Loogie Posted February 20, 2017 Author Posted February 20, 2017 Just put out the update. If anyone has received the antidote from Carnahan and has been waiting for their current dose of Bender to subside, wait for 7 in-game days.
tazipamchik Posted February 21, 2017 Posted February 21, 2017 Ok, window message it's good, but how get rid of the Bender effect in pip-boy? It not removed, nor through 5 hours, nor... ever.
Loogie Posted February 21, 2017 Author Posted February 21, 2017 You waited one week of game time and it's still present?
ttpt Posted February 21, 2017 Posted February 21, 2017 it's probably still using the old duration since that's what it was when it was applied the first time, seriously just use "dispel XX04AB02" to dispel the bender effect specifically.
tazipamchik Posted February 21, 2017 Posted February 21, 2017 I've already tried... SCRIPTS: Script ", line 1: Function 'Dispel' requires a reference
Loogie Posted February 21, 2017 Author Posted February 21, 2017 I'll put another patch tonight that will give you another dose of Bender when she cures you, which should reset the timer.
Loogie Posted February 22, 2017 Author Posted February 22, 2017 I've already tried... SCRIPTS: Script ", line 1: Function 'Dispel' requires a reference Put the mod attached to this post in your load order. It hits you with a dose of Bender, then cures the addiction just in case you get addicted again. Wait an ingame week. This should take care of the Bender issue for you. Once it's out of your character's system you can disable the plugin. SOTOBenderReset.esp
tazipamchik Posted February 22, 2017 Posted February 22, 2017 Now, while trying to speak with Carnahan, dialog ends after standard phrase: "what do you need?"
Loogie Posted February 22, 2017 Author Posted February 22, 2017 If your run that plug in you won't need to speak to Carnahan because it cures your addiction and resets the Bender timer.
bast65 Posted February 22, 2017 Posted February 22, 2017 I ran into a problem after installing the new version of Tryout. The WorkingGirl part isn't working now. I get the token for prostitution and the clothes but no NPC approaches the PC or companions. I've tried in the Atomic Wrangler and at Vikki and Vance's. I switched back to the older Tryout and everything is working again.
Loogie Posted February 22, 2017 Author Posted February 22, 2017 Did you upgrade both Working Girl and Tryout, and then make sure your load order is right?
bast65 Posted February 22, 2017 Posted February 22, 2017 I thought that the SexoutWorkingGirl.esp came with TryoutMain. I didn't see a download link for WorkingGirl.
bast65 Posted February 22, 2017 Posted February 22, 2017 I tried installing it again and watched the files appear in the data folder. Tryout and WorkingGirl both were updated. WorkingGirl.esp is right under Tryout.esm and Loot says the load order is fine. And the NPCs still don't approach.
wydiwyg Posted February 22, 2017 Posted February 22, 2017 Thank you very much for this mod and your dedication to create it and still support and expand upon it years later! Love it! I'm having a small bug to report though: The milkers sold by Nephi's vendor friend don't work at all. After some digging around in the files I've figured out that..: 1. ..SexoutLegion.bomoScaleReset is getting assigned a faulty reference in both scripts SexoutLegionQuestScript and SOTOBodyMorph which prevents the BoMo reset of the breasts after a full cycle. "BuildRef bomoModIndex 3461" (Hex D85) should be "BuildRef bomoModIndex 11653" (Hex 2D85). 2. ..the SOTOMilkHarnessScript2 assigned to the milkers does all of its stuff in the OnEquip block, which (if I'm interpreting the code correctly) runs once, increases MilkedTimes by 1 and finishes for good. A MilkedTimes value of 6 is needed for the final stage - OnUnequip, however, that int is reset to 0, making it impossible to ever reach 6. I've changed the milkers back to the old (?) SOTOMilkHarnessEffect object effect (which should be less taxing to the CPU than using the GameMode blocks) and everything works fine again. 3. Not really a bug, but a minor inconvenience: The .nifs include a full body and shoes, but only occupy the backpack slot, so they clip through a lot of stuff, including the bare T6M body. I've deleted the excess nodes and only left the bip nodes and the harness itself, which makes them compatible with all BnB armors, but having the item use more body slots would be an alternative, of course. I hope that helps you fixing it, should you decide to do that. Other than that, I've had no issues so far. Kudos!
Loogie Posted February 23, 2017 Author Posted February 23, 2017 Damn... Nothing changed at all.) Try the esp attached to this post. Looks like dispel didn't work when you tried it in console because you didn't type in "player." before it. This will run the command you need. After you start the game with it, save your game, exit, then get rid of the plugin and restart. I tried installing it again and watched the files appear in the data folder. Tryout and WorkingGirl both were updated. WorkingGirl.esp is right under Tryout.esm and Loot says the load order is fine. And the NPCs still don't approach. Since you're literally the only person who has this issue and haven't posted any of the information needed to troubleshoot, I don't know what you expect me to do. Thank you very much for this mod and your dedication to create it and still support and expand upon it years later! Love it! I'm having a small bug to report though: The milkers sold by Nephi's vendor friend don't work at all. After some digging around in the files I've figured out that..: 1. ..SexoutLegion.bomoScaleReset is getting assigned a faulty reference in both scripts SexoutLegionQuestScript and SOTOBodyMorph which prevents the BoMo reset of the breasts after a full cycle. "BuildRef bomoModIndex 3461" (Hex D85) should be "BuildRef bomoModIndex 11653" (Hex 2D85). 2. ..the SOTOMilkHarnessScript2 assigned to the milkers does all of its stuff in the OnEquip block, which (if I'm interpreting the code correctly) runs once, increases MilkedTimes by 1 and finishes for good. A MilkedTimes value of 6 is needed for the final stage - OnUnequip, however, that int is reset to 0, making it impossible to ever reach 6. I've changed the milkers back to the old (?) SOTOMilkHarnessEffect object effect (which should be less taxing to the CPU than using the GameMode blocks) and everything works fine again. 3. Not really a bug, but a minor inconvenience: The .nifs include a full body and shoes, but only occupy the backpack slot, so they clip through a lot of stuff, including the bare T6M body. I've deleted the excess nodes and only left the bip nodes and the harness itself, which makes them compatible with all BnB armors, but having the item use more body slots would be an alternative, of course. I hope that helps you fixing it, should you decide to do that. Other than that, I've had no issues so far. Kudos! Thanks for the information! The milkers have always been pretty janky, and I did notice the breast size issue - it was an issue I had put on the backburner because I couldn't figure out what was wrong. The mesh issue is my bad - I actually fixed that while Tryout was on hiatus, and uploaded the fixed ESP, but not the data pack. Also, looking back through this I used the onequip blocks and abandoned the object effect due to another bug - the object effect script only ran when the milker was equipped, but it ran for each milker in inventory. So if you're wearing a milker and have five milkers in your inventory, you get 6 bottles of milk. I haven't found a workaround for that, though I agree the object effect is a cleaner way to do it. SOTOBenderDispel.esp
registration Posted February 23, 2017 Posted February 23, 2017 Theres a recurring bug with Epstein. Everytime I get enslaved by him first the sex animations would not play correctly, all the characters are out of position or sometimes standing up. Also after 15 days of this no NCR rangers show up. Also if I knock out Epstein and leave the room there is no locker with my stolen items. I checked everywhere I couldn't find any locker on that level with the items/caps/etc. Where is it? I've only installed the Sexout mods and Project Nevada, why would this happen? Solutions anyone?
Loogie Posted February 23, 2017 Author Posted February 23, 2017 By the first sex animations, are you saying the very first round of sex, or rounds after it? The dialog Eastern has with you at the end of this chain is the trigger for a lot of things, including the rescue countdown. The locker next to your stuff is in a locker near Epstein's bed. I can't post a map right now; just check every locker in the residential section.
registration Posted February 23, 2017 Posted February 23, 2017 By the first sex animations, are you saying the very first round of sex, or rounds after it? The dialog Eastern has with you at the end of this chain is the trigger for a lot of things, including the rescue countdown. The locker next to your stuff is in a locker near Epstein's bed. I can't post a map right now; just check every locker in the residential section. The very 1st round of sex is okay. But after that when I use the bed and Epstein starts a new round my PC's position is wrong and so are the other companions too. I have manually adjust my own PC's positions but everyone else's is out of place. Also there are some male PGs who just stand there doing nothing or sometimes the companions do nothing as well. And also for the powder gangers after delivering Sunny to them the rape scene is crashing with errors. My PC gets raped by the leader, Scrambler and about 2-3 others before it crashes. I have to reload multiple tries and skip Scrambler's conversation to get through otherwise the Powder Ganger scene just crashes back to desktop.
Loogie Posted February 23, 2017 Author Posted February 23, 2017 I don't know why you're crashing, but I know why you're getting the errors with the first round going fine and all other not - you didn't read the documentation and turn off the feature in Spunk that allows for non-simultaneous orgasms.
registration Posted February 23, 2017 Posted February 23, 2017 I don't know why you're crashing, but I know why you're getting the errors with the first round going fine and all other not - you didn't read the documentation and turn off the feature in Spunk that allows for non-simultaneous orgasms. ok thanks is that an option in spunk menu?
Guest Posted February 23, 2017 Posted February 23, 2017 Hi there! I have another question. How freelace punishment system for Working Girl is implemented? It seems that I missing something because my PC can hook every Gambler in every casino and no punishments at all. Nothing. Can it be because of mods that rewrite casino's cells? Or this effect begin to work only after I talk to any administrator about working on them (I didn't do it yet, just began to freelance from the start lol).
Loogie Posted February 23, 2017 Author Posted February 23, 2017 Punishments actually don't currently work - they need to be rewritten to support companions.
Guest Posted February 23, 2017 Posted February 23, 2017 Punishments actually don't currently work - they need to be rewritten to support companions. I just managed to make Garret approach me about freelance after taking the job, finishing it and trying to freelance a bit in Atomic Wrangler (as I understood, this package becomes avaible only after talking to anyone about prostitute job in the casino). Thanks for the info!
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