pinky6225 Posted June 9, 2015 Posted June 9, 2015 Confused, i sort of assumed that with the new sexlab release the animations from NSAP would be included in the framework like they had been previously Is that not going to be happening anymore?
rydin Posted June 9, 2015 Author Posted June 9, 2015 Confused, i sort of assumed that with the new sexlab release the animations from NSAP would be included in the framework like they had been previously Is that not going to be happening anymore? That is still the case as far as I know. I don't know what's suggested otherwise?
pinky6225 Posted June 9, 2015 Posted June 9, 2015 Confused, i sort of assumed that with the new sexlab release the animations from NSAP would be included in the framework like they had been previously Is that not going to be happening anymore? That is still the case as far as I know. I don't know what's suggested otherwise? The discussion of the last few pages about x animation being in and y animation being removed which if they are all going to end up in sexlab framework is a redudant issue Will go back to sleep now
rydin Posted June 10, 2015 Author Posted June 10, 2015 Before someone asks, no. I won't be adding Leito's newest animation. At this time I have no idea how NSAP can handle it without a static house appearing as furniture. It might need a completely different thinking and process to make this happen in an immersive way.
Leito86 Posted June 10, 2015 Posted June 10, 2015 I won't be updating my animation package anytime soon. Maybe until after E3. The unicorn is probably just going to be furniture, similar to how it was in the Witcher 3. SL Toys maybe?
alpalia Posted June 10, 2015 Posted June 10, 2015 very nice animation with unicorn but..... how can use this animation without break anything around. i mean , can imagine use it inside a room or something. or at least tagged as "outdoor" animation or something. funny is i hoped to have more object animation from leito and bam ! hre come an big one that put problem to "how to use this in immersive way?" looool (shouldnt laugh, but... well, sorry ^^ )
Content Consumer Posted June 10, 2015 Posted June 10, 2015 Before someone asks, no. I won't be adding Leito's newest animation. At this time I have no idea how NSAP can handle it without a static house appearing as furniture. It might need a completely different thinking and process to make this happen in an immersive way. I won't be updating my animation package anytime soon. Maybe until after E3. The unicorn is probably just going to be furniture, similar to how it was in the Witcher 3. SL Toys maybe? Does anyone know how beds work in Skyrim? I mean, is it possible to have a static object be an activator and have SL target it like it does beds? I'm sure this has been asked before (we've already got chair furniture appearing from thin air for sex so someone's bound to have asked), but I was wondering if there was an answer...
alpalia Posted June 10, 2015 Posted June 10, 2015 Before someone asks, no. I won't be adding Leito's newest animation. At this time I have no idea how NSAP can handle it without a static house appearing as furniture. It might need a completely different thinking and process to make this happen in an immersive way. I won't be updating my animation package anytime soon. Maybe until after E3. The unicorn is probably just going to be furniture, similar to how it was in the Witcher 3. SL Toys maybe? Does anyone know how beds work in Skyrim? I mean, is it possible to have a static object be an activator and have SL target it like it does beds? I'm sure this has been asked before (we've already got chair furniture appearing from thin air for sex so someone's bound to have asked), but I was wondering if there was an answer... i guess the problem is the object itself is limited to use only 1 action linked to this object (aka 1 animation) as exempl, if you put an table into activator and link it to an sex animation, the result should be : your character and npc make sex in the table but only for 1 looped animation until you "unselect" the activator object. or, create not only an biiiig script based on the ""activator-animation-papyrus deal"" that allow multiple actions (poses) linked to only 1 activator. that have chance to create script mess and i m even not sure if the game core itself allow this. skse shouldnt help alots in this situation
rahrahrah Posted June 10, 2015 Posted June 10, 2015 for the chair anims just interupt the scene and then go sit in a chair ofc it's annoying if some dumb npc sits in the same chair while you're going at it (that's what console /kill is for though) can also make a dupe set of the throne anims and manually offset them for beds. I'm just adding everything I want manually to sslanimdefaults - got rid of all the AP anims long ago too. Just remember you'll need to do all that rework with SexLab 1.60 updates (unless it;s 1.60 you are editing). I have thought about how to get rid of the furniture and use the beds. Unfortuneately, there are single beds and double beds, and I beleive when the SexLab bed settings are used they center on the object. So that didn't work out for me. The other reason I haven't removed the AP animations and released a SexLab patch as I have yet to chase Ashal for permission to amend the one script and openly post it (just incase people were wondering why). Yeah, it's far from an ideal solution. But the quality levels of some of the animations compared with others means that folks wanting to remove a bunch should backup their script and do it themselves. It's not hard . It will also avoid the mess of having to cater for different tastes and permissions. Heck - there are so many good and varied anims out there now that you can even build your own scenes up using them. As for the beds, I think it uses the marker - though what I've done is position at the end of the bed - annoying though if there is a chest there or the bed has a big board at the bottom. Anyway, ty for the work on this, even though I don't use it as is, it saves a ton of time being able to copy and paste into ssldefaults then edit where needed.
MallaVelve Posted June 11, 2015 Posted June 11, 2015 Could someone clear this up for me, If I check all animations added by this mod, with the exception of furniture, does that overwrite/replace calls for Zaz in Sex lab? Or is this just - in addition to....Zaz, these are available too. If the former, what would be the easiest way to view the animations to decide what I like best?
rydin Posted June 12, 2015 Author Posted June 12, 2015 Could someone clear this up for me, If I check all animations added by this mod, with the exception of furniture, does that overwrite/replace calls for Zaz in Sex lab? Or is this just - in addition to....Zaz, these are available too. If the former, what would be the easiest way to view the animations to decide what I like best? It can potentially override/unregister all other aniamtion packs as there is a global limit of 125 animations alowed to be registered and available within SexLab. To view all of Leito's animations, visit his profile (like on main page) then go to his blog as all the previews are there. For anything else it is a case on use SexLab's in game testing options. Put the crosshair on the character you want to be paired with and press N, go to the SexLab menu and down to Test Animations, select the aniamtion from the drop down menu within and press play (or something similar) to view them.
MallaVelve Posted June 12, 2015 Posted June 12, 2015 Could someone clear this up for me, If I check all animations added by this mod, with the exception of furniture, does that overwrite/replace calls for Zaz in Sex lab? Or is this just - in addition to....Zaz, these are available too. If the former, what would be the easiest way to view the animations to decide what I like best? It can potentially override/unregister all other aniamtion packs as there is a global limit of 125 animations alowed to be registered and available within SexLab. To view all of Leito's animations, visit his profile (like on main page) then go to his blog as all the previews are there. For anything else it is a case on use SexLab's in game testing options. Put the crosshair on the character you want to be paired with and press N, go to the SexLab menu and down to Test Animations, select the aniamtion from the drop down menu within and press play (or something similar) to view them. Ok, thank you for the clarification. I will have to spend time finding the good ones.
AnubiSs2167 Posted June 12, 2015 Posted June 12, 2015 for the chair anims just interupt the scene and then go sit in a chair ofc it's annoying if some dumb npc sits in the same chair while you're going at it (that's what console /kill is for though) can also make a dupe set of the throne anims and manually offset them for beds. I'm just adding everything I want manually to sslanimdefaults - got rid of all the AP anims long ago too. Just remember you'll need to do all that rework with SexLab 1.60 updates (unless it;s 1.60 you are editing). I have thought about how to get rid of the furniture and use the beds. Unfortuneately, there are single beds and double beds, and I beleive when the SexLab bed settings are used they center on the object. So that didn't work out for me. The other reason I haven't removed the AP animations and released a SexLab patch as I have yet to chase Ashal for permission to amend the one script and openly post it (just incase people were wondering why). Yeah, it's far from an ideal solution. But the quality levels of some of the animations compared with others means that folks wanting to remove a bunch should backup their script and do it themselves. It's not hard . It will also avoid the mess of having to cater for different tastes and permissions. Heck - there are so many good and varied anims out there now that you can even build your own scenes up using them. As for the beds, I think it uses the marker - though what I've done is position at the end of the bed - annoying though if there is a chest there or the bed has a big board at the bottom. Anyway, ty for the work on this, even though I don't use it as is, it saves a ton of time being able to copy and paste into ssldefaults then edit where needed. Realy hope you will get the permission for the patch Rydin. So far 1.60 alpha does not work for me and my ocd keeps my from playing the game without all leitos anims ticked on
Kernel39 Posted June 13, 2015 Posted June 13, 2015 How do I get the Leito's dildo masturbation and furniture animations to work?
rydin Posted June 13, 2015 Author Posted June 13, 2015 How do I get the Leito's dildo masturbation and furniture animations to work? From the main page. RECOMMENDED SexLab Match Maker by Ashal. You can use it to trigger the sex scenes. SexLab Toys by Nizagam. For those of you who want an immersive use for the sex toys.
Kernel39 Posted June 13, 2015 Posted June 13, 2015 How do I get the Leito's dildo masturbation and furniture animations to work? From the main page. RECOMMENDED SexLab Match Maker by Ashal. You can use it to trigger the sex scenes. SexLab Toys by Nizagam. For those of you who want an immersive use for the sex toys. I enabled all of the dildo female masturbation options in NSAP furniture anims and reset the animations registry, but when I click "use" in my inventory on the empty flask/smooth soulgem/horker tusk it just says "you cannot equip this item" and nothing happens...I ran FNIS for users, and I have all of the prerequisite mods and their requirements installed.
rydin Posted June 13, 2015 Author Posted June 13, 2015 How do I get the Leito's dildo masturbation and furniture animations to work? From the main page. RECOMMENDED SexLab Match Maker by Ashal. You can use it to trigger the sex scenes. SexLab Toys by Nizagam. For those of you who want an immersive use for the sex toys. I enabled all of the dildo female masturbation options in NSAP furniture anims and reset the animations registry, but when I click "use" in my inventory on the empty flask/smooth soulgem/horker tusk it just says "you cannot equip this item" and nothing happens...I ran FNIS for users, and I have all of the prerequisite mods and their requirements installed. You click use then come out of the inventory. Also, make sure the furniture animations are registered by clicking in Toggle Animations and going to the bottom of the list; if you have hit the SexLab limit that can stop it from working.
Kernel39 Posted June 14, 2015 Posted June 14, 2015 How do I get the Leito's dildo masturbation and furniture animations to work? From the main page. RECOMMENDED SexLab Match Maker by Ashal. You can use it to trigger the sex scenes. SexLab Toys by Nizagam. For those of you who want an immersive use for the sex toys. I enabled all of the dildo female masturbation options in NSAP furniture anims and reset the animations registry, but when I click "use" in my inventory on the empty flask/smooth soulgem/horker tusk it just says "you cannot equip this item" and nothing happens...I ran FNIS for users, and I have all of the prerequisite mods and their requirements installed. You click use then come out of the inventory. Also, make sure the furniture animations are registered by clicking in Toggle Animations and going to the bottom of the list; if you have hit the SexLab limit that can stop it from working. I did all of that and it still doesn't work. When I press "use" and then exit my inventory, it just says "you cannot equip that item" and no animation plays.
Guest Posted June 14, 2015 Posted June 14, 2015 I did all of that and it still doesn't work. When I press "use" and then exit my inventory, it just says "you cannot equip that item" and no animation plays. Warning. The items are AnimObjects, they are not items that can be used by the player or a NPC. When an animation is played, and it contains anim objects, then they are shown during the animation. The animation will NOT start by using the objects. It is not supposed to work that way. It is a mod that will trigger the animation in SexLab, and the animation is registered by NSAP. Animation with sex toys are masturbation animations. Throne animations are usually 2 people animations. If you want to try the anim, be sure it is registered, and then use matchmaker on just yourself, then cycle in the different masturbation animations until you will get it.
Kernel39 Posted June 14, 2015 Posted June 14, 2015 I did all of that and it still doesn't work. When I press "use" and then exit my inventory, it just says "you cannot equip that item" and no animation plays. Warning. The items are AnimObjects, they are not items that can be used by the player or a NPC. When an animation is played, and it contains anim objects, then they are shown during the animation. The animation will NOT start by using the objects. It is not supposed to work that way. It is a mod that will trigger the animation in SexLab, and the animation is registered by NSAP. Animation with sex toys are masturbation animations. Throne animations are usually 2 people animations. If you want to try the anim, be sure it is registered, and then use matchmaker on just yourself, then cycle in the different masturbation animations until you will get it. Or you could just hold down the N key for about 5 seconds (sexlab romance default) and your character will start masturbating. I cycle through the animations and only the non-animobject masturbation animations will play.
rydin Posted June 14, 2015 Author Posted June 14, 2015 How do I get the Leito's dildo masturbation and furniture animations to work? From the main page. RECOMMENDED SexLab Match Maker by Ashal. You can use it to trigger the sex scenes. SexLab Toys by Nizagam. For those of you who want an immersive use for the sex toys. I enabled all of the dildo female masturbation options in NSAP furniture anims and reset the animations registry, but when I click "use" in my inventory on the empty flask/smooth soulgem/horker tusk it just says "you cannot equip this item" and nothing happens...I ran FNIS for users, and I have all of the prerequisite mods and their requirements installed. You click use then come out of the inventory. Also, make sure the furniture animations are registered by clicking in Toggle Animations and going to the bottom of the list; if you have hit the SexLab limit that can stop it from working. I did all of that and it still doesn't work. When I press "use" and then exit my inventory, it just says "you cannot equip that item" and no animation plays. Then you haven't installed something correctly. Have you checked Toggle Animations in Sexlab to make sure the animation is in the list? Have you used the Test Animation feature in Sexlab to check it's working?
Kernel39 Posted June 14, 2015 Posted June 14, 2015 My animations registry was maxed out at 125 and didn't add the female dildo masturbation anims because there were so many other anims. I have solved this problem and it's working perfectly now.
Angelvine Posted June 14, 2015 Posted June 14, 2015 Rydin .. .please forgive me you can make project use "bend over fuck " like sex slave
rydin Posted June 14, 2015 Author Posted June 14, 2015 Rydin .. .please forgive me you can make project use "bend over fuck " like sex slave Not sure what you mean sorry.
AnubiSs2167 Posted June 15, 2015 Posted June 15, 2015 Instead of buging rydin everyday , i decided to do something useful for a change and remove ap animations myself. After a day of trying nad searching i got my hands on external script compiler wich solved most issues that CK threw at me. If anyone feeling impatient you can pm me for instructions but i give no guarantee that i didn't fucked something up (tho my scriptcompiler do not want to compile NSAP script. Wanted to remove some tags but it spams error messages at me)
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