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Sexlab Troubleshooting


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Posted

Oh just ran into one issue that was odd and most likely caused by the various papyrus errors; in the Soul Cairn the crystals hanging in the air was unable to drain me at all like they're supposed to, I could walk under them without any issues. That may however be from one of my active effects (my active effects magic page is about 6 pages long) rather than scripts, one of them faking the soul husk immunity, as everything else in the Soul Cairn worked without a glitch.

Posted
I don't know, at this point I'm just going to keep playing and see if anything screws up and save Sex Slaves for a save when I can run with as few mods as possible. Not sure if I'm interested in a pure porn game though, what attracted me to your mod was the intergration and quest parts, what I really want is sex added to all the rest as another part of the game not the focus, and a relatively small (1/8ish) part of the game at that. Even so what I saw of Sex Slaves up until it stopped was actually pretty fun so I may just make a minimalistic game and just run through it over a few hours.

 

The quest is just the start.  When you are done, you have a great player house and several really cool followers.  Those to me are what makes this mod worth having.

 

The problems you are experiencing with Sex Slaves has nothing to do "yet" with Sexlab.  You never got to your first SexLab animation.

 

The problems you are experiencing are with complex, but otherwise vanilla scenes.  That is why I am telling you that unless you fix the issues you have, you are bound to run into problems later.

 

I played skyrim through three times with sexlab installed and NEVER had a ctd except for early versions of SexLab during sex.  Since 1.59c, my CTDs after I get a save loaded have dropped to zero.

 

I also run on 5 year old gear, but it is top of the line like yours. 

 

You have problems in your papyrus log, big ones.  They may in fact be related to your save game slicing, but they are there.

Posted

Yeah I know, you're most likely right, but as of now everything else seems to be working as it should. I'll post if I run into other odd errors. One thing that I have a problem with is summoning Duhrneviir, the shout goes off and the sound effect plays but the dragon never shows up. Most likely this is due to those errors. An early thing that I had back when the save was still fresh and also have had on other characters was that the Blood on the Ice quest never would update to the final stage of 'catch the killer' without console commands, he'd just stand there staring at his intended victim and at some point Unofficial Skyrim Patch made him immortal until the quest updates and makes it a crime to attack him. I wonder now if that was also caused by this.

 

And yeah I really want to play Sex Slaves for multiple reasons, last time I tried the Devious Devices quest which is pretty much one of the only other options other than Alicia for BDSM stuff I just got pissed, ran through it as fast as possible then used the console to remove essential status from Urag and the other guy and raped them to death, I prefer to be on the other end and wanted the devious devices to put on my slave girl NPCs. Archerone better be rapeable and killable in other words.

 

I did get to the sex scene once early on, intially I went in with five custom NPCs (Undeground Bathouse girls), two got put in the positions but it never advanced past the whipping, I reloaded and got rid of three of them, that time it advanced to the blowjob but froze with dragonborn sitting on the floor infront of Archerone. I reloaded and came back with Lydia and another vanilla follower but then never got past whipping. Most likely in all cases it was the papyrus stuff that caused it in all instances.

Posted

Hey everyone! Sorry I took so long to reply, wanted to try my newly cleaned and properly setup game with the new SD+3.0 before replying since my biggest problems seemed to be with the unofficial patches.  And....

 

SUCCESS!  

 

Everything seems to work fine and I'm cautiously optimistic about going forward.  The key to everything, I think, is to install EVERY  SKSE script through MO.  That includes Papyrus, JContainers, if it installs something into the SKSE  folder inside of the  Skyrim/data directory, it has to be installed through MO.  
 

 

Posted

Hey everyone! Sorry I took so long to reply, wanted to try my newly cleaned and properly setup game with the new SD+3.0 before replying since my biggest problems seemed to be with the unofficial patches.  And....

 

SUCCESS!  

 

Everything seems to work fine and I'm cautiously optimistic about going forward.  The key to everything, I think, is to install EVERY  SKSE script through MO.  That includes Papyrus, JContainers, if it installs something into the SKSE  folder inside of the  Skyrim/data directory, it has to be installed through MO.  

 

 

GRATS!!!!

Posted

And on that note... Dragonborn Triumphant!

 

http://cloud-4.steampowered.com/ugc/538508994024525369/D47FE7C19422B35D6A853DDF0E29AEB5E1AFFDC6/

 

Note Mia whimpering in the background.

 

Went in with a single companion (bedroom guard from Undeground Bathouse) who got shafted, a "hunter one" random got spawned hanging from the ceiling, all of the animations went just fine without needing console commands and I'm now the proud owner of a nice castle and a lot of slaves!

 

And no, I have not cleaned my save at all, note on the pic that I even reinstalled my dragon wings/flying mod. To clear the dungeon of Archerone's minions I walked through it naked and whipped them all to death with the cat of nine tails. I only noticed afterwards that my normally constant Dragonskin spell was dispelled at some point. Only shouts I used was Dismay to make them whimper up in corners as I beat them. I'm playing on legendary difficulty incidentally with numerous difficulty enhancing mods... my dragonborn may be slightly OP in other words.

 

Thanks to nyctophilia for reaching out and suggesting help, turning off all papyrus logging and just going with a single companion turned out to do the trick!

Posted

Fnnn congratulations dude, glad you finally got it working.

 

Also incidentally can I train male slaves as well? Succubus needs her sperm energy after all.

 

Not with this current release, but I have plans for something in the future.  The next release is a big one and my energies are currently focused on that.  Maybe like next year I can get to expanding the male playability.

Posted

Ah, then good luck on further modding on it!

 

To add more slaves to training, do I just bring a companion back to the dremora? How about doing like Mia did and kidnapping non-companion NPCs, is that possible? I just really want to spend a few days training Nazeem's wife, poor widow needs a job after all! I almost trained the Jarl's daughter but figured that wasn't the best idea to do as a vampire to the psychic jarl who's Fallion's employer, reloaded and returned her home... covered in cum, but still.

 

Couple of erros by the way, funny enough but the Jarl's daughter is named Ravenclone at some point in the journal. Also the dungeon contains one of the Stones of Barenziah as an Unusual Gem regardless if you've found the real one, in which case there will be a redundant stone somewhere out there... not that I mind one less needle in an already huge haystack. Additionally during the quests, training and slave talk the mod seems to think I'm a man, but I'm guessing a male DB gets a different treatment from Archerone... I hope, or I'm killing him in werewolf form with my huge sexlab werewolves dong.

  • 3 weeks later...
Posted

Okay I'm back at it... new install (well different MO profile), this time for male werewolf instead of female vampire. I got rid of a lot of the things that popped out before as being problematic... but obviously I messed up bad at some point; my game is highly unstable and contains over 7000 active script instances on my level 30 character, sex is constantly messing up with scenes going on forever and I had to use console commands to find the gas trap lever to get past the classic Archerone scene. Since then I've successfully trained Olfina Gray-Mane and returned her home to her routine as a test, so obviously the rest of Sex Slaves works for me. But the crashing and the freezing is just intolerable. I'm still as incompetent as before with looking over my Papyrus log, can someone take a look at it?

 

From what I saw looking it seems Duel - Combat Realism is acting up a lot, OBIS (Organized Bandits in Skyrim) has a lot of papyrus spam but according to T3nd0 (Skyrim Redone/Perkus Maximus author) who recommended that mod it's not dangerous spam. The main issue is the ESFAela mod, a companion expansion for Aela the Huntress I really would prefer to keep that is acting out a lot resulting in stack dumping galore (I played for an hour and my Papyrus Log which was mainly that mod stack dumping 99% of length of the log file ended up on 180 megabytes, the one posted below is 5 minutes worth of play). I've contacted the author of that mod to see if he can offer any insight. I'd appreciate a heads up on anything else aside from those mods or any advice on things to get rid of.

 

Also Sex Slaves bug related, while on 2.5 I found the invisible note only once, now it's decided it likes my horse a lot; three times now I've clicked to mount my horse and opened the invisible note instead... I'm using Convenient Horses.

 

Oh and one issue that's more of an annoyance thing that I think is a base game bug; at some point either a draugr's fire breath or a warlock's bolt set me on fire, and I never stopped burning. I've had the visual effect of being on fire now for thee days worth of playing, including flames around me and a repeating flickering sound effect. I would really, really like to get rid of that. At first it was a cool visual effect, now it's annoying as hell. I've tried casting cloak spells, I've tried getting naked and doing player.dispelallspells and I've tried visiting the temple of Kynareth were some mod put a 'shrine of cleansing' to remove unwanted visual effects from the base game, dawnguard, heartfires and dragonborn, but none of them helped.

Posted

Once again guy, you can't have ANY of these stack traces like are at the top of your file containing Stack trace: "ESFAelaCoreDialogue".  This is an example of a papyrus script crashing.  It is at least occupying one core of your CPU and possibly more.  You can't have ANY of these.  Get these fixed and you will be a long way toward getting your game stable.

 

The invisible note thing should be fixed in version 35.

 

Having papyrus spam is not an issue usually unless it is stack traces like you have.  Anyone who tells you that a stack trace is OK is full of shit.  If you want to keep the Aela expansion, post your papyrus log on their forum and get them to fix the damn thing.  In the meantime, dump it.  Tolerating this kind of shit from mod authors is not good.

 

I did not look past the stack traces because there is just too much there.  I would really like to help if I can, but there isn't enough time in the day to try and get through this much of a log when it is so easy for you to fix it.

 

 

Posted

Invisible note; I'm using Sex Slaves 3.5, that's what's giving me the invisible note on my horse every third time I try to mount it. It's placed exactly on the middle of the saddle.

 

ESFAela; I heard back from the author of that mod, he said he'd never seen it before in his own logs or the like, and hadn't had it reported from other users. He said that stack dumps while bad wasn't necessarily due to the mod being reported; from the stack dump info he believed that what was happening was that ESFAela was attempting to do something (area scans) but another (or multiple other) mods or scripts were taking up too much resources and it was failing at what it attempted to do, dumping as a result. For now he suggested uninstalling Aela and cleaning the save, then try to reinstall her later on as the mod doesn't actually do anything until you actually get Aela as a companion (which happens after the Companions questline which I'm in the start of). There was a chance that upon a reinstall whatever was blocking Aela and causing the stack dumps to occur would be resolved and the mod would function as intended.

 

I was really hoping that wasn't the issue as that means rerunning Perkus Maximus skyproc patcher, which will destroy all items from Perkus Maximus I have on my character or companions (reforged armor, new enchantments, etc), not to mention the patching process takes about an hour. Only reson I put up with that shit is because Perkus Maximus happens to be really good.

 

Anyone know a way to get rid of that goddamn flame effect though?

Posted

Invisible note; I'm using Sex Slaves 3.5, that's what's giving me the invisible note on my horse every third time I try to mount it. It's placed exactly on the middle of the saddle.

 

ESFAela; I heard back from the author of that mod, he said he'd never seen it before in his own logs or the like, and hadn't had it reported from other users. He said that stack dumps while bad wasn't necessarily due to the mod being reported; from the stack dump info he believed that what was happening was that ESFAela was attempting to do something (area scans) but another (or multiple other) mods or scripts were taking up too much resources and it was failing at what it attempted to do, dumping as a result. For now he suggested uninstalling Aela and cleaning the save, then try to reinstall her later on as the mod doesn't actually do anything until you actually get Aela as a companion (which happens after the Companions questline which I'm in the start of). There was a chance that upon a reinstall whatever was blocking Aela and causing the stack dumps to occur would be resolved and the mod would function as intended.

 

I was really hoping that wasn't the issue as that means rerunning Perkus Maximus skyproc patcher, which will destroy all items from Perkus Maximus I have on my character or companions (reforged armor, new enchantments, etc), not to mention the patching process takes about an hour. Only reson I put up with that shit is because Perkus Maximus happens to be really good.

 

Anyone know a way to get rid of that goddamn flame effect though?

 

No idea about the flame affect, never saw it.

 

About stack dumps, it may be possible that the mod where it is reported is not the cause, but I have never seen it.  There are two causes I have seen.

 

1.  Runaway script:

 

i = 0

while i < 10

....

endwhile

 

In this case, this little bit of code runs forever and eats up the stack.

 

2.  Bad recursion attempt

 

function a()

  b()

endfunction

 

function b()

  c()

endfunction()

 

function c()

  a()

endfunction

 

The above again runs endlessly.   This example is simplistic, but shows what can happen.  This is problematic in large programs where the author might not see this.

 

As far as script engine being overloaded, I have never seen it and I have seen setups with hundreds of mods and lots of them script heavy.

 

If you want to test his theory, get rid of sexlab aroused (replace with Redux) and get rid of slromance and slloverscomfort.  These two both to pretty heavy cell scans.   Just disable them, you don't have to uninstall them.  Load, make a save, and then exist the game and load the save.  Run for the same time you did before and check your log.  If you don't have the stack dumps, the guy is right and I personally would like to know if that is the case.

 

I am betting that there is a bug in his code like the recursion thing I showed above.

 

Posted

Here's what ESFAela's author said in the PM;

 

 

With stack dumps, the mod that is causing the underlying problem is not necessarily the one reported. The last line in the log you quoted suggests this: "waiting on other stack for call." That means the ESFAela script can't run, because something else is taking up all available resources.

 

Unfortunately Skyrim doesn't give us any way to know what scripts are taking up so much of your resources. And if you have a heavily scripted game, it may not even be due to a single mod--it may just be an accumulation of scripts all running at once.

 

 

I do indeed have a heavily scripted game with over 5000 active scripts acording to save game scalpel and over 500 active mods (255 ESP/M's), so he could be right. But as I've made clear I'm an utter noob when it comes to that so I have no idea.

 

Unfortunatley upon uninstalling ESFAela and rerunning Patchus Maximus and all of that, my save is now impossible to load, even after having done the precautions with making a save naked in an empty cell (a monster lair I'd cleared, I had two companions with me but no way to get rid of one of them), so obviously that character is lost. Which is a shame as it was a lot of effort put into it at this point that has to be redone, but that's Skyrim modding for you.

 

Now I'm starting up a new game and I want to make absolutely certian this doesn't happen again. I've done a 'Testicles' test character in the Live Antoher LIfe cell and waited until all mods upon New Game loaded, then made a save and quit, Papyrus log attached. Please take a look at it for anything that stands out that needs to be taken out or my game will implode, as I really want to stop going through this and actually get a real playthrough (I've killed Alduin a single time ever, years ago, and to get there I had to disable every single mod). For now I've taken out Arousal (I was using Redux) and all the mods reated to it, and for now it's without Sex Slaves as well, I'm inserting that if everything turns out well here.

 

From what I could see for myself MT_Quest_PlayerFrameworkScript.psc seems to protesting a bit, but that's Moonlight Tales, the werewolf overhaul mod I'm using. I really hope that's not an issue and it needs to be removed as I wanted to keep that.

Papyrus.0.log

Posted

Also I sometimes (on the other mod-heavy profile) get a crash with a windows error sound going in the background, and a "Visual C++ Runtime Error" message box coming up with Skyrim crashing in the process. I have no idea what the error box says however as Skyrim is still full-screen while crashed and can't be minimized, and when I use program manager to shut down Skyrim the error box goes away as well. Has anyone encountered that before or know how to get rid of it? It usually happens when I try to run something script-heavy, such as a teleport or a sex scene (for example it just crashed with that error when I asked Jenn Winglow for group sex).

 

For now I'm going to try to update my Visual C++ to the latest version and see if that fixes it.

 

EDIT: That didn't work, according to the microsoft installers I alraedy have the newest versions of Visual C++, so I need another solution then.

Posted

Here's what ESFAela's author said in the PM;

 

 

With stack dumps, the mod that is causing the underlying problem is not necessarily the one reported. The last line in the log you quoted suggests this: "waiting on other stack for call." That means the ESFAela script can't run, because something else is taking up all available resources.

 

Unfortunately Skyrim doesn't give us any way to know what scripts are taking up so much of your resources. And if you have a heavily scripted game, it may not even be due to a single mod--it may just be an accumulation of scripts all running at once.

 

 

I do indeed have a heavily scripted game with over 5000 active scripts acording to save game scalpel and over 500 active mods (255 ESP/M's), so he could be right. But as I've made clear I'm an utter noob when it comes to that so I have no idea.

 

Unfortunatley upon uninstalling ESFAela and rerunning Patchus Maximus and all of that, my save is now impossible to load, even after having done the precautions with making a save naked in an empty cell (a monster lair I'd cleared, I had two companions with me but no way to get rid of one of them), so obviously that character is lost. Which is a shame as it was a lot of effort put into it at this point that has to be redone, but that's Skyrim modding for you.

 

Now I'm starting up a new game and I want to make absolutely certian this doesn't happen again. I've done a 'Testicles' test character in the Live Antoher LIfe cell and waited until all mods upon New Game loaded, then made a save and quit, Papyrus log attached. Please take a look at it for anything that stands out that needs to be taken out or my game will implode, as I really want to stop going through this and actually get a real playthrough (I've killed Alduin a single time ever, years ago, and to get there I had to disable every single mod). For now I've taken out Arousal (I was using Redux) and all the mods reated to it, and for now it's without Sex Slaves as well, I'm inserting that if everything turns out well here.

 

From what I could see for myself MT_Quest_PlayerFrameworkScript.psc seems to protesting a bit, but that's Moonlight Tales, the werewolf overhaul mod I'm using. I really hope that's not an issue and it needs to be removed as I wanted to keep that.

 

Did you run loot on this before you started the new game?  There are a lot of missing dependencies.  You should load your environment with TES5Edit and see if it complains.  Jeez, why do you need all this crap?  My papyrus log with 50 mods loaded is about 2 pages.

 

Having said that, there is at least no stack dumps which is a good thing.  Some missing dependencies is to be expected because mod authors try and support other mods that the user may not have.  However, you have one that is dependent on the Aela mod you removed, you should remove it as well.

 

I would also check on the forums of the mods that have lots of errors in the log and make sure it is ok.

 

You are getting lots of errors (mostly benign, but an indication that the mod might be flakey) from ZGH_UV3, cwiseenablescript, atMCMscript,  CloudLayerScript (hundreds here)

 

 

Check on their forum for why you are getting errors like this:

 

[12/29/2014 - 09:06:58AM] [_DS_HB_MCM <_DS_HunterbornMCM (A9001D89)>] ERROR: Cannot add option $_DS_HB_KnifeSales outside of OnPageReset()

 

It is benign, but indicative of other problems.

 

I could go on, but Jeez, you can do this yourself.  Just find out the source of the errors and ask on the mod forum why they are occuring.  Maybe you have an old version or something. 

 

You should be able to get a papyrus log of 2 or 3 pages starting a new game with liveanotherlife.  If I were you, I would get this all fixed or dump any mods that can't help identify what the papyrus log errors are.

 

Posted

I ran Loot on it before, Loot messes up a few things in placement however (companion mods and weather mods need to be low, and a few things like Sexlab Amorous Adventures need to have specific spots to be placed) so I've manually changed it. TES5Edit loaded the whole load order without a single protest.

 

Cloud Layer Script is Real Clouds (both clouds in the sky and around mountain tops and fogs), it's nice visual effect, but not worth having errors, so that goes. CWI is Immersive College of Winterhold, an alteration that you're just not going to uninstall once you've tried it, it's so good and well made, and I've successfully played through the entire mages questline with that active several times without even a single glitch, so it's not an issue. ZGH_UV3 I don't know, no google helps. atMCM is Achieve That, a achievements/rewards mod that gives you rewards for things like crafting 250 items or finding all the Standing Stones. It's a nice mod but if it's an issue that can be removed. The mod asking for Aela is ESF Companions by the same author, it's a good mod and I've not had any problems with it in the past but by now I've played through it enough that I can just remove it to be sure.

 

50 mods is as close to an unmodded game, and I have no interest in playing that, I grew sick of normal skyrim years ago, only reason I'm playing this is because of the mods. If the mods go, so do my interest in the game. This should be obvious however from my presence at all on a modding site like Lover's Lab. I'd rather have errors and a few CTDs then... though as few of them as possible, hence me posting here.

 

As for what they are, a lot of them are graphics mods, there's maybe 50ish just to get the game looking as it should. I'm leaving a youtube video below on what my game looks like now, it's from the author of the ENB I'm using and my game looks exactly like that and still runs at 60 fps (and you can get it to that look if look is all you care about and have a completely stable game that won't ever crash). Several are difficulty mods, three mods on dragons alone (used to be 5, but one of them was one of the problematic ones that popped up in papyrus before and I decided I could go without the other one as well) others that change things like dragon priests (forget about ever taking on a dragon priest below level 30), and make the world a lot more populated and alive. A lot are gameplay mods, things that change vampires, werewolves, skills, perks, advacement rate, etc. Frostfall, iNeed and Hunterborn are survival mods for realism. Quite a few are magic mods, Apocalypse, Dwemertech, Spectraverse, and Thunderchild all by same author, a scripting genius. Other than Thunderchild three other mods (along with 5-6 patches to make them all work together) change shouts, add new shouts, new effects on shouts (one word fire breath is the normal flame font, two words spit a fireball, three words a continuous stream of fire). A lot are quest mods, things that add Dragonborn level extra areas, things that make the most insane looking Bethesda locations and dungeons look dull indeed. Remaining are companion mods and NPC mods like Interesting NPCs, Arissa, Inigo and Anna's NPCs, I've removed some problematic ones already. And finally there's Sexlab mods, Framework, Submit, Amorous Adventures, College Days and Werewolves, a light load on that for now, if the game proves stable enough I'm putting more of them in. All in all with patches and the like this is a 240 ESP/ESM mod list and 350 ish active mods in general, a relatively light load list compared to what I usually go through, but as said before I actually want something resembling stable at this point while still staying modded up.

 

Posted

Heard back from Hunterborn and Duel Combat Realism on the error messages, the messages from Hunterborn are some things that haven't been cleaned up yet, benign and won't cause an issue and will be gone in the next version. Duel Combat Realism the OnHitSpell messages are a backwards compatibility thing for people using old parts of the mod as the mod doesn't use those lines anymore (it uses Skyrim's morality system instead of a spell system), however they can cause CTDs if you have papyrus logging enabled because it puts extra strain on the system each time you attack someone because the error logging function spams that message every time then if you have the log enabled, author claims that with papyrus disabled this isn't an issue and won't cause any problems as it won't be going on in the background any longer.

 

Still haven't heard from iHud, Apocalypse or Moonlight Tales regarding their error messages.

Posted

I think you said somewhere you were using Amazing Follower Tweaks Fisburger? If so have you seen the following in your logs, and should I be worried about it? It only showed up once I got a companion (Lydia).

 

[01/02/2015 - 01:38:26PM] Error: Cannot call TrySandBox() on a None object, aborting function call
stack:
    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?
[01/02/2015 - 01:38:29PM] Error: Cannot call TrySandBox() on a None object, aborting function call
stack:
    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?
[01/02/2015 - 01:38:33PM] Error: Cannot call TrySandBox() on a None object, aborting function call
stack:
    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?
[01/02/2015 - 01:38:37PM] Error: Cannot call TrySandBox() on a None object, aborting function call
stack:
    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?
 

It's repeated quite a few times. "Sand Box" I'm guessing is AFT's Dawnguard/Serana style sandbox AI script. Lydia was sandboxing a lot, using my smithy and other items so it seemed to be wroking. I wasn't lagging any and everything else was working as well.

Posted

I think you said somewhere you were using Amazing Follower Tweaks Fisburger? If so have you seen the following in your logs, and should I be worried about it? It only showed up once I got a companion (Lydia).

 

[01/02/2015 - 01:38:26PM] Error: Cannot call TrySandBox() on a None object, aborting function call

stack:

    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?

[01/02/2015 - 01:38:29PM] Error: Cannot call TrySandBox() on a None object, aborting function call

stack:

    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?

[01/02/2015 - 01:38:33PM] Error: Cannot call TrySandBox() on a None object, aborting function call

stack:

    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?

[01/02/2015 - 01:38:37PM] Error: Cannot call TrySandBox() on a None object, aborting function call

stack:

    [TweakMonitorPlayer (EA02CBB1)].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line ?

 

It's repeated quite a few times. "Sand Box" I'm guessing is AFT's Dawnguard/Serana style sandbox AI script. Lydia was sandboxing a lot, using my smithy and other items so it seemed to be wroking. I wasn't lagging any and everything else was working as well.

 

No, I have not seen this, but then again, I have yet to load Dawnguard.  I would definitely post this on the mods forums as it looks like a scripting bug to me.

 

Posted

Heard back from Hunterborn and Duel Combat Realism on the error messages, the messages from Hunterborn are some things that haven't been cleaned up yet, benign and won't cause an issue and will be gone in the next version. Duel Combat Realism the OnHitSpell messages are a backwards compatibility thing for people using old parts of the mod as the mod doesn't use those lines anymore (it uses Skyrim's morality system instead of a spell system), however they can cause CTDs if you have papyrus logging enabled because it puts extra strain on the system each time you attack someone because the error logging function spams that message every time then if you have the log enabled, author claims that with papyrus disabled this isn't an issue and won't cause any problems as it won't be going on in the background any longer.

 

Still haven't heard from iHud, Apocalypse or Moonlight Tales regarding their error messages.

 

You are doing these guys a big favor if they are as obsessed with quality as I am. 

Posted

Also I sometimes (on the other mod-heavy profile) get a crash with a windows error sound going in the background, and a "Visual C++ Runtime Error" message box coming up with Skyrim crashing in the process. I have no idea what the error box says however as Skyrim is still full-screen while crashed and can't be minimized, and when I use program manager to shut down Skyrim the error box goes away as well. Has anyone encountered that before or know how to get rid of it? It usually happens when I try to run something script-heavy, such as a teleport or a sex scene (for example it just crashed with that error when I asked Jenn Winglow for group sex).

 

For now I'm going to try to update my Visual C++ to the latest version and see if that fixes it.

 

EDIT: That didn't work, according to the microsoft installers I alraedy have the newest versions of Visual C++, so I need another solution then.

 

Just crashed on this one again when asking for sex using Submit, and saying 'I'm up for anything'.

 

Turns out that I was missing a bit on making my patches for such a big load order; I added a T5Edit merge patch, a Wrye Bash merge patch, and then the Patchus Maximus of Perkus. With all of these active the difference is incredible, all of the minor bugs are gone and a lot of the scripts fire perfectly (no delays between undressing and different stages on sex with PC standing there for a few seconds while NPC's going through sex animations for example).

 

Also I cut down on CTDs massively by pumping the SKSE.ini file to the following values;

 

[General]

ClearInvalidRegistrations=1

[Display]

iTintTextureResolution=2048

[Memory]

defaultHeapInitialAllocMB=1024

scrapHeapSizeMB=384

 

ScrapHeap isn't supposed to be needed to bump up but it was necessary to keep from CTDing at the main menu with such a high HeapInitial value.

 

I've attached my latest Papyrus log, it's 4.4 mb from playing maybe 3 hours on that before CTDing on the Visual C++ error (in comparison the one with the the Aela script running was 140 mb after about half an hour's play, so we're making advancements!), it's still got the DualProc and the mentioned sandbox script from AFT flying and spamming away. I also have a new error called aaaUCStaggerScript.psc that I don't know where is from, google searches only reveals chinese links, and a script called xMASharedScripts.psc that I don't know where is from either, I've posted on the Nexus site if anyone knows where it comes from but no replies in a week. There's also some garbage from PerkusMaximus latest version with a CombatLogic script that will cause CTDs normally, but I found a fix and applied it and that seemed to have killed it permanently as it's showing up infrequently in the log, hopefully next version of PerMa will have that intergrated. AaaUCPlayerAliasScript.psc seems to be from Ultimate Combat but isn't malicious. I think I'm going to remove Duel Combat Realism next time I redo the load order due to that script going on and potentially causing CTDs.

 

Also I just realized I'm getting stack dumps once again, this time from ten+ different mods including that Duel mod, SOS and Frostfall, but most of them happen only a few times, there's one that spams a lot but I don't know where it's from;

 

[01/09/2015 - 04:25:54PM] Dumping stack 9214232:

[01/09/2015 - 04:25:54PM]     Frame count: 1 (Page count: 1)

[01/09/2015 - 04:25:54PM]     State: Waiting on other stack for call (Freeze state: Freezing)

[01/09/2015 - 04:25:54PM]     Type: Normal

[01/09/2015 - 04:25:54PM]     Return register: [sPELL < (8B029F05)>]

[01/09/2015 - 04:25:54PM]     Has stack callback: No

[01/09/2015 - 04:25:54PM]     Stack trace:

[01/09/2015 - 04:25:54PM]         [None]._WetCloakAttach.OnEffectStart() - "_WetCloakAttach.psc" Line ?

[01/09/2015 - 04:25:54PM]             IP: 156    Instruction: 5

[01/09/2015 - 04:25:54PM]             [akTarget]: [Actor < (001000F7)>]

[01/09/2015 - 04:25:54PM]             [akCaster]: [Actor < (00000014)>]

[01/09/2015 - 04:25:54PM]             [::temp3]: True

[01/09/2015 - 04:25:54PM]             [::temp4]: [sPELL < (8B029F05)>]

[01/09/2015 - 04:25:54PM]             [::temp5]: False

[01/09/2015 - 04:25:54PM]             [::temp6]: False

[01/09/2015 - 04:25:54PM]             [::NoneVar]: None

 

The above seems to be either Wet and Cold or Frostfall, neither being likely to cause stack dumps, but Frostfall's Exposure script dumped once or twice as well. I haven't done any cleaning on this save yet, so I couldn't have broken these on my own. I have 14 orphan scripts running that I'm cleaning after posting this, this likely comes from that I had to uninstall Predator Vision and immediately reinstall it to get it to run properly, that's the only mod I've uninstalled in this playthrough. Going to clean those 14 scripts after making this post. As I said I have no lag and everything's firing as it should even with these (haven't had a single message from Frostfall about my scripts running too slow to update, I had tons of those before), and unlike the stack dumps before it's not rampant in the log, and even with them I'm playing for a minimum of 4 hours between crashes normally. If ESFAela's author were correct about stack dumps being caused by the system being out of resources then that could be what's happening now. The mods likely to cause such strain are Frostfall, Sexlab Aroused Redux (I was using v12, switching to v16 now), Sex Slaves, and Sexlab Dibella Cult, those are the ones with the most impact aside from the combat AI mods like Duel and Ultimate Combat. I'm tempted to test out like you suggested with removing those mods, but I'm uncertain if I'll be able to load my save at all if I do that. Going to copy my mod list and saves to a new testing profile in Mod Organizer and make that attempt after I've cleaned stuff and gotten to an interior I haven't crashed on before when loading partially broken saves.

 

That's also the log where I just CTDed with the weird Visual C++ error, but there's nothing in the log for that, but I don't think that's related to Papyrus at all... I've made sure and Visual C++ and anything related is the latest version.

 

One thing I'm thinking could be the cause of the Visual C++ error is that I'm using Mod Organizer and I'm keeping my MO folder including the mods folder on a seprate harddrive rather than on my SSD, simply because my SSD isn't big enough to hold that as well if I want to have any other games at all installed. I haven't seen this error since before I started using MO. Going to make a post on the Mod Organizer forum about this now.

Posted

Okay, seems like ESF Aela's author was correct, I removed the combat mods (Duel Combat Realism, Ultimate Combat) and multiple Sexlab mods (Sex Slaves, Aroused, Dibella Cult, Amorous Adventures) as well as my merge patches (T5Edit, Wrye Bash, Automatic Variants, Patchus Maximus), cleaned scripts (400 total), then ran a stress test, teleporting to Dawnstar, spawning a bunch of bandits around me to kill (naked aside from my cloak as I lost all my gear on the loss of Patchus Maximus), then went swimming in ice cold water, killed some Silver Hand werewolf hunters, then teleported back to the bathouse and had a sex scene with Lydia. Papyrus log below, no stack dumps even with none of the mods that was reported to have stack dumps being removed from the load order and making sure to trigger the events it dumped on (wet cloak, exposure, SOS erection and schlongify, etc).

 

Papyrus log attached. It's probably got a few error messages from the mods I removed of course and there's still that damn xmasharedscripts.psc that I have no idea where comes from but otherwise looks fairly clean.

Papyrus.0.log

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