Jump to content

Recommended Posts

Posted

Welp, my mod's complicated now (editing wise) but I hope it's as bug-free as possible. V2.1 is up with the Seduction system finally in and I'm starting to add in some spell variation. With this update adding new spells has gone from a difficult to an easy process so if anyone has ideas for spells throw them at me!

 

EDIT : 2.2 quick fix uploaded. Fixes a loop I missed and makes updates apply on new games. Hopefully that's all the mod-breaking-ish stuff fixed.

Posted

First would like to say I am really enjoying this mod, buuuut......

 

Not sure if I'm doing something wrong here, I have SuH 2.2 installed and its working very very well, apart from the meditation passives? From the description I assumed when I learned a passive, like focused, I would get a spell to toggle it on and off, been through my spell book and no spell was added. Am I making an incorrect assumption and if so how do the meditation passives work?

 

I should say I currently have about 200 mods running but I cannot see anything in papyrus or SKSE logs that indicates a difficulty with this mod.

 

 

Edit: Hmm on a re-reading I seemed to imply that I wasn't enjoying this mod so I would just like to clarify and say I am enjoying it very much.

Posted

First would like to say I am really enjoying this mod, buuuut......

 

Not sure if I'm doing something wrong here, I have SuH 2.2 installed and its working very very well, apart from the meditation passives? From the description I assumed when I learned a passive, like focused, I would get a spell to toggle it on and off, been through my spell book and no spell was added. Am I making an incorrect assumption and if so how do the meditation passives work?

 

I should say I currently have about 200 mods running but I cannot see anything in papyrus or SKSE logs that indicates a difficulty with this mod.

 

 

Edit: Hmm on a re-reading I seemed to imply that I wasn't enjoying this mod so I would just like to clarify and say I am enjoying it very much.

Huh.. I'll have to look at it, was just about to work on the mod a bit and was checking for issues, thank you for saying something! I may have set the spells to the wrong type when I switched my toggle script, if it doesn't say "LEARNED" next to the spell then it didn't register you learning it. If it does say "Learned" next to it tho.. I have no clue, loading up my game as I type this anyways so I'll check it out and report.

 

EDIT: Well, I was some-what right. Apparently if you don't give a spell a "magic type" it assumes it's a hidden spell. Should be fixed in the next update, sorry for the troubles! I'll release an update a little later, want to get these spells done, then I'll release and move to finishing dialogue. =^.^=

 

EDIT 2 : Version 2.3 is up, also just remembered I forgot to change Focus Shot's description... so yeah.. >.<. I have about 20 other spells planned but I added in all the 'already built' ones and plan to get dialogue in for the next update. I wish Creation Kit would stop crashing so much X.x

Posted

First off :  great mod! enjoying it a lot - thank you for taking the time to create and support it

 

 

I think I might not be using it properly though ...

 

I used Succubus Heart and seemed to be getting tens or low hundred HeartXP per 'encounter', so I removed it and tried the HeartXP standalone.  That was providing thousands of HeartXP per 'episode'

 

Can you explain how the xp is calculated?  I think I saw something about it being per second - is that right?

Posted

First off :  great mod! enjoying it a lot - thank you for taking the time to create and support it

 

 

I think I might not be using it properly though ...

 

I used Succubus Heart and seemed to be getting tens or low hundred HeartXP per 'encounter', so I removed it and tried the HeartXP standalone.  That was providing thousands of HeartXP per 'episode'

 

Can you explain how the xp is calculated?  I think I saw something about it being per second - is that right?

The HeartXP standalone was built off of the old build of DfSV (version 0.8 to be exact) which had really high values, you earn a lot more but everything costs a lot more. If you check the Help section or my changelog on the mod it says how HeartXP works in Succubus Heart. Values are lower because looking at 10,000 was a little misleading when it was really equivalent to 5.

Posted

Interesting mod, I've recently begun trying it out in conjunction with Defeat allowing me to endlessly rape a single opponent(or friendly ;D ) to death. Might have balance issues but considering the other mods I'm running... (deadly monsters with about a flat 50-75% increase across all values, Asis weighted for more additional spawns than probably the entirety of vanilla Skyrim), I don't think I'm breaking the game too much by draining a few folks early in the game. Mind if I request that a "drain all" option of sorts be considered if the enemy surrenders? It's pretty time consuming to kill an enemy early on and yet not having those points to spend makes future conquests rather difficult in my opinion. Being able to drain them after they surrender seems like a good tradeoff. (perhaps with a reduced number of overall points?)

 

On a tangent, the utility of the two/three succubus skills might be a bit too strong, I've personally been using it to yoink mages/squishes away from their generated cohorts and killing them after the fun time :D It's worked out fairly well if I can get into a good position.

Posted

This is a great mod but a bit too powerfull.

In fact I'm using ERSO mod (with the very very slowly leveling option) and right now my PC is lvl 8 and I'm playing in Legendary difficulty.

With your mod my PC has around 2000 MP / 2000 HP / 2000 SP, it's a little bit overpowered.  

I'm using too Deadly Dragon (set as Veteran difficulty) and Deadly Monster, but i'm still looking for difficulty adjustements.  Right now it's too easy. 

 

 

Posted

This is a great mod but a bit too powerfull.

In fact I'm using ERSO mod (with the very very slowly leveling option) and right now my PC is lvl 8 and I'm playing in Legendary difficulty.

With your mod my PC has around 2000 MP / 2000 HP / 2000 SP, it's a little bit overpowered.  

I'm using too Deadly Dragon (set as Veteran difficulty) and Deadly Monster, but i'm still looking for difficulty adjustements.  Right now it's too easy. 

 

Burn those points into a tree you're not likely to use like lockpicking or illusion then! higher level = harder enemies = you might actually be somewhat challenged.

 

Most probably you will need to get a mod to balance enemies to your opness regardless though.....

Posted

I'm going to assume I shouldn't be going from 200 to 6,000 health/magicka/stamina in 10 minutes, even with all skills and passives unlocked. Any idea what might be causing this? I should add it's been a good week (in game) since my PC got any "action".

Posted

I'm going to assume I shouldn't be going from 200 to 6,000 health/magicka/stamina in 10 minutes, even with all skills and passives unlocked. Any idea what might be causing this? I should add it's been a good week (in game) since my PC got any "action".

Sounds like it may be a broken loop, what version # are you using? You should only be gaining status during 'acts' and not passively.

 

The Mana Break spell is incorrectly listed as Sexual Enrage in-game.

Woops. Fixed it for next release. Easy to miss stuff like this when naming everything >.<

 

 

 

Note about mod progress : Life is getting pretty crazy as of late and the amount of free time I have is extremely limited. I'm adding bits here and there as time goes on and I'll release an update every 5-10 spells I add in. Dialogue is being made as a separate .esp so its slow progress no longer effects updates. Sorry to anyone looking forward to future updates! =^.^=

Posted

Hey, thanks for this and your continued work and rebalancing of it, being able to get power from sex just appeals to all sorts of parts of my psyche (powergamer, roleplayer, porn-fanatic). I've used it before several times as an actual succubus, and it works awesome with the succubus race. I'm now using it as a male "incubus" instead, and the sperm i*m using for the Delight potions are my own, retrieved from my companions or bartered for from NPCs. Only issue I have with it as an Incubus is that the sex-trigger powers both count as rape so you can't change around on the scene or switch whic partner is giving, and I almost always end up on the end of a strap-on.

Posted

Hey, thanks for this and your continued work and rebalancing of it, being able to get power from sex just appeals to all sorts of parts of my psyche (powergamer, roleplayer, porn-fanatic). I've used it before several times as an actual succubus, and it works awesome with the succubus race. I'm now using it as a male "incubus" instead, and the sperm i*m using for the Delight potions are my own, retrieved from my companions or bartered for from NPCs. Only issue I have with it as an Incubus is that the sex-trigger powers both count as rape so you can't change around on the scene or switch whic partner is giving, and I almost always end up on the end of a strap-on.

At the moment the positions are 'hard coded' but I believe in SexLab you can enable victim controls and still swap positions and the like.

 

Semi-reply - The idea of making the mod gender neutral has been in my head for quite a while. This would include changing up the way animations are started (Would register male and female players differently and trigger specific type animations), a female sex 'drop' (breast milk or something similar), sexual orientation passives and spells (for both straight and curved fellows), and a few other things. Although I know exactly how I'd make most of these things work I'm a little stricken of time at the moment. It is planned tho, if anyone has ideas to add I'd love to hear them!

Posted

1. Something to support "being female" to temp disable getting pregnant. like in form of a spell of a food item.

    (I used it for soulgem filling)

2. some succubus theme slavetats

Posted

Got Warm and Sweet Sperm by testing the standalone. Can you please remove the "drops" from the standalone? 

 

Will you update the standalone and remove the messages and items? 

Posted

 

I'm going to assume I shouldn't be going from 200 to 6,000 health/magicka/stamina in 10 minutes, even with all skills and passives unlocked. Any idea what might be causing this? I should add it's been a good week (in game) since my PC got any "action".

Sounds like it may be a broken loop, what version # are you using? You should only be gaining status during 'acts' and not passively.

 

 

I also suspected a script was going when it wasn't supposed to. I'm currently using the latest (v 2.3.7). I didn't have any prior installation of it.

Posted

Make sure you're not using the people version on creatures and vice versa. Always works for me, make sure that your points are high when firing it.

Posted

1. Something to support "being female" to temp disable getting pregnant. like in form of a spell of a food item.

    (I used it for soulgem filling)

2. some succubus theme slavetats

1 ) I don't think I'll be adding items and such to the main mod which effect other mods because in order to have that work I'd have to both make that mod a requirement and learn how the mod works. This specifically sounds like something to suggest in that mod's support thread.

2 ) I could look into creating tats. I'd need someone to teach me how the UV's work in Skyrim tho, all the tutorials I find for it are rather terrible. (why do people think blasting Dub-Step and using notepad for your 'dialogue' is a good idea?)

 

 

 

I'm going to assume I shouldn't be going from 200 to 6,000 health/magicka/stamina in 10 minutes, even with all skills and passives unlocked. Any idea what might be causing this? I should add it's been a good week (in game) since my PC got any "action".

Sounds like it may be a broken loop, what version # are you using? You should only be gaining status during 'acts' and not passively.

 

 

I also suspected a script was going when it wasn't supposed to. I'm currently using the latest (v 2.3.7). I didn't have any prior installation of it.

 

You mean V2.3? I dropped the 3rd number after 2.0 because it was redundant.. I'd suggest re-downloading V2.3 and make a clean save (or load before you originally started the mod since your character sounds like it got messed with a bit). If that doesn't work it may be a mod compatibility issue. I just had some time to test around and couldn't reproduce the issue with any of my match-ups, if others are having this issue it may be something I fixed without realizing and shouldn't be present in the next update.

 

getting invalid target on everyone when using the seduction spells. gets up to the value i need then says invalid

think it might be a race conflict. ah well, back to my old race lol (as it works on my old race)

I used SexLab to get race/gender so you may be limited to whatever SexLab supports. I've noticed some issues with targets not validating when casting on modded creatures such as some dog followers, I have a feeling this issue is from the other mod not being correctly tagged for the Creation Engine. From what I can tell there isn't an easy workaround. However I haven't had any issues with the vanilla races, what race were you using and was it vanilla or modded?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...