Airianna Posted February 17, 2015 Posted February 17, 2015 On loading the most recent saved game, it tends to crash to desktop and the papyrus ends at line 466/467, when I load a saved game, it usually loads on the first go. Papyrus of the fully loaded auto save ... Removed spoler... adding file.... As it was too long and could not be contained in the spoiler.... This is the log for the recently loaded auto save file. That ended up freezing after some game play... within 10 minutes Almost forgot... The Warnings are from Placeable Statics, to be able to remodel your home. Papyrus.0.log
fishburger67 Posted February 17, 2015 Author Posted February 17, 2015 I'll have time to look at your log in a couple of hours. In the meantime, go here http://www.loverslab.com/topic/43043-skyrim-modding-guide/?p=1080616 and read about how to use Save Game Cleaner. It does a much more thorough job of cleaning games than SaveTool, but takes a bit more effort to learn. You might also try the skse.ini file changes recommended there, but as I said, there is some debate on their effect on your game. I would definately give them a try though, just be sure to make a backup of the ini file before you start. Also, would be helpful to know how much ram you and and if you are running ENBoost. Edit: After a review of your log, you have a lot of stuff related to Sexlab Nude Creatures. If you have removed this mod, you need a cleanup with Save Game Cleaner. If you still have it, I would maybe consider uninstalling it and then running the save game cleanup. In addition, you mentioned that you uninstalled Lovers Comfort, but the log is reporting a lot of references to it in your save game. Creature Framework is causing a full third of the errors in your log. Consider removing it or getting help on their forum on how to fix it. I am betting that if you can get these two issues taken care of, you game has a chance of running right.
Sacremas Posted February 18, 2015 Posted February 18, 2015 I agree with Fishburger, it's the badly installed/uninstalled mods that's the problem most likely. However a few more things... What version of SKSE are you using? If you're using one that's supporting SKSE.ini please post a quote of that file. What uGridsToLoad do you have it set to? If it's higher than 5 try setting it back to 5. This goes especially for sexlab mods like aroused because there's a ton of extra actors and scripts that get caught up even on ugrids 7. NOTE!: reducing your ugrids will kill your game, you must restart if you do this! However if this is your problem you don't have any other choice I'm afraid. Have you cleaned your Master files? Try running LOOT and see how may error reports you get from that, clean with TES5Edit like I instructed in my thread any mod that comes up as needing cleaning according to LOOT, this includes the official master files (update.esm, dawnguard.esm, dragonborn.esm and heartfires.esm) which are a main source of problems and crashes if you don't clean them.
Airianna Posted February 18, 2015 Posted February 18, 2015 [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Managed to save the save game, Lover's Comfort only had about 10 scripts, and a few script instances to remove. Once removed the game seemed stabilize. Edit : Nude Creatures are needed for my game... Edit again : am confused by ugridstoload? ... And I did a search for LOOT, but came up with nothing relevant. Another Edit Add : Just ran TES5Edit 3.0.32 Experimental, only errors found was [01:23] Background Loader: [TAR-ArchmageHoodRemoval.esp] Building reference info. [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord ETYP [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord BAMT [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord TNAM [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord BIDS [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord MODL [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord MODL [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord MODL [01:23] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord MODL [01:23] Background Loader: Errors were found in: ClothesMGRobesArchmage1Hooded "Archmage's Robes" [ARMO:0010F570] [01:23] Background Loader: Contained subrecords: EDID OBND FULL EITM MOD2 MO2T MOD4 MO4T BODT YNAM ZNAM RNAM KSIZ KWDA DESC DATA DNAM ETYP BAMT TNAM BIDS MODL MODL MODL MODL Adding a copy and past into txt of the entire load. TES5Edit report.txt
Sacremas Posted February 18, 2015 Posted February 18, 2015 Archmage Hood Removal looks like a mod that has been made in Snip, the program used before the Creation Kit was released. Generally you shouldn't use such files, but if you're able to you can open that mod in the Creation Kit, then just save it right away without doing anything, that usually fixes all the erros. For uGridsToLoad, it's a skyrim.ini setting, look it up under the [General] tab, if it's higher than 7 then you have a problem, and if it's 7 and you have a lot of mods like Approach or Aroused Creatures it can cause serious strain and errors. If you are using an ENB, then I highly recommend using the following Inis instead of the ones the game comes with; http://www.nexusmods.com/skyrim/mods/59810/? Note that while increasing ugrids is fine, decreasing it again WILL kill your game permanently, if you want to reduce ugrids then you have to start over again. [shameless plug] Also you might want to check out my Modding Guide here for more tips on how to get a stable game; http://www.loverslab.com/topic/43043-skyrim-modding-guide/ [/shameless plug]
RavinBeast Posted February 18, 2015 Posted February 18, 2015 http://www.nexusmods.com/skyrim/mods/41592/?If You Use This Mod You Can Increase & Decrease uGrids Anytime Without Shooting You're Save In The Face
Sacremas Posted February 18, 2015 Posted February 18, 2015 Yeah I don't trust that entirely. However I'm using that myself, but I never change ugrids anyway.
thtasiangy Posted February 19, 2015 Posted February 19, 2015 I am having trouble with the animations of the Sexlab mods, like defeat or others. when i run an FNIS this is what i get Skeleton female: Default (99 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNIS V5.2 ... Reading FNISBase V5.2 ... Reading FNISCreatureVersion V5.1 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading SexLabDefeat V?.? ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory Animations\male\ No GENDER directory Animations\female\ i am so confused as to what i did wrong. I also do not have access to my papyrus, as my skyrim files do not show me a log option. Please Help.
Sacremas Posted February 19, 2015 Posted February 19, 2015 That... looks odd. It should come up with something at least. I just tested it and even without a single mod installed other than FNIS and the master files (SKyrim.esm, update.esm, dawnguard.esm, dragonborn.esm, hearthfires.esm) I still get 129 animations when I run it. First off, are you using Nexus Mod manager or Mod Organizer? If you are using Mod Organizer please use the following guide to set it up; http://www.loverslab.com/topic/43043-skyrim-modding-guide/?p=1081352 Second, I want you to delete your installation of FNIS and redownload it, you want FNIS behaviour files, next you want to run GenerateFnisForUsers.exe. You don't even need a skeleton installed to get animations, so you should get something out of it.
fishburger67 Posted February 19, 2015 Author Posted February 19, 2015 You need to follow the instructions in the first spoiler on the main page here http://www.loverslab.com/topic/40181-sexlab-troubleshooting/ to get a papyrus log although that will not help you with FNIS. I agree with with Sac that you need to re-install FNIS. Follow the instructions carefully.
thtasiangy Posted February 19, 2015 Posted February 19, 2015 That... looks odd. It should come up with something at least. I just tested it and even without a single mod installed other than FNIS and the master files (SKyrim.esm, update.esm, dawnguard.esm, dragonborn.esm, hearthfires.esm) I still get 129 animations when I run it. First off, are you using Nexus Mod manager or Mod Organizer? If you are using Mod Organizer please use the following guide to set it up; http://www.loverslab.com/topic/43043-skyrim-modding-guide/?p=1081352 Second, I want you to delete your installation of FNIS and redownload it, you want FNIS behaviour files, next you want to run GenerateFnisForUsers.exe. You don't even need a skeleton installed to get animations, so you should get something out of it. I redownloaded FNIS entirely, ran with no mods got animations, but When i wanted gender specific animations, for some reason it still cannot find any in my mods. Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNIS V5.2 ... Reading FNISBase V5.2 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading SexLabDefeat V?.? ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory Animations\male\ No GENDER directory Animations\female\ Creature Pack not installed 1046 animations for 5 mods successfully included (character) I am using NMM and I saw i that i downloaded everything that the mods asked me to download for it to work.
D_ManXX2 Posted February 19, 2015 Posted February 19, 2015 I agree with Fishburger, it's the badly installed/uninstalled mods that's the problem most likely. However a few more things... What version of SKSE are you using? If you're using one that's supporting SKSE.ini please post a quote of that file. What uGridsToLoad do you have it set to? If it's higher than 5 try setting it back to 5. This goes especially for sexlab mods like aroused because there's a ton of extra actors and scripts that get caught up even on ugrids 7. NOTE!: reducing your ugrids will kill your game, you must restart if you do this! However if this is your problem you don't have any other choice I'm afraid. Have you cleaned your Master files? Try running LOOT and see how may error reports you get from that, clean with TES5Edit like I instructed in my thread any mod that comes up as needing cleaning according to LOOT, this includes the official master files (update.esm, dawnguard.esm, dragonborn.esm and heartfires.esm) which are a main source of problems and crashes if you don't clean them. One small problem though, if his Ugrids to load is higher then 5 then he can't revert it back to 5 since this will cause an instant crash, the only fix will be never use Ugrids to load.
Sacremas Posted February 19, 2015 Posted February 19, 2015 That... looks odd. It should come up with something at least. I just tested it and even without a single mod installed other than FNIS and the master files (SKyrim.esm, update.esm, dawnguard.esm, dragonborn.esm, hearthfires.esm) I still get 129 animations when I run it. First off, are you using Nexus Mod manager or Mod Organizer? If you are using Mod Organizer please use the following guide to set it up; http://www.loverslab.com/topic/43043-skyrim-modding-guide/?p=1081352 Second, I want you to delete your installation of FNIS and redownload it, you want FNIS behaviour files, next you want to run GenerateFnisForUsers.exe. You don't even need a skeleton installed to get animations, so you should get something out of it. I redownloaded FNIS entirely, ran with no mods got animations, but When i wanted gender specific animations, for some reason it still cannot find any in my mods. Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNIS V5.2 ... Reading FNISBase V5.2 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading SexLabDefeat V?.? ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory Animations\male\ No GENDER directory Animations\female\ Creature Pack not installed 1046 animations for 5 mods successfully included (character) I am using NMM and I saw i that i downloaded everything that the mods asked me to download for it to work. I don't see a problem, you should have quoted the whole thing, you don't actually need gender specific animations toggled because you don't have any installed (no FNIS Sexy Move etc), just general animations that apply to all. Looks to me like it's installed properly with this.
RavinBeast Posted February 20, 2015 Posted February 20, 2015 I'm Having Trouble Getting FNIS To Find benthiclurkerbehavior.hkx I Have Do Have The Creature Pack Installed I Also Double Checked My Data Folder (With Mod Organizer) And It Is There But Some Reason FNIS Says Not There When It Really Is I've Cut & Paste My FNIS Process In The Spoiler Below. Any Help Would Be Appreciated, Thanks FNIS Behavior V5.2 2/18/2015 5:56:32 PMSkyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)Skeleton female: XPMS (227 bones) male: XPMS2 (115 bones)>>Warning: Custom skeleton found. Select SKELETON patch.<<>>Warning: 8 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<AttackBehavior.hkxFakeBlock.hkxJumpBehavior.hkxSwimIdleBehavior.hkxWeapUnequip.hkxblockbehavior.hkxstaggerbehavior.hkxswimbehavior.hkxReading FNIS V5.2 ...Reading FNISBase V5.2 ...Reading FNISCreatureVersion V5.1 ...Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...Reading MNC V?.? ...Reading MomoAJ V?.? ...Reading NonSexLabAnimationPack V2.2 ...Reading P1FlyingRing V?.? ...Reading SexLab V1.59c ...Reading SexLabCreature V1.59c ...All Anim Lists scanned. Generating Behavior Files ...Create Creature Behaviors ...Reading MNC V?.? ...Reading SexLabCreature V1.59c ...ERROR(53): Could not find file 'C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\data\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior.hkx'.
Sacremas Posted February 20, 2015 Posted February 20, 2015 First of all you need to tag Skeleton Arm Fix under Patches before running GenerateFNIS, that'll fix your main error report. Second you have a tainted install, as behaviour files have been installed without using Mod Organizer, and that probably means a lot of other things have been as well. I highly recommend unsubscribing to all Steam Workshop files and not installing anything except through Mod Organizer, and if you have a lot of things installed even deleting your Skyrim directory and redownloading it from Steam, your mods should still be safe and won't need reinstalling due to the wonders of Mod Organizer (just move Mod Organizer out of the SKyrim directory if it's there first, then back after). I don't know what benthiclurkerbehavior.hlx is, searches didnt' show anything, but it looks to be a Hearthfire script that's missing. If you don't reinstall Skyrim like I suggested what I'd do is go into Steam - Steam Librabry - Skyrim - Porperties - Local Files - Validate Local Files, it will download the files that are missing including this script. That shoudl in theory fix it.
RavinBeast Posted February 20, 2015 Posted February 20, 2015 First of all you need to tag Skeleton Arm Fix under Patches before running GenerateFNIS, that'll fix your main error report. Second you have a tainted install, as behaviour files have been installed without using Mod Organizer, and that probably means a lot of other things have been as well. I highly recommend unsubscribing to all Steam Workshop files and not installing anything except through Mod Organizer, and if you have a lot of things installed even deleting your Skyrim directory and redownloading it from Steam, your mods should still be safe and won't need reinstalling due to the wonders of Mod Organizer (just move Mod Organizer out of the SKyrim directory if it's there first, then back after). I don't know what benthiclurkerbehavior.hlx is, searches didnt' show anything, but it looks to be a Hearthfire script that's missing. If you don't reinstall Skyrim like I suggested what I'd do is go into Steam - Steam Librabry - Skyrim - Porperties - Local Files - Validate Local Files, it will download the files that are missing including this script. That shoudl in theory fix it. I Never Installed Anything Without MO So I That Shouldn't Be A Problem, I Also Don't Have Any Mods From Steam Workshop (I Hate The Steam Workshop) benthiclurkerbehavior.hkx Is Behavior File For One Of The Creatures In The Dragonborn DLC, I've Already Reinstalled Skyrim (Deleted The Entire Game Folder) Before Installing Mod Organizer, So I Have Absolutely No Idea How Anything Could Be Effecting It, Anyway My Problem Isn't That Its Being Overidden By Something, It's That When I Look At File Path That FNIS Is Searching For It In The HKX Is In Fact Really There, But I Run FNIS It Says That It Can't Find It Even Though It IS There... I'm Aware That On Forms Such As These Theres No Way To Accurately Know What A Persons Technical Background Is, All We Have To Go On Is A Persons Post Count & Avatar, So From My Post Count & Lack Of Fancy Avatar Pic I Can See How I Could Be Easily Be Confused With The Many Others, That Being Said My Post Count Is Lower Simply Because I Don't Usually Need Technical Support As I Can Often Figure It Out My Self... This Happens To First Problem I Can't Seem Fix My Self
Sacremas Posted February 20, 2015 Posted February 20, 2015 Hrm, well it's fairly easy to discover if you have a tainted install or not; go into your Scripts folder, you should have 56 scripts if you have an untainted install, or possibly less if you are missing expansions. In your Data folder you should have no more than 26 files plus the folders. If you have more on either of these then something's happened during the install that put too much in your Skyrim. One thing to be aware of that Carida just found out; the latest Steam update seems to have broken some compatibility with Mod Organizer and seems to make some mods simply not work since. I don't know what that is or how to fix it as I don't have that problem because I disconected my Skyrim install from Steam quite a bit ago to keep it from touching my Skyrim install at all.
RavinBeast Posted February 20, 2015 Posted February 20, 2015 Hrm, well it's fairly easy to discover if you have a tainted install or not; go into your Scripts folder, you should have 56 scripts if you have an untainted install, or possibly less if you are missing expansions. In your Data folder you should have no more than 26 files plus the folders. If you have more on either of these then something's happened during the install that put too much in your Skyrim. One thing to be aware of that Carida just found out; the latest Steam update seems to have broken some compatibility with Mod Organizer and seems to make some mods simply not work since. I don't know what that is or how to fix it as I don't have that problem because I disconected my Skyrim install from Steam quite a bit ago to keep it from touching my Skyrim install at all. Except That HKX Files Aren't Script Files So They Shouldn't Even Be In The Scripts Folder, They Go In The Meshes Folder... I Also Found That "Missing" HKX File Is Apparently Being Overwritten By The Dragonborn.bsa WTF???
fishburger67 Posted February 20, 2015 Author Posted February 20, 2015 Hrm, well it's fairly easy to discover if you have a tainted install or not; go into your Scripts folder, you should have 56 scripts if you have an untainted install, or possibly less if you are missing expansions. In your Data folder you should have no more than 26 files plus the folders. If you have more on either of these then something's happened during the install that put too much in your Skyrim. One thing to be aware of that Carida just found out; the latest Steam update seems to have broken some compatibility with Mod Organizer and seems to make some mods simply not work since. I don't know what that is or how to fix it as I don't have that problem because I disconected my Skyrim install from Steam quite a bit ago to keep it from touching my Skyrim install at all. Except That HKX Files Aren't Script Files So They Shouldn't Even Be In The Scripts Folder, They Go In The Meshes Folder... I Also Found That "Missing" HKX File Is Apparently Being Overwritten By The Dragonborn.bsa WTF??? bsa files do not overwrite loose files, it's the other way around.
Sacremas Posted February 20, 2015 Posted February 20, 2015 That's not true if you are using Mod Organizer, you can make BSA overwrite loose by simply placing the BSA file lower in priority than the loose files, and it'll be overwritten just fine.
fishburger67 Posted February 20, 2015 Author Posted February 20, 2015 Thanks, learned something new. I have a lot of leaning to do obviously on MO.
Sacremas Posted February 21, 2015 Posted February 21, 2015 Main benefit with BSAs with MO is actually that they can usually be managed without a need for an ESP, for example Vivid Landscapes normally requires an ESP to run, with MO that's not the case, it allows you to deactivate the ESP and it'll manage your BSA archive for you, if it was loose files it couldn't do that. However BSAs run slower than loose files on MO, because it's more to unpack when you start up. So yeah, pretty much the opposite of normal. Other than these things it doesn't matter with loose or BSA, MO treats it exactly the same, even if you put a script inside a BSA another loose script can overwrite it. Due to this the load order of your actual files as opposed to just your plugins is very important.
Airianna Posted February 21, 2015 Posted February 21, 2015 Archmage Hood Removal looks like a mod that has been made in Snip, the program used before the Creation Kit was released. Generally you shouldn't use such files, but if you're able to you can open that mod in the Creation Kit, then just save it right away without doing anything, that usually fixes all the erros. For uGridsToLoad, it's a skyrim.ini setting, look it up under the [General] tab, if it's higher than 7 then you have a problem, and if it's 7 and you have a lot of mods like Approach or Aroused Creatures it can cause serious strain and errors. If you are using an ENB, then I highly recommend using the following Inis instead of the ones the game comes with; http://www.nexusmods.com/skyrim/mods/59810/? Note that while increasing ugrids is fine, decreasing it again WILL kill your game permanently, if you want to reduce ugrids then you have to start over again. [shameless plug] Also you might want to check out my Modding Guide here for more tips on how to get a stable game; http://www.loverslab.com/topic/43043-skyrim-modding-guide/ [/shameless plug] Oh, so Archmage is actually an early mod structure then? All I did was disable the mod for now, will try your directions after I get some sleep. My Skyrim.ini doesn't have uGridsToLoad, so I am guessing it's defined by Skyrim's main program? That is in the C:\Users\<censored>\Documents\My Games\Skyrim area? Same thing for a similar named ini in the skyrim directory, NA. Should I add it in, and if so, where? Not using an ENB currently, tried to use one and messed it up pretty badly, took a week to clean it out so I could keep playing the same game. It had 2 folders to be extracted, after pulling them, only 1 was supposed to go into the skyrim folder, later there was an update, extracted, same folder, overwrite, and then Skyrim crashed at the logo screen. after that, even deleting it from the skyrim folder wasn't enough had to delete from data/enb and my games/skyrim just to have skyrim load up again. (more than likely the reason I have been crashing as without an enb graphics clogs up Skyrim memory instead of setting it to the side for the Graphics card, and uses system memory instead, just got educated a little bit on ENBs) I've been trying to read up more on it, and it all seems a bit confusing, and overwhelming at times, mainly cause I am a slow reader. And I've been playing Skyrim as well, went ahead and started a new character, and found that the current version of Sexlab Solutions played havok with Skyrim Unbound while trying to approach Whiterun. As well as another mod I removed, all 3 destabilized the region considerably. after doing a closer inspection of my papyrus log, Even tho Nude creatures was being called on quite a lot, it is being caused by aroused Creatures that is calling on it, and debugging to log, I have disabled that function in the MCM but seems that it's still debugging anyway. Will drop a note to the creator a bit later. No doubt I have chopped up some of the sentences with a rusty butter knife, instead of a sharp carving knife, am exhausted and need some sleep. Thank you for the reply and assistance.
Sacremas Posted February 21, 2015 Posted February 21, 2015 If your SKyrim Ini doesn't have ugrids to load then you are almost certainly using the default 5, leave it at that and don't change anything. For setting up an ENB correctly you can look at that guide I posted a link to, I handle ENBs as well in that and some other things you should always do. I'm using Solutions myself and I have no issues with Unbound, the only alteration is that the guards at the gate of Whiterun can accept sex instead of a persuade check to get by the locked gate, otherwise it doesn't change anything. Always make sure you are using the latest version of whatever mod you are using however.
JDough Posted February 21, 2015 Posted February 21, 2015 Hi guys, I hope you can clarify something for me. I created a new profile hoping to get a rather error free papyrus.log starting out with only very few mods. One error bugs me that I have seen so many times but nobody ever has made a statement on whether this is benign or really an issue: [02/21/2015 - 02:38:44AM] Error: Cannot call GetClassification() on a None object, aborting function callstack: [alias Player on quest FIOFireOverseer (2B000D63)].FIOMonitorQuestScript.OnUpdate() - "FIOMonitorQuestScript.psc" Line 21[02/21/2015 - 02:38:44AM] warning: Assigning None to a non-object variable named "::temp2"stack: [alias Player on quest FIOFireOverseer (2B000D63)].FIOMonitorQuestScript.OnUpdate() - "FIOMonitorQuestScript.psc" Line 21 I know FIO was flagged as a problematic mod (though so fantanstic that it is hard to consider not to use it.... still fighting with myself). But that's beside the point for my question as this "Assigning None.... tempXXX" message may show for all kinds of mods in various situations. I have 60 ESPs with this, first load into LAL, not even left the Abandoned Cell. Papyrus settings are: fUpdateBudgetMS=2.0 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=600.0 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=77824 Once fully set up I will be close to the max ESP count, so fUpdateBudgetMS and fPostLoadUpdateTimeMS are a tad higher than default. using latest ENB 266 (in case that's relevant) Can you shed some light on this?
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