LightningWyvern Posted March 16, 2017 Posted March 16, 2017 I did Nephis quest and kidnaped Betsy, but what happened to 10 of spades? Did the fiends kill him?
Loogie Posted March 16, 2017 Author Posted March 16, 2017 Yep. You can find his body halfway between McCarran and the medical center where the fiends ambushed them and kidnapped Betsy.
Loogie Posted March 17, 2017 Author Posted March 17, 2017 i have some problems with working girl. If im taking work in AW or gomorrah clients don't approach and i dont have a dialog with them. Btw, before work i have outfit token, but during the work it dissappears. Help pls. î got the same problem with working girl. in atomic wrangler or primm casino i never get approached succesfully. debug mode tells me its attempting to call a function on a null refference or base object file sexoutworkinggirl.esp offset 0x0001 command unknown error in script 15027bfd edit: i also noticed that i have a sexout change token in inventory before i ask the floor manager in primm to prostitute and it is removed after (all companions receive prostitute outfits) but not after. is this correct? installed everything again, token now fixed. but i still get a sexoutworkinggirl.esp offset 0x0001 command unknown error... i really do not understand whats wrong with my installation... The outfit tokens are just to control the script that gives you and your companions outfits. I've gotten this to replicate on my end and am looking into fixing it.
Falloutersexy Posted March 26, 2017 Posted March 26, 2017 Hello guys, a quick question: How exactly tryoutSunny companion works? I speak with her and i dont see any dialogue to be my companion. The mod is visible in the in-game MCM menu and it is activated in Fomm. (Also, i have a Male character)
RDKateran Posted March 27, 2017 Posted March 27, 2017 Still need to recruit her the usual way, after completing the Goodsprings vs Cobb Gang quest of your choice, while fulfilling the Tryout conditions added if you side with Cobb.
Falloutersexy Posted March 27, 2017 Posted March 27, 2017 Still need to recruit her the usual way, after completing the Goodsprings vs Cobb Gang quest of your choice, while fulfilling the Tryout conditions added if you side with Cobb. Ooooh so i need to complete the goodspring vs Cobb then. I thought i can recruit her without completing that quest But it seems that is not possible.
gdszeta Posted April 2, 2017 Posted April 2, 2017 Thanks for the mod. I love milk machine and lactation so much. But I met some trouble while playing. I used a male PC for playing,and the fiends keep shooting me unless the PC was fucked by moto runner in vault 3. Well,I'm not a gay,if that's a must,I could endure. BUT after that, I chatted with cook,violet and nephi ,nothing happened.No quest started. I tried a lot of load orders and was fucked by moto runner and his DOG so many times. Noting changes,THAT WAS TERRIBLE! Could you give me any advice or some solution,please ?
Loogie Posted April 2, 2017 Author Posted April 2, 2017 There will be updates regarding milking soon. Sorry about your butthole.
panthercom Posted April 3, 2017 Posted April 3, 2017 There will be updates regarding milking soon. Sorry about your butthole. Thanks for making me laugh, Loogie. I hope you don't mind if I borrow your phrase for my signature
BiddinWar Posted April 11, 2017 Posted April 11, 2017 QUEST: Whore of Babylon. Female characters can talk to Adficio Animicus at Cottonwood Cove to get started. This quest doesn't trigger properly? All the guys says when asking "Can I do something?" is "No". Am I missing something here or what? My standing with the Legion is Accepted before I reached Cottonwood Cove, could that be part of it? EDIT: The quest "I Hurt Again" by Nephi is stuck, I've completed Corporal Betsys mission of having her meet Dr Usanagi before I knew about this Mission, is there a way for me to fix this somehow or? Load Order 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm10 a Sexout.esm11 b SexoutSlavery.esm12 c SexoutCommonResources.esm13 d oHUD.esm14 e CompanionInfAmmo.esm15 f SexoutTryout.esm16 10 SexoutPregnancyV3.esm17 11 SexoutOffSpring.esm18 12 Maternity Pack Overkill.esp19 13 RemoveWorkstationNeeds.esp20 14 Fertile Breeder.esp21 15 FBCaptured.esp22 16 Weapon Mod Expansion.esm23 17 SexoutWorkingGirl.esp24 18 FBFarm.esp25 19 WME - GRA.esm26 1a WME - DLCs.esm Another-Kick-in-the-Head.esm27 1b SexoutStore.esm28 1c Project Nevada - Core.esm29 1d Project Nevada - Equipment.esm30 1e Project Nevada - Rebalance.esp31 1f Project Nevada - Cyberware.esp32 20 Kidnapped by Fiends.esm33 21 Project Nevada - Extra Options.esm34 22 UnethicalDeeds.esm35 23 Weapons.of.the.New.Millenia.esm36 24 SexoutDrugging.esm37 25 The Mod Configuration Menu.esp38 26 The Weapon Mod Menu.esp39 27 SexoutZAZ.esp40 28 SexoutAnimManagement.esp41 29 SexoutPosNew.esp42 2a DarNifiedUINV.esp43 2b SmallerTalk.esp44 2c Project Nevada - Cyberware Additions.esp45 2d Project Nevada - Rebalance Complete.esp46 2e Project Nevada - All DLC.esp47 2f WME - DLCs Arenovalis.esp WME - DLCs.esp48 30 christinecos.esp49 31 PrnOut.esp50 32 WME - GRA - Complete.esp51 33 SexoutConsequences.esp52 34 HHrespawn.esp53 35 Caesar Brotherhood.esp54 36 SunnyCompanion.esp55 37 Brotherhood and House Alliance.esp56 38 Vault_34_better_reactor.esp57 39 WME - GRA - All Weapons.esp58 3a WME - Arenovalis.esp59 3b Weapon Mod Expansion.esp60 3c WME - GRA - Just Guns.esp61 3d WME - GRA - Unique Integration.esp CompanionInfAmmoOptional.esp Sexout-Another-Kick-Extension.esp62 3e Archimedes2Production.esp63 3f SexoutSexAssault.esp64 40 populatedcasino-medium.esp65 41 Power Armor Training Perk.esp CompanionInfAmmoCheat.esp66 42 Euclid C-Finder Unlimited Ammo.esp67 43 xatmosSkillPerks.esp68 44 SexoutLust - anyHUD.esp69 45 SexoutSpunk.esp70 46 SexoutLust - oHUD.esp71 47 SexoutFadeToBlack.esp72 48 pn and tryout.esp73 49 BodyMorph.esp74 4a bzArmour.esp75 4b bzBodySuits.esp76 4c CASM with MCM.esp77 4d zzjayHairsFNV.esp78 4e SaveCass.esp79 4f WME - GRA - Arenovalis.esp80 50 WME - GRA - Vendor Reform.esp81 51 WME - GRA - Weapon Integration.esp82 52 Project Nevada - WME.esp83 53 Sexout-kidnapped-by-fiends.esp84 54 PittGalStatsFix - DarnUI.esp
eurgetes Posted April 18, 2017 Posted April 18, 2017 Having trouble with Driver Nephi and his Bender quest. Tried twice after finishing the "earn 2000 caps from oral" quest, both times he shoots my character up with Bender (and there seems to be a very brief message saying "Bender Withdrawal added" right before he does it); after a game week the Bender wears off but my PC is NOT addicted or in withdrawal. At this point I can buy a dose from Nephi for 2000 caps, but after that (even if I wait another week and the second dose wears off) I'm still not addicted or in withdrawal; he'll offer to sell me another dose for 1000 but the only dialogue option my character gets is "I refuse to debase myself" - so I get no Bender, no new mission, I'm not in withdrawal and the quest won't progress. I've even tried waiting another week after this to see if anything changes, but only get the same dialogue option. Nephi refers to my "debilitating withdrawal" but of course I'm not in withdrawal. What can I do to progress in the quest? At this point rather than starting over yet again and going through another two weeks of waiting around I'd sort of like to just use setstage, if someone would give me the quest ID I need. 1
kaiserwilhelm900 Posted April 22, 2017 Posted April 22, 2017 I have encountered a hillarious bug (or is it a feature?) - many Tryout NPCs seem to be ignoring my male Couriers gender and make their unwanted advances. So far Fransisco Flambe and Motor-Runner have been a little too forthcoming with my Courier. Eddie treated him normally (no warm first welcome), but I had a dialogue option to propose myself to Powder Gangers in NCRCF. Legion content works fine - my Courier can spend quality time with girls at the Fort and Legionnaries don't bother him. Should the Fiends and Powder Gangers treat male guests in the same way as they do female? It seems a bug to me, as the dialogue erroenously refers to my male courier as a "she" and the mod summary says there are no gay options. My load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWInteriors_Core.esm TTWInteriorsProject_Combo.esm TTWFixes.esm Fiendworld_VegasRuins.esm Decrucifixion.esm HumanTrafficking.esm Regulators.esm Museum.esm RiversideCafe.esm SomeguySeries.esm AWorldOfPain(Preview).esm AWOPDeadMoney.esm AWorldOfPainFO3.esm Psiclones.esm AEFCore.esm RaiderGirlCyanNV.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutTryout.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SeducingWomen.esm Maternity Pack Overkill.esp wsex.esm t6m_tale_of_two_wasteland_replacer_1.esp New Vegas Redesigned 3.esm Project Beauty.esm Casa Madrid Redesigned.esp Gomorrah Redesigned v2.esp FalloutNV_lang.esp The Mod Configuration Menu.esp ttw_wildwasteland.esp TTWOptions.esp TTW_StashPackOptions.esp TTW_SpeechChecks.esp TTW - Distributed Necklaces and Chains.esp TTW_TallerDCSkyscrapers.esp TTWVaultSuitHotfix.esp ttwdlcmusic.esp NewMall.esp Newoffice.esp TrentonTowers.esp NecronomiconExMortis 5.6.esp Shadows and Dust - Southwest DC - Public.esp Shadows and Dust - Volume 2.esp Gangs Of The Wasteland.esp MetroCars.esp NewVegasBounties.esp NewVegasBountiesII.esp NewVegasBountiesIII.esp NewVegasKiller.esp KingOfTheRing.esp TheInheritance.esp st.esp SmallerTalk.esp SexoutPosNew.esp SexoutSpunk.esp SexoutAnimManagement.esp seducingwomenTTWSexout.esp SeducedDLC03.esp YearlingsGlasses.esp Redesigned36andTryout.esp wsexInnuendoAnims.esp wsexInnuendoNPCs.esp wsex.esp HumanTraffickingEX.esp HumanTraffickingPS.esp ttw_slaverysimpleracon.esp Decrucifixion.esp Decrucifixion - More Victims.esp outsidebets.esp awilderwasteland.esp avangraffscorned.esp AWorldOfPain(Preview)TTW.esp AWOPDeadMoneyVendorPatch.esp EmptyBottlesTTW.esp Nuka Cola Enhanced.esp KeepCollectingStars.esp ImmersivePickupSoundsFNV.esp CannibalPlus.esp AK74.esp StealthArmorFix.esp PittGalStatsFix.esp EVE FNV - ALL DLC.esp EVE FNV - ALL DLC(1).esp AWOP FO3 - AWOP NV - EVE.esp AWOP - EVE AllDLC.esp TTW EVE + Project Beauty.esp Equipment Restoration Project.esp Equipment Restoration Project - EVE.esp Equipment Restoration Project - TTW.esp Fafnir Fallout 3 Overhaul TTW.esp Unofficial Patch Plus.esp New Vegas Redesigned 3.esp AWOP-NVR3.esp K2_HonestHeartsTribals.esp _R_Tribals.esp female-lobotomites.esp TTW Expanded DC Vendor Inventories.esp GRAVendorsHaveMoreCaps.esp VendorBulkBuyFixer.esp TheOutcastCollectionAgent.esp Massive Object Ownership Revamp Merged.esp SuperScrapCompactor.esp Max Level 75.esp weight50000.esp DK_BulletTime_NV.esp PerkEveryLevel.esp Respawn50Years.esp patch.esp Total active plugins: 128 Total plugins: 128
NotAWeaboo Posted April 23, 2017 Posted April 23, 2017 I have an issue. Completing "A fiend in need" doesn't turn fiends friendly. As soon as I leave Vault 3 all fiends I encounter attack me (except for Violets guard dogs, for some reason). The quest itself worked just fine though - talked to the fiend at the door, got my stuff taken, walked through the vault getting approached by fiends, met motor-runner and let him to his thing. Quest completed, I take my stuff and leave, and all Fiends outside are still hostile. What steps should I go through to troubleshoot this?
Loogie Posted April 23, 2017 Author Posted April 23, 2017 It's rare, but sometimes if you enter Vault 3 with a hostile fiend around, they stay hostile when you leave.
RitualClarity Posted April 24, 2017 Posted April 24, 2017 There will be updates regarding milking soon. Sorry about your butthole. Thanks for making me laugh, Loogie. I hope you don't mind if I borrow your phrase for my signature I loved the comment your player states about the "hat" that you can get in Primm. I like your hat.. no really I like your hat or something like that. It almost made me spray soda from my nose when I was playing and this came up. the little gems like this really make it worth it to play this mod from time to time. I have an issue. Completing "A fiend in need" doesn't turn fiends friendly. As soon as I leave Vault 3 all fiends I encounter attack me (except for Violets guard dogs, for some reason). The quest itself worked just fine though - talked to the fiend at the door, got my stuff taken, walked through the vault getting approached by fiends, met motor-runner and let him to his thing. Quest completed, I take my stuff and leave, and all Fiends outside are still hostile. What steps should I go through to troubleshoot this? A long time ago when I played this ... if I remembered correctly I killed all those raiders inside the compound before I entered the Vault. When I came out andleft the compond. (the walled town, section or whatever) and left out... the raiders were friendly. If I didn't do that sometimes I would have problems. I thought it was becuase they was still in "attack mode" when I entered the vault. Once I hid until they lost interest then entered the vault and came out and I didn't have a problem. However the above is from very old early rework of the mod not current, so this might not even be the case currently. Just something to think about. OH.. once I had raiders being an asshole to me and I coudn't figure it out, even reported it as a bug that never was able to be replicated... until I used a previous save. Apparently I had NCR out fit on when I was getting near the group but far enough away that they didn't respond. (by Primm) then they were hostile regardless. So be careful about wearing faction armor anywhere around their areas if you don't want combat. Take faction armor off well before you get close to them or any other faction that might fight on sight.
Guest Posted April 29, 2017 Posted April 29, 2017 Question The sunny companion in the tryout downloads have some requirements?
khumak Posted April 29, 2017 Posted April 29, 2017 Question The sunny companion in the tryout downloads have some requirements? I think previous versions required the original Sunny companion mod from nexus but the new version is standalone. Could be wrong, I haven't gone to NV yet in my current game.
Loogie Posted April 29, 2017 Author Posted April 29, 2017 Question The sunny companion in the tryout downloads have some requirements? You need my Sunny companion from Nexus, then overwrite with what's here.
tch65721 Posted May 6, 2017 Posted May 6, 2017 I think I may have done something in the wrong order and broken the I Fought the Law quest. I'm using Tryout plus the Improved Sunny companion mod. I completed Run Goodsprings Run, cloroformed Sunny and Trudy, completed the Walk of Shame, and also completed the quest where the Powder Gangers take over Prim and convert the Vicki and Vance into a combo casino/whorehouse. There doesn't seem to be anyone I can talk to in Prim or the NCR camp outside to further the I Fought the Law quest though. The men are all dead and Ruby just cusses me out for what I did. There was an option to get Beagle to tell me more via dialog but my speech wasn't high enough and now he's dead. I did take the recording from him but that didn't do anything. If I remember right, freeing him made the Powder Gangers go hostile so I reloaded and didn't do that. I now have a quest to wipe out the NCR camp outside of Prim but haven't done so yet. (edit: nevermind, I figured it out) Would have been nice to have the solution. This is my exact problem.
fido11 Posted May 6, 2017 Posted May 6, 2017 Hi Loogie. I'm about to reinstall New Vegas and these updates look great. I was just wondering whether a male PC can recruit Betty since I think the last I played, a Male NPC couldn't participate in the Fiend's part of the mod. Thanks
RitualClarity Posted May 7, 2017 Posted May 7, 2017 Wasn't there some talk about making Betty "male" friendly with this? I can't remember.... A question of my own... (towards loogie but also open to others that have experienced the fullness of this mod) I't would be cool. I am seriously thinking of returning to FNV for a bit. At least one play through and to go through this legendary mod once more and experience the changes and improvements... would be quite nice. What would be the episodes best to experience the most changes? Coming from playing (and testing the mod for Loogie) about 2 years ago so I'd be most interested in the newest freshest changes available. I know most of the stories are the same but is there anything I should be checking out this time around?
Loogie Posted May 8, 2017 Author Posted May 8, 2017 I got the Working Girl approaches working again. I have a couple of things in store for the main mod this week, but wanted to get this major bug fix out now.
SerialSnackBob Posted May 9, 2017 Posted May 9, 2017 Looking forward to the new things! Any hints on what they will pertain to?
Loogie Posted May 9, 2017 Author Posted May 9, 2017 Looking forward to the new things! Any hints on what they will pertain to? Massive update to milking and Tryout is going to require Old World Blues, and not because I'm just using its resources.
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