Vaukalak Posted May 21, 2016 Posted May 21, 2016 It never occurred to me someone would try and do the NCRCF quest line and then round back and take Goodsprings for the Powder Gangers. That's how you do it in vanilla if you`re anti-PG
SuperGumby Posted May 22, 2016 Posted May 22, 2016 Loogie, could you list the sequence of scripts for the approaches (legion, NCR, fiends). I've been going through them (and dialogues) altering the PC condition checks so that it works for males. I've got everything working fine except the auto approach. Had it working one version ago but missed something this time. I have change the scantrigger scripts to abort on PC is female instead of male but still doesn't seem to be triggering for any of them. Thanks, this is really awesome work.
Guest Posted May 23, 2016 Posted May 23, 2016 Loogie, could you list the sequence of scripts for the approaches (legion, NCR, fiends). I've been going through them (and dialogues) altering the PC condition checks so that it works for males. I've got everything working fine except the auto approach. Had it working one version ago but missed something this time. I have change the scantrigger scripts to abort on PC is female instead of male but still doesn't seem to be triggering for any of them. Thanks, this is really awesome work. Here scripts that You need: SexoutFiendsScanTriggerSCRIPT SexoutKingsScanTriggerSCRIPT SexoutKhansScanTriggerSCRIPT SexoutLegionScanTriggerSCRIPT SexoutNCRScanTriggerSCRIPT SexoutPowderScanTriggerSCRIPT Find this block: if scanner.PCISex Male set bAbort to 1 endif Or something very similar (I already removed it so cannot find it) and delete it. Save sripts and that's all: factions will demad sex from Your male PC. Works perfect for me. Also You can remove this: if scanner.GetIsSex Female set bAbort to 1 endif And females will demand sex from PC too. I unlocked this and remade "vaginal" dialogue options so my male PC can please women in traditional way. ^^ Also, if You want Your male companion to be involved in sex too, find this: TryoutGirlGetterQuestSCRIPT And edit this block: let arScanres := GetRefs 42 foreach entry <- arScanres let PotentialRef := *entry if (PotentialRef.GetPlayerTeammate == 1) && (PotentialRef.GetisSex == Female) (PotentialREF.GetIsCreature == 0) && (PotentialREF.GetDead == 0) ar_append arTRGirls PotentialRef endif loop ...Or something similar - again, I already removed all gender conditions from mod so don't remember how exactly original code was looking. And remove gender condition (PotentialRef.GetisSex == Female) for companions. Works perfect too (Oh poor Niner, he experienced A LOT in my game haha). x)
Vukodlak Posted May 25, 2016 Posted May 25, 2016 Is there another requirement for "Gotta Catch 'Em All" I finished Whore of Babylon but he doesn't offer the quest.
Irendale Posted May 27, 2016 Posted May 27, 2016 Hello, I have an issue with Milking Harness and Delilah follower. Her product is most useful for me, but when I equip her with the harness, nothing happens. Vanilla companions work perfectly. May it be problem with Delilah's body mesh (Alice T3) or a mod load order? Also boobs gets constantly bigger (up to 20 in BoMo) and as I read the scripts, thould'nt they shrink after milking? thank you
Loogie Posted May 27, 2016 Author Posted May 27, 2016 They should definitely shrink after milking. I'll take a look to see what's going on there. As for it not visually equipping, is she wearing the storage bags she comes with? Those both occupy the back slot.
Irendale Posted May 27, 2016 Posted May 27, 2016 I meant that she equips it normally (visually), but produces nothing. Even when I gave harnesses to other companions and my own character, they all produce as they should. Delilah doesn't. Could it be caused by JIP companions command mod, by forced inventory management? Willow seems to be working.
Dojo_dude Posted May 29, 2016 Posted May 29, 2016 Ok STUPID question, or maybe not! After an NPC scans and then approaches you character, assuming the percentage is high enough to approach.Is that it, you're screwed? (no pun intended) I kind of wanted just like the mod author, to have sex exist within the world and blend in seamlessly with the game and some quests. But it seems that if I say "No" to let's say a Powder Ganger, they just rape my character... who's inside power armor first.. I must be missing something as I've spent like 10 hours just looking over my fallout mods and adding new ones and ideas... /nuts
Guest Posted May 30, 2016 Posted May 30, 2016 Ok STUPID question, or maybe not! After an NPC scans and then approaches you character, assuming the percentage is high enough to approach. Is that it, you're screwed? (no pun intended) I kind of wanted just like the mod author, to have sex exist within the world and blend in seamlessly with the game and some quests. But it seems that if I say "No" to let's say a Powder Ganger, they just rape my character... who's inside power armor first.. I must be missing something as I've spent like 10 hours just looking over my fallout mods and adding new ones and ideas... /nuts This is original mod issue, in most of cases You can't say "no" or even begin the fight (wtf?). Personally I added new dialogue options to my mod version so my PC always can begin the fight (it can end badly for him if he is low level hehe) or use speech skill to avoid rape.
RitualClarity Posted May 30, 2016 Posted May 30, 2016 Ok STUPID question, or maybe not! After an NPC scans and then approaches you character, assuming the percentage is high enough to approach. Is that it, you're screwed? (no pun intended) I kind of wanted just like the mod author, to have sex exist within the world and blend in seamlessly with the game and some quests. But it seems that if I say "No" to let's say a Powder Ganger, they just rape my character... who's inside power armor first.. I must be missing something as I've spent like 10 hours just looking over my fallout mods and adding new ones and ideas... /nuts This is original mod issue, in most of cases You can't say "no" or even begin the fight (wtf?). Personally I added new dialogue options to my mod version so my PC always can begin the fight (it can end badly for him if he is low level hehe) or use speech skill to avoid rape. I wouldn't say it is an issue with the mod. It is the intent of the mod. It has been designed that you are submissive etc. It is just the way it is setup. Now if I remember correctly you can lower and even almost if not actually eliminate the approaches say for NCR etc that can make it more realistic. Conversely you can increase it higher to make it more brutal for say Legion or Powdergangers. Now as I understand it the main "core" of this mod is now stable and can be used for other quest related content. (like the old Tryouts Kennel) so one could add conversation/dialogue and different results if they so desired and release it. Which can change or further enrich this mod. Just the matter of putting in some time and making an esp for your ideas.
Guest Posted May 30, 2016 Posted May 30, 2016 I didn't mean technical issue, I meant realism/lore issue. It's kinda fun when Powder Ganger with small gun and in casual wear rapes Your character in T60 and with gatling-laser on the back. But yeah, You can just turn off undesired scanners and all. Actually I could release gender unlock and additional options that I made for myself but I translating mod to russian while play with it so it will not have many users here.
Dojo_dude Posted May 30, 2016 Posted May 30, 2016 Well I just deleted my Long post... *sigh* by not knowing how to upload media.... well let's just say a bit of what was.Thanks guys/gals, I figured ito ut, I managed to take my character all the way to Cottonwoo Cove and then the Fort itself! To update the Securitrons.I avoid larger crowds, covered up, and used the Mark of Caeser to help stave off any advances, I even talked to slavemaster Marissa without being pulled into anything.I have the percentages set to high for Legion, Powder Gangers and Fiends, and low for Khans and Kings, with the lowest being NCR at 20%.Of course as you gain fame with a faction you could adjust the approach perecentages, or maybe Tryout dialogue will change based on fame? It's fun figuring it out!
Loogie Posted May 30, 2016 Author Posted May 30, 2016 The reason I haven't added an option to fight off the attacker is that my reasoning is it'll be clicked on people who thought they were simply declining, a fight ensues, and then BAM! - a whole faction hates them. Then I get to deal with a trillion "why does faction x hate me lololo console command to reverse it pls" posts. I could look into a system where if the player is wearing something in a particular form list - with the contents of that list decided by the player - the approach rate is dropped to zero. But that's functionally no different than dropping it to zero yourself while in whatever outfit you find inappropriate. As for dialog based on your reputation, that does make sense. It's actually something the Khans do. I'll see about expanding it out to Legion and Kings. For NCR it's a moot point - probably be better tied to your whoring count to get your fame that way - and I doubt the powder gangers would give much of a shit, either.
RitualClarity Posted May 30, 2016 Posted May 30, 2016 I could look into a system where if the player is wearing something in a particular form list - with the contents of that list decided by the player - the approach rate is dropped to zero. But that's functionally no different than dropping it to zero yourself while in whatever outfit you find inappropriate. That might be something that would add to the value of the mod. Perhaps the clothing mod that causes responses from the NPCs. If wearing heavy armor or such (not sexy) then they wouldn't be as interested. This way a player wouldn't get interpreted if wearing say power armor or heavily armored etc and those wearing skimpy clothing.. would I believe Odessa added something to Stalkers that notices Power armor. As for dialog based on your reputation, that does make sense. It's actually something the Khans do. I'll see about expanding it out to Legion and Kings. For NCR it's a moot point - probably be better tied to your whoring count to get your fame that way - and I doubt the powder gangers would give much of a shit, either. Yes.. nice idea. Legion Citizen(rank) . and King "party girl". NCR would be better if added to the whoring count However if possible some negatives for select "higher standing" communities like perhaps Ultra Lux ? However not faction wise but more personal contact wise if possible. I didn't mean technical issue, I meant realism/lore issue. It's kinda fun when Powder Ganger with small gun and in casual wear rapes Your character in T60 and with gatling-laser on the back. But yeah, You can just turn off undesired scanners and all. Actually I could release gender unlock and additional options that I made for myself but I translating mod to russian while play with it so it will not have many users here. You can release it and allow someone to translate it to use here. that is if you don't mind your esp having a translation for here. There might be some that would be willing to try. If they have questions.. perhaps ask you if the translations don't seem to make sense.
Loogie Posted May 30, 2016 Author Posted May 30, 2016 I could look into a system where if the player is wearing something in a particular form list - with the contents of that list decided by the player - the approach rate is dropped to zero. But that's functionally no different than dropping it to zero yourself while in whatever outfit you find inappropriate. That might be something that would add to the value of the mod. Perhaps the clothing mod that causes responses from the NPCs. If wearing heavy armor or such (not sexy) then they wouldn't be as interested. This way a player wouldn't get interpreted if wearing say power armor or heavily armored etc and those wearing skimpy clothing.. would I believe Odessa added something to Stalkers that notices Power armor. I don't want to make Tryout rely on another mod. The ones I'm currently using as dependencies are mods that are guaranteed to always be stable.
RitualClarity Posted May 30, 2016 Posted May 30, 2016 Ah.. sorry for the confusion not suggesting that you add another requirement. just throwing it out for examples for you to use to do this addition if you so chose to. That it has been done at least I believe so in such a way that might be useful for you. That mod would only cover the armors. To truly do this correctly some checks for heavy weapon equipped or at least on the player as well to lower the chances. Even if someone was wearing wasteland outfit but if they were carrying a Gatling gun etc might be a bit scarry for intimidation. Also optional addition (check mark MCM etc) for those that want the old Pure Tryouts experience
fumanchu2 Posted June 12, 2016 Posted June 12, 2016 Chloroforming Trudy and Sunny doesn't complete the optional quest marker, so if you progress to the next stage of defeating the militia, Joe Cobb and the PG end up standing in front of the saloon doing nothing waiting to kill them and you can't complete Run Goodsprings Run. so i looked throught the supports pages and i didnt see this, i could have missed it but when i help the powder gangers take over good springs and chloroform sunny and trudy, the battle starts and i have to go looking for the people to kill them and on top of that, there seems to be one missing and the quest never finishs. I'm having this problem. The optional objective doesn't complete after I chloroform them. Then the Gangers just stand around waiting for me to kill the hidden Trudy and Sunny. If I don't chloroform them and kill them in the battle, the quest completes correctly. I tried reloading multiple times and even completing it from scratch and the same happened.
Loogie Posted June 12, 2016 Author Posted June 12, 2016 I did this quest two days ago without issues. I'd imagine there has to be some kind of conflict.
kaos12 Posted June 12, 2016 Posted June 12, 2016 Had the same problem while back think you might need sexoutng beta, I didn't have it on when i chloroform them they disappear and the quest would not end. So that might be your problem maybe.
RitualClarity Posted June 13, 2016 Posted June 13, 2016 I did this quest two days ago without issues. I'd imagine there has to be some kind of conflict. I did it the other day without issue as well. Had the same problem while back think you might need sexoutng beta, I didn't have it on when i chloroform them they disappear and the quest would not end. So that might be your problem maybe. Have you changed anything in the past few days even sorted the load order? Double check to be sure you have the updated files of all the mods required for this one. (includes NVSE and its Extender) try a new started character. If you have been reusing the saves perhaps it has gone corrupted. Finally every once in a while my game just screws up. Verifying Cache solves many of the issues.
furel Posted June 13, 2016 Posted June 13, 2016 Hello, I had problems with the mission "Walk of shame", when the gangbang starts, the scene stops because one or more of the involved npc are gone of the cell and the mission never ends, plus I see the companions are raped too, but they are far or in places who are difficult to see. For that reason I made a scene with the Power Gangers around the room before the Eddie's office and the player and the companions in the middle. I can give you the file if you want to take a look and include the scene in the main file. And I have one more problem with the mod “Working Girl”. After have sex with gamblers they don’t move anymore. Seems like the package to walk around isn't returned to NPC. Great work with the mod.
dybbuk Posted June 13, 2016 Posted June 13, 2016 Hello, I had problems with the mission "Walk of shame", when the gangbang starts, the scene stops because one or more of the involved npc are gone of the cell and the mission never ends, plus I see the companions are raped too, but they are far or in places who are difficult to see. For that reason I made a scene with the Power Gangers around the room before the Eddie's office and the player and the companions in the middle. I can give you the file if you want to take a look and include the scene in the main file. And I have one more problem with the mod “Working Girl”. After have sex with gamblers they don’t move anymore. Seems like the package to walk around isn't returned to NPC. Great work with the mod. I had a similar issue and the gangbang progressed once I disabled Spunk. I believe the arousal interferes with the scene, but since I am no modder, it is just a guess... On a different matter, I have an issue with the bender drug. I got the three bottles of cum from Nephi, paid the caps to the guy at New Vegas Medical but didn´t get the antidote or anything. I still have the effect on Bender, and once the time comes, I get the withdrawal. I also had problems with Cass' harness (I had to remove it via console, since after completing the quest she kept it , though Sunny didn't) and Scootes (the guys that should sell harnesses) has only sex toys... Not sure if posting my load order and mods will help pinpoint the problem. Let me know. Amazing mod, by the way!
Loogie Posted June 13, 2016 Author Posted June 13, 2016 Spunk is okay. It's the non-simultaneous Orgasmatron you need to disable. I'll look at the antidote thing. Did you go back in 24 hours like Carnahan said?
dybbuk Posted June 13, 2016 Posted June 13, 2016 Spunk is okay. It's the non-simultaneous Orgasmatron you need to disable. I'll look at the antidote thing. Did you go back in 24 hours like Carnahan said? I did. She said the part about being able to make it from now on, but that was all. Now I can go back to Carnahan and say that I got hooked again. I have the dialog, but still no change. I managed to remove the effect with the console, so it's not anything gamebreaking Another thing that I have noticed is that Nephi doesn´t appear at his usual spot. Is that working as intended? I am just mentioning it because in one of my playthroughs he spawned close to Whitaker Farmstead and got killed by the powder gangers. He can be found easily with the quest marker from the Three card bounty.
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