halieslade Posted February 5, 2015 Author Posted February 5, 2015 Having narrowed this down, I Googled "Crash looting armor" and found another clue to the issue, although their recommended fix didn't work for me: http://forums.nexusmods.com/index.php?/topic/593156-crash-when-looting-chest-armour/ OK, Finally, I figured it out , Killer Keos Skimpy armor needs to run with CHSBHC breast and but physics, yes they need to run together for some reason so lets hope this guy fixes it, I'm not using Killer Keos Skimpy armor mod, nor am I running CHSBHC. But if that combo of armor and mesh caused the same problem, then tomorrow I at least have a starting place.
Emberheart Posted February 5, 2015 Posted February 5, 2015 Many armour mod makers, especially those who do not properly rig things in 3dsMax, Blender, w/e end up messing with entries inside the .NIF which they really just can't mess with, resulting in ugly errors with handling certain animating commands. Where other games just dump an item or animation feature and just stick the character in a T-pose with an error message, Skyrim loves to loop, get confused and crash. Personally, I blaim the choice of refurbishing what is essentially Morrowinds or Oblivions engine. Hex-editing the TESV.exe will show you a load of remnant Oblivion and Morrowind data Skyrim doesn't use either, it's good for a laugh. And if the unofficial patch team has to fix mistakes like Bethesda writing == instead of = in their scripting, you ought to furrow your brow and wonder whether or not they took on actual monkeys, when they were hiring more codemonkeys.
Gnafron Posted February 5, 2015 Posted February 5, 2015 Let's shed a tear for all the designers and artists at Bethesda Softworks whose work was ruined by daft coding and asthmatic script and animations engines.
Gnafron Posted February 5, 2015 Posted February 5, 2015 HallesladeAn alternative to Killer Keos's mod :http://www.nexusmods.com/skyrim/mods/25259/?
halieslade Posted February 5, 2015 Author Posted February 5, 2015 Halleslade An alternative to Killer Keos's mod : http://www.nexusmods.com/skyrim/mods/25259/? Thanks, but I dumped Killer Keo's stuff a year ago. It was my prime suspect when big pieces of armor began going invisible on NPCs all over Skyrim - especially Delphine and Irileth. Good idea for a mod, but I wasn't confident that it didn't create other issues with my game. EDIT: Go figure, there was a topic on Lovers Lab from 2013 (but in my defense, it had fallen a way down the Google page by today): http://www.loverslab.com/topic/21793-armor-pickup-crash/ Do you have a custom female skeleton? First thing I'd try is removing any female skeleton in the data files and seeing if it clears up. I have a hunch that it's a BBP or similar conflict issue. Now I must remove my spankin-new XMSE skeleton to test this further. But then what? FNIS requires it, and I'm sure they're not the only ones.
gvman3670 Posted February 5, 2015 Posted February 5, 2015 When you installed the skeleton did you pick the default rig or the BBP rig. It should be default for HDT-PE rigging.
halieslade Posted February 5, 2015 Author Posted February 5, 2015 When you installed the skeleton did you pick the default rig or the BBP rig. It should be default for HDT-PE rigging. Yep, I grabbed the default. Knock on wood - I need to test this some more but after installing the UN7B body replacer, I'm able to craft, switch my armor, use a merchant and loot chests without a single crash. I was using "Mature Skin and Body UNP/7Base", but this new replacer overwrote those files and I've disabled the old mod in MO. Too many options, not enough standardized info Let's hope this solves the crashes. Time to go kill stuff.
3Dmember Posted February 5, 2015 Posted February 5, 2015 I hope your games runs fine now. I myself many years ago when I was new to coding, modding etc(I also work in the game industry) went through problems with some modded games... well particularly bethesda games LOL... Umm but anyways there's always a learning curve with a new game even for experienced modders/players familiar with installing mods where you install a wack of shit; some new and we all do this at some point. We're tired, we don't think there should be a problem and go ahead and install like 200 mods all at once LOL. Yes, infact I do this all the time now. The only difference is now I know how to mod/install mods so well that I know the precise order in which to do things. It sounds, well correct me if i'm wrong, some of the reply's here i just glanced at but it sounds like you tried some new mods and uninstalled some others that were present on those saves. I've done this before... man can it cause some major F-ups. Sometimes nothing happens it depends on whether said mods you uninstalled are script heavy or animation heavy. If they don't add much of either(like only textures or something) usually nothing happens. Just be aware of dependencies and one thing I really suggest when installing mods is making a highly organized directory of compressed mods that are sorted by dependencies(yes if you have a lot of mods like me and others...like 200+ or some shit it can take awhile to sort them). Oh ... my .. god though it can save you a massive headache though. Because all you do is then label the main directories by simple number system and then go through the organized sub directories just quickly installing them in no time... AND you only have to do this once right so if you screw up it will only take minor adjustments to the system(relabeling a few sub folders). Another thing I would suggest is using said organization system to create major modding packages for easy re-installation or for multiple setups... like a non sexlab setup and multiple type sexlab setups(one with pure devious, one with beast stuff, another with straight up human on human boringness - whatever suits your fancy). That way in MO you can just add the mods that might screw up shit after the fact allowing you to safely experiment(be careful with overwrite folder creation, some mods become unstable if 2 separate mods using the same resource get overwritten). Until you get it right and then you can finally get to playing. Make sure though even on sexlab setups that you make a relatively spartan base mod setup... because lets face it a lot of non sexlab content stuff other than textures/models/game enhancements(even some of them) can really screw with sexlab content and make your game unstable.... and besides the vanilla game itself is pretty huge once you add in sexlab content so stability aside it's good. It's also good to have a nice base(non- sexlab package) ready for install on multiple profiles so things don't get messed up on multiple profiles.... believe me if you're like me and have like 30 profiles for different shit it can get messed up fast... The last thing you want to have happen is on a non sexlab setup, running around the land of skyrim and being randomly raped by an aroused werewolf while showing the game to a friend(....this actually happened to me LOL). Anyways I hope all goes well and I hope some of what I said helps you. If you're already doing most of what i've said then .... well I dunno.... that really is quite the bout of bad luck.
halieslade Posted February 5, 2015 Author Posted February 5, 2015 You and others have been a huge help, Carl. Thank you. I played a little more now and it appears that I've solved the loot bug problem. My physics and skin are where I want and the miscellaneous favorite minor mods I love are in place. It feels so great to have a "clean" Skyrim installed and working. I have what I consider my basic game installed and my next task is to create an MO profile with this build before I go any further. Next, I need an armor tweak or two to replace the boring-generic armor in the game. I'm actually afraid of this step as I think it was part of my problem before this major reinstall. After that, I'm loading up my SexLab mods, trying to stay as basic as possible to avoid future crashes. It's going to take me a few days of patience to get all of this done, but I feel very hopeful now that at least I have a working, bug-free, mem-tweaked game. I apologize to anyone who thinks I whined too much here. I kept posting updates both in the hopes of getting some help and hoping that anyone who comes along later with the same issues can learn from my mistakes and avoid them. Off to find a good armor alternative that won't make body parts invisible!
RitualClarity Posted February 5, 2015 Posted February 5, 2015 I'm actually afraid of this step as I think it was part of my problem before this major reinstall. Once you get a good stable base.. create a profile so you can play and enjoy and take a break. Then experiment. MO will help protect your game. If you screw up.. just go back and fix those things you added on a "test" profile. No need to be afraid. It will be very difficult to harm your Skyrim install with MO. I apologize to anyone who thinks I whined too much here. It's your thread. Whine as much as you want to .. If someone has a problem.. they just don't come to this thread. It is as simple as that.. . Keep on whining and learning. You will get there ... eventually
Sacremas Posted February 14, 2015 Posted February 14, 2015 I'm one and a half week late but I just wanted to mention that I don't have a single issue with using quicksave or autosave. I make a real save maybe... once a week? Otherwise I use all quicksaves or let the game autosave for me, without using any save managers at all. I have currently 247 active ESPs and ESMs and quite a bit more that don't have those and just add textures and meshes, including tons of scripted mods, as well as all the Sexlab stuff I need to be as perverted as I can imagine. The way to solve a failed save is not to go back on a previous save; your load of your character is failing because you have a decapitated script running in your save that tried to do something during your autosave but never finished. This especially happens if you're running something like Dragon Combat Overhaul and that dragon kills you, 9 out of 10 times your auto save will be broken. You cannot go back to a previous save on that character until you get to a save where that script wasn't even activated at all, otherwise the game remembers and tries to run that script again, leading to a CTD on load. The solution is then simply to load another character where the save didn't start, or start a new character. I like to do a combination and have a "Janitor" character made in the Live Another Life cell, when I can't load my auto/quicksave I load Janitor and let him clean up my scripts, then I load my quicksave, and it works every single time, I have not lost a save due to this in years.
halieslade Posted February 14, 2015 Author Posted February 14, 2015 I'm one and a half week late but I just wanted to mention that I don't have a single issue with using quicksave or autosave. I make a real save maybe... once a week? Otherwise I use all quicksaves or let the game autosave for me, without using any save managers at all. I have currently 247 active ESPs and ESMs and quite a bit more that don't have those and just add textures and meshes, including tons of scripted mods, as well as all the Sexlab stuff I need to be as perverted as I can imagine. The way to solve a failed save is not to go back on a previous save; your load of your character is failing because you have a decapitated script running in your save that tried to do something during your autosave but never finished. This especially happens if you're running something like Dragon Combat Overhaul and that dragon kills you, 9 out of 10 times your auto save will be broken. You cannot go back to a previous save on that character until you get to a save where that script wasn't even activated at all, otherwise the game remembers and tries to run that script again, leading to a CTD on load. The solution is then simply to load another character where the save didn't start, or start a new character. I like to do a combination and have a "Janitor" character made in the Live Another Life cell, when I can't load my auto/quicksave I load Janitor and let him clean up my scripts, then I load my quicksave, and it works every single time, I have not lost a save due to this in years. It seems to me that the more I play Skyrim, the more often it starts to crash. I once could play 30-40 levels before my saved games quit loading. By then I had completed most of the game. Then it was down to 10. Then 5 levels. Now I have a level 1 that was working fine last night -- I had thought I had solved all my issues with CTDs and had even cleared up my weird animation bugs. So When my level 5 started crashing, I just cleaned up the mods I no longer wanted to use and started a new game with a new character. Made it as far as Riverwood, still level 1, and today the damned saves won't load. I Can't even load from a full save I made in the starting prison. EDIT: I just created a Janitor character as you suggested. Let the mods and scripts load, then the game autosaved and I tried to load a full save. CTD again.
Sacremas Posted February 14, 2015 Posted February 14, 2015 Would you mind trying again with Papyrus enabled including making a new character and trying your bestest to end up in the situation you are now? Then post here your papyrus log, as well as your load order and active mods. Then I'll see what I can do.
halieslade Posted February 14, 2015 Author Posted February 14, 2015 Would you mind trying again with Papyrus enabled including making a new character and trying your bestest to end up in the situation you are now? Then post here your papyrus log, as well as your load order and active mods. Then I'll see what I can do. First, I'm running the SKSE mempatch .ini tweak plus ENBoost. They seem to make my game run smoother and faster. Load order as sorted by MO: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp CreatureFramework.esm SGHairPackBase.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SexLab Attraction.esm ZaZAnimationPack.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Relighting Skyrim - Dragonborn.esp KKSDrBWeightFix.esp craftable arrows.esp RaceMenuPlugin.esp DHuntress.esp RaceMenuPluginXPMSE.esp dD - Realistic Ragdoll Force - Realistic.esp RelightingSkyrim.esp FlameAtronachArmor.esp 3DNPC.esp SkyUI.esp Relighting Skyrim - Dawnguard.esp Crafting potion duration affected by alchemy.esp RaceMenu.esp KKFur.esp FullBootForKKSA.esp KKSDGWeightSliderFix.esp ringofthesilentassassin.esp MoreNastyCritters.esp OneFifthSlowerYgolnac.esp QuieterDogs.esp SGHairPackAIO.esp Remodeled Armor - Dawnguard.esp Remodeled Armor.esp Schlongs of Skyrim.esp SC07SexLabRandomAttack.esp Remodeled Armor - Dragonborn.esp SOS - VectorPlexus Regular Addon.esp Peaches heeled.esp SexLab Approach.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLab SexChat.esp SexLabNudeCreaturesDB.esp SexLab_Paycrime.esp Uncraftable-DawnGuard-DragonBorn.esp halojump.esp lighterdragonloot.esp animal_mansion.esp Dogs-of-Skyrim.esp R18pn - lingerie Set.esp FNISspells.esp R18Pn - Diano Armor.esp Relighting Skyrim - HearthFire.esp enchanting - idwiw.esp Dragonborn Crafting Hall LE.esp HorsePenis.esp MF_RadiantProstitution.esp thu'um infinium.esp extra extra effect for zer0.esp higherlevelenemies.esp lucrative justice (moneybags).esp RichMerchants.esp master of enchanting.esp shutup guards.esp ts_malukah.esp zzlovelyfeather.esp Alternate Start - Live Another Life.esp MO is not showing any missing masters or conflicts other than a few overwrites from the unofficial patches. My Papyrus log: [02/13/2015 - 04:15:02PM] EditorPapyrus log opened (PC) [02/13/2015 - 04:15:02PM] Memory page: 128 (min) 512 (max) 76800 (max total) [02/13/2015 - 04:23:18PM] Log closed That's it. It doesn't even show any mods being opened? How can that be?
Sacremas Posted February 14, 2015 Posted February 14, 2015 Yeah it looks like your save is well ruined for some reason, and I can't see why. First off the obvious one (that I was just made aware of myself and updated the modding guide for); what is your uGridsToLoad set to? If it's higher then 5 then set it back to 5, I suggest using Ewi's ini's for Ugrids 5. While at it if you have multiple cores of your processor use Ewi's instructions on her page to make the adjustments. What is your system spec, what processor, ram and video card are you using? Sexlab Approach etc cause some papyrus strain but it would certainly not cause your game to not load, just crash occasionally, I have no idea what in your load order could cause it. We're going to to start with the first thing that comes to my mind; take out HDT physics extension, some people just can't make it work for some reason, this means taking out high heels and possibly changing your skeleton to tbbp instead of HDT controlled bounce, take out any HDT hairstyles or the like you have as well. Start up the game new again, and try to cause this problem, if it's still happeneing then you can put HDT back into it as that's obviously not the problem. Would you post your SKSE.ini file's readout as well? If you have it to 1024 you may need to set it down to 768. I think I saw earlier in the thread that you deleted Skyrim and redownloaded it? Are you sure nothing else has put crap in your Scripts folder for example or made other changes? SKSE.exe and ini and enboost should really be the only things that are in your Skyrim folder at all, all the rest should be handled by Mod Organizer, even inis and SKSE plugins. Look in your Skyrim/Data/Scripts folder, if you have all expansions like I do you should have no more than 56 scripts in your scripts folder, if you have more than this you have residual scripts from old installations. You also want to make sure that the inis you are using are stored in MO, and not the base skyrim.ini and skyrimprefs.ini that Skyrim Launcher wants to create. In Mod Organizer the only "Unmanaged mods" you want it to have AT ALL is Dawnguard, Heartfires, Dragonborn and possibly HighResTexturePack 01-03, if you have any Steam Workshop subscribed files (basically if Skyrim Launcher wants to download any mods at all) then unsubscribe to those mods and find the nexus versions, or use Gopher's tutorial I posted on how to install them. For now I really can't do anything more than this until you get a complete papyrus, and this will mean starting a new game and actually hoping this happens again so we can find out why it's happening (you don't want it happening 2 weeks from now when your character is level 50). Also by the way, the save that you're trying to load now and failing, how big is it in MB? Also consider turning on Local Savegames just in case for some odd reason it's the placement of your saves that's the problem.
halieslade Posted February 14, 2015 Author Posted February 14, 2015 My uGrids were set at 9. I just now set it back to 5. My machine is a 3Ghz 64 bit duocore with 12 GB system RAM and a GTX 670 with 4GB of Vram. I've been playing Skyrim since release and aside from the random occasional crash, never had any other problems running the system until I added Sexlab. Note: This afternoon I disabled the mod "Expanded Cities & Towns" and was finally able to load a save. It's strange, however, as I had 3 saves all within a few minutes of each other. Two would not load. One loaded. So I went ahead and played some more with my new character making it through Bleakfall Barrows, saving frequently. But now I can't reload the last save. No time to try loading some of the other saves at the moment but I'll try in a bit. My save games are all around 6k. I've already dumped most of my Steam subscribed mods but I can go through the remainder and find Nexus copies if possible. There are 90 files in my scripts folder! 5 are FNIS, 9 are "zB" files apparently related to SexLab ("zbfMagicEffectVisualBlind", "zbfSexLab", etc) Should I just delete the rest and let it download from Steam again? I'm no longer using Devious Devices. I'm assuming the Visual Blind script comes from that, but why would it affect loading a save? I apparently hadn't built a new SKSE folder under \Skyrim\Data folder. So I made one and added "[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256" My last saved game still CTDd.
bigjkr Posted February 14, 2015 Posted February 14, 2015 The ugrids to load set at 9 was probably a major part of the problem. With it at 9, your gonna have much more active script threads in your save (for random encounters, scripted scenes, etc). Consequence of this is much more strain on your game and more instability. Also, changing ugrids mid game is problematic, i.e. it might not work as intended. Maybe the stable ugridstoload mod can help you if you don't already have that. Othewise, I think your save is pretty much borked.
Sacremas Posted February 14, 2015 Posted February 14, 2015 Yeah if you have more scripts than what I said then you still have a tainted install; uninstall from Steam then go to Steam/steamapps/common and delete the entire Skyrim folder, then redownload it yet again, and this time install everything the proper way through Mod Organizer, either you have to use that program fully and let it organize all your mods, or you need to go back to Nexus Mod manager/Wrye Bash/manual install really. There's not much of a middle path I'm afraid. And Ugrids 9? Yeah... okay I'm pretty certain that was most of your crashing and save corruption right there. That basically explains everything. I have a better system than you other than the RAM (and Skyrim can't use that much RAM; no program can, so you're ever only getting an effect from that if you for example have 300+ Mozilla Firefox windows open at the same time and a torrent download and playing music and I'm still pretty certain you can't cap 8, you need to run three separate games at the same time to get there!) and I don't dare set it higher than 7. By the way if you reduced it to 5 from 9 your save is dead even if you were able to load it before. Start a new character at this point regardless unless you had "CellStabilizer.dll" in your SKSE/Plugins folder (that's "stable ugrids to load" that bigjkr was talking about, see my last post in my modding thread if you're still following that), if you didn't already have that file then forget about it, reducing Ugrids is the most guaranteed way to kill your save permanently. Also make sure to add ClearInvalidRegistrations=1 to that SKSE.ini file, that will in theory clean up some of your save and may allow you to load, as that's specifically there to kill residual scripts and make saves easier to load.
Sacremas Posted February 14, 2015 Posted February 14, 2015 Eh, I just remembered how frustrating it was to download it all from steam again, so here's what you're going to do instead; First off delete the entire Scripts folder, now in your Data folder you should have 26 files and the various folders (residual meshes and textures don't matter for stability, but could cause bad looks). That includes the High Res Texture Packs, if you don't have those then you should have 20 files, and less if you're missing expansions like Heartfire. Basically delete anything that's not from the oriignal game. Now go into steam, to skyrim, click Properties -> Local Files -> Validate Local Files and let it redownload the scripts it needs, this will be much faster than downloading the whole game. Now delete from both My Documents and Skyrim Skyrim.ini and SkyrimPrefs.ini, then start up SKyrim through Steam so you'll get to the Skyrim Launcher, it'll auto detect your settings, change around as wished, you now have a much cleaner ini file as well. At this point install everything through Mod Organizer, you also have a pretty good video card actually so get rid of ENBoost entirely and install Realivison Performance like I described, your game will look much better, and the ENHost program will be using a lot more of your Ram to manage your textures than ENBoost is capable of.
halieslade Posted February 15, 2015 Author Posted February 15, 2015 Thanks, Sacremas and bigjkr. I'm not sure if I can tolerate yet another restart, but if I want to play Skyrim I don't have much of a choice. I'll work on all of this in the morning, including Realvision. As for ugrids = 9, I got that idea from another of those "stop CTDs" threads I found, possibly on the Skyrim boards. The problem with the internet is that a lot of the information out there is outdated by now. One post even claimed that the automated load order sorters won't actually change your load order. That was posted in 2012, I think. Also make sure to add ClearInvalidRegistrations=1 to that SKSE.ini file, that will in theory clean up some of your save and may allow you to load, as that's specifically there to kill residual scripts and make saves easier to load. This is another problem with doing so many uninstall/reinstalls. I thought I had made that change already, but of course that folder was wiped out the last time I purged Skyrim. Definitely will add that line to my new .ini file. Thanks you guys. Here's hoping that all of this works and I can recreate the hot Redguard thief I made today! She may have been the prettiest character I've made yet.
Sacremas Posted February 15, 2015 Posted February 15, 2015 I know the feeling, I'm in love with my latest character, if I lose her I think I would be heartbroken, she's so awesome! http://cloud-4.steamusercontent.com/ugc/539640601122408189/F025E53562C4EE3C328FDE7802A4467B70B7ACBA/ Oh and if you haven't gone to bed yet, now that you're going to be doing this tomorrow anyway delete skyrim the way I said in the first post rather than partial delete in the second, as you can just leave Steam on downloading it during the night. Make sure you've killed it entirely this time however by deleting the Skyrim folder manually. As for Realvision, you could actually try out the full version while you're at it, then do like I said in the thread, run around and start some fightis in god mode, look up some dragons ref id and spawn them around you (2 at a minimum), if you're slowing down too much from that (as in you're noticing it at all) switch to the Performance version instead.
halieslade Posted February 15, 2015 Author Posted February 15, 2015 So far, so good! It's a major pain to reinstall Skyrim and all of the special .ini files and mods. It took me most of the morning to get things right, but I believe that I may have succeeded, now. More playtesting is needed but as long as I don't install or remove more mods (which I think borked my last game), I should be good to go. My only (minor) quibble right now is that, as I suspected, I've lost the pretty face of my Redguard that I had created. I'll keep tweaking it in racemenu but right now she looks wrinkled and haggard despite setting her age young and smoothing out the lines. If that's my biggest complaint and my game stops crashing, I'll be very happy. I did install RealVision opting more for the performance version since I didn't want to stress my system, but I also reinstalled HDT physics and kept my CBBE body. Probably not my best option but by the time I got to the body model, I was feeling some mod-fatigue of my own Anyway, it works right now with a fairly full complement of SexLab mods, and that was my primary goal. More to come. I can't thank you enough, Sacrema. You may have saved my sanity.
Sacremas Posted February 15, 2015 Posted February 15, 2015 Glad to hear it worked out for you. Hopefully you followed some of my modding guide in the process, which should make sure your game will stay alive and keep stable. http://www.nexusmods.com/skyrim/mods/35267/? The above is a very good skin to avoid the wrinkled and old look, you can use it for CBBE and UNP as well as the bodies based off those two forms, such as UNPB Redux (my favorite because it has the largest amount of clothing mods availability overall, as well as largest amount of variation so you can have small A cups and huge EE cups), UN7B (comes with a complete clothing set repalcement and HDT enabled, you can find some more conversions here and SevenBase. Also if you go to the following page, I listed a ton of very very cool must have mods IMHO that will greatly enrich your experience, all of these are tested, though note that World Eater Beater and Bhruce Hammar requires a LOT of resources to make work and may be a bit much. http://www.loverslab.com/topic/40181-sexlab-troubleshooting/?p=1066566
halieslade Posted February 15, 2015 Author Posted February 15, 2015 Thanks again, Sacremas, I will definitely look at that skin. I'm using the default CBBE that came with my body model. It looks ok with the Nord and Breton. Not so much with the Redguard. The disappointing part of that is that I went with the CBBE specifically because I liked the look of the model better than UNP (which I had been using for months). Sure, it's curvier, but my main thing was how smooth the face & body turned out. Other than that, I think I'm going to hold off on adding more mods for a while. At least until I'm more confident in this mod load. I got into trouble before when I added or uninstalled too many mods without enough research. From here on out, caution is the watchword!
Sacremas Posted February 16, 2015 Posted February 16, 2015 Nah, don't really worry about it, if you keep the SKSE settings, a decent uGrid (which was the whole reason your game died to begin with) and follow my modding guide's advice on various things (like don't install multiple mods that do the same thing, test out a mod with a testing character like Prisoner before including it in your main game, etc) then you should be fine, go for 500 mods and 255 esp/esm's even and you'll still be fine as long as you don't put in too many scripted mods. Also make sure to do the other thing to enable your skyrim to use more of your large amounts of RAM by editing it with CFF explorer like I described, that's going to have a large impact on your stability. And whatever you do make sure you clean the dirty mods like the dirty Bethesda main files, those are the main reason for a lot of crashes once you get past the script and memory related ones.
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