Old Book Posted July 8, 2015 Posted July 8, 2015 What (if any) are the effects of the Succubus Thorn and the Seductive Amulet? Is the Thorn only a low damage dagger, or is it meant to raise arousal / initiate sex / or something else?Is the Amulet only for decoration, or?
Spirit_Shard Posted July 13, 2015 Author Posted July 13, 2015 Note : Sorry for the long silence, life is complicated and it's difficult to work on the mod. I do plan to continue updates but I don't know when the next version will be released, sorry! >.< ... Glad you like the mod ^.^ For the penalties this mod really isn't focused on penalties for no act but rather to give benefits to acts, basically adding a point to it all. I've explored a few penalty systems and may add back in the decay system I use to have in as optional with new customization options (which is essentially what you suggested). Adding in a detection for if the character has an act in a certain time would actually be pretty simple so I'll play around with it when I can. The status cap system just increases all Health/Magicka/Stamina max' by 5 for each character level. It's done this way because there's actually no way to capture what the player chooses to level that I know of (Skyrim uses a simple increase script on selection). It's also a lot easier and lighter to use this system. You can always just use health/stamina to convert to XP if you don't need them as well! ^.^ Note : Some Succubus Abilities I have planned/built in my current version will increase the cap for certain types such as magicka +20 stat limit which may create that offset you're looking for. ... I'll add in an MCM option which can override the normal scaling stat level (also allowing disables). I may add in a toggle spell which will convert all absorption to XP as well which will be automatically learned on update (don't have to learn it). Sorry I didn't think about this earlier, rather easy fix/setting and should be in the next update. ... Since Skyrim doesn't allow you to set item descriptions for more than most things I've listed them in the main post under " <>> Potion/Food/Enchantment/Item List and Effects <<>" I'll add the effects under all the names after I post this, thought they were already there but I guess I forgot, sorry! >.< Thorn dagger is just a low damage dagger used to trigger things like combat sex or used to coat with poisons/other effects. It was made via request since once you reach a certain amount of power you'll simply 1 shot everyone making obtaining HXP a lot more difficult and poisons worthless. Seductive amulet generates seduction points over time (1per 5sec?)
Old Book Posted July 13, 2015 Posted July 13, 2015 I love the mod, and it has a long term spot in my load order. You accomplished your goal of giving a point to all the sex. The stats boosts have been the most useful aspect of the mod for me. You do get the feeling that sex is making your character stronger. And I like the game of deciding how and where to invest XP. Is it better to save up until I can get a 50% bonus to all XP with humanoids, or to buy up the spells, or? The seduction spells are good, and feel less brutal than the grab maneuver from Defeat.The Sexual Combat MCM option (I know I'm using the wrong name) is good, and I'd like to use it in place of Submit or Defeat to free up a mod slot, but there doesn't seem to be a way to make sure my character or other succubi / incubi are the only ones having sex in combat. I'll look again. I've yet to get anything much out of the absorb health during sex as an attack. I get that it needs to be leveled up, but maybe there could be an increased damage option?I liked the companions. Is there any chance you might add some Succubi enemies? I'm looking forward to see where the mod goes next.
Spirit_Shard Posted July 13, 2015 Author Posted July 13, 2015 ... Just like any RPG getting permanent XP scales will always lead to more in the long run, but besides the concept I don't know which is actually more beneficial. I don't actually 'play' with the mod much and spend 90% of my time on Skyrim just modding and testing (as I always have with skyrim) so I wouldn't know, someone else will have to answer that. For Combat Seduction (honestly use whatever name makes sense to you, I don't mind ^.^) You can disable NPCs initiating or PC interaction but they're very basic options wise. Having an option for Succubus/Incubus characters specifically sounds like an interesting idea but it'd require some heavy coding in the initiate events to get working. It's on the 'add this at some point' list however, I'll most likely add it when I start the quest implementation since I'll be adding more succubus characters. Drain damage multiplier option is in the 'add to' list. I want to add it as a level-able skill but not everyone will always want to have increased damage (such as for training for HXP) so I'm looking into my first leveled toggle spell for it, that way it integrates and doesn't require the MCM every time you wish to switch. Adding companions is fairly easy as far as spawning goes, however enemies are a whole other level of complicated. I would love to add succubus enemies but I'm limited by 3 major things... 1) I lack the script knowledge to add them to the world. I know how to create factions and such but getting everything compatible has proven to be quite difficult and I only know how to 'place' NPCs, not spawn them randomly like enemies generally do. (so you'd fight them once and then they'd be gone) 2) All succubus enemies would most likely just be versions of already existing characters/creatures. All my art/modeling time is being spent on my indie game projects and motivating myself to do something for Skyrim has worn so thin from complications I don't think I could do it. (I even went to make a title for Succubus Heart and instead made a new title layout for my Hgame X.x) 3) Time Now I could just say 'never' and leave it at that but I'm open minded and if someone wants to help I'd add them to the mod in less than a heart beat.
EvilUncleEd Posted July 25, 2015 Posted July 25, 2015 Just dropping in to say I really enjoy this mod and hope you are still working on it
Spirit_Shard Posted July 29, 2015 Author Posted July 29, 2015 I'm making the transition over to Windows 10 today, adding with the fact there hasn't been an update in a while, I'm making my DevBuild and Archive available to download on my google drive's share section. I have a dedicated folder for it here, it should also be in my signature. Reasons I'm opening this up - I've always uploaded it to google drive but uploading to loverslab tends to be more work than it's worth when it comes to WIP builds. Also I don't know how compatible 10 will be with everything but I'm stuck on the switch since I'm still on 7, limiting certain aspects of other projects. Feel free to try out the newest DevBuild and give feedback! =^.^=
zippy57 Posted July 29, 2015 Posted July 29, 2015 Would it be too much to ask if you could let us know how the transition to Win10 goes in terms of compatibility?
Old Book Posted July 29, 2015 Posted July 29, 2015 I'm making the transition over to Windows 10 today, adding with the fact there hasn't been an update in a while, I'm making my DevBuild and Archive available to download on my google drive's share section. I have a dedicated folder for it here, it should also be in my signature. Reasons I'm opening this up - I've always uploaded it to google drive but uploading to loverslab tends to be more work than it's worth when it comes to WIP builds. Also I don't know how compatible 10 will be with everything but I'm stuck on the switch since I'm still on 7, limiting certain aspects of other projects. Feel free to try out the newest DevBuild and give feedback! =^.^= Thanks, Downloading. I'll let you know if I see any big changes. The ESP name has changed, which will cause some minor issues for people who are updating.
Spirit_Shard Posted July 29, 2015 Author Posted July 29, 2015 Would it be too much to ask if you could let us know how the transition to Win10 goes in terms of compatibility? Sure, I'll come back and make a post about it. Have a lot of stuff to organize later today (still setting up final back-ups as well). The update is rolling in waves and I haven't been hit yet so no idea when the post will be, hopefully by tomorrow. I'm making the transition over to Windows 10 today, adding with the fact there hasn't been an update in a while, I'm making my DevBuild and Archive available to download on my google drive's share section. I have a dedicated folder for it here, it should also be in my signature. Reasons I'm opening this up - I've always uploaded it to google drive but uploading to loverslab tends to be more work than it's worth when it comes to WIP builds. Also I don't know how compatible 10 will be with everything but I'm stuck on the switch since I'm still on 7, limiting certain aspects of other projects. Feel free to try out the newest DevBuild and give feedback! =^.^= Thanks, Downloading. I'll let you know if I see any big changes. The ESP name has changed, which will cause some minor issues for people who are updating. The ESP should be SuccubusHeart.esp as it has been since 2.0, if you're updating from DfSV you'll need to do a clean install just like the normal release versions.
Old Book Posted July 29, 2015 Posted July 29, 2015 Would it be too much to ask if you could let us know how the transition to Win10 goes in terms of compatibility? Sure, I'll come back and make a post about it. Have a lot of stuff to organize later today (still setting up final back-ups as well). The update is rolling in waves and I haven't been hit yet so no idea when the post will be, hopefully by tomorrow. I'm making the transition over to Windows 10 today, adding with the fact there hasn't been an update in a while, I'm making my DevBuild and Archive available to download on my google drive's share section. I have a dedicated folder for it here, it should also be in my signature. Reasons I'm opening this up - I've always uploaded it to google drive but uploading to loverslab tends to be more work than it's worth when it comes to WIP builds. Also I don't know how compatible 10 will be with everything but I'm stuck on the switch since I'm still on 7, limiting certain aspects of other projects. Feel free to try out the newest DevBuild and give feedback! =^.^= Thanks, Downloading. I'll let you know if I see any big changes. The ESP name has changed, which will cause some minor issues for people who are updating. The ESP should be SuccubusHeart.esp as it has been since 2.0, if you're updating from DfSV you'll need to do a clean install just like the normal release versions. Sorry, problem existed between screen and chair. Mod organizer installed the mod as "SuH", and I confused it with another mod that added enemy succubi. My bad.
Old Book Posted July 29, 2015 Posted July 29, 2015 I like the sliders to adjust your max possible absorption.Both consensual and combat absorption look like they're working correctly.
Spirit_Shard Posted July 30, 2015 Author Posted July 30, 2015 Back to report on the Windows 10 upgrade as requested. So far from what it seems everything runs perfectly! (well, perfectly, as in, how well skyrim CAN run). The only problem I ran into was an old SKSE performance plugin (tesval) wasn't working and would crash the game but after removing it everything works even better than on 7, even got a small frame boost (tested right outside Riften - went from 34-38 spinning with ENB of course, now it's around 40-44 spinning). Words of caution, I installed directly over my windows 7 version since I have nearly a terabyte of software installed and didn't feel a clean install was necessary since I had a wipe 4 months ago with my HDD crash. So, results may vary if you're installing from windows 8 or doing a clean install. What I tested : Starting the Vanilla Game - No Mods --- This ran perfectly, booted quickly with no hiccups, saves worked perfectly Starting Vanilla Game with SKSE --- Same as before, no hiccups Started Old Install with SKSE - Large amounts of mods --- THIS CRASHED! I had to remove an old SKSE plugin to get SKSE to work and prevent the game from crashing after loading into a save. Starting up and loading ESP/Mods in Creation Kit --- This ran just like before, even the long loading times carried over... The window didn't remember its position this time around but after a relaunch it remembered the new locations/sizes Compiling / Editing in Creation Kit --- Worked just like before, even remembered my default text editor for opening (notepad++) Run FNIS --- Worked and patched as expected, no errors on my end (which was strange, I use to always get 1 error X.x) Asis Patcher (just because) --- Worked and patched as expected, no errors Editors (Notepad++ / Brackets) --- both Brackets and notepad++ worked as intended So I'd say it's fairly save to upgrade in the sense of Skyrim at least, just double check your plug-ins and make sure they're not really REALLY outdated ones that rely on window's own DLLs to function like I had. I haven't tested a lot of editing programs yet (Adobe had some updates today I went through) so if you're using any modeling and/or texturing software you may want to check up on those. Smooth update tho, I'll be able to continue my work on Succubus Heart and other projects rather easily. ^.^
EvilUncleEd Posted August 2, 2015 Posted August 2, 2015 I like the sliders to adjust your max possible absorption. Both consensual and combat absorption look like they're working correctly. +1... For some reason the "disabled/enabled" text next to consensual drain was invisible in my MCM, but clicking it I could still turn it off/on. I am running a very old game build so that may be the cause of it.
Spirit_Shard Posted August 5, 2015 Author Posted August 5, 2015 Version 2.7 is released with a decent length changelog. People who used the Dev build should be able to update just like normal without any issues. If anyone finds issues/bugs please let me know. ... That's a bit strange, everything shows as intended on my end and the code looks fine. Most likely something to do with the global value used to track the setting. Also, update your game dude! >.< EDIT: Disregard the showing as intended, showed after I refreshed the MCM (selected an option). Now fixed
Sacremas Posted August 5, 2015 Posted August 5, 2015 Just updated from dev build, worked fine, only one issue, Drain Consensual can not be toggled on, I clicked it and no effect. The status cap thing, if I set that to 100 on each of them I won't get any more abiliy increases unless my stats go below 100? Specifically going for a slightly more hardcore game where level-up gain and magic effects will be the only ones available.
Spirit_Shard Posted August 5, 2015 Author Posted August 5, 2015 ... Found an error in the MCM on consensual drain. It was still having an effect, both enabling and disabling but wasn't reading 'enabled' and 'disabled' correctly, I must have accidentally messed with it without realizing. I'll re-upload in a sec with the fix. The status cap override means drain won't add status above that amount, so if you set it to 100 but have 50 Health, stat drain will get you to 100 but after that it will convert to Essence (or at least that's how it's suppose to work). EDIT: Uploaded fix, if you downloaded 2.7 before this post please re-download and update again, sorry!
EvilUncleEd Posted August 9, 2015 Posted August 9, 2015 Found an error in the MCM on consensual drain. Just reinstalled the new version, everything working OK now. Awesome, thanks! Already figured out my wish-item for the next update though: a spell to check how much health target (or nearby) NPC's have; unless another mod has something like this in it already?
AfroAttack Posted August 11, 2015 Posted August 11, 2015 I'm having a bit of a problem.For some reason, this mod doesn't show up in my MCM. I tried using setStage SKI_ConfigManagerInstance 1 inorder to refresh eveything but its not showing up.However, when I go to cook something I can see the heartxp potions and other items from this mod, so I know its enabled somehow.I don't have any other succubus related mods installed, and I downloaded the latest version 2.77?
Sacremas Posted August 11, 2015 Posted August 11, 2015 The stacking stuff seems to be broken when buying from the MCM. I tried increasing my stacks, but I got Milk up to 5, then I went to Sperm, increased that to 2, and suddenly Milk reset to 2 (what I had from drinking one of Samatha's potions) and Sperm reset to 1. Self Stacker I've likewise bought a few times and it doesn't take, the xp is spent but the power isn't gained.
Spirit_Shard Posted August 12, 2015 Author Posted August 12, 2015 Just reinstalled the new version, everything working OK now. Awesome, thanks! Already figured out my wish-item for the next update though: a spell to check how much health target (or nearby) NPC's have; unless another mod has something like this in it already? I just use the console when testing (I have an extended console mod that adds more UI showing details, can't remember what it's called tho). A "status check" spell is in the doc for next release. (It'll be a spell you hit the target then it will show a message box which shows the info, that way the notifications don't flood..) I'm having a bit of a problem. For some reason, this mod doesn't show up in my MCM. ... Have you updated your SkyUI? I moved to 5.0 so that could be the reason. Otherwise it's a glitch that happens to a lot of mods with the MCM and has something to do with SkyUI more so than the mod itself. Succubus Heart's MCM initiation hasn't changed since 1.3-ish when it was added so it's most likely a special case situation. General Checks when an MCM won't show in your game -- IF it DOES show in a new game (You only need to click "new game" and wait long enough for the update messages to finish) -- Try quest reset (which you said you already did) -- Load into your main save - wait a few minutes in a low script area (small house maybe?) to elliminate any script lag, save, re-load, wait a minute / try quest reset -- Re-initiate SkyUI (Disable in mod manager, load into game, wait a minute, save, re-enter with it enabled) -- Re-initiate the mod (Disable mod, blah blah, you get the drill) -- IF it DOESN'T show in a new game -- Something broke, try re-downloading and/or re-installing -- Make sure you're 100% up-to-date on all mods required (in this case SexLab 5^ SKSE 1.7^ SkyUI 5.0) -- Check for incompatibilities (Normally has to do specifically with names, I doubt that's an issue since I abbreviate everything) -- Make sure the mod is actually enabled Just to clarify, 2.7 is the latest official release The stacking stuff seems to be broken when buying from the MCM. I tried increasing my stacks, but I got Milk up to 5, then I went to Sperm, increased that to 2, and suddenly Milk reset to 2 (what I had from drinking one of Samatha's potions) and Sperm reset to 1. Self Stacker I've likewise bought a few times and it doesn't take, the xp is spent but the power isn't gained. Set wrong values in the MCM X,x. As for Self Stacker I found a mis-order in the enable/disable section which would have caused it to go inactive if clicked a second time but never able to re-activate, may be your issue? Either way, Fixed both in the latest DevBuild V2.701.
Sacremas Posted August 12, 2015 Posted August 12, 2015 Using the latest Dev version fixed buying up stacks, but I'm still incapable of buying self-stacker power. Also my Sperm count on my stacks is at -180/5...
Spirit_Shard Posted August 12, 2015 Author Posted August 12, 2015 Using the latest Dev version fixed buying up stacks, but I'm still incapable of buying self-stacker power. Also my Sperm count on my stacks is at -180/5... Super strange.. I fixed another error which wasn't re-setting the MCM after Self Stacker was bought but this wouldn't actually effect the spell actually being gained, would just show a value until you either left the MCM or selected another option. Did you try leaving the MCM and re-entering? AfroAttack is reporting issues with the MCM so maybe what you're having is related to the same string of issues, the strange thing is I haven't done anything to the MCM that I hadn't already been doing for each release so sudden issues seems strange. As for the Negative stacks, I have no clue how that happened, I can't seem to recreate anything even close. May be a skyrim memory error with the MCM? or maybe a spell isn't working properly and I just haven't caught it yet. However I'm at a state where my Creation Kit is crashing after being open for 5 minutes, without fail, started since the last windows update. Because of this I'm doing a fresh install so I'll upload the latest DevBuild with a few fixes. In the mean time, if you could try a few things / let me know.. Try: - Download/install newest DevBuild - Reset/Refresh the MCM via quest command (setStage SKI_ConfigManagerInstance 1) - Loading an older save and letting it patch up to see if problem still exists Let me know: - What spells are you using? - What passives are you using? - What version was originally installed for this save? (what version was used at character creation) Thanks in advance!
Sacremas Posted August 12, 2015 Posted August 12, 2015 Did all as suggested, still can't buy Self Stacker, Xp is withdrawn for the price of it but I never get the power, I leave MCM, come back, buy it again, it's still not there. As for what I have... this is a level 80 character with hundreds of partners and about 6 real life hours spent watching sex animations, I get about 8000 xp per partner now as well as having the passives going giving me more, I have a harem and frequently wake up to about three to six women having crawled into bed with me, so yeah I have EVERY ability you can get except SelfStacker, Sperm Lover and Animal Desires, otherwise I got them all. Character was created with previous (official) version of Succubus Heart before the stack system was included. Also, err, yeah I don't have -180 sperm stacks any more. It's a bit more borked than that now. http://images.akamai.steamusercontent.com/ugc/1460643277951342126/901FD8C6D437E726215E1930089BCD5AA07FFE23/
Spirit_Shard Posted August 13, 2015 Author Posted August 13, 2015 ... I can't figure out what's wrong with Self Stacker for the life of me, it works on all the saves I got to try it on. The negative stacks I figured out tho, happened to be a check within my dynamic scripts that wasn't checking for a stack floor so effects were still taking effect if you were below a non-zero threshold. I'll be uploading a new official version either in an hour from this post or sometime tomorrow. I'll most likely be resetting stacks upon update to help fix issues. EDIT : DevVersion with the proposed fix is up, however I can't get my Skyrim to launch since re-install so it's untested until I figure out this install issue... EDIT 2 : New release version V2.71 is out. Took me a while to get it uploaded since I had to fix my Skyrim (ended up being a corrupt DirectX sound dll X.x) and then LL was down.. Anyways, hopefully everything is working.
Guest Posted August 19, 2015 Posted August 19, 2015 (edited) Hello. I just installed this last night and tried it for the first time so I don't have much feedback yet. I do have a couple thoughts though... 1. Your concept reminds me of the sci-fi film "Lifeforce". The main character used seduction and attraction to gradually suck the lifeforce out of her victims. It was a pretty sexy idea, as is your mod. Actually, the main male character is "drained" slowly throughout the film and he sort of knows what is happening but is so attracted to...or enthralled by...the woman he can't stop wanting her. 2. I don't know if it would be possible, but it would be very cool if aggressor/victim could be switched midway. For example...if you are playing as a female succubus (redundant phrase I guess) and are being raped (or just threatened, beaten, etc.) and in the middle of being the victim you are able to turn the act into yourself taking control and dominating, eventually defeating (sexually) the enemy. 3. In relation to #1 & #2, it would be awesome if you could somehow implement a visual representation of life draining as the act happens...with the victim getting more and more pale, etc. (basically have them gradually look more like Draugr). 4. One of the most erotic aspects of the whole Succubus mythology is the idea that the victims actually feel pleasure as their life is being sucked from them. On occasion, the Succubus has been shown to use this pleasure to enthrall the victim to serve them. Have you thought about the idea of using the Succubus/Incubus power to enthrall enemies instead of killing them? I know there are mind control mods, but the idea of sexually enthralling victims to be under your control would be awesome. Well, I'm sure Ill have more to contribute to the discussion of this mod as I play it for a longer time. Thank you very much for making this interesting mod! added: I just found Deadly Drain here by clicking on the Life Drain tab on your mod page. That modder has implemented a visual change to draugr form when the life is drained out of the victim! It is in experimental stage I think and it looks like it happens suddenly so it is not very sophisticated, but it is a very cool idea (glad I wasn't alone in wanting it). Edited August 19, 2015 by rpmfla
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