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[WIP] Domina - Turn your female follower into a Domme


cainen

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Posted

Suggestion:

 

Have some special dialogue where players can refuse orders.  The options to resist/refuse an order or surrender and pleasure your companion.  It'd be fun if there were some mechanic where every failed resists makes the Domina stronger.  Punishments get worse the more the player acts disobedient.  

 

Examples:

Domina orders player to kneel.

Player chooses to not kneel.

Domina uses whip or hits the player until they comply.  Maybe the domina can strip the player of gear, steal powers away, takes gold, curses player, orders a gang rape.

Player chooses to kneel or be punished again.

 

Maybe the domina can randomly pick a number of orders for the player that they must comply or be punished.  I hope it can be kept fun with lots of fun (community-made?) dialogue choices.  Stuff like bark like a dog, perform oral sex, masturbate, fuck stranger, make self-degrading comments, compliment mistress, intentionally lose a fight against an npc, beg to serve stranger/mistress, watch mistress dominate others, cuckold player, wear particular clothes, be a slave to a hated faction npc, crawl, complete degrading quests, enslave other NPCS, make lots of female superiority comments, verbal contracts, chastity devices, etc.  Possibilities are endless. :)

  • 2 weeks later...
Posted

Perhaps checkboxes in the MCM to turn various kinks on and off. Everyone will have different tastes. If it's too mild/extreme for some, they may dump it without giving it the chance it deserves.

 

I have to say, I'm really looking forward to this mod. I've seen enslavement like SD, a domme like Maria Eden, and various bondage mods; there's even a mod (Captured Dreams) that uses a system to track how Dominant/submissive you are and has a few other characters respond accordingly. But so far as I know, you're the only one working on something that will make a Dominant follower (wait, which one is the follower?). Rather than someone I've never met being the Domme or simply enslaving me, I get to choose which character I want to get into a D/s relationship with? That is too awesome for words.

Posted

Ill be happy enough if it isn't  a crash fest for me which Maria is at the moment. This mod sounds like it will be right up my alley, if I can get it to work when it arrives :D

Posted

Good News/Bad News time:

 

Good news:

I put together a working version that I could use to bug hunt and make sure it CTD or anything like that.  It's probably at about 80% of release state.

 

Bad news:

When I put together the underlying framework of the mod I didn't realize that Papyrus is really freaking slow at running even basic programs.  It turns out that one part of the program causes some pretty amazing lag.  Lag to the point that it's causing problems with other parts of the mod.  Unfortunately, it's a part I can't just yank out without killing the rest of the mod.  So, I am going to have to retool that part.  It'll mean some delay (from who knows when to hell if I know) and a reduction in how much control the player has over individual fetishes (you will still be able to disable fetishes you don't want, you just won't be able to freeze a fetish at a certain intensity). Well, you pays your money and you takes your choice.

 

TL;DR - Lots of progress! Lots of Lag! Damn it!

Posted

Good News/Bad News time:

 

Good news:

I put together a working version that I could use to bug hunt and make sure it CTD or anything like that. It's probably at about 80% of release state.

 

Bad news:

When I put together the underlying framework of the mod I didn't realize that Papyrus is really freaking slow at running even basic programs. It turns out that one part of the program causes some pretty amazing lag. Lag to the point that it's causing problems with other parts of the mod. Unfortunately, it's a part I can't just yank out without killing the rest of the mod. So, I am going to have to retool that part. It'll mean some delay (from who knows when to hell if I know) and a reduction in how much control the player has over individual fetishes (you will still be able to disable fetishes you don't want, you just won't be able to freeze a fetish at a certain intensity). Well, you pays your money and you takes your choice.

 

TL;DR - Lots of progress! Lots of Lag! Damn it!

 

It takes as long as it takes mate. Better to get it right than put it out there broken.

Posted

Good News/Bad News time:

 

Good news:

I put together a working version that I could use to bug hunt and make sure it CTD or anything like that.  It's probably at about 80% of release state.

 

Bad news:

When I put together the underlying framework of the mod I didn't realize that Papyrus is really freaking slow at running even basic programs.  It turns out that one part of the program causes some pretty amazing lag.  Lag to the point that it's causing problems with other parts of the mod.  Unfortunately, it's a part I can't just yank out without killing the rest of the mod.  So, I am going to have to retool that part.  It'll mean some delay (from who knows when to hell if I know) and a reduction in how much control the player has over individual fetishes (you will still be able to disable fetishes you don't want, you just won't be able to freeze a fetish at a certain intensity). Well, you pays your money and you takes your choice.

 

TL;DR - Lots of progress! Lots of Lag! Damn it!

 

Like Teddar says. Besides which, most mods don't give a choice of features at all, and those out there that offer the option only ask do you want this abled/disabled (Peanut Butter [ ], Jelly [x]). That's normal. They never ask how much Jelly do you want. So, I doubt anyone would be bothered by lacking such a thing. I think we're all just jazzed that you're creating this at all, putting in your time and effort for something that the rest of us can enjoy, too.

 

Posted

Bad news:

When I put together the underlying framework of the mod I didn't realize that Papyrus is really freaking slow at running even basic programs.  It turns out that one part of the program causes some pretty amazing lag.  Lag to the point that it's causing problems with other parts of the mod.  Unfortunately, it's a part I can't just yank out without killing the rest of the mod.  So, I am going to have to retool that part.  It'll mean some delay (from who knows when to hell if I know) and a reduction in how much control the player has over individual fetishes (you will still be able to disable fetishes you don't want, you just won't be able to freeze a fetish at a certain intensity). Well, you pays your money and you takes your choice.

Imo put on a beta once you would be ready and then we can start brainstorming what can be done.

Posted

 

Bad news:

When I put together the underlying framework of the mod I didn't realize that Papyrus is really freaking slow at running even basic programs.  It turns out that one part of the program causes some pretty amazing lag.  Lag to the point that it's causing problems with other parts of the mod.  Unfortunately, it's a part I can't just yank out without killing the rest of the mod.  So, I am going to have to retool that part.  It'll mean some delay (from who knows when to hell if I know) and a reduction in how much control the player has over individual fetishes (you will still be able to disable fetishes you don't want, you just won't be able to freeze a fetish at a certain intensity). Well, you pays your money and you takes your choice.

Imo put on a beta once you would be ready and then we can start brainstorming what can be done.

 

 

Agreed. You would have no shortage of volunteers to help test either. :P

Posted

Good News/Bad News time:

 

Good news:

I put together a working version that I could use to bug hunt and make sure it CTD or anything like that.  It's probably at about 80% of release state.

 

Bad news:

When I put together the underlying framework of the mod I didn't realize that Papyrus is really freaking slow at running even basic programs.  It turns out that one part of the program causes some pretty amazing lag.  Lag to the point that it's causing problems with other parts of the mod.  Unfortunately, it's a part I can't just yank out without killing the rest of the mod.  So, I am going to have to retool that part.  It'll mean some delay (from who knows when to hell if I know) and a reduction in how much control the player has over individual fetishes (you will still be able to disable fetishes you don't want, you just won't be able to freeze a fetish at a certain intensity). Well, you pays your money and you takes your choice.

 

TL;DR - Lots of progress! Lots of Lag! Damn it!

Just do the best you can, I'm happy with just bug hunting if necessary. Still can't wait to try this out. Best of luck to you.

Posted

If I may suggest that you put the mod out on this thread (not in downloads) as an alpha. There are some amazing moders on this site  that help newer moders all the time. I am sure you would get the suggestions needed to get through the lag and some tricks to improve your approach. One down side is every mothers brother is going to try to help by posting their logs and such so you will need to ask people to make their comments specific to your needs but just put its alpha and not for play in your listing.

Posted

IMHO, I wouldn't post an early Beta version at all.  There are too many mods here like that now; released long before they are even remotely playable.  Those threads devolve into a chaotic mish-mash of suggestions, log posts, complaints and white knighting.  I would get an early beta version ready, choose a few play testers and conduct everything by PM.  If the play-testers are recruited/volunteers you can avoid the people who have their games crammed full of crap.  Once that round of testing and feed-back is done THEN release a Beta version for more people to test.

 

@BigOnes69

Your ava-tart.  :wub:

Posted

IMHO, I wouldn't post an early Beta version at all.  There are too many mods here like that now; released long before they are even remotely playable.  Those threads devolve into a chaotic mish-mash of suggestions, log posts, complaints and white knighting.  I would get an early beta version ready, choose a few play testers and conduct everything by PM.  If the play-testers are recruited/volunteers you can avoid the people who have their games crammed full of crap.  Once that round of testing and feed-back is done THEN release a Beta version for more people to test.

 

@BigOnes69

Your ava-tart.  :wub:

 

Yeah. That does make a lot of sense actually. ;)

 

Posted

K2, yes, this approach tends to work better than the "release the per-alpha for everyone to bitch about".

Then again, the people who "have their game crammed full of crap" are also worth testing against, as this what makes 90% of the support requests afterwards. You just want to pick those who *actually know* that's the case, to make it easier on yourself... ;)

Posted

Hey guys reading your responses I worry I may have suggested the problem is more intractable than it is.  The reason there's an issue is that I have a tendency to over design things.  If something needs a garden rake, I try to build them a lawnmower with a built in propane grill.  The results can be really cool, but they're rarely practical.  While I'm tossing out a lot of work, what I actually need to do to replace it is much simpler that what I did the first time and I already know what I need to do to fix things.  I anticipate having this setback dealt with in only 1 or 2 caffeine binges worth of coding.

Posted

Hey guys reading your responses I worry I may have suggested the problem is more intractable than it is.  The reason there's an issue is that I have a tendency to over design things.  If something needs a garden rake, I try to build them a lawnmower with a built in propane grill.  The results can be really cool, but they're rarely practical.  While I'm tossing out a lot of work, what I actually need to do to replace it is much simpler that what I did the first time and I already know what I need to do to fix things.  I anticipate having this setback dealt with in only 1 or 2 caffeine binges worth of coding.

 

Good to hear. Thanks for the clarity.

Posted

Indeed, take your time and thanks for the work. As others have already stated the pros and cons to releasing in mass or via PM's you'll find no shortage of people willing to really help, so either one you take I'll, as many others will gladly help with testing. 

Posted

For personal opinion on that monogamy thing mentioned some time ago:

Maria Eden and upcoming APPS mods would have the whoring aspect pretty well covered i guess.

So if i may suggest it would be cool to develop this mod more into relationship just between a dom and sub - maybe not entirely but to some degree. To form a relationship with a dom and then requests like whoring would be used only as punishments if you fail at something (for example).

 

Ofc for things like this if you ask 20 ppl you would get 30 answers of how they would want it to look like - but imo this would be something that would make your mod truly unique. And by so - even more interesting.

Posted

if u need private testers I can prolly help out...got MO so can soon check it with un-modded and heavy modded games...I know basics for bug hunting too and basic way around tesedit and ck and pap logs..usually have lot of time on my hands too so...send us PM if u need :)

  • 4 weeks later...

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