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Posted

Hey, so basically everything except the femdom animations seem to work. I'm currently in Solstheim and whenever I'd ask a random female NPC whether they want to have a good time or not with me, they'd almost always agree. After that dialogue, however, the game would then enter another dialogue tree, asking me if I would submit or resist. If I submit, nothing happens. There would be something along the lines of [SLD] Gold added on the top left side of the screen, but nothing else. If I resist, then I would be stripped naked, but no animation would trigger either. Am I missing files or is this just not in the mod yet?

Posted
1 hour ago, thickmelon said:

Hey, so basically everything except the femdom animations seem to work. I'm currently in Solstheim and whenever I'd ask a random female NPC whether they want to have a good time or not with me, they'd almost always agree. After that dialogue, however, the game would then enter another dialogue tree, asking me if I would submit or resist. If I submit, nothing happens. There would be something along the lines of [SLD] Gold added on the top left side of the screen, but nothing else. If I resist, then I would be stripped naked, but no animation would trigger either. Am I missing files or is this just not in the mod yet?

Dialogues is not quite standalone right now. It still needs to work alongside other mods like SD+

 

Do you have Sanguine Debauchery installed?

Posted
On 12/18/2019 at 12:38 AM, DeepBlueFrog said:

Dialogues is not quite standalone right now. It still needs to work alongside other mods like SD+

 

Do you have Sanguine Debauchery installed?

No, but here's a list of all the mods I installed. I never installed anything more after I got them all to work properly though, since I was afraid that it might either mess with the rest of the mods.

 

Fores New Idles in Skyrim - FNIS - FNIS Behavior 7_5              

SexLabFramework_v162_FULL

Realistic Ragdolls and Force -Creature Only Ragdolls

Realistic Ragdolls and Force -Plug Files Only (esp)

SexLabAroused_V28b

Calientes Beautiful Bodies Edition -CBBE-

EZ2C Dialogue Menu - configurable - better navigation and control - EZ2C DIALOGUE MENU - FULLY CONFIGURABLE -

Unofficial High Resolution Patch - Unofficial High Resolution Patch

Unofficial Skyrim Legendary Edition Patch - Unofficial Skyrim Legendary Edition Patch

Devious Devices - Assets

Devious Devices - Integration

PuppetMasterPatch201502162

puppetmasterv17

SLDialogues20191031

TDF SexLab Aroused Rape - v3_2

TDF SexLab Aroused Sexy Idles - v3

ZaZAnimationPackV7.0[2017-05-16]

A Quality World Map and Solstheim Map - With Roads

SkyUI

BodySlide and Outfit Studio


Here's all the plugins (besides the steam official ones)


Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm

SexLabAroused.esm

Devious Devices - Assets.esm
ZaZAnimationPack.esm

Devious Devices - Integration.esm
Unofficial High Resolution Patch.esp

theamourerfixes.esp

SkyUI.esp

FNIS.esp

dD - Realistic Ragdoll Force - High.esp

dD - Realistic Ragdoll Force - Medium.esp

dD - Realistic Ragdoll Force - Realistic.esp

dD - Realistic Ragdoll Force - Reduced.esp

RaceMenuMorphsCBBE.esp

PuppetMater.esp

SexLab_Dialogues.esp

TDF Aroused Rape.esp

TDF Aroused Sexy Idles.esp

Posted

That's what I meant. 

At this time, sex scenes from Dialogues rely on SD+ to work.

I tried to have a solution to that but it wasn't working right and I had to disable it until I can get back to it.

Posted

i'm being pushed to the ground without having a popup and causes my followers to be permanently stuck in a strict hogtie. it was funny the first time but now it's being really annoying.

Posted

I've downloaded the SD+ mod and the required mods + a few extras. The game, however, now crashes, for some reasons, on startup.
Here's the list of mods that I've downloaded (Already did the file cache check)

 

Mods:

Fores New Idles in Skyrim - FNIS - FNIS Behavior 7_5

Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 6_1

SexLabFramework_v162_FULL

Mfg Console - MfgConsole

Alternate Start - Live Another Life - Alternate Start - Live Another Life

Death Alternative - Captured - Death Alternative - Captured

Death Alternative - Your Money or Your Life - Death Alternative - Your Money Or Your Life

Realistic Ragdolls and Force - Creature Only Ragdolls

Realistic Ragdolls and Force - Plugin Files Only (esp)

SexLabAroused_V28b

SOS - Schlongs of Skyrim - 3.00.004-BETA

Calientes Beautiful Bodies Edition -CBBE-

SlaveTats-anal-2014-07-20

Bathing in Skyrim

 

EatingSleepingDrinking - KuNeruNomu - - Animations Package

JContainers - JContainers

NetImmerse Override - NetImmerse Override v3-4-4

PapyrusUtil - Modders Scripting Utility Functions

Better males - Beautiful nudes and faces - New hairstyles - Nudes - FavoredSoulMeshes - ErectVersion

SlaveTats-1.2.3

Custom Skeleton Replacers - Basic 1

EZ2C Dialogue Menu - configurable - better navigation and control - EZ2C DIALOGUE MENU - FULLY CONFIGURABLE -

Unofficial High Resolution Patch - Unofficial High Resolution Patch

Unofficial Skyrim Legendary Edition Patch - Unofficial Skyrim Legendary Edition Patch

AndroolPetPlay

AndroolSlut

AndroolSub

B3lisario-stockings-2014-07-27

CBBE-Hormones-Bodyslide

CT77_SD+_Slave_Outfit_(bodyslide)

Devious Devices: Assets

Devious Devices: Expansion

Devious Devices: Integration

Devious Enslaved Continued

DocClox-civilwar-2014-08-24

DocClox-civilwar-2014-08-24-B

Doomsman-Denial

ElfMeetOrc

hydra_slavegirls827_main

hydra_slavegirls827_textures

ImmerSlave-1.0

ImmerSlave-ParadiseHallsPatch1.0.2

Joomla-Slutty tats

NYINEGY-makeup-2014-08-16

PuppetMasterPatch201502162

puppetmasterv17

RevealingMaleSpriggan

Rutah-nordic-2014-08-10

SD Customization Addons v7

SDPlus20191031

SDResources20191031

SexLab-Hormones20191031

SkoomaWhore1.0

SL Defeat v5.3.5

SlaveTats-brat-2014-07-20

SlaveTats-criminal-2014-07-20

SlaveTats-dominant-2014-07-20

SlaveTats-draconic-2014-07-20

SlaveTatsEventsBridge01b

SlaveTats-makeup-2014-07-20

SlaveTats-petplay-2014-07-20

Slavetats-preg

SlaveTats-property-2014-07-20

SlaveTats-scrawl-2014-08-16

SlaveTats-slut-2018-06-06

SlaveTats-sm-2014-07-20

SlaveTats-submissive-2014-07-20

SlaveTats-symbols-2018-06-06

SlaveTats-whore-2014-07-20

SlaveTats-zoo-2014-07-20

SLDialogues20191031

TDF SexLab Aroused Rape - v3_2

TDF SexLab Aroused Sexy Idles - v3

TSS5062-sperm-2014-10-28

TSS5062-sperm-heavy-2014-11-07

vampy_tats

Willingplatypus - Chainmail Overlay for SlaveTats

ZazAnimationPackV7.0[2017-05-16]

A Quality World Map and Solstheim Map - With Roads

SkyUI

BodySlide and Outfit Studio

Fuz Ro D-oh - Silent Voice - Fuz Ro Doh 61

Posted

small question, i have a small bug in the "become a mage" quest i have now the quest that i need to destroy a dagger from farengar and enchant another dagger. But i know already the enchantment from the dagger, so i cant destroy it. can have maybe the console command to skip this quest?

Posted
2 hours ago, CynicalCore said:

small question, i have a small bug in the "become a mage" quest i have now the quest that i need to destroy a dagger from farengar and enchant another dagger. But i know already the enchantment from the dagger, so i cant destroy it. can have maybe the console command to skip this quest?

I am sorry.. I didn't think of the case when the user already knows the spell. I will have to check out the mod conditions again to see what you can do to get around that step.

 

Edit: ok.. I did check the mod.

 

I will let you in on a secret :)  ... I can't check if you actually enchanted the blade. The only thing I check if you enchanted something.

So as long as you enchanted more than 1 item and you do have the original blade Farengar gave you, you should be able to talk to Adrienne.

Posted
On 12/24/2019 at 2:45 AM, DeepBlueFrog said:

I am sorry.. I didn't think of the case when the user already knows the spell. I will have to check out the mod conditions again to see what you can do to get around that step.

 

Edit: ok.. I did check the mod.

 

I will let you in on a secret :)  ... I can't check if you actually enchanted the blade. The only thing I check if you enchanted something.

So as long as you enchanted more than 1 item and you do have the original blade Farengar gave you, you should be able to talk to Adrienne.

Oh hey it works! thanks.

Posted

So just putting this out there in case others have the same problem I did. I use SE, but I would think the same could happen in LE.

 

I was having trouble giving Danica the 10 rejuv potions I created during the mage quest. I tried the other suggestions here (drop and pick them up, put them in the cabinets next to the altar, changing load order) but it wasn't working still.

 

I just remembered today that I use Another Sorting Mod that renames the potions. I also have Complete Alchemy and Cooking Overhaul, but the rename the potions in the caco MCM was disabled. The potions I had in inventory were named "Rejuvenation".

 

I found two workarounds:

1. After disabling ASM and its patches and restarting the game, the potions were now called "Potion of Rejuvenation". At this point, dropping them and picking them up allowed the quest to create the potions be marked as complete, and the dialogue option to give them to Danica appeared.

2. Adding the potions via the console (player.additem xx07DB27 10) added the potions with the right name. The quest to create the potions completed this way too. I assume at this point it's a problem only with player created potions getting renamed. 

 

I have no idea how to create a patch for this mod and ASM, when I load everything up in the CK or SSE Edit, the potion shows up with the right name and nothing showed as overwriting that object.

 

List of what I disabled, if it will help

Spoiler

AnotherSortingMod_2017-SSE.esp ***
      (https://www.nexusmods.com/skyrimspecialedition/mods/10 , using ver 2020.23)
DBM_ASM-SSE.esp ***
Skyrim Immersive Creatures_ASM-SSE.esp
EFFCore_ASM-SSE.esp ***
FNISspells_ASM-SSE.esp ***
InsanitySorrow Weapons Pack_ASM-SSE.esp ***
WACCF_ASM-SSE.esp ***
Complete Alchemy & Cooking Overhaul_ASM-SSE.esp ***

 

*** These ESPs have the ESL flag set

 

Posted
16 hours ago, zarantha said:

So just putting this out there in case others have the same problem I did. I use SE, but I would think the same could happen in LE.

 

I was having trouble giving Danica the 10 rejuv potions I created during the mage quest. I tried the other suggestions here (drop and pick them up, put them in the cabinets next to the altar, changing load order) but it wasn't working still.

 

I just remembered today that I use Another Sorting Mod that renames the potions. I also have Complete Alchemy and Cooking Overhaul, but the rename the potions in the caco MCM was disabled. The potions I had in inventory were named "Rejuvenation".

 

I found two workarounds:

1. After disabling ASM and its patches and restarting the game, the potions were now called "Potion of Rejuvenation". At this point, dropping them and picking them up allowed the quest to create the potions be marked as complete, and the dialogue option to give them to Danica appeared.

2. Adding the potions via the console (player.additem xx07DB27 10) added the potions with the right name. The quest to create the potions completed this way too. I assume at this point it's a problem only with player created potions getting renamed. 

 

I have no idea how to create a patch for this mod and ASM, when I load everything up in the CK or SSE Edit, the potion shows up with the right name and nothing showed as overwriting that object.

 

List of what I disabled, if it will help

  Reveal hidden contents

 

Thanks for the bug report. 

That one was easy to fix.

 

The problem was that potions created by the player are not 'seen' by dialogue conditions, so I cannot check if you have the right amount. I check for the potion name instead, which is a problem when it gets renamed. I added a small fix to detect it better. It will be in the next version.

 

Posted
On 12/29/2019 at 2:23 PM, DeepBlueFrog said:

Thanks for the bug report. 

That one was easy to fix.

 

The problem was that potions created by the player are not 'seen' by dialogue conditions, so I cannot check if you have the right amount. I check for the potion name instead, which is a problem when it gets renamed. I added a small fix to detect it better. It will be in the next version.

Thank you!

  • 2 weeks later...
Posted

Don't know if this has been said yet or anything, but I'm having an issue with the Mage Apprentice quest. The "Prepare 10 potions and 5 enchantments" hasn't gone away even though I've finished it and now made it to Mage Apprentice. Is there not a way to force finish that part of the quest or...?

Posted
On 1/9/2020 at 9:20 AM, TheAntaloorian said:

Don't know if this has been said yet or anything, but I'm having an issue with the Mage Apprentice quest. The "Prepare 10 potions and 5 enchantments" hasn't gone away even though I've finished it and now made it to Mage Apprentice. Is there not a way to force finish that part of the quest or...?

I think this was an issue I fixed in the currently unreleased set of changes. That should be cleared next time I release the mod. End of January hopefully.

Posted
On 1/12/2020 at 2:29 PM, DeepBlueFrog said:

I think this was an issue I fixed in the currently unreleased set of changes. That should be cleared next time I release the mod. End of January hopefully.

Ah okay no worries, just checking. Take your time!

Posted
On 1/12/2020 at 5:29 PM, DeepBlueFrog said:

I think this was an issue I fixed in the currently unreleased set of changes. That should be cleared next time I release the mod. End of January hopefully.

Any chance of the beginning of the priest quest coming up with this next release?

  • 2 weeks later...
  • 3 weeks later...
  • 1 month later...
Posted
14 hours ago, DeepBlueFrog said:

Looks like you have some scope creep going on with these updates.  The name of the mod is Sexlab Dialogues, and from the description "SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. ".  some of the changes above seem to be outside that scope.  Please be careful with this, it is hard enough to keep everything straight when modding Skyrim.

 

Of course you are obviously allowed to do what you like with the mod.  I just thought i would bring the topic up.  I mean no disrespect.

Posted
45 minutes ago, slvsaris said:

Looks like you have some scope creep going on with these updates.  The name of the mod is Sexlab Dialogues, and from the description "SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. ".  some of the changes above seem to be outside that scope.  Please be careful with this, it is hard enough to keep everything straight when modding Skyrim.

 

Of course you are obviously allowed to do what you like with the mod.  I just thought i would bring the topic up.  I mean no disrespect.

I am well aware and I am planning to separate the Mage Apprentice and Blacksmith Apprentice sections into standalone mods. 

 

 

Posted
1 hour ago, slvsaris said:

Looks like you have some scope creep going on with these updates.  The name of the mod is Sexlab Dialogues, and from the description "SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. ".  some of the changes above seem to be outside that scope.  Please be careful with this, it is hard enough to keep everything straight when modding Skyrim.

 

Of course you are obviously allowed to do what you like with the mod.  I just thought i would bring the topic up.  I mean no disrespect.

These are optional quests and toggleable with the MCM menu, so I don't think it's a problem. But of course, it could make more sense as standalone mods.

 

50 minutes ago, DeepBlueFrog said:

I am well aware and I am planning to separate the Mage Apprentice and Blacksmith Apprentice sections into standalone mods. 

 

 

 

I'm really looking forward to more immersive content. The priest apprentice quest is still on your plans?

Posted
On 11/9/2019 at 3:42 PM, PubliusNV said:

Stages 0, 50, 65, 68, 69, 75, 79, 80, 81, and 135 are 1, all others are 0.

I have this exact same issue atm - a console workaround fix would be much appreciated until the bug is fixed (ie which stages to set, etc)! I also got this bug by collecting the journal before talking to the questgiver.

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