drazil Posted March 6, 2016 Posted March 6, 2016 Hi Loogie, love the mod. I was wondering if you'd thought about including an enslavement scenario at Gomorrah? The Omerta's are known to hook their prostitutes on chems, so it would definitely fit with the lore. Maybe hooking at Gamorrah could require you to pay for the (overpriced) cost of your uniform before you leave. If you try and leave without paying, or your caught freelancing, you could be taken to a VIP area, and not allowed to leave until you've worked of your fine (and maybe they don't warn you that you have to pay before that). You could make it so that withdrawal symptoms make you less desirable as a way of requiring you to spend your earnings on drugs if you want to get out. It could also offer another way onto the strip, with a Omerta representative in Freeside who offers you a way into the strip an his employee. Of course, by the time he reveals the full details, you're already locked in the VIP dungeon with the other bad girls. Anyway, those are just my two cents. Keep up the good work man!
Loogie Posted March 6, 2016 Author Posted March 6, 2016 Your idea is a sound one. I'll probably use a lot of it when it comes time to reimplement casino punishment.
panthercom Posted March 6, 2016 Posted March 6, 2016 I can do both, but I can record a louder signal without worrying about distortion if I don't use the GECK, so a bit more work on your end will get you better sound quality. It's also more relaxing for me if I use a script. That is precisely how I envisioned both of them. You need a script or are you comfortable recording from what's inside the GECK?
Loogie Posted March 6, 2016 Author Posted March 6, 2016 I'll try and get you something today or tomorrow.
indipuk Posted March 6, 2016 Posted March 6, 2016 load order [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] Lings.esm[X] Sexout.esm[X] SexoutCommonResources.esm[X] SexoutPregnancyV3.esm[X] SexoutOffSpring.esm[X] SexoutSlavery.esm[X] SexoutSoliciting.esm[X] Fertile Breeder.esp[X] FBCaptured.esp[X] T6M Equipment Replacer NV.esm[X] NVWillow.esp[X] NVInteriors_Core.esm[X] GRARG.esm[X] SomeguySeries.esm[X] SexoutStore.esm[X] SexoutWorkingGirl.esp[X] SexoutTryout.esm[X] The Mod Configuration Menu.esp[X] MoonShadowRace.esp[X] SexoutBreeder.esp[X] PrnOut.esp[X] Project13 - Populated Wasteland.esp[X] LingsPrettyThings.esp[X] SexoutSpunk.esp[X] merccustom.esp[X] SmallerTalk.esp[X] SunnyCompanion.esp[X] NewVegasBounties.esp[X] SexoutAffairs.esp[X] SexoutSoliciting-DLC.esp[X] My Cloth Collection NV.esp[X] SexoutSexAssault.esp[X] SexoutAffairsLings.esp[X] BLEED - NV.esp[X] SexoutClothingEval.esp[X] TroubleMaker Armor.esp[X] SexyTacticalOutfitT6M.esp[X] Mojave Pimp.esp[X] SexoutCheckMeOut.esp[X] SexoutSound.esp[X] PittGalStatsFix.esp[X] Distributed Necklaces and Chains Neck Seam Concealer.esp[X] SexoutSexkey.esp[X] T6M Gambler Female Suit.esp[X] SexoutPosNew.esp[X] BodyMorph.esp[X] BB_Persona_and_Secret.esp[X] NV_AsharasFormalClothing.esp[X] RaiderChains.esp Not with that lack of information, there isn't.
Loogie Posted March 6, 2016 Author Posted March 6, 2016 Two questions: Are you using the latest version of Tryout and Sexout?
RitualClarity Posted March 6, 2016 Posted March 6, 2016 Two questions: Are you using the latest version of Tryout and Sexout? And if you are using the most current versions of Tryout and Sexout, have you tried this with only the Tryouts requirements installed (active)? .
edespino Posted March 7, 2016 Posted March 7, 2016 Is there some sort of prerequisite to make Francesco Flambe and the escaped convicts inside of the Bison Steve Hotel not aggressive? Based on a previous post in the thread, you're supposed to be able to talk to Francesco Flambe in there, but he just tries to kill me on sight. The escaped convicts outside of the hotel are non-aggressive, and I haven't killed any, so I should be neutral as far as I know. Hi, well before nothing sorry for my english i am not native speaker and is limited, i hope is understable. Playing today i had the same problem and read all the commetaries about possible conflict with MMUE+ so i launch FNV5edit and see With what Tryout conflic, no is with MMUE+ but with Fook-New Vegas.esp. I only make one overide of LvPowergangerNVBisonSteve01Flamer and LvPowergangerNVBisonSteve01 in my compatibility pactch and work now perfect. The problem is Fook-New Vegas.esp overide this 2 record and you miss the Sexout facion reverting to Raiders facion makeing them hostiles, the fix is make one override for Fook-New Vegas.espl, i test it in my game and the Bison Steve power ganger not are hostile any more and can make the quest. I think for this work you must load one save before enter to Bison Steve, well aleast this way work for me. I upload the "patch", must be any place but after of Fook-New Vegas.esp. Edit. I rename the file because dont need Fook-New Vegas.esp or nothing, will work with any mod which overide Tryout. All is need is SexoutTyout.esm and SexoutCommonResources.esm. I dont ask permition for share this and i dont take the credit of nothing. All the credit belonge to Loogie and Halstrom for SexoutTyou and SexoutCommonResourses. If break some rule in share this please tell me and i will delete it. Thank you. Update. some post below i put one more complete patch which had this changes and more, please use the other patch is more complete. SexoutTryout_compatibility_patch.esp
Loogie Posted March 7, 2016 Author Posted March 7, 2016 Thanks for the patch! I don't use FOOK so I could not get the bug to reproduce. Do you mind if I put it in the download section?
edespino Posted March 7, 2016 Posted March 7, 2016 Sure, feel free. I understand you, you cant know all possible mod combinations which people use, in fact first all think was MMUE problem.
mrgg34g Posted March 7, 2016 Posted March 7, 2016 I'm having a bug when go to NCRCF during walk of shame, the first scene goes through, but when it finish and goes to 2nd, scrambler doesn't start dialog with me
indipuk Posted March 7, 2016 Posted March 7, 2016 Two questions: Are you using the latest version of Tryout and Sexout? have you tried this with only the Tryouts requirements installed (active)? . I don't want to uninstall everything just for one quest. Is there a way to advance walk of shame through console commands "set stage.."?
darthnoldor Posted March 7, 2016 Posted March 7, 2016 Is there some sort of prerequisite to make Francesco Flambe and the escaped convicts inside of the Bison Steve Hotel not aggressive? Based on a previous post in the thread, you're supposed to be able to talk to Francesco Flambe in there, but he just tries to kill me on sight. The escaped convicts outside of the hotel are non-aggressive, and I haven't killed any, so I should be neutral as far as I know. Hi, well before nothing sorry for my english i am not native speaker and is limited, i hope is understable. Playing today i had the same problem and read all the commetaries about possible conflict with MMUE+ so i launch FNV5edit and see With what Tryout conflic, no is with MMUE+ but with Fook-New Vegas.esp. I only make one overide of LvPowergangerNVBisonSteve01Flamer and LvPowergangerNVBisonSteve01 in my compatibility pactch and work now perfect. The problem is Fook-New Vegas.esp overide this 2 record and you miss the Sexout facion reverting to Raiders facion makeing them hostiles, the fix is make one override for Fook-New Vegas.espl, i test it in my game and the Bison Steve power ganger not are hostile any more and can make the quest. I think for this work you must load one save before enter to Bison Steve, well aleast this way work for me. I upload the "patch", must be any place but after of Fook-New Vegas.esp. Edit. I rename the file because dont need Fook-New Vegas.esp or nothing, will work with any mod which overide Tryout. All is need is SexoutTyout.esm and SexoutCommonResources.esm. I dont ask permition for share this and i dont take the credit of nothing. All the credit belonge to Loogie and Halstrom for SexoutTyou and SexoutCommonResourses. If break some rule in share this please tell me and i will delete it. Thank you. great job!1 Thanks
edespino Posted March 7, 2016 Posted March 7, 2016 @darthmoldor Your welcome. Meanwhile i a looking why Sunny Smile dont show after of do Run Goodspring, Run i found more incomtilibiliies with Fook-New Vegas and with MMUE so i make one patch which overide the change that mods made and make Sexout-Tryout dont work like intended,. You lost some stuff from that mods but aleat Tryout must work like intented, i dont want make one full compatibility patch because i need use Fook and MMUE assetts and i dont want problems with autors of that mods so i will keep it simple. For this work put my patch on end you load order and will overide any change to Tryout. Require only Sexouttryout.esm and Sexoutcommonresurses.esm (edit) need FalloutNV.esm and Sexout.esm too ( obvious ) sorry about that i am new in posting mods,. Dont must cause anytrouble because is only one simple overide. @Loogie if want put the patch on download section i am more of happy of payback i little to you and all the community in general. Thank you. Edit. Btw i fix my problem, was one mistake in my end SexoutTryout_compatibility_patch.esp
RitualClarity Posted March 7, 2016 Posted March 7, 2016 Two questions: Are you using the latest version of Tryout and Sexout? have you tried this with only the Tryouts requirements installed (active)? . Why would I bother? I don't want to uninstall everything just for one quest. Is there a way to advance walk of shame through console commands "set stage.."? Why bother? to find the conflict and if lucky there might be a simple fix that can be done to solve the problem once and for all. Simple leg work that can make the difference in mod support from the modder. Sometimes they make patches or small fixes when presented with a clean clear conflict, and that is the way to find out. Never mind, you don't want to solve your problem. (console commands have a serious possibility of causing problems and it is best to fix the actual issue, and thus should be avoided when possible.)
indipuk Posted March 8, 2016 Posted March 8, 2016 Seems that sexout spunk is causing problems. Without spunk quest advances normally. Strange because otherwise spunk works normally.
darthnoldor Posted March 8, 2016 Posted March 8, 2016 @darthmoldor Your welcome. For this work put my patch on end you load order and will overide any change to Tryout. Require only Sexouttryout.esm and Sexoutcommonresurses.esm (edit) need FalloutNV.esm and Sexout.esm too ( obvious ) sorry about that i am new in posting mods,. Dont must cause anytrouble because is only one simple overide. Thanks also for these patch Edespino :heart: (One hearth more) ps: my name is DarthNoldor as Darth, Sith of StarWars, and Noldor, high elves of Lord of the ring (Galadriel race)
Loogie Posted March 8, 2016 Author Posted March 8, 2016 Might be too much for Spunk to process on some computers?
edespino Posted March 8, 2016 Posted March 8, 2016 @darthmoldor Your welcome. For this work put my patch on end you load order and will overide any change to Tryout. Require only Sexouttryout.esm and Sexoutcommonresurses.esm (edit) need FalloutNV.esm and Sexout.esm too ( obvious ) sorry about that i am new in posting mods,. Dont must cause anytrouble because is only one simple overide. Thanks also for these patch Edespino :heart: (One hearth more) ps: my name is DarthNoldor as Darth, Sith of StarWars, and Noldor, high elves of Lord of the ring (Galadriel race) Your welcome and sorry for misspelling you name .
Loogie Posted March 8, 2016 Author Posted March 8, 2016 I5 can't process spunk? ???? I have no idea. I know I sometimes got hangups in that scene using 8 girls, and disabling Spunk fixed it. I brought it up to Doc but he assured me that it wasn't possible. Unless other people are getting this and no one's speaking up, it looks like you and I are the only ones with this error.
Loogie Posted March 9, 2016 Author Posted March 9, 2016 So, I'm about to make a scenario involving super mutants where I test of bunch of new concepts with companions. As part of the storyline, I want their insane leader to be bent on solving the mutant fertility problem. I can do the story either way here, but the one thing is... does the insane plan have a chance to be succesful? I'm trying to see if enough people are in favor of it featuring pregnancy that I should keep this a separate plug in requiring pregnancy and Tryout, or just roll this into Tryout and exclude there being a succesful pregnancy. I could also always use a script to simulate pregnancy instead of the full mod as a middleground. What does anyone think?
harlequin1229 Posted March 9, 2016 Posted March 9, 2016 I never cared for the pregnancy mods in my games. Rather like the idea that the muties are sterile, but don't believe it, and keep trying.
Saber2th Posted March 9, 2016 Posted March 9, 2016 It looks like you need to use one or the other. I can't stop another mod from stepping on mine any more than another mod can stop me from stepping on them. Alright thanks. Btw how do I start Whore of the Babylon? I tried asking Adficio Animicus if there's anything I could help with and he just says no. Yeah its not working for me either. I tried joining the legion first but that doesn't seem to work. Ok I found out that Whore of the Babylon is linked to the NCR prostitute questline, so I'm guessing you must not complete that quest before triggering Whore of the Babylon.
Kriegera Posted March 9, 2016 Posted March 9, 2016 Hey Loogie have you seen this? Might make for some nice "assets" http://www.nexusmods.com/newvegas/mods/61493/?
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