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The difference between Morrowind, Oblivion and Skyrim skillwise


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Posted

Next game's skills will be Weapons, Magics, Stealth.  :D

 

did you even played morrowind?

 

in morrowind, you run 10 minutes, you gain points in athletic, you run faster

you afk 2 hours with something on the jump key, you gain points in acrobatic, you jump highter

you hit 500 times with a sword, you gain points in blade, you miss less

but if you got an axe and didn't hit anything with one before, you miss, miss, miss, have to go see the mudcrabs to level the attribute, or trainer

 

that thing is history, in skyrim, you hit 500 times with a sword, you gain points in one hand

you got an axe, it's a one hand weapon, you already know how to use that, no need to go to the mudcrabs for learning how to hit with it

and there are perks now

Posted

I actually prefer Skyrim leveling system to a certain extend over Oblivion.

The whole having to learn to control leveling too much was a much more serious chore than Skyrim. To the point where I just throws my hands up and gave up trying to work it and just ran around as level 1 or 2 most of the time.

 

There's also a fine line between streamlining, being efficient, whlie offering options and clutter for the sake of having more.

 

Skyrim went a little too far in the action side of things tho.

Posted

Next release, they'll go full on downloadable weapons and weapon skins that must be purchased in the DLC store or grinded. All the fanboys will come out in droves to defend Bethesda pointing out the "too easy" criticism Skyrim received, because grinding == hard. It will be full of bugs but the fanboys will point to the 7/7/17 deadline as a blanket excuse for everything.

 

Oh and it will be dumbed down to the point where it's playable on handhelds.

Posted

I think most here are letting fond memories get in the way. LMAO When is the last time any of you played Morrowind? I did last week. And its fucking dreadful. Horrible and irritating in nearly every way (besides the story).

 

Morrowind was what it was because of technical limitations. And it, too, was a console game (I have it for both original XBOX and PC).

Posted

I, too, am in the minority I guess for preferring skyrim's over oblivion's and morrowind's leveling system. I guess I really enjoy being able to master all skills on one character instead having to restart on a new one. Plus there are always mods for Bethesda games and I'd be far more worried if they gut modding accessibility due to consoles.

Posted

I thought this was a thread about skills and their effects, not the mechanic of gaining a level :P

 

That being said, Morrowinds skills/spells system > Skyrim, in almost every way (though there is useless fluff in Morrowind). I seriously hope they dont simplify it even more, Skyrim is already essentially an action game with some RPG elements thrown on top... No variation, no RPG stats (in a calssic sense) etc. I much prefer leveing a skill to thresholds to get specific bonuses (active or otherwise) and increase the effectiveness of things over perks. the way the math works in skyrim the level of the skill itself has very little impact on things, if any.

 

Skyrim leveling is definitely more dynamic, though still not optimal IMO. It was such a PITA to see that "rest and meditate on what youve learned" message. I always had to scramble around and level secondary skills to get all +5 attribute modifiers before levelng up...

Posted

Mark my words, but it's going to be much much worse. People today are to dumb, and don't want to deal with any "advanced" leveling system.

Their Iphone/Smartphone infested brains, can't comprehend anything at all, and just want something easy, that don't require any thoughts or effort at all.

 

Posted

I want classes and birthsigns back.

 

I want them implemented like Fallout's traits. You can opt to take a certain starting class and/or a birthsign, each offering advantages and disadvantages not unlike previous games, only you can choose not to fill out any personal information and start as a generic blank slate. Or, if not a class system as such, at least some ability to dictate your early stat spread.

 

I'm actually fine with pretty much everything else Skyrim offered. Maybe a more in-depth facegen would be nice, and perhaps a triangle-based body selection tool ala Saint's Row or ESO. Combat could use some fine-tuning but Skyrim's much much better than Oblivion or Morrowind in that regard.

Guest Vendayn
Posted

I thought the Oblivion character creation was stupid. Even if the characters looked as good as Skyrims...

 

Change nose height

"WTF! I didn't want to change nose size at the same time!"

That pissed me off in Oblivion. Any slider you changed, would change another one. Even back then, it was a stupid "feature". I wouldn't play the next Elder Scrolls if they made something stupid like that. That always pissed me off. The most annoying thing I've ever experienced in a game.

 

Also, with Skyrim having crafting...Oblivion's lack of it pretty much ends the game for me. But the above stupid character creation pretty much kills it as well. I know its older...but that is a huge feature for me. Hey I love crafting. :P My #1 favorite thing to do in games.

 

Besides, racemenu/ECE pretty much greatly enhance Skyrim's character creation anyway. Can make a huge variety of characters.

 

And there are mods to add oblivion character creation into Skyrim. I think character creation overhaul does that...and...Unbound? Don't remember.

Posted

Morrowind is a lot pen and paper rpg in mentality that is why is my favourite elder scroll so far....Of course certain things could be improved... but also morrowind with all his flaws offered me a freedoom oblivion and skyrim never had...

 

Skyrim is the worst... since is a lot dumb down... if they dumb down more the series will be really a disaster....

 

What saved skyrim for me are the mods..

Posted

I want classes and birthsigns back.

 

I'm actually fine with pretty much everything else Skyrim offered. Maybe a more in-depth facegen would be nice, and perhaps a triangle-based body selection tool ala Saint's Row or ESO. Combat could use some fine-tuning but Skyrim's much much better than Oblivion or Morrowind in that regard.

I'm with Jex here, there's nothing fundamentally wrong with Skyrim at it's core, Morrowind was a three-legged, one-eyed dog by comparison. But those of us of a more old school RPG persuasion just like things proper hands on, and I think that's where the rose-tinted specs come in.

 

f anything it's not how you get there that's wrong for me, it's the actual under the hood stuff that's a load of arse biscuits. Nobody in their right mind wants to have to put 5 perks  into something just so you don't feel like you're flailing at things with a stick of limp celery, that's the sort of old school stuff that's total bobbins.  

 

So modding perks, classes and birth signs  is kind of routine stuff and really shouldn't be. I'd like Bethesda to be smarter with their perk system like the modders manage to be, and to put all of the bells and whistles (like designing your own magic spells) back in while maintaining the sort of smooth, progressively designed overall system that Skyrim establishes. Best of both worlds. 

Posted

Some people like the old rpg style, some people don't.

Some people like the more action oriented style, some people don't.

As long as it doesn't go to a turn based system (ala Final Fantasy 7 type shit), then it will be okay.

 

 

So, what about the way ESO levels and handles perks?

ESO is suppose to be an improvement over Skyrim's setup bringing back some of the older element (like birth signs and mini leveling for specific traits), while still retaining skyrims ability to craft shit.

The reason I say suppose is I don't actually have it... I'm not a pay to play kinda gamer.

 

 

So what part about the old setup did you specifically think was better over Skyrim's?

Mage skills, training, and leveling... probably.

Weapon skills, training, and leveling... not really.

Sneaking, lock picking, and theft... not really.

Acrobatics... yeah I wouldn't mind being able to jump higher or run faster, but wouldn't that all depend on the amount of shit I'm carrying combined with my skills in that field?

 

What can't be fixed by mods?

I mean we are talking about Bethesda games... the best part is the game can be tweaked to the way the end user wants to play it.

Don't like Fast Travel... get a mod that disables it.

Don't like how easy it is to learn some skill types or want it broken down into sub categories... get a mod that does that.

Want to jump like super mario... get a mod that adds that.

Want to be able to teleport to places... get a mod.

Want to make the learning of magic a pain in the ass... get a mod.

 

You can never make everyone happy, not by a long shot...

But you can try to appease the masses (it just pisses off the smaller crowd that thinks they are special and better... but to everyone else they look like they are the short bus special crowd).

 

Just remember, your special... just like every other individual in the world.

Posted

I just hate skyrim for generalizing classes.

So you can become a warrior that shoots fireballs and can sneak and assasinate with a bows.

 

All in one.

 

Also I miss speech skills, more diplomatic choices, morrowind trading system was a lot better. They just forgot about a people who like to play in a peacefull way, without fighting.

 

But muhh meme shouting

Posted

I hated the "warrior walks into mage school - few missions later becomes archmage without knowing a single decent spell" premise repeated in Skyrim

The only questline with more work involved was the thief's guild one, where you had to steal, steal and steal some more... felt like ages of stealing

And yet... what if your char was supposed to be an honest person? Nah, you're a thief anyways

And those damn daedric quests "kill your friends" "kill the guy who just helped you" "betray that poor sod" What the fuck wrong daedra and betrayal, it's like an obsessions of theirs

Roleplaying is difficult as fuck cause you can't even finish quests without being the bad guy, there are no choices on the matter

 

Anyways, screw hard leveling

I'm down with the simple crap

Enough complication in my life trying to mod, let's make gaming simple and entertaining for the matter

I don't wanna crack my skull trying to figure out how to play, just wanna play and have a good time doin' it

Just my feels of course, feel free to disagree

 

Although for fuck's sake put a bit more effort into roleplaying... not just the story, make sure if you're gonna play a freaking mage, then stay a fucking mage.

If you wanna explore other classes with the same char, that's ok, you can do it too, but ONLY if you want to, and with the same effort you spent to build your initial class

Posted

I just hate skyrim for generalizing classes.

So you can become a warrior that shoots fireballs and can sneak and assasinate with a bows.

 

All in one.

 

Also I miss speech skills, more diplomatic choices, morrowind trading system was a lot better. They just forgot about a people who like to play in a peacefull way, without fighting.

 

But muhh meme shouting

Perkus Maximus has got a lot of that covered because it really induces you to specialise. There's not much room for jack of all trades gameplay. 

 

There are so many fun little toys and effects to be gained as you go up a perk tree that it's really hard to justify spreading your perks around, you feel like you're missing out on specialist stuff that can be quite game changing.

 

Consequently, my little glass jawed no armor two handed illusion specialist is very tightly focused. I originally planned to have her be quite good with speechcraft which is such a cool looking tree, but by level 31 I haven't spent a single perk that wasn't within her core skill set and didn't have a meaningful impact in how effective she is. 

Posted

I think most here are letting fond memories get in the way. LMAO When is the last time any of you played Morrowind? I did last week. And its fucking dreadful. Horrible and irritating in nearly every way (besides the story).

 

Morrowind was what it was because of technical limitations. And it, too, was a console game (I have it for both original XBOX and PC).

 

It was made for PC then ported to console not other way around Oblivion was made for console and ported to PC same for Skyrim.

 

Only because Skyrim have mods and you can tweak so much i like Skyrim other wise game sucks.

 

Elder Scrolls III:Morrowind in my humble opinion and taste, best by far in the whole series.

Posted

Keep in mind this is coming from a 44 year old who was in a D&D club back in the day.

 

Classes are stupid and immersion breaking. Real life doesn't pigeonhole you into one specific skill set. Brthsigns are even more ridiculous.

 

I would like to spellmaking/enchanting from Oblivion brought back. Character stats would be nice, but a hundred hours of hopping and jumping is annoying.

Posted

I just hate skyrim for generalizing classes.

So you can become a warrior that shoots fireballs and can sneak and assasinate with a bows.

 

All in one.

 

Also I miss speech skills, more diplomatic choices, morrowind trading system was a lot better. They just forgot about a people who like to play in a peacefull way, without fighting.

See, I don't think generalization is necessarily a bad thing. Skyrim's execution of it, maybe, but not to core idea of "You wanna be a heavy armor archer-mage? Sure!" Versatility should be rewarded just as much as specialization, and I don't think leveling to godhood is a bad idea. Leveling up everything is a choice the player makes - the game doesn't require it at any point. You aren't made to be an Archmage and a Nightingale at the same time. You choose to run those quests. You choose to vary your approach between sneaking and murder-death-killing. Some of Skyrim's generalization problems would be solved simply by doing what Morrowind did - implementing skill level gates that require you actually be good at your chosen profession to advance. Sure you can still do everything, but only if you want to level most of your skills to 75+.

 

Speech would be so great. New Vegas has it just about right, I thought. Lots of opportunity for Speech to matter. Skyrim could have benefited a lot from NV's speech implementation. Imagine the negotiation scene at High Hrothgar if being a smooth talker could actually have made a difference.

 

I hated the "warrior walks into mage school - few missions later becomes archmage without knowing a single decent spell" premise repeated in Skyrim

The only questline with more work involved was the thief's guild one, where you had to steal, steal and steal some more... felt like ages of stealing

And yet... what if your char was supposed to be an honest person? Nah, you're a thief anyways

And those damn daedric quests "kill your friends" "kill the guy who just helped you" "betray that poor sod" What the fuck wrong daedra and betrayal, it's like an obsessions of theirs

Roleplaying is difficult as fuck cause you can't even finish quests without being the bad guy, there are no choices on the matter

Frankly if you're trying to play an honest character, you shouldn't have gone to the Thieves' Guild to start with.

 

As for Daedra, again, if you're trying to play a hero type, serving demons isn't the most character-consistent choice you could have made. That said, not all are necessarily evil, and there actually is some variety amongst their quests - Meridia only has you kill one dude who deserved it anyway, Sanguine and Clavicus Vile only get people killed by the player incidentally (if those mages/vampires hadn't attacked you they'd be alive right now, wouldn't they?), Malacath only has you kill giants, Sheogorath only have you kill figments of Pelagius' twisted imagination... The ones that outright call for death are exactly the ones you'd expect barring only Azura (who has a good reason to want someone dead), so if you were playing a good character you should probably have been avoiding Mehrunes Goddamn Dagon to start with.

 

Simple roleplaying would have kept you away from those issues to begin with so I'm not sure why you even mentioned them.

Posted

Keep in mind this is coming from a 44 year old who was in a D&D club back in the day.

 

Classes are stupid and immersion breaking. Real life doesn't pigeonhole you into one specific skill set. Brthsigns are even more ridiculous.

 

I would like to spellmaking/enchanting from Oblivion brought back. Character stats would be nice, but a hundred hours of hopping and jumping is annoying.

As a D&D guy you will well remember rolling a character and then having future rolls influenced by predefined modifiers - that's kind of the bedrock of RP, that you go out into the world with some strengths and weaknesses.

 

The problem with Skyrim is that you can feasibly spread your perks quite thin and still wind up being OP. Anybody who's ever persisted with this game beyond one playthrough knows it's very easy to break, that's why there are so many mods whose raison d'etre is o put the RP back in the game. 

 

There was a time when picking a class meant something. Skyrim in it's vanilla form doesn't give  two shits what class you are, chances are you'll be able to cheat the system with very little effort. 

Posted

You could also (at least with the level cap) hit level 81 and get beat up pretty badly. Sure, there isn't as mix character tweaking in Skyrim, but to be honest it was rather clumsy and bothersome in Magic rrowind and Oblivion having to watch what skills you used per level to maximize your PC's physical abilities.

 

In ES games exploration is the main character. Skyrim has that in spades.

 

I actually have high hopes for the newest installment and bet it will kick ass. Making it play well on new consoles wont translate into a negative for the PC version.

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