Gayton Kerslut Posted February 19, 2012 Posted February 19, 2012 Ok, so all the nude male mods make their manbits look like they're concrete. 100% made of concrete. now I could ask if someone would address this but given the amount of threads with zero finished content here I wondered if I can do this myself. well, it's more accurate to say "havoked" penis. Downloaded the creation kit and my brain stopped. So I'm in the process fo learning what's going on. So far I learned that animations are down to a skeleton of some kind, fine. and that even before the creation kit was out someone created bouncing boobs. Well, I want to make a bouncing penis mod. but I really need pointing in the right direction because I have a key piece of information with nothing. Can someone please send me along my way to help me figure out what's going on?
Lurk3r Posted February 21, 2012 Posted February 21, 2012 I second the motion, let's see some wiggle. Unfortunately, I am not a techie.
GrimReaper Posted February 21, 2012 Posted February 21, 2012 Animations aren't done with the CK, they are made in Blender or 3DS Max.
Darktiki Posted February 25, 2012 Posted February 25, 2012 As much as i dont care for male anatomy, i am for this mod just to balance out the amount of content for the two genders.
birdo23 Posted February 25, 2012 Posted February 25, 2012 So we take the jiggle that gives the tit jiggle mods the jiggle.. And.. Put it on the schlongs? Genius! But in what way will said schlongs behave? Will they jiggle up and down, left to right, right to left? Or maybe they'll pull the old Meatspin and spin round round like a record baby right round round round? We must discuss this issue.
Evilokami Posted February 25, 2012 Posted February 25, 2012 So we take the jiggle that gives the tit jiggle mods the jiggle.. And.. Put it on the schlongs? Genius! But in what way will said schlongs behave? Will they jiggle up and down' date=' left to right, right to left? Or maybe they'll pull the old Meatspin and spin round round like a record baby right round round round? We must discuss this issue. [/quote'] Oh god.... Just the image of a guy walking and it's just spinning in a circle is just splitting my sides.
Kraxon Posted February 25, 2012 Posted February 25, 2012 I don't have any idea how to do this either, but I too think it would be great idea to have some cock physics in game.
legit1337 Posted February 25, 2012 Posted February 25, 2012 Honestly, the idea of a SSS (Superior Swinging Sack) mod makes me lol. The only time I'd use it is if it were applied to futas, but I'm sure a lot of females and even some males would like it. Gogogogo
Darktiki Posted February 26, 2012 Posted February 26, 2012 I just remembered that there was a bit of content shown in the Bethesda presentation at DICE2012 where they showed content that people had come up with in the span of a week. One of them was "verlet surfaces for non-rigid objects". While i don't know what 'verlet' means, what it Appeared as was skeletons/jiggle bones for chain weapons, curtains that reacted to walking under them, and than the fat of a giant's belly. Just watch. Skip to 2:48 second in. [video=youtube] Whatever these physics they created could be used for Boobs, Butts, Bellies (if you are into that), and even the male genitalia.
oblivionwithdongs Posted February 26, 2012 Posted February 26, 2012 Yeah i sorta want this. No idea why, but i want it. I've already seen some animated hair that slowly sways as if it's in the wind, so something like this should be possible.
Kara Posted February 26, 2012 Posted February 26, 2012 I don't have any idea how to do this either' date=' but I too think it would be great idea to have some cock physics in game. [/quote'] mmm I second this!
xiro8877 Posted February 26, 2012 Posted February 26, 2012 Okay so I'm at work and can't browse through to see if someone said this so I'm going to throw it out there. First of all you're possibly in for a lot of work. You'll have to add a bone to the man's junk. And unless I'm mistaken from what I heard of Cherry's work you'll have to modify the havok skeleton as well as the regular skeleton to add said bone. There's a TON of work to do. What I will suggest is this.... Someone recently parented the bones of the breast giggle to the hair bones to simulate flowing hair and it looked quite nice. Unless I'm mistaken Cherry's giggling skeleton also has those bones on the male skeleton. So maybe it might be possible to parent the male junk bone to the giggling breast bone and save yourself some work. However it wont save you THAT much work.
Gayton Kerslut Posted February 28, 2012 Author Posted February 28, 2012 Okay so I'm at work and can't browse through to see if someone said this so I'm going to throw it out there. First of all you're possibly in for a lot of work. You'll have to add a bone to the man's junk. And unless I'm mistaken from what I heard of Cherry's work you'll have to modify the havok skeleton as well as the regular skeleton to add said bone. There's a TON of work to do. What I will suggest is this.... Someone recently parented the bones of the breast giggle to the hair bones to simulate flowing hair and it looked quite nice. Unless I'm mistaken Cherry's giggling skeleton also has those bones on the male skeleton. So maybe it might be possible to parent the male junk bone to the giggling breast bone and save yourself some work. However it wont save you THAT much work. yeah, I'm having a look around and things seem technical. I'm going to have a go at it, but no promises. I have a busy life off the internet and I'm not going to flunk college or lose my job for the sake of animating someone's junk
Rosewind Posted February 28, 2012 Posted February 28, 2012 I just remembered that there was a bit of content shown in the Bethesda presentation at DICE2012 where they showed content that people had come up with in the span of a week. One of them was "verlet surfaces for non-rigid objects". While i don't know what 'verlet' means' date=' what it Appeared as was skeletons/jiggle bones for chain weapons, curtains that reacted to walking under them, and than the fat of a giant's belly. Just watch. Skip to 2:48 second in. [video=youtube'] Whatever these physics they created could be used for Boobs, Butts, Bellies (if you are into that), and even the male genitalia. Off topic I know but ... OMFG the game would be twice as good with half that shit in it. I want to go build my house with my skelly butler, I shall name him Charles and he will bring me tea.
sbseed Posted March 4, 2012 Posted March 4, 2012 loved the video and the song, original and funny production.
mktsang Posted March 4, 2012 Posted March 4, 2012 I don't know if you can still make morphing or not, but in Oblivion I made a erected penis that move. Original post here http://www.loverslab.com/showthread.php?tid=919 you can check out the nif file if you have nifskope
sbseed Posted March 7, 2012 Posted March 7, 2012 working on trying to get something going with bringing the xlovers mod monsters etc. and upgrading them for skyrim... but extracting then tweaking the meshes is pretty easy, upgrading textures and the files might be harder. anyways, i have a thread to show some of the resources so far. http://www.loverslab.com/showthread.php?tid=5972&pid=116936#pid116936
repromodel Posted March 26, 2012 Posted March 26, 2012 For reference this is an extremely NSFW topic and i'm not sure how to contribute. But I have a collection of penile movement (in slow motion) 1 or 2 for fun, but the rest show (i think) the full range of motion of the penis. They are in GIF format. Hope this helps. WARNING NSFW Most are on Imgur. All are linked to this reddit user http://www.reddit.com/user/repromodel1 Ok' date=' so all the nude male mods make their manbits look like they're concrete. 100% made of concrete. now I could ask if someone would address this but given the amount of threads with zero finished content here I wondered if I can do this myself. well, it's more accurate to say "havoked" penis. Downloaded the creation kit and my brain stopped. So I'm in the process fo learning what's going on. So far I learned that animations are down to a skeleton of some kind, fine. and that even before the creation kit was out someone created bouncing boobs. Well, I want to make a bouncing penis mod. but I really need pointing in the right direction because I have a key piece of information with nothing. Can someone please send me along my way to help me figure out what's going on? [/quote']
Lopenguin Posted March 26, 2012 Posted March 26, 2012 Now all we need is something that can switch between normal and erect with animation.
Yanazake Posted December 10, 2012 Posted December 10, 2012 So, this died? I mean, there is the XPMS skeleton out now, anyone checked if there is anything useable in there? ... Things would be SO easier if they shared more info on the verlet phisics stuff...
canderes Posted December 10, 2012 Posted December 10, 2012 I tried experimenting with it but the most I could get to be stable is each nut swinging individually, pretty hilarious; there has to be at least a chain of 2 more nodes added off the pelvis for it to work correctly otherwise it bends at a 90 degree angle ouch.
WaxenFigure Posted December 11, 2012 Posted December 11, 2012 If you can make it move in response to gravity, can you also find a way to make it aroused, partly aroused and flaccid? (Can it be treated like a forward facing tail? Albeit a short one). Does the recent XP32 skeleton offer any new options there?
canderes Posted December 11, 2012 Posted December 11, 2012 Actually it has 2 flaps, but if one was to be refined for use other than nut I think it would require that the nodes be moved to the correct position. A chain with 2 nodes may work, but it will have some weird flexing issues. As for gravity I have no idea how that's handled by the game. I thought it would be easier to just have a third and fourth mesh to morph to for those 2 states, and just have a bone at the base to control the direction it points in. Someone had a futa thing here somewhere and it had real time morphing if I remember correctly, but I never did figure out how it was done. It would be easy on the animations if the bone had a lag controller attached like on the breast simulated bodies and have a script in game to control the morphing.
Yanazake Posted December 11, 2012 Posted December 11, 2012 Wait, 90 degrees? Even if you weight paint it to a more smooth selection of the node? I'm sure it could be pulled off with just 2 nodes [one for the shlong, and the other for the bawls.]
Asylianna Posted December 15, 2012 Posted December 15, 2012 "SSS" (love that acronym ) on this model... http://skyrim.nexusmods.com/mods/7713 I think I would get very little adventuring done...
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