thickmelon Posted December 17, 2019 Posted December 17, 2019 Hey, so basically everything except the femdom animations seem to work. I'm currently in Solstheim and whenever I'd ask a random female NPC whether they want to have a good time or not with me, they'd almost always agree. After that dialogue, however, the game would then enter another dialogue tree, asking me if I would submit or resist. If I submit, nothing happens. There would be something along the lines of [SLD] Gold added on the top left side of the screen, but nothing else. If I resist, then I would be stripped naked, but no animation would trigger either. Am I missing files or is this just not in the mod yet?
DeepBlueFrog Posted December 17, 2019 Author Posted December 17, 2019 1 hour ago, thickmelon said: Hey, so basically everything except the femdom animations seem to work. I'm currently in Solstheim and whenever I'd ask a random female NPC whether they want to have a good time or not with me, they'd almost always agree. After that dialogue, however, the game would then enter another dialogue tree, asking me if I would submit or resist. If I submit, nothing happens. There would be something along the lines of [SLD] Gold added on the top left side of the screen, but nothing else. If I resist, then I would be stripped naked, but no animation would trigger either. Am I missing files or is this just not in the mod yet? Dialogues is not quite standalone right now. It still needs to work alongside other mods like SD+ Do you have Sanguine Debauchery installed?
thickmelon Posted December 19, 2019 Posted December 19, 2019 On 12/18/2019 at 12:38 AM, DeepBlueFrog said: Dialogues is not quite standalone right now. It still needs to work alongside other mods like SD+ Do you have Sanguine Debauchery installed? No, but here's a list of all the mods I installed. I never installed anything more after I got them all to work properly though, since I was afraid that it might either mess with the rest of the mods. Fores New Idles in Skyrim - FNIS - FNIS Behavior 7_5 SexLabFramework_v162_FULL Realistic Ragdolls and Force -Creature Only Ragdolls Realistic Ragdolls and Force -Plug Files Only (esp) SexLabAroused_V28b Calientes Beautiful Bodies Edition -CBBE- EZ2C Dialogue Menu - configurable - better navigation and control - EZ2C DIALOGUE MENU - FULLY CONFIGURABLE - Unofficial High Resolution Patch - Unofficial High Resolution Patch Unofficial Skyrim Legendary Edition Patch - Unofficial Skyrim Legendary Edition Patch Devious Devices - Assets Devious Devices - Integration PuppetMasterPatch201502162 puppetmasterv17 SLDialogues20191031 TDF SexLab Aroused Rape - v3_2 TDF SexLab Aroused Sexy Idles - v3 ZaZAnimationPackV7.0[2017-05-16] A Quality World Map and Solstheim Map - With Roads SkyUI BodySlide and Outfit Studio Here's all the plugins (besides the steam official ones) Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Unofficial High Resolution Patch.esp theamourerfixes.esp SkyUI.esp FNIS.esp dD - Realistic Ragdoll Force - High.esp dD - Realistic Ragdoll Force - Medium.esp dD - Realistic Ragdoll Force - Realistic.esp dD - Realistic Ragdoll Force - Reduced.esp RaceMenuMorphsCBBE.esp PuppetMater.esp SexLab_Dialogues.esp TDF Aroused Rape.esp TDF Aroused Sexy Idles.esp
DeepBlueFrog Posted December 20, 2019 Author Posted December 20, 2019 That's what I meant. At this time, sex scenes from Dialogues rely on SD+ to work. I tried to have a solution to that but it wasn't working right and I had to disable it until I can get back to it.
Shion11 Posted December 21, 2019 Posted December 21, 2019 i'm being pushed to the ground without having a popup and causes my followers to be permanently stuck in a strict hogtie. it was funny the first time but now it's being really annoying.
thickmelon Posted December 22, 2019 Posted December 22, 2019 I've downloaded the SD+ mod and the required mods + a few extras. The game, however, now crashes, for some reasons, on startup. Here's the list of mods that I've downloaded (Already did the file cache check) Mods: Fores New Idles in Skyrim - FNIS - FNIS Behavior 7_5 Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 6_1 SexLabFramework_v162_FULL Mfg Console - MfgConsole Alternate Start - Live Another Life - Alternate Start - Live Another Life Death Alternative - Captured - Death Alternative - Captured Death Alternative - Your Money or Your Life - Death Alternative - Your Money Or Your Life Realistic Ragdolls and Force - Creature Only Ragdolls Realistic Ragdolls and Force - Plugin Files Only (esp) SexLabAroused_V28b SOS - Schlongs of Skyrim - 3.00.004-BETA Calientes Beautiful Bodies Edition -CBBE- SlaveTats-anal-2014-07-20 Bathing in Skyrim EatingSleepingDrinking - KuNeruNomu - - Animations Package JContainers - JContainers NetImmerse Override - NetImmerse Override v3-4-4 PapyrusUtil - Modders Scripting Utility Functions Better males - Beautiful nudes and faces - New hairstyles - Nudes - FavoredSoulMeshes - ErectVersion SlaveTats-1.2.3 Custom Skeleton Replacers - Basic 1 EZ2C Dialogue Menu - configurable - better navigation and control - EZ2C DIALOGUE MENU - FULLY CONFIGURABLE - Unofficial High Resolution Patch - Unofficial High Resolution Patch Unofficial Skyrim Legendary Edition Patch - Unofficial Skyrim Legendary Edition Patch AndroolPetPlay AndroolSlut AndroolSub B3lisario-stockings-2014-07-27 CBBE-Hormones-Bodyslide CT77_SD+_Slave_Outfit_(bodyslide) Devious Devices: Assets Devious Devices: Expansion Devious Devices: Integration Devious Enslaved Continued DocClox-civilwar-2014-08-24 DocClox-civilwar-2014-08-24-B Doomsman-Denial ElfMeetOrc hydra_slavegirls827_main hydra_slavegirls827_textures ImmerSlave-1.0 ImmerSlave-ParadiseHallsPatch1.0.2 Joomla-Slutty tats NYINEGY-makeup-2014-08-16 PuppetMasterPatch201502162 puppetmasterv17 RevealingMaleSpriggan Rutah-nordic-2014-08-10 SD Customization Addons v7 SDPlus20191031 SDResources20191031 SexLab-Hormones20191031 SkoomaWhore1.0 SL Defeat v5.3.5 SlaveTats-brat-2014-07-20 SlaveTats-criminal-2014-07-20 SlaveTats-dominant-2014-07-20 SlaveTats-draconic-2014-07-20 SlaveTatsEventsBridge01b SlaveTats-makeup-2014-07-20 SlaveTats-petplay-2014-07-20 Slavetats-preg SlaveTats-property-2014-07-20 SlaveTats-scrawl-2014-08-16 SlaveTats-slut-2018-06-06 SlaveTats-sm-2014-07-20 SlaveTats-submissive-2014-07-20 SlaveTats-symbols-2018-06-06 SlaveTats-whore-2014-07-20 SlaveTats-zoo-2014-07-20 SLDialogues20191031 TDF SexLab Aroused Rape - v3_2 TDF SexLab Aroused Sexy Idles - v3 TSS5062-sperm-2014-10-28 TSS5062-sperm-heavy-2014-11-07 vampy_tats Willingplatypus - Chainmail Overlay for SlaveTats ZazAnimationPackV7.0[2017-05-16] A Quality World Map and Solstheim Map - With Roads SkyUI BodySlide and Outfit Studio Fuz Ro D-oh - Silent Voice - Fuz Ro Doh 61
thickmelon Posted December 23, 2019 Posted December 23, 2019 nvm I had missing mods. Thanks for the great mods tho!
CynicalCore Posted December 23, 2019 Posted December 23, 2019 small question, i have a small bug in the "become a mage" quest i have now the quest that i need to destroy a dagger from farengar and enchant another dagger. But i know already the enchantment from the dagger, so i cant destroy it. can have maybe the console command to skip this quest?
DeepBlueFrog Posted December 24, 2019 Author Posted December 24, 2019 2 hours ago, CynicalCore said: small question, i have a small bug in the "become a mage" quest i have now the quest that i need to destroy a dagger from farengar and enchant another dagger. But i know already the enchantment from the dagger, so i cant destroy it. can have maybe the console command to skip this quest? I am sorry.. I didn't think of the case when the user already knows the spell. I will have to check out the mod conditions again to see what you can do to get around that step. Edit: ok.. I did check the mod. I will let you in on a secret ... I can't check if you actually enchanted the blade. The only thing I check if you enchanted something. So as long as you enchanted more than 1 item and you do have the original blade Farengar gave you, you should be able to talk to Adrienne.
CynicalCore Posted December 26, 2019 Posted December 26, 2019 On 12/24/2019 at 2:45 AM, DeepBlueFrog said: I am sorry.. I didn't think of the case when the user already knows the spell. I will have to check out the mod conditions again to see what you can do to get around that step. Edit: ok.. I did check the mod. I will let you in on a secret ... I can't check if you actually enchanted the blade. The only thing I check if you enchanted something. So as long as you enchanted more than 1 item and you do have the original blade Farengar gave you, you should be able to talk to Adrienne. Oh hey it works! thanks.
zarantha Posted December 29, 2019 Posted December 29, 2019 So just putting this out there in case others have the same problem I did. I use SE, but I would think the same could happen in LE. I was having trouble giving Danica the 10 rejuv potions I created during the mage quest. I tried the other suggestions here (drop and pick them up, put them in the cabinets next to the altar, changing load order) but it wasn't working still. I just remembered today that I use Another Sorting Mod that renames the potions. I also have Complete Alchemy and Cooking Overhaul, but the rename the potions in the caco MCM was disabled. The potions I had in inventory were named "Rejuvenation". I found two workarounds: 1. After disabling ASM and its patches and restarting the game, the potions were now called "Potion of Rejuvenation". At this point, dropping them and picking them up allowed the quest to create the potions be marked as complete, and the dialogue option to give them to Danica appeared. 2. Adding the potions via the console (player.additem xx07DB27 10) added the potions with the right name. The quest to create the potions completed this way too. I assume at this point it's a problem only with player created potions getting renamed. I have no idea how to create a patch for this mod and ASM, when I load everything up in the CK or SSE Edit, the potion shows up with the right name and nothing showed as overwriting that object. List of what I disabled, if it will help Spoiler AnotherSortingMod_2017-SSE.esp *** (https://www.nexusmods.com/skyrimspecialedition/mods/10 , using ver 2020.23) DBM_ASM-SSE.esp *** Skyrim Immersive Creatures_ASM-SSE.esp EFFCore_ASM-SSE.esp *** FNISspells_ASM-SSE.esp *** InsanitySorrow Weapons Pack_ASM-SSE.esp *** WACCF_ASM-SSE.esp *** Complete Alchemy & Cooking Overhaul_ASM-SSE.esp *** *** These ESPs have the ESL flag set
DeepBlueFrog Posted December 29, 2019 Author Posted December 29, 2019 16 hours ago, zarantha said: So just putting this out there in case others have the same problem I did. I use SE, but I would think the same could happen in LE. I was having trouble giving Danica the 10 rejuv potions I created during the mage quest. I tried the other suggestions here (drop and pick them up, put them in the cabinets next to the altar, changing load order) but it wasn't working still. I just remembered today that I use Another Sorting Mod that renames the potions. I also have Complete Alchemy and Cooking Overhaul, but the rename the potions in the caco MCM was disabled. The potions I had in inventory were named "Rejuvenation". I found two workarounds: 1. After disabling ASM and its patches and restarting the game, the potions were now called "Potion of Rejuvenation". At this point, dropping them and picking them up allowed the quest to create the potions be marked as complete, and the dialogue option to give them to Danica appeared. 2. Adding the potions via the console (player.additem xx07DB27 10) added the potions with the right name. The quest to create the potions completed this way too. I assume at this point it's a problem only with player created potions getting renamed. I have no idea how to create a patch for this mod and ASM, when I load everything up in the CK or SSE Edit, the potion shows up with the right name and nothing showed as overwriting that object. List of what I disabled, if it will help Reveal hidden contents AnotherSortingMod_2017-SSE.esp *** (https://www.nexusmods.com/skyrimspecialedition/mods/10 , using ver 2020.23) DBM_ASM-SSE.esp *** Skyrim Immersive Creatures_ASM-SSE.esp EFFCore_ASM-SSE.esp *** FNISspells_ASM-SSE.esp *** InsanitySorrow Weapons Pack_ASM-SSE.esp *** WACCF_ASM-SSE.esp *** Complete Alchemy & Cooking Overhaul_ASM-SSE.esp *** *** These ESPs have the ESL flag set Thanks for the bug report. That one was easy to fix. The problem was that potions created by the player are not 'seen' by dialogue conditions, so I cannot check if you have the right amount. I check for the potion name instead, which is a problem when it gets renamed. I added a small fix to detect it better. It will be in the next version.
zarantha Posted December 30, 2019 Posted December 30, 2019 On 12/29/2019 at 2:23 PM, DeepBlueFrog said: Thanks for the bug report. That one was easy to fix. The problem was that potions created by the player are not 'seen' by dialogue conditions, so I cannot check if you have the right amount. I check for the potion name instead, which is a problem when it gets renamed. I added a small fix to detect it better. It will be in the next version. Thank you!
TheAntaloorian Posted January 9, 2020 Posted January 9, 2020 Don't know if this has been said yet or anything, but I'm having an issue with the Mage Apprentice quest. The "Prepare 10 potions and 5 enchantments" hasn't gone away even though I've finished it and now made it to Mage Apprentice. Is there not a way to force finish that part of the quest or...?
DeepBlueFrog Posted January 12, 2020 Author Posted January 12, 2020 On 1/9/2020 at 9:20 AM, TheAntaloorian said: Don't know if this has been said yet or anything, but I'm having an issue with the Mage Apprentice quest. The "Prepare 10 potions and 5 enchantments" hasn't gone away even though I've finished it and now made it to Mage Apprentice. Is there not a way to force finish that part of the quest or...? I think this was an issue I fixed in the currently unreleased set of changes. That should be cleared next time I release the mod. End of January hopefully.
TheAntaloorian Posted January 17, 2020 Posted January 17, 2020 On 1/12/2020 at 2:29 PM, DeepBlueFrog said: I think this was an issue I fixed in the currently unreleased set of changes. That should be cleared next time I release the mod. End of January hopefully. Ah okay no worries, just checking. Take your time!
Highborn Posted January 17, 2020 Posted January 17, 2020 On 1/12/2020 at 5:29 PM, DeepBlueFrog said: I think this was an issue I fixed in the currently unreleased set of changes. That should be cleared next time I release the mod. End of January hopefully. Any chance of the beginning of the priest quest coming up with this next release?
TheLoverLabCriminal Posted January 27, 2020 Posted January 27, 2020 question about sl dialogue i dont see the point of the mods we cant make npc enslave with it ? if yes how
Content Consumer Posted February 12, 2020 Posted February 12, 2020 On 1/27/2020 at 5:34 PM, TheLoverLabCriminal said: question about sl dialogue i dont see the point of the mods we cant make npc enslave with it ? if yes how You want SD+. EDIT: Oh, wait, you mean for enslaving NPCs? I haven't tried it, but apparently Paradise Halls Enhanced works for that.
omenseer Posted March 23, 2020 Posted March 23, 2020 Have you added the Romance (Seduce/Corrupt) optins to the mod? Also, how does it interact with Amorous Adventures?
DeepBlueFrog Posted March 29, 2020 Author Posted March 29, 2020 A new version of Dialogues is out. RELEASE NOTES for milestone SLD 2020-03 Enhancements: Add traces of Magicka effects to the Midden Add special effect when cleansing focal points in College Add safe storage in player room Hall of Attainment Add number of blacksmith items crafted to menu Prevent skyshard from being destroyed if used like a soul gem Add text message for headache effect from potions Add crafting recipes for special ingredients for Rejuvenation potion Added support for 'Rejuvenation' name for potions Add shortcut to start Farengar quest if the missing apprentice book is found early Increase amount of Magicka restored when disabling new Magicka system Bug Fixes: Invalid quest stage condition for number of potions made for Farengar 1
slvsaris Posted March 30, 2020 Posted March 30, 2020 14 hours ago, DeepBlueFrog said: A new version of Dialogues is out. RELEASE NOTES for milestone SLD 2020-03 Enhancements: Add traces of Magicka effects to the Midden Add special effect when cleansing focal points in College Add safe storage in player room Hall of Attainment Add number of blacksmith items crafted to menu Prevent skyshard from being destroyed if used like a soul gem Add text message for headache effect from potions Add crafting recipes for special ingredients for Rejuvenation potion Added support for 'Rejuvenation' name for potions Add shortcut to start Farengar quest if the missing apprentice book is found early Increase amount of Magicka restored when disabling new Magicka system Bug Fixes: Invalid quest stage condition for number of potions made for Farengar Looks like you have some scope creep going on with these updates. The name of the mod is Sexlab Dialogues, and from the description "SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. ". some of the changes above seem to be outside that scope. Please be careful with this, it is hard enough to keep everything straight when modding Skyrim. Of course you are obviously allowed to do what you like with the mod. I just thought i would bring the topic up. I mean no disrespect.
DeepBlueFrog Posted March 30, 2020 Author Posted March 30, 2020 45 minutes ago, slvsaris said: Looks like you have some scope creep going on with these updates. The name of the mod is Sexlab Dialogues, and from the description "SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. ". some of the changes above seem to be outside that scope. Please be careful with this, it is hard enough to keep everything straight when modding Skyrim. Of course you are obviously allowed to do what you like with the mod. I just thought i would bring the topic up. I mean no disrespect. I am well aware and I am planning to separate the Mage Apprentice and Blacksmith Apprentice sections into standalone mods.
Highborn Posted March 30, 2020 Posted March 30, 2020 1 hour ago, slvsaris said: Looks like you have some scope creep going on with these updates. The name of the mod is Sexlab Dialogues, and from the description "SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. ". some of the changes above seem to be outside that scope. Please be careful with this, it is hard enough to keep everything straight when modding Skyrim. Of course you are obviously allowed to do what you like with the mod. I just thought i would bring the topic up. I mean no disrespect. These are optional quests and toggleable with the MCM menu, so I don't think it's a problem. But of course, it could make more sense as standalone mods. 50 minutes ago, DeepBlueFrog said: I am well aware and I am planning to separate the Mage Apprentice and Blacksmith Apprentice sections into standalone mods. I'm really looking forward to more immersive content. The priest apprentice quest is still on your plans?
Siev Posted March 31, 2020 Posted March 31, 2020 On 11/9/2019 at 3:42 PM, PubliusNV said: Stages 0, 50, 65, 68, 69, 75, 79, 80, 81, and 135 are 1, all others are 0. I have this exact same issue atm - a console workaround fix would be much appreciated until the bug is fixed (ie which stages to set, etc)! I also got this bug by collecting the journal before talking to the questgiver.
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