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Posted

If anyone has tried my patch above, can you verify if it works or not? I'm a little worried that it works for me, but not necessarily anyone else. Sorry for being a bit neurotic, but it's the first time I've shared tweaks I've made, so I'd like to doublecheck. Thanks!

Posted
7 hours ago, keitolainen said:

If anyone has tried my patch above, can you verify if it works or not? I'm a little worried that it works for me, but not necessarily anyone else. Sorry for being a bit neurotic, but it's the first time I've shared tweaks I've made, so I'd like to doublecheck. Thanks!

 

Sorry, I did download it but I have been super busy in RL so I haven't been playing Skyrim yet, I'll definitely let you know when I do!

  • 3 weeks later...
Posted

Sorry for the absence, life got into way. I'm going to continue support this project but don't expect any new features or changes aside from the minor tweaks and fixes.

 

As stated in the mod page, everyone is free to use and modify this mod. And I thank @keitolainen for the time and effort spent on debugging, fixing, documenting and sharing the results with the community.


I've reviewed and adopted all the listed fixes into the new v5.9.3:
A) Looks like the HasKeyword(ActorTypeNPC/ActorTypeCreature) covers all the base game and modded followers, creatures and summons. I wish I knew about this earlier...
B) I think the Fucktoy runaway punishment distance makes more sense to be at ~10 meters instead of ~1 as it was.
C) I remember I had some NullRef erros in the Papyrus log and that's why I added that init there. But if it breaks the masturbation it's not worth it.

Posted
15 hours ago, yurik said:

Sorry for the absence, life got into way. I'm going to continue support this project but don't expect any new features or changes aside from the minor tweaks and fixes.

 

As stated in the mod page, everyone is free to use and modify this mod. And I thank @keitolainen for the time and effort spent on debugging, fixing, documenting and sharing the results with the community.


I've reviewed and adopted all the listed fixes into the new v5.9.3:
A) Looks like the HasKeyword(ActorTypeNPC/ActorTypeCreature) covers all the base game and modded followers, creatures and summons. I wish I knew about this earlier...
B) I think the Fucktoy runaway punishment distance makes more sense to be at ~10 meters instead of ~1 as it was.
C) I remember I had some NullRef erros in the Papyrus log and that's why I added that init there. But if it breaks the masturbation it's not worth it.

 

Showed up fine on my AE game but not on LE. Simply doesn't show up in MCM.

Posted (edited)
1 hour ago, Lenore said:

 

Showed up fine on my AE game but not on LE. Simply doesn't show up in MCM.

 

Does the MCM show up for you on LE if you reinstall my v5.9.2 and apply the keitolainen's fix on top?

Edited by yurik
Posted

I had that same issue with other mods right after the December update to Skyrim and the CK... I had to install https://www.nexusmods.com/skyrimspecialedition/mods/106441 (Backported Extended ESL Support) to get mods that had been edited in the new CK version to work on versions of Skyrim that are older than 1.6.1130 (I still use 1.6.659). They would just not appear in the MCM. I seems like the December update changed the way ESL records are stored. When I made my tweaks I just used xEdit to manually edit the esp, I didn't use the CK.

Posted

I've uploaded a new v5.9.3 (same file name, same version) with the fixed file header. It should now be LE-compatible.


@keitolainen thanks once again! ❤️ 

Posted

 

2 hours ago, yurik said:

I've uploaded a new v5.9.3 (same file name, same version) with the fixed file header. It should now be LE-compatible.

Thank you, sorry I didn't answer sooner .. RL keeping me busy. O.o

Posted
On 5/12/2024 at 4:42 PM, keitolainen said:

I had that same issue with other mods right after the December update to Skyrim and the CK... I had to install https://www.nexusmods.com/skyrimspecialedition/mods/106441 (Backported Extended ESL Support) to get mods that had been edited in the new CK version to work on versions of Skyrim that are older than 1.6.1130 (I still use 1.6.659). They would just not appear in the MCM. I seems like the December update changed the way ESL records are stored. When I made my tweaks I just used xEdit to manually edit the esp, I didn't use the CK.

 

Thank you! 🎶🎶❤️ This is what fixed it for me on Special Edition. I run 1.597 (or whatever the version is).

 

On an unrelated note: Does anyone know if there's a way to use an actual Pet Collar (there's a leather one with a little bone out there somewhere) or other alternative to the runic collar?

Posted

Pet service doesn't seem to work at all anymore (the new update), at least on AE .. haven't tried LE yet. They run up to you but then continue on their way.

  • 2 weeks later...
Posted

Someone had asked earlier but I couldn't find an answer if there was one. Would Pet Collar work with SPID and if so can someone provide an example of how to distribute Pet Collar?

Posted
On 5/27/2024 at 6:01 AM, 31971207 said:

Someone had asked earlier but I couldn't find an answer if there was one. Would Pet Collar work with SPID and if so can someone provide an example of how to distribute Pet Collar?

 

The line is taken from the example on the SPID page. Please tell if it works.

;this will add PetCollarAbility to all female NPCs between actor levels 1 and 100
Spell = 0x11011~PetCollar.esp|NONE|NONE|1/100|F

 

  • 3 months later...
Posted (edited)

Looking at this mod, I feel some of the mod events from Submissive Lola: the Resubmission could fit in nicely if you don't care for the dialog of Submissive Lola. Perhaps similar events could play out if the player have the Pet ability on them.

Edited by Ixmore
  • 1 month later...
Posted

Just started this mod, it seemed to work right after I put it on in Whiterun, but somewhere in the wilderness I got the message "Your servitude has started" but nothing happened. It happened more or less during a npc fight, is it possible an instance was disrupted by an actor being killed? I spend some time in Falkreath with the message continuing to blink, so I think it is scanning for npc's. Is there some sure fire way to test it? 

  • 2 weeks later...
Posted

Still figuring this mod out, got it working now. 

 

Found an incompatibility: in The Ancient Profession mod there is a quest where several sex scenes are scripted to follow right after each other without player prompt, followed by a change of location (The Main Course). This mod interrupts that if there are actors who need your service, which breaks the game. Got it fixed by un-equipping the collar for a bit and re-equipping it after.  

 

It would be nice if there was a hotkey to toggle automatic approaches on and off. 

Posted
4 minutes ago, MrMagpie said:

Found an incompatibility: in The Ancient Profession mod there is a quest where several sex scenes are scripted to follow right after each other without player prompt, followed by a change of location (The Main Course). This mod interrupts that if there are actors who need your service, which breaks the game. Got it fixed by un-equipping the collar for a bit and re-equipping it after.  

 

It would be nice if there was a hotkey to toggle automatic approaches on and off. 

If that quest sends the DHLP-Suspend event, then PetCollar could just suspend its approaches until it receives DHLP-Resume and handle things like that automatically (again, depending on whether the other mod plays nice and sends DHLP-Suspend).

  • 3 months later...
Posted (edited)

I created a patch that adds a separate Arousal Threshold setting in the MCM menu for player teammates:
bandicam2025-03-1319-11-03-303.png.3aa4700b0cb7cb5383d1ef03787757fc.png

There are several reasons you might want this. Such as:

- You are also using other mods that also make your teammates periodically demand sex from you (Submissive Lola, Deviously Enslaved, etc). In which case you might want to disable the Pet Collar version.

- You want both teammates and random NPCs to demand sex. In which case setting the Arousal Threshold too high will cause the other NPCs to almost never demand sex, being the RNG rarely gives arousals higher that 60. While setting it too low will cause your teammate(s) to troll you to no end with constant sex demands. With this patch you can set both differently.

 

THE PATCH:
Petcollar_TeammatePatch.zip

 

Setting the Teammate Threshold to -1 will disable teammates demanding sex from the Pet Collar. Setting the Teammate Threshold to -2 will make teammates use the default Arousal Threshold setting shared by all NPCs (This is the default setting).

 

@yurik Feel free to import these two modded scripts into the official version of Pet Collar if you wish :)

Edited by MrEsturk
  • 4 months later...
Posted

I'm the developer of SL Triggers Redux and also a big fan of the Pet Collar mod, so much so that I made a game for the Keyless Pet Collar that works as an add-on for SLTR. It's "sltr_pet_collar_game.zip" on the download links.

 

I'll attach a copy of the file here, but if I need to update it, it will be the version on the download links on the main SLTR LL page. sltr_pet_collar_game-fl.zip

 

In essence, using SLTR, each time you have sex with a follower and don't already have a collar on, there is an increasing chance (configurable) that they will sneakily slap the Pet Collar on! And they won't take it off until they have had enough fun (increasing random chance per sex act with follower they will have mercy and remove it, also configurable).

 

I like the item, and in particular the inescapability of the keyless collar, and wanted a way to have an in-game reason for it to be applied but without needing my input.

 

I hope you enjoy it. :)

 

  • 6 months later...
Posted
7 hours ago, rgbjackal said:

Does anybody know how to make the mod ignore books? I dont want them to be stashed, but there isnt a way to favorite them

You can "eat" the Spell Tome books outright by holding the "Use Item Key" when looting.

Alternatively you can add "SexLabNoStrip" keyword to the books you want to keep and PetCollar will ignore them.

Other than that there's no special filter logic for books.

  • 1 month later...
Posted

Having a few issues with inventory management taking keys (I can understand restraint keys, but it's taking all keys), quest items, and even Hearthfire's sawn logs (which essentially vanish, as they're invisible in inventories). Does anyone have any pointers for patching this?

Posted

I don’t know if the mod author is still active, but if you are, would you consider a patch to have this work with sexlab p+?

Posted
On 3/23/2026 at 6:32 AM, Auhrii said:

Having a few issues with inventory management taking keys (I can understand restraint keys, but it's taking all keys), quest items, and even Hearthfire's sawn logs (which essentially vanish, as they're invisible in inventories). Does anyone have any pointers for patching this?

You can use mcm to have it not take your keys

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