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Posted

Is there a way to get followers to equip this?  I have some followers with custom bodies that don't play nice with my remodeled armors, and wanted to use this to make some of them naked.

No, it is for the player only.  To get NPCs to equip one would require the keywords the enchantments look for when applying the magic effects or not.

Posted

Okay, which esp are you using and what novice naked mage?  In the mean time I'm going to check the esps.  I might have fucked up, which I am known to do from time to time.

 

I am also having this issue. 

I also just had a pseudo-lore friendly alternate crafting method idea.  Start off with the same base for the topical but then instead of the various alchemy ingredients you'd simply burn the appropriately leveled mage robe at the smelter and infuse the ashes into the topical.

Posted

I am also having this issue. 

I also just had a pseudo-lore friendly alternate crafting method idea.  Start off with the same base for the topical but then instead of the various alchemy ingredients you'd simply burn the appropriately leveled mage robe at the smelter and infuse the ashes into the topical.

 

Well, I checked things on my end and they are good to go concerning how the naked mages are made and at what station, but as I said I do not use overhauls.

 

Concerning changing the way things are laid out in the mod, that's not going to happen.  The mod is set up the way I like it.

 

Concerning overhauls and things in general; bug fixes that are not related to other mods and my type-o's will be fixed.  Patches for overhauls and other mods I do not use is something else that is not going to happen.  I have no interest in dealing with conflicts caused by other mods that change crafting or perks.  If they are conflicting with this mod (that only adds recipes) they are conflicting with other mods too.  That is not my responsibility.

Posted

 

I am also having this issue. 

I also just had a pseudo-lore friendly alternate crafting method idea.  Start off with the same base for the topical but then instead of the various alchemy ingredients you'd simply burn the appropriately leveled mage robe at the smelter and infuse the ashes into the topical.

 

Well, I checked things on my end and they are good to go concerning how the naked mages are made and at what station, but as I said I do not use overhauls.

 

Concerning changing the way things are laid out in the mod, that's not going to happen.  The mod is set up the way I like it.

 

Concerning overhauls and things in general; bug fixes that are not related to other mods and my type-o's will be fixed.  Patches for overhauls and other mods I do not use is something else that is not going to happen.  I have no interest in dealing with conflicts caused by other mods that change crafting or perks.  If they are conflicting with this mod (that only adds recipes) they are conflicting with other mods too.  That is not my responsibility.

 

 

Yeah, was just going to say to disregard my issue as I'm an idiot as your mod is too lore friendly to test my normal way :D  (i.e. create a new character and player.additem as necessary to see if stuff works).

 

Posted

Hmm, downloaded and tested it. Regarding the Naked Mage Armor, is it just me or does it not work with flesh spells? I tried the Naked Mage Adept Conjuration as well as Naked Battle Mage Adept as well. The conjuration one works nicely, however the ones that added armor ratings seem to get canceled whenever I use a flesh spell. Eg. stone flesh with 1 mage armor perk = 120 armor rating, + naked mage armor novice (15 armor rating) = 135 armor rating, but I only get 120.

Its the same issue with Battlemage adept as well, so I'm wondering if its just me?

Posted

I didn't play your mod yet, but it gave me an idea of a custom-made ointment enchantments that you or someone else might find interesting.

 

Here is the concept:

- there are number of Empty Vials for every Body Slot which are actual Armor

- you can enchant them with an actual enchantments

- when you equip them, an OnEquip event gets the item enchantment and applies it to the player, like this (SKSE functions ahead):

Armor.GetSlotMask()
-> ";SlotMask (Int) is compared to SlotMasks already used (info is taken from Config script that stores equip data in 'Int, Spell' format)
   ;if it is taken, rewrite it with new Spell
   ;else get the Spell from enchantment, memorize the SlotMask and Spell and add the Spell to player, substituting the regular enchantment:"

Armor.GetEnchantment()
 -> enchantment.GetNthEffectMagicEffect(Int)
     -> magicEffect.GetEquipAbility()
         -> ";slotMask and spell are memorized into Config"
         -> Actor.AddSpell(Spell)

- the Empty Vial is then destroyed

- OnObjectEquipped event on player would then ensure that player does not stack ointments with armor enchantments. Something like 'skin itch' debuff would do I suppose.

 

But there is a thing. It's all based on an assumption that GetEquipAbility returns valid ability with all the MagicEffects from an enchantment, and I couldn't find any info on this function and didn't test it myself :-/

Posted

Hmm, downloaded and tested it. Regarding the Naked Mage Armor, is it just me or does it not work with flesh spells? I tried the Naked Mage Adept Conjuration as well as Naked Battle Mage Adept as well. The conjuration one works nicely, however the ones that added armor ratings seem to get canceled whenever I use a flesh spell. Eg. stone flesh with 1 mage armor perk = 120 armor rating, + naked mage armor novice (15 armor rating) = 135 armor rating, but I only get 120.

 

Its the same issue with Battlemage adept as well, so I'm wondering if its just me?

That is intentional.  You're cloaking yourself so the mage enchantments do not work.

@yurik

That sounds like a good concept, but one thing striven for was not adding an external script.  That way, if the player gets tired of the mod all they have to do is remove the naked mage items from their inventories, make a save, delete the mod and they are none worse for the wear.

Posted

Hmm... Why wouldn't you be able to use mage armor spells along with naked mage armors? I'm looking forward to using this mod, but that doesn't make much sense to me. Even if you role play that this is an ointment that is applied on top of the skin and that loses its effects when covered, those spells aren't really covering you, they transform your flesh.

 

I understand if you want to keep the mod as lore-friendly as possible, but you can use mage armor spells on top of any of the outfits that you patterned the ointments on. It seems a bit too much.

Posted

 

Hmm, downloaded and tested it. Regarding the Naked Mage Armor, is it just me or does it not work with flesh spells? I tried the Naked Mage Adept Conjuration as well as Naked Battle Mage Adept as well. The conjuration one works nicely, however the ones that added armor ratings seem to get canceled whenever I use a flesh spell. Eg. stone flesh with 1 mage armor perk = 120 armor rating, + naked mage armor novice (15 armor rating) = 135 armor rating, but I only get 120.

 

Its the same issue with Battlemage adept as well, so I'm wondering if its just me?

That is intentional.  You're cloaking yourself so the mage enchantments do not work.

@yurik

That sounds like a good concept, but one thing striven for was not adding an external script.  That way, if the player gets tired of the mod all they have to do is remove the naked mage items from their inventories, make a save, delete the mod and they are none worse for the wear.

 

 

My bad then, I didn't know that D: I was about to say since the governing school of magic is alteration it feels the the armor is redundant, because the flesh spells cancel out the armor ratings. But then again, I suppose it is more balanced this way since the armor rating does come back once the flesh spell expires. Thanks for taking the time to reply as well as sharing this mod  :lol:

Posted

Hmm... Why wouldn't you be able to use mage armor spells along with naked mage armors? I'm looking forward to using this mod, but that doesn't make much sense to me. Even if you role play that this is an ointment that is applied on top of the skin and that loses its effects when covered, those spells aren't really covering you, they transform your flesh.

 

I understand if you want to keep the mod as lore-friendly as possible, but you can use mage armor spells on top of any of the outfits that you patterned the ointments on. It seems a bit too much.

Mage Armor works with the Naked Mage outfits that do not increase armor rating, so they are the same as the college robes.

You can cast Oak Flesh on yourself while wearing armor.  You cannot get the perk benefits of Mage Armor with Oak Flesh if you are wearing armor.  That is why the Naked Battlemage and Naked Mage enchantments stop working if you try and stack Mage Armor on top of them.  It prevents them from being OP or used as a cheat.

Posted

Been playing a mage for a change with this pretty cool mod, i did notice something however when my PC just got adept destruction so i could make the adept destruction naked armor which i did and i seem to be able to equip it with my apprentice naked mage armor and have the effects stack (fireball with both is 36 magicka to cast, with just adept its 44)

 

 

 

Wearing both

2014_12_27_00002.jpg

Active effect from both

2014_12_27_00001.jpg

 

 

 

Was wondering whether its intentional for them to have stackable effects or not

Posted

NO! (fuck).  I'll have to look at the esp and see why both can be equipped.  Which one are you using?  In the mean time, do me a favor and unequip both, make a save and then load my esp last and see if you can still equip both when you go back into the game.

Posted

NO! (fuck).  I'll have to look at the esp and see why both can be equipped.  Which one are you using?  In the mean time, do me a favor and unequip both, make a save and then load my esp last and see if you can still equip both when you go back into the game.

 

I was just using the K2NakedMage.rar although in the gap between posting and seeing i've just stuck in K2NakedMage_More Mages

 

Edit: Okay tried after unequipping saving and moving the .esp as far down as possible (is 4th from last now) but i'm still able to equip multiple ones, i added in the novice destruction via console and you can wear all 3

 

 

 

GameMode=Skyrim

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

Schlongs of Skyrim - Core.esm=1

paradise_halls.esm=1

SGHairPackBase.esm=1

hdtHighHeel.esm=1

ApachiiHair.esm=1

ApachiiHairFemales.esm=1

SharedSeranaDialogue.esm=1

SexLab.esm=1

SexLabAroused.esm=1

SexLab Beastess.esm=1

ZaZAnimationPack.esm=1

daymoyl.esm=1

Devious Devices - Assets.esm=1

Devious Devices - Integration.esm=1

Devious Devices - Expansion.esm=1

ApachiiHairMales.esm=1

ScocLB.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Unofficial High Resolution Patch.esp=1

vidani's bag of holding.esp=1

when vampires attack.esp=1

SSv2.esp=1

PuppetMaster.esp=1

SOS - VectorPlexus Regular Addon.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

SGHairPackAIO.esp=1

SexyVest.esp=1

SexLabNudeCreatures.esp=1

SexLabNudeCreaturesDG.esp=1

SexLabNudeCreaturesDB.esp=1

SexLabMatchMaker.esp=1

SexLab Submit.esp=1

SexLab Submit Serana.esp=1

XiNafay - Shoes.esp=1

the hunting game - thegreylight.esp=1

Schlongs of Skyrim.esp=1

SexLab Attraction.esm=1

SexLab Approach.esp=1

soulgem-oven.esp=1

TwoRings.esp=1

sanguinesDebauchery.esp=1

SD Cages.esp=1

HentaiCreatures.esp=1

SexLab-Stories.esp=1

windstadmine.esp=1

xazPrisonOverhaul.esp=1

SexLab_Paycrime.esp=1

Solutions-PrisonOverhaul Patch.esp=1

SOS - Shop.esp=1

SexLab-AmorousAdventures.esp=1

smelterinriverwood.esp=1

MF_RadiantProstitution.esp=1

SexLabDangerousNights.esp=1

Radiant-SchlongsPatch.esp=0

Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1

Basvanbeu MuscleTextureChanger with Navetsea set.esp=1

RaceMenu.esp=1

RaceMenuPluginXPMSE.esp=1

NewmillerPiercings3.esp=1

SlaveHeelsForHDTHighheelSystem.esp=1

paradise_halls_SLExtension.esp=1

TERAArmors_CBBE.esp=1

NewmillerPiercings2.esp=1

multifollowerlite.esp=1

MoreNastyCritters.esp=1

Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1

LoversVictim.esp=1

lockpickvision.esp=1

NonSexLabAnimationPack.esp=1

Lightweight Potions and Poisons.esp=1

levellingmerchantswalletenhanced01.esp=1

SexLab Aroused Creatures.esp=1

JaxonzRenamer.esp=1

SOS - Smurf Average Addon.esp=1

DD - Interactions.esp=1

MF_SpectatorCrowds.esp=1

Zipsuit.esp=1

SLA Monitor Widget.esp=1

SexLabWerewolves.esp=1

ImmersiveFP.esp=1

SkyUI.esp=1

AchieveThat.esp=1

Dark Agent.esp=1

FreeMem.esp=1

craftablelockpicks.esp=0

Facelight.esp=1

display-model.esp=1

guardskillcomments.esp=1

EstrusChaurus.esp=1

dwissglasses.esp=1

Brawl Bugs CE.esp=1

DeviousDevice - More Devious Quest.esp=1

armorcirclets.esp=1

XiNafay - Kitty Corset.esp=1

ImmerSlave-GagBlindCut.esp=1

dD Enchanted Chests.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

SexLabStatsManipulator.esp=1

SC07SexLabRandomAttack.esp=1

SlaveTats.esp=1

Gatti14Yumiko.esp=1

ingot recovery.esp=1

Remodeled Armor - Vanilla Replacer.esp=1

Abigail The Maid.esp=1

AZS03SexLabHdtHighHeels.esp=1

Auto Unequip Ammo.esp=1

no vampire attacks before dawnguard.esp=1

Apropos.esp=1

erboscookingexp.esp=1

SexLab_Dialogues.esp=1

PuppetMasterSwallow.esp=1

ApachiiHairStyles.esp=1

Captured Dreams.esp=1

ApachiiHairStylesELVES.esp=1

hydra_slavegirls.esp=1

LocalizedGuildJobs.esp=1

animal_mansion.esp=1

run for your lives.esp=1

AliciaPainSlut.esp=1

SMIM-Merged-All.esp=1

SexLab Theft and Seduction.esp=1

Populated Cities Towns Villages.esp=1

dragonsoulstoperks.esp=1

questfixes.esp=1

dungeonquestawareness.esp=1

CollegeDaysWinterhold.esp=1

Devious Deviants.esp=1

BesEss.esp=1

paradise_halls_fellglow_slave_camp.esp=1

MiasLair.esp=1

SexLab-StoriesDevious.esp=1

the paarthurnax dilemma.esp=1

Devious Cidhna.esp=1

Bijin Warmaidens.esp=1

Sansa.esp=1

Gildergreen Regrown.esp=1

Beastess Vampire.esp=1

slowerstaminadrain.esp=1

My Home Is Your Home.esp=1

askfollowerskills.esp=1

theeyesofbeauty.esp=1

FNISspells.esp=1

HDT Piercingsets.esp=1

paradise_halls_farengars_study.esp=1

BrelynaMaryonSultry.esp=1

FNISSexyMove.esp=1

crimsonquestmarkers.esp=1

RaceMenuPlugin.esp=1

NPC Body Scale Randomizer.esp=1

barenziahquestmarkers.esp=1

SexlabScocLB.esp=1

K2 Naked Mage.esp=1

Alternate Start - Live Another Life.esp=1

ImmerSlave.esp=1

soulgem-oven-100-milk-slave-experience.esp=1

Bashed Patch, 0.esp=1

 

 

Posted

Okay, the initial esp was more of a proof of concept and it had a few bugs.  Try the More Mages one and if that fixes the problem I'll just ditch the first esp from the uploads.  If the multiple equip problem persists let me know.

Posted

@pinky6225

Okay, I looked at both esps and the Destruction Mages are identical.

For the K2NakedMageTorsoAddon

  • Weapon Adjust 0.00
  • Priority 5
  • Biped Objects: 32-Body, 34-Foreamrs, 38-Calves

All of the Naked Mage outfits use the K2NakedMageTorsoAddon and none of them have Biped Objects assigned to them, because you're naked.

You might be having a conflict with a mod that modifies how Biped Objects are assigned.  And if you're playing a custom race that could very likely be the problem.  The mod only supports vanilla races, and I added Dremora in case someone has a mod that makes that race playable.  It normally isn't included for 90% of the vanilla outfits other races can wear, but that doesn't interfere with the other races.

Posted

Okay, the initial esp was more of a proof of concept and it had a few bugs.  Try the More Mages one and if that fixes the problem I'll just ditch the first esp from the uploads.  If the multiple equip problem persists let me know.

 

I just tried this an hour ago, and this problem still exists.

Posted

I don't know what to tell you.  It doesn't happen in my game and THAT is what I go by since I mod for myself.

 

I have no idea what mods people have loaded into their games and I really don't care.  If people want to use mods that change weight sliders, reassign biped slots or overhauls that change the crafting stations that is their business.  And when mods conflict that is part of players adding content to the game.

 

Everything is this mod works in my game.  How can I fix something that isn't broken?  Why would I want to try for the sake of making my mod work with mods I don't even use?  It ain't gonna happen.

Posted

I've tested the mod with the newest ESP with a character who's archmage and has every level perk up to Master in every magic school except Restoration. However, Urag doesn't sell me any recipe above Adept and doesn't sell the Archmage recipe either. I gather I should see Expert and Master recipes, right?

 

I'm using Perks Unbound but tested with it disabled, still no dice. It specifically doesn't modify the level perks in magic schools, though, so I didn't expect it to be the problem.

 

Any chance you'll release a version without the perk requirements, for us trustworthy players who'd like to test it but have heavily modded games? I swear I won't cheat, honest. I don't need to. :P 

Posted

I've tested the mod with the newest ESP with a character who's archmage and has every level perk up to Master in every magic school except Restoration. However, Urag doesn't sell me any recipe above Adept and doesn't sell the Archmage recipe either. I gather I should see Expert and Master recipes, right?

 

I'm using Perks Unbound but tested with it disabled, still no dice. It specifically doesn't modify the level perks in magic schools, though, so I didn't expect it to be the problem.

 

Any chance you'll release a version without the perk requirements, for us trustworthy players who'd like to test it but have heavily modded games? I swear I won't cheat, honest. I don't need to. :P

 

Their is a expert naked mage armor of destruction and other schools, i noticed the same issue that Urag wasn't selling the recipeys so i had a look via the console and you can console the item in.

 

Posted

Hmm.  Okay.  Thanks for letting me know.  Urag should sell them since the conditions are set the same for all levels, just with different values.   I might have made a mistake though.  I'll look at the esps again.

Posted

Okay, looking at what I get in the game and what I have done in the CK, there is no reason for Urag not be selling all of the recipes.

post-66546-0-53503500-1420409672_thumb.jpg

Everything that should be available to my character from perks and schools is present.

In the CK:

post-66546-0-10835700-1420409682_thumb.jpg post-66546-0-93657400-1420409690_thumb.jpg

 

So, from what you guys are telling me you both use another mod that changes perks.  IF that mod does something really stupid like changing the globals then that is the problem.  Disabling that esp won't fix anything or make the game revert back to the vanilla standard.  If it changes the globals and the game applied that global while you were playing, you're stuck with it.  You can try disabling that mod and running SaveGame Cleaner.  That might work.

Posted

There is a 'slight' problem I want to address, and that is the matter of some people being able to equip multiple Naked Mages and stack the effects.  The way I see things there are two solutions: a heavy and game-slowing series of scripts, or body suits.  I prefer the body suit option.

 

I can easily make modded body suits but that requires meshes I do not have access to.  I am banned from Nexus and I refuse to make a sock puppet account there out of principal, so what I need are the following body meshes (both FemaleBody_0 and FemaleBody_1):

  • CBBE
  • UNPB
  • UNP Skinny
  • BBP (CBBE)
  • BBP 2-5g (UNPB)
  • TBBP (UNPB)
  • TTBP (CBBE)
  • TBBP (UNP Skinny)
  • TBBP (UNPB)

Those are the bodies officially supported by Devious Devices.  And I will make more as requested.  I just need the meshes.  I can mod body suits with the Body Part Partition in the BSDismemberSkinInstance branch changed to something other than slot 32 (what the default game body, Devious Bras and Nipple Piercings use).  It's pretty basic stuff, really.

 

I can either do that (with the help of users) or leave the mod the way it is.

 

Posted

Really, I wouldn't waste effort fixing it.  There are so many ways to cheat, and who really cares?  I just don't wear old ones when I make a new one.  If people want to go OP, it's on them.  This bug doesn't invalidate an awesome mod.

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