Shadowalkerr Posted October 21, 2014 Posted October 21, 2014 yayy with the redone version no mouse wheel bug tnks ^^
userdude Posted October 21, 2014 Posted October 21, 2014 Is this hair designed to grow with the weight slider ? If my female character gains weight , hair dissapear (pregnancy)
Z0mBieP00Nani Posted October 21, 2014 Posted October 21, 2014 Is this hair designed to grow with the weight slider ? If my female character gains weight , hair dissapear (pregnancy) No, it doesn't adapt to the larger weights unfortunately. It's not clear if there would be a way that could be implemented easily if at all either.
PsychoMachina Posted October 22, 2014 Author Posted October 22, 2014 How many different pregnant bodies are there? There are some things to take into consideration such as, different bodies = different weighting, weight distribution, and standalone body vs bodyslide created body. So I have to ask, is there a consensus over which pregnant bodies should be chosen to have the pubic hairs fit them? Would bodyslide created pregnant bodies be the best choice? Vioxsis can only do so much and I can not guarantee something for everybody's personal preference.
Bonerhat Posted October 22, 2014 Posted October 22, 2014 Hmm, yeah, bar some really clever workaround it sounds like it'd be limited to a bunch of body-specific versions then. In that case I suppose for CBBE users with custom bodies it'd be best to just ask them in the installer what general body types they have for the full _01 weight (normal, chubby, pregnant, etc), and just make a few appropriate of prefab versions of the mod that roughly fit each. Then at least the most clutter the user has to put up with are thin and heavy versions of each hair, rather than a full gambit of everything for every body. And for people with really strange bodies or who just want exact matches, I guess you could just make a quick guide showing them how to align the heavy version of the hair themselves in bodyslide/nifscope? Bit dirty, but hell, if it works.
Mdy Posted October 22, 2014 Posted October 22, 2014 How many different pregnant bodies are there? There are some things to take into consideration such as, different bodies = different weighting, weight distribution, and standalone body vs bodyslide created body. So I have to ask, is there a consensus over which pregnant bodies should be chosen to have the pubic hairs fit them? Would bodyslide created pregnant bodies be the best choice? Vioxsis can only do so much and I can not guarantee something for everybody's personal preference. Dunno, but would Bodyslide unp 0.5 preview (HDT meshes) be an option? It can be used in bodyslide unp and bodyslide2. Otherwise b3lisario's meshes should still be popular.
PsychoMachina Posted October 22, 2014 Author Posted October 22, 2014 Bodyslide is a likely choice. The pubic hairs can be converted much like armors/clothes. I'll put B3lisario's meshes on the list.
fenrir19 Posted October 22, 2014 Posted October 22, 2014 Bodyslide is a likely choice. The pubic hairs can be converted much like armors/clothes. I'll put B3lisario's meshes on the list. wow so u will make it compatible with bodyslide and equipable schlong ???? thats would be great XDD
stalfos81 Posted October 22, 2014 Posted October 22, 2014 Hmm so far I have permissions to use hn66's long eyelashes, apachii's hairs, (i think I have permissions for painted lady) painted lady redone, and blanket permission for better vampire fangs for my npc makeover. Awaiting permission for SGhairs. So it's turning out well so far. I doubt I will be able to maintain the accuracy of one goal i had for it. That of not reusing a hair per race. As I'm almost to the point of needing to reuse for bretons, and only halfway through forsworn and mages. I suppose I can scrap that goal when it comes to non unique characters. But I will maintain my goal of certian, seemingly, high profile characters (such as housecarls,jarls, astrid, companions, etc) having unique hairs not used by anyone else in the game (well at least on my makeover)
PsychoMachina Posted October 22, 2014 Author Posted October 22, 2014 Bodyslide is a likely choice. The pubic hairs can be converted much like armors/clothes. I'll put B3lisario's meshes on the list. wow so u will make it compatible with bodyslide and equipable schlong ???? thats would be great XDD To avoid confusion, the pubic hairs will not be part of any bodyslide created bodies. Doing so will reintroduce the original problem with the hairs not retaining the assigned colors. The subject of bodyslide had to do with making the pubic hairs fit custom bodies, particularly pregnant bodies, by being able to convert the hairs much like armors and clothes. Once the hairs are converted for the custom body, they can then be added to the Painted Lady mod and selected in showracemenu for the custom bodies used in the game. Also 'B3lisario's meshes' was referring to his pregnant body meshes, though the idea of being able to select schlongs in showracemenu, much like the pubic hairs, is intriguing. Hmm so far I have permissions to use hn66's long eyelashes, apachii's hairs, (i think I have permissions for painted lady) painted lady redone, and blanket permission for better vampire fangs for my npc makeover. Awaiting permission for SGhairs. So it's turning out well so far. I doubt I will be able to maintain the accuracy of one goal i had for it. That of not reusing a hair per race. As I'm almost to the point of needing to reuse for bretons, and only halfway through forsworn and mages. I suppose I can scrap that goal when it comes to non unique characters. But I will maintain my goal of certian, seemingly, high profile characters (such as housecarls,jarls, astrid, companions, etc) having unique hairs not used by anyone else in the game (well at least on my makeover) Not going to happen. You'll have better luck with Apachii or KS.
Expired6978 Posted October 23, 2014 Posted October 23, 2014 Neat, I didn't know the game would even allow you to repurpose Facial Hair for female. You could actually make these morph with body size, all you need is a TRI file that contains "SkinnyMorph" for the base TRI file (This is the same morph that controls the neck). It will use a value from 0-100% that reflects the body weight. Although this assumes that the vaginal area even moves at all during the weight process, if it doesn't this probably isn't even necessary and should be conformed using bodyslide instead. http://pastebin.com/WbWwwXpK If you don't have 3ds, or don't understand how to make morphs I can help make the TRI file if you provide the high and low mesh.
PsychoMachina Posted October 23, 2014 Author Posted October 23, 2014 It's been done before with the Elin race. The FACIAL HAIR slider is where the standalone ears/tail sets can be selected.
stalfos81 Posted October 23, 2014 Posted October 23, 2014 Since it's unlikely I'll get permissions for SG, I'm going to scrap that and try for KS instead.. I'm sad at the loss of a few select hairs though. Good thing about me being easily sidetracked is I only have to redo 15 npc's...I'm going slow to hand pick each hair.
PsychoMachina Posted October 23, 2014 Author Posted October 23, 2014 Try KS since they are the closest to being an SG alternative.
stalfos81 Posted October 23, 2014 Posted October 23, 2014 Building headpart list now while I await permissions for KS... Surprised that expired took an interest in this. This might make pubic hair overlays obsolete..as they'd be replaced with actual meshes.
Expired6978 Posted October 23, 2014 Posted October 23, 2014 Building headpart list now while I await permissions for KS... Surprised that expired took an interest in this. This might make pubic hair overlays obsolete..as they'd be replaced with actual meshes. You still will have issues with it conforming to particular body types. What would make this and maybe other projects better would be to dynamically attach cosmetic objects to the skeleton or skin. I've considered the possibility but never actually implemented it as I would need to define the scope in which it would be used. You would obviously require SKSE, and most likely NiOverride if I were to implement it. NiOverride already does something similar when it attaches overlay templates, the only difference is it doesn't bring it's own trishape with it, instead it shadows the original. There's no reason you couldn't also just straight attach meshes or other things to the skeleton and not consume biped slots. The automatic colorization to hair color is rather trivial, this could be done internally as well. Something like: NiOverride.AttachArmor(actor, armor, self) NiOverride.DetachArmor(actor, armor, self) and NiOverride.AttachArmorToAll(armor, self) NiOverride.DetachArmorFromAll(armor, self) Where 'self' is the owning Form, so that when the mod owning the Form is removed the key will also be removed with it. Where it would follow similar procedures as the vanilla equipping (different AA for different Race, different mesh for gender, or do nothing and not crash if an empty mesh) with the exceptions of not consuming a biped slot and no Armor benefits like rating or enchantments.
stalfos81 Posted October 23, 2014 Posted October 23, 2014 Good to know you're so focused Expired. But you're speaking way above my league of modding know how lol. And your mods have made my game much better so thank you for that
stalfos81 Posted October 23, 2014 Posted October 23, 2014 Is a hairline missing a valid race flag an issue if the hair it's attached to has the proper valid race flag? That's something I notcied with the KS hairdo's esp. Just want to make sure it's not an issue before I go ahead. I notified them of it and asked if it would be an issue as well as the permissions I would need. Want to make sure this goes right. All my previous npc makeovers were rather shoddy work so I want this one to be right.
Z0mBieP00Nani Posted October 23, 2014 Posted October 23, 2014 This may be making things a bit more complicated than they need to be; but what about a plug in for Bodyslide or the like for other body types? You can batch build your own bodies with the pube hair attatched, plug the meshes into the apropriate folder, and then Racemenu would be replacing the whole body not just the pube mesh. That would fix the weight slider and custom body issue wouldn't it?
PsychoMachina Posted October 23, 2014 Author Posted October 23, 2014 The problem with attaching the pubic hairs to the body, much like the underwear on non-nude body replacers, is that it will no longer work with my mod and you can experience the hairs reverting to it's base color. I'm not sure if RM's overlay system can color the pubic meshes, only the body. I suppose you can create the custom body with the attached hairs then remove the body model leaving the hairs then make them selectable for the custom bodies provided the groin has not been drastically altered for each body. For the record, if anyone cares, the hairs are not added by a custom RM (or ECE) slider, I added the hairs to a vanilla slider which is untouched by RM and ECE.
Floddula1 Posted October 24, 2014 Posted October 24, 2014 I can confirm the mouse-wheel zoom function bug in this mod. Using the original, simple Painted Lady the moment that my character talked to another NPC and then closed the dialogue menu, zoom function died. No zoom at all. In fact, even in the "Level Up" screen, I couldn't zoom among the skill options. I've stripped out everything else, dropped Painted Lady in, tried it, taken it out, tried again: absolutely it's this mod. I'm going to try the new "redone" version, but if the same result occurs, it's a mod-killer for me. Playing without the zoom function is terrible. You wind up stuck looking over the shoulder of your character - or you can have first person view. And nothing else. I have no idea why a simple mesh-type mod should kill the mouse zoom function, but I'm not the only person with the problem, as I've found in this forum. Great mod otherwise...
Floddula1 Posted October 24, 2014 Posted October 24, 2014 Good news: it looks as though this "redone" version has eliminated the mouse-wheel zoom function bug reported by some users. (Me, for example) The original caused the zoom function to simply die the moment your character finished a conversation with any other character. This version -- so far -- hasn't done that. I'm going to start reloading other mods now, but I didn't have any other clashes before...
stalfos81 Posted October 24, 2014 Posted October 24, 2014 Good news: it looks as though this "redone" version has eliminated the mouse-wheel zoom function bug reported by some users. (Me, for example) The original caused the zoom function to simply die the moment your character finished a conversation with any other character. This version -- so far -- hasn't done that. I'm going to start reloading other mods now, but I didn't have any other clashes before... The original had an skse plugin that might have affected it. The redone version took a completely different approach to adding hairs to the player. I can't say if the plugin was to blame as that bug didn't affect me. But I do like the redone version better regardless.
fish69 Posted October 24, 2014 Posted October 24, 2014 Found conflict after equipment. Hair (HDT) here: http://www.loverslab.com/topic/36290-more-new-hdt-hair-on-nexus/?p=917439
有限な Posted October 24, 2014 Posted October 24, 2014 Question. Is there any way to replace one of the pubic zap options in HDT Bodyslide with this mesh instead?
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