantern.espSOS - VectorPlexus Muscular Addon.espGQJ_DG_vampireamuletfix.espDeadlySpellImpacts.espKS Hairdo's.espNailsUNP.espNonSexLabAnimationPack.espNusbieVoices.espRSChildren_CompleteUSKP.espRaceMenuOverlayCompilation - UNP.espRaceMenuOverlays.espRevampedExteriorFog.espRaceMenu.espHDTEarring.espRaceMenuPlugin.espRenHair.espSGEyebrows.espSOS - Smurf Average Addon.espSOS - VectorPlexus Regular Addon.espSOSRaceMenu.espSexLab Cumshot.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLab Sound FX Replacer.espUKCUtilities.espSexLabNudeCreaturesDB.espSkyUI.espSleepTight.espTamriel Reloaded HD.espCollegeOfWinterholdImmersive.esp Relightning-ELE-remICOW.espLegacyoftheDragonborn.espDeadlyDragons.espHTongues.espPCEA - 0 - DG and DB DLC - All Races.espJKs Skyrim.esp3DNPC.esp3DNPCEFF.espPatch - Interesting NPCs - RS kids.espVioLens.espWintermyst - Enchantments of Skyrim.espAMB Glass Variants Lore.espSkyFalls + SkyMills + DG + DB.espSkyFalls Dragonborn Small waterfalls.espSDO Full-LOD - Waterfall Effects.espRealisticWaterTwo.espERSO merged-noAI.espSkyrim Immersive Creatures.espHDT Havok Object.espGuard Dialogue Overhaul.espSDO Full-LOD - The Morthal Swamp Light.espimmersive wenches.espImproved Artifacts - Complete Collection.espSPERG.espThunderchild - Epic Shout Package.espThunderchild - Wyrmstooth Compatibility Patch.espSSv2.espSkyrim Immersive Creatures - DLC2.espDark Dungeons for Skyrim-Dawnguard-Dragonborn.espWatercolor_for_ENB_RWT.espdD - Realistic Ragdoll Force - Realistic.espRebirth Monster.espCombat Evolved.espImmersive Weapons.espDon't Show Headgears Merged.espSimple Magic Rebalance.espHothtrooper44_ArmorCompilation.espxazPrisonOverhaul.espxazPrisonOverhaul - Patch.espHentaiCreatures.espSPERG Immersive Armors.espInconsequential NPCs.espCWIDawnDragonPatch.espEFFDialogue.espInconsequentialBabes.espRealisticWaterTwo - Legendary.espSDO Full-LOD - Whiterun Trundra Creeks.espSMIM-Merged-All.espAcquisitive Soul Gems.espSexLab Theft and Seduction.espCinematicFireFX.espEnhanced Super Mighty Dragons with DD Merged.espSkyrim Flora Overhaul.espVerdant - A Skyrim Grass Plugin.espSFO - Dragonborn.espSexLab-AmorousAdventures.espTemptressVixen.espMagic of the Magna-Ge.espDwemertech - Magic of the Dwarves.espSDO Full-LOD - Giant Campfires.espiNeed.espApocalypse - The Spell Package.espApocalypse - More Apocalypse.espSuccubusHeart.espElewin Pumps 2.espElewin Pumps.espFNISspells.espTheEyesOfBeauty.espUNO - NPC Overhaul.espCWINPCImprovements.espDeadly Wenches.espdD - Enhanced Blood Main.espdD-DG-DB-Immersive Creatures EBT Patch.espMore Interesting Loot for Skyrim.espSPTDiverseGuardsSkyrim.espSchlongs of Skyrim.espaMidianborn_Skyforge_Weapons.espRaceCompatibilityUSKPOverride.espRebirth Monster - SIC Patch.espUNO - Dragonborn.espUD_Serana.espBijin Enhancements.espUNO - Dawnguard FIXED.espShakeIt.espSL Deadly Drain.espSexLabDefeat.espSexLab_SOS-Stapon.espApropos.espSlaveTats.espAddItemMenu.esp7Base Remodeled Armor - Replacer - Dawnguard.esp7Base Remodeled Armor - Replacer - Dragonborn.esp7Base Remodeled Armor - Replacer.espTiwa44_Minidresses.espTiwa44_Minidresses_Dawnguard.espzzLSAR.espAlternate Start - Live Another Life.espSexLabSolutions_PrisonOverhaul_and_LAL_Patch.esp Uhm is there way to see from which mod esp is coming from ? i see 2 that i don't recognize Also should i get Complete Crafting Overhaul Remade, W&A fixes remade , clothing & clutter fixes? Some mods require patches for them, all that would probably use 10 esp slots
Sacremas Posted August 20, 2015 Author Posted August 20, 2015 If you are using Mod Organizer, hover over the ESP name on the right side and it'll show what mod added it. Note that in some cases multiple mods may have added the same ESP and overwritten it, your asset load order on the left panel determines it. Merge patches are needed if you have any of the following; Multiple racial records that need to be combined, like if you have Disparity, Imperious, Deadly Mutilation, etc and want the effects of all mods on your character or NPCs. Also goes if you are using something like Animal Tweaks that make animals like wolves and bears more dangerous, as well as a mod like Hentai Creatures for Sexlab that allows you to engage in conversations (start sex) with those creatures. Load animal tweaks last if you use a merge patch (conversation/Sex stuff will get patched over as well as all AT changes), load Hentai Creatures last if you don't. You are using a NPC overhauler like Citizens of Skyrim, NPCs of Dibella or UNO, as well as a mod that adds items to those characters, including Immersive Armors, Immersive Weapons, Warmonger armory, Legacy of the Dragonborn, Morrowloot, etc etc. Also counts if you are using said NPC overhauler and want to move records from Cutting Room Floor and Unofficial Patches to those NPCs, like Lydia's sandbox routine, Ysolda's ability to take over Belethor's store if you or a vampire murder the old bastard, etc. If you are using a SkyProc patcher like Patchus Maximus or Requificator then you DEFINETLY need the merge patch, or all of your NPC appearance chagnes will be removed from your game. Load the NPC overhauler last before making the Merge patch. You are using Weapon And Armor Fixes and you want their keywords (like dark armor giving a stealth bonus set on Dark Brotherhood, Nightinggale and such armor) on a Sexy Armor replacer if it uses a ESP as opposed to just meshes and textures. You are using multiple mods that overhauls the same thing, like one mod to change the enchantment of Dragon Priest Masks, another to make DPM's cloth or half-masks that show your face, etc. If it's a no on all of these, you don't need the TES5Merged patch. But you are almost certainly (as in 99% of the time) going to need a Wrye Bash Patch to combine your level lists, or only the level list of the last loaded mod will apply. Some mods like Enai's mods (because he's clever and injects them via a script) will show up without a bashed patch, but if you're using both say Deadly Wenches to put beautiful guards and bandits as well as something like Diverse Guards or OBIS, you need that patch or you'll only see one of these things.
Sacremas Posted August 20, 2015 Author Posted August 20, 2015 As for WAFR, Clothing and Clutter Fixes, Complete Crafting Overhaul and Cutting Room Floor, get them all (except Clothing and CLutter Fixes if you use soemthing that overhauls NPC clothes to be more sexy, C&CF will ignore that mod even with a merge patch), but sticky them as the first ESPs that load so that all other esps overwrites them. Kryptopyr is a very good modder and I wouldn't go without her mods, but she makes a lot more changes than she tells you about, Trade & Barter changes perk descriptions so that makes it incompatible with perk overhaulers depending on load order is just one thing. Put them very high on your load order (I lock them on place 25-30) and use a merge patch to move their changes over to your other mods without the negative stuff. Complete Crafting Overhaul should be in your load order pretty much regardless, it does the following; Change mining, depending on values you set, so you can get one piece of ore for every swing, one piece every ten swings for more realism, or what I prefer 6 pieces of ore with a single swing and you're done with the boring mining. Also injects and changes gems that you get from mining, changes how much ore is needed for an ingot (including having it be determined by perks), how fast firewood chops, etc. Change crafting, you can make armors require complexe recipies like needing goat horns to put horns on your steel helmet, needing a bear pelt to make your armor that clearly has fur on it in the graphics, etc, make daedric items craftable only at night like lore suggests, restrict eastern style items from crafting, let you make armored circlets of helmets that provide same armor bonus but show off your nice hairdo and face, etc. Change tempering, tempering will no longer favor light armors and fast weapons, you can change how much you can temper each type of armor or weapon, like making cuirasses able to be tempered twice as good and provide the main part of your armor and lower the tempering on gauntlets and boots, or make two-handed weapons be tempered much better and get a damage bonus. While at it, instead of Silver weapons providing a flat damage bonus (+50 I think) when used on wererwolves and undead, it'll provide a 10-50 % damage bonus that scales with your perks and tempering. Change enchanting, you can now get a bonus on your enchnatment on clothing, jewerly (you can put individual values on normal jewelry, expensive jewelry and exquisite high quality (800+ gold I think) jewerly that takes valuable gems including filled soulgems to make), as well as change how strong the enchantment is on a cuirass/body piece or a gauntlet/glove, or on a dagger or a greatsword. While at it Dragonborn's Stahlrim enchantment bonus is rebalanced, game documents indicate the bonus should be 10 % but it is 20 % in game, you can set it to 10 %, 0 % or what it has in vanilla. Combine other mods, if you use mods like Bandoliers Bags & Pouches, JaySus Swords, Jewelcraft, Cloaks of SKyrim, Winter is Coming CLoaks etc, you don't need the ESPs if you use Complete Crafting Overhaul, and it'll rebalance these mods as well. All of these options are also optional so you can turn them off you want, and craft daedric items during the day, not need goat horns for your helmet, and put the same strength enchatnment on your robe as you do your daedric boots.
trpd Posted August 20, 2015 Posted August 20, 2015 Ok so i need merged patch ( got immersive stuff + UNO). Bashed i know i need for sure. WARF & family ok - But i can't get Cutting room floor, decided on that long ago too many mods got issues with it and i don't even remember which ones. That one i need to pass. It would be nice to merge WARF with its patches but if it needs to load as first that kinda gets blown :/
Sacremas Posted August 20, 2015 Author Posted August 20, 2015 Yeah it needs to load first because otherwise it kills your sexy armor and enchantment changes. And it probably does more minor stuff you don't want it to if you load it lower, like perk descriptions.
Weyban Posted August 20, 2015 Posted August 20, 2015 WAFR and C&R and Crafting Overhaul are so essential, man. I did not know about Cutting Room Floor though, and I want it now I'm still in the process of testing out mods, I realized you can just keep making bashed patches if you start new games xD Do you guys have JewelCraft and Bandoliers, by the way? Something weird: Did you guys ever had this super odd bug that pressing the "Activate" Key (Default E I think) in a Crafting Menu exits you out of the crafting station? It's not Messagebox Controls, it also isn't SkyUI (went to 4.1 and it still does that). Maybe I should throw you guys the mod list, but it isn't such a big issue, just curious if anyone else had this before. Super odd bug!
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