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Sexout Slavers 3


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Posted

Concerning the enslaving problems :

The external drugging system is not well managed by SS3, I missed something. I consider only unconscious or sleeping people but there is a hole. Sexout drugging acts by lovering the NPC fatigue under 0, causing fallout chore VISUALLY make it falling unconscious, but VISUALLY only, the flags 'unconscious' or 'sleeping' are not setted. The solution is to add a perk action to test 'fatigue <0' and modify the enslaving code to restore fatigue. If future version, I'll have my own drugging system integrated cause with TTW there are a lot of problems concerning old weapons and ammos mods.

I was unaware that that was the case I'm not sure if there is a way to do it but I'll try update SexoutDrugging to setting those flags when I drop fatigue to zero.
Posted

Don't worry, it's not problematic to add a test on fatigue in the elslaving perk.

 

Did you test sexoutDrugging with TTW? Since I use TTW I can't anymore use any non vanilla ammos with guns, don't know for now if it is a problem with my installation or with TTW.

Posted

Don't worry, it's not problematic to add a test on fatigue in the elslaving perk.

 

Did you test sexoutDrugging with TTW? Since I use TTW I can't anymore use any non vanilla ammos with guns, don't know for now if it is a problem with my installation or with TTW.

I has TTW install and there was no crashing but I didn't try it with and FO3 content, I assumed it uses the same ammo lists for it's guns but I could be wrong.

 

I just added this into an update I should have uploaded in the next few minutes

 

			if fFatigue < 1 && rZActor.GetUnconscious == 0
				rZActor.SetUnconscious 1
			endif
			if fFatigue > 0 && rZActor.GetUnconscious != 0 
				rZActor.SetUnconscious 0
			endif
I can't see a way to set IsPCSleeping it seems to be read only and possibly not the best check for a drugged character
Posted
 

 

Note: I love Strec's mods, but I hope he will get someone else to create female NPCs for him... This mod deserves gorgeous ones.

 

Note that in the next version buildings design will be done by a great specialist and so will be very nicer.

 

If you want the job of creating NPCs, i'll delegate this with a great pleasure, else I'll continue to have uggly people while I'll work alone on this part :D

 

My new core is functionnal, for now I'm balancing the trainings (sex, combat, mechanics, medical, spy, ....), setting for each which stats will be increased or decreased so I'll deliver the first beta soon to permits other eventual modders to see if they can do add-ons with animations, quests or other stuff like did MeanGreenBean83 for Human Trafficking in this thread.

  • 2 weeks later...
  • 4 weeks later...
Posted

World of pain is one of the mods I ever play and dev with so there is no compatibility problems with it. 

 

The next version of this mod, named for now Rule the Wold will have a different gameplay giving possibility to all players to use fonctionnalities of the mod without any difficulties.

 

In Rule the World, after finishing the tutorial in the chore of the mod you will be able to use it in sandbox mod with optional add-ons, more or less difficult.

  • 2 weeks later...
Posted

I cant talk to pfiffie no matter wat not even the slightest interaction is possible even when i kill her and try to loot here even that is not possible :/ any ideas?

Posted

Best idea is move on to Strec's new mod, Rule the World. I think that is the direction he is heading.

Don't expect this mod to get much more loving.

If you are looking for a complete slave economy, give his Sexout Slavers 2 a try, even though it is marked discontinued.

  • 2 weeks later...
Posted (edited)

I don't know if I'm missing something but...

 

I believe I am nearing the end of the quest. When I near the GS Bunker Entrance and the message pops up wondering about where Piffie is, all she does it spawn behind me. If I try to talk to her it only zooms in and out. If I just ignore her and head inside the robobrain is still angry with me. So I'm assuming I'm missing a key or I messed up. The only thing I found that I might have missed was when I went into the GECK and saw a switch on the wall in the Nipton Raider Bunker but when I go there, it does not appear.

 

 

EDIT: Turns out that I might have broken something when I forced dialogue on Miel when he wouldn't tell me about the key. Oh well.

Edited by Hats Are Cool
Posted

Hello.

 

I can now say that this mod is deprecated and replaced by Rule the World.

 

Thanks to all users and I hope you'll have as much pleasure to play Rule the world and it's sequels :) 

  • 8 months later...
Posted

Hi habe frage 

 

bin seit 4 oder 5 tagen dabei den bunker code zu machen 

1) die dame kommt nicht mit in den bunker 

2) gebe tasten combination ein (2te rechts, dan oben, links, an der tür, und dan hinten 

tür bleibt zu ?? und den tirminel klabt auch nicht 

were echt hilfreich die lösung dafür 

ach ja kann kein Englisch mach es mit übersetzer

ich danke im vorraus mal 

Posted

hi guys,

 

just a quick question: started the mod and would like to play. but so far, i am still stuck in goodsprings... trying to find the slaver... what do i miss

  • 1 year later...
  • 4 weeks later...
  • 2 years later...
Posted

I talked to m3l and got his key to nipton bunker. Killed legions and dogs but cant talk to Piffie. I got cliffs key from novac. No matter what i do piffie wont talk to me and when I try to enter the Goodsprings bunker I get bum rushed by the robot. Ive done everything up to meeting piffie but I can't get the key to the door in her cell or get her to talk to me. Am i missing something or is the mod just not finished/bugged? Im at a lost and wpuld appreciate any help anyone can offer. Thanks.

  • 4 years later...
Posted

Sorry to ask this but I tried to play Slavers 3 and couldn't get past finding the note in Goodsprings source and the key in the body of the guy that aks you for help killing Geckos, then I tried Slavery 2, I am a little farther there and I was able to get the Doctor there (I have not figured yet how to get the slaves to break, I am stuck on having 6 broken slaves working to make food but even though I already have 6 it still marks as 0, so I assume there is something missing), at the moment I am not sure if it is better to keep going for Slavery 3 (kinda conflicts with the NPC's added by Functional Post Game Ending, although I see future on that huge slaver base to create some sort of city with Wasteland Defense). I tried at first the simple slavery thing, but because of the strength of my character it is difficult to not kill any possible slave) Tried Unethical Deeds and Rule the World, but in the case of unethical deeds i did not find the buy and sell slaves mechanic, so it did feel useless, in Rule the World supposedly it exists, but i never could get Ovums, and felt most like the clone test lab mod expanded, did not feel like actually being a Slave Trader. So I am more inclined to think that maybe this one will have all the slaver economy that I would like (I still dont much get what is the next step in the Quest, if someone know of a walthrough or some sort of pointer to get it to work, or if there is a way to bypass the quests that would be awesome)

What is the difference between Slavers 2 and Slavers 3? (besides the quest being completely different)

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