fishburger67 Posted December 2, 2014 Author Posted December 2, 2014 Got question I try talking to Vernor in the dungeon were he talk my PC to the cross or horse went my PC is on the item he just stand there or act like he going whip her but dose nothing I try couple times got the same thing Hmmm, I haven't seen this, but I just got a note that it has happened to someone else as well. Let me have a closer look. Hopefully, Aqqh or someone might know what to do.
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 Version 3.3 has arrived! The following are only valid for female players1. Added sex dialog for the player spouse.2. Added sex dialog for the female slave to pleasure the spouse3. Added sex dialog for the male slave4. Added dialog for the male slave to remove and put on clothing5. Added dialog to Jenny Winglow to say "My Lady" and "Mistress" All others still say Master, but we will add them as voice acting becomes available6. Added BDSM options for female players (talk to Volkar) if BDSM is checked in MCMFor all players1. Jenny Winglow is now a companion to rival Vilja. She has over 280 lines of fabulously voiced dialog and is now entertaining in many circumstances and places. She is also a fierce fighter. Take her with you to discover it all.2. You can now choose to watch orgies.3. MCM menu option to choose 3 way preference in orgies.4. Completely revamped the dialog system so that sex slaves can be more or less "chatty". MCM option to set the dialog frequency.5. The main quest no longer requires more that one follower (1 - 5 and at least one female). 6. Generic dialog with all NPCs to have sex if the NPC is an Ally.
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 in all sort of indoor cells - usually found on the spot where your character loads. guess first one that i found was in embershard mine, several versions of SS back. most recent in bannered mare in whiterun when i was going to talk with stranger. well.. it's invisible. it's just sometimes appears as an object that you can interact with - if you target it with your mouse purely by coincidence. 2014-12-02_00001.jpg2014-12-02_00002.jpg Think I fixed this in the latest version. I have never seen this note, so let me know.
magicrealm Posted December 3, 2014 Posted December 3, 2014 i repeat my question : what have you done to make the bdsm dialogue appear ? it dit not appear on a requirement-only game. and what did you thought , if anything, giving all ally npcs a sex dialogue ? 3.3 brings nothing but more and more dialogues for common SL sex on various npcs. you can do that with matchmaker without ruin the dialogue window or with dozens of mods here.
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 i repeat my question : what have you done to make the bdsm dialogue appear ? it dit not appear on a requirement-only game. and what did you thought , if anything, giving all ally npcs a sex dialogue ? 3.3 brings nothing but more and more dialogues for common SL sex on various npcs. you can do that with matchmaker without ruin the dialogue window or with dozens of mods here. The MCM dialog appears if you check the MCM box and you are a female player. Do not understand what a "requirement-only" game is. and what did you thought , if anything, If you are trying to be clever with this, it does not impress. I included those options for me because I don't want to load those other mods you mentioned. 3.3. Brings lots of stuff if you a girl and a really cool follower if not. If it is not enough for you, feel free to write what you want.
Carida Posted December 3, 2014 Posted December 3, 2014 Does it require a clean save? The new update that is. I'm super excited to see all the new changes Or can one just drop and go? -C
dragenx Posted December 3, 2014 Posted December 3, 2014 Found this the sister are no longer hanging they are just standing now
darkminxi Posted December 3, 2014 Posted December 3, 2014 i repeat my question : what have you done to make the bdsm dialogue appear ? it dit not appear on a requirement-only game. and what did you thought , if anything, giving all ally npcs a sex dialogue ? 3.3 brings nothing but more and more dialogues for common SL sex on various npcs. you can do that with matchmaker without ruin the dialogue window or with dozens of mods here. You have every right to be so annoyed, specially after being forced to install this mod! Oh wait...
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 Does it require a clean save? The new update that is. I'm super excited to see all the new changes Or can one just drop and go? -C Nope, just uninstall the old and install the new. Give a few seconds on startup to initialize all the new stuff.
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 i repeat my question : what have you done to make the bdsm dialogue appear ? it dit not appear on a requirement-only game. and what did you thought , if anything, giving all ally npcs a sex dialogue ? 3.3 brings nothing but more and more dialogues for common SL sex on various npcs. you can do that with matchmaker without ruin the dialogue window or with dozens of mods here. What I will do for you, because you have been so polite, it to add an MCM option to disable the NPC random sex dialog.
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 Found this the sister are no longer hanging they are just standing now Just checked this and it's ok. Go over and spank them with one of the slave training tools. They will learn then not to come down from their chains.
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 Got question I try talking to Vernor in the dungeon were he talk my PC to the cross or horse went my PC is on the item he just stand there or act like he going whip her but dose nothing I try couple times got the same thing Thanks for the image you sent me. I just checked the code and navmesh for the cell and there should be nothing preventing the scene from progressing. I did note in the image that he has no weapon in his hand. I am wondering what happened to it. He should be holding it in his hand. Maybe he dropped it or something.
Slammer64 Posted December 3, 2014 Posted December 3, 2014 Sounds like a missing mesh fishburger67, is he using the loose files version, if so, he may have borked the install?
tarl7 Posted December 3, 2014 Posted December 3, 2014 Wow with this latest release the sex slaves have really come alive... dialogue and voice acting is extremely well done on Jenny in particular. And a few new animations have really brought things to life. Look forward to the rest of the voice acting being finished on the other characters. Noticed small glitch when you train a slave she doesn't have the same options in dialogue as the house slaves. Dialogue options I noticed missing was inventory, need you to do something, follow,wait, and go home. Would still love to see a way to train slaves in your home or on the road. Anyhow Superb job!
Sdesser Posted December 3, 2014 Posted December 3, 2014 I seem to have a problem with Jenny's quest in this version. I'm using a fresh save that has never had the mod installed before. Installed 3.3 and it seems like there's a SetStage missing at the end of the dialogue where you release her from the chains. Or perhaps the stage advances but there's some another script attached to it that fails to fire? "I have the key" option stays there and doesn't seem to advance the quest. Or is it just me? I don't think I've posted here before even though I've been lurking this mods download page and the support topic since the first release. Anyways, great work on the mod. Thanks! *Edit: Checked out the dialogue in CK. I'm pretty new to doing quests and dialogue, but isn't the condition for the next dialogue "What will you do now?" checking if Jenny is male (Run on "Subject", should be "Player"?)? Could explain why the continuation of the dialogue isn't showing up.
pinky6225 Posted December 3, 2014 Posted December 3, 2014 Have version 33 installed and tried one of the new dialogue tree's and while it results in oral sex between master and slave their ectasy spell/effect doesn't trigger on completion like it does if you use the listen to me slave option (assuming it should trigger to be consistent with lore) Dialogue options are...
aqqh Posted December 3, 2014 Posted December 3, 2014 I seem to have a problem with Jenny's quest in this version. I'm using a fresh save that has never had the mod installed before. Installed 3.3 and it seems like there's a SetStage missing at the end of the dialogue where you release her from the chains. Or perhaps the stage advances but there's some another script attached to it that fails to fire? "I have the key" option stays there and doesn't seem to advance the quest. Or is it just me? I don't think I've posted here before even though I've been lurking this mods download page and the support topic since the first release. Anyways, great work on the mod. Thanks! *Edit: Checked out the dialogue in CK. I'm pretty new to doing quests and dialogue, but isn't the condition for the next dialogue "What will you do now?" checking if Jenny is male (Run on "Subject", should be "Player"?)? Could explain why the continuation of the dialogue isn't showing up. i just went through this quest and it worked fine (female pc). something has to broke for ya. i guess best would be if you would attach your log.
Sdesser Posted December 3, 2014 Posted December 3, 2014 I seem to have a problem with Jenny's quest in this version. I'm using a fresh save that has never had the mod installed before. Installed 3.3 and it seems like there's a SetStage missing at the end of the dialogue where you release her from the chains. Or perhaps the stage advances but there's some another script attached to it that fails to fire? "I have the key" option stays there and doesn't seem to advance the quest. Or is it just me? I don't think I've posted here before even though I've been lurking this mods download page and the support topic since the first release. Anyways, great work on the mod. Thanks! *Edit: Checked out the dialogue in CK. I'm pretty new to doing quests and dialogue, but isn't the condition for the next dialogue "What will you do now?" checking if Jenny is male (Run on "Subject", should be "Player"?)? Could explain why the continuation of the dialogue isn't showing up. i just went through this quest and it worked fine (female pc). something has to broke for ya. i guess best would be if you would attach your log. Yes. When I checked the dialogue conditions, the female PC condition check was set correctly (to run the check on the Player instead of the Subject). Male check was incorrect for what I could tell. I don't think I have the script log for that anymore. I'll see if I can get you one later. *Edit: There's really nothing in the log about anything failing regards of Jenny, which isn't that surprising if the issue isn't script related per se, but here's the script log. It starts when I activated the door to the cell with Jenny in it: (Duel refers to Duel - Combat Realism. I've tried the quest with and without the mod installed, same result.) [12/03/2014 - 02:41:23PM] Mias lair door activated [12/03/2014 - 02:41:26PM] VM is freezing... [12/03/2014 - 02:41:26PM] VM is frozen [12/03/2014 - 02:41:27PM] Saving game... [12/03/2014 - 02:41:27PM] VM is thawing... [12/03/2014 - 02:41:27PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 2 on (4E059607) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 2 on (4E059606) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:27PM] Mia OnLocationChange changed cells to Mias Castle [12/03/2014 - 02:41:27PM] Mia cell track Player changed cells to Mias Castle [12/03/2014 - 02:41:27PM] MIa OnPlayerChancedCells = Mias Castle, slave count 0 [12/03/2014 - 02:41:27PM] Vern OnPlayerChancedCells = Mias Castle [12/03/2014 - 02:41:27PM] Evaluating Jennies package [12/03/2014 - 02:41:27PM] Mia CellTrack changed cells to Mias Castle [12/03/2014 - 02:41:27PM] Scan miaslair on changed cell [12/03/2014 - 02:41:27PM] SOS SchlongLess: Marta Battle-Born entered schlongless state [12/03/2014 - 02:41:28PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 5 [12/03/2014 - 02:41:28PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 5 [12/03/2014 - 02:41:29PM] ScanCellForFollower exits with 1 female followers [12/03/2014 - 02:41:29PM] No Sex Slaves or WantsCellScans = TRUE, no sense in scanning the cell [12/03/2014 - 02:41:31PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 2 on (4E002999) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:31PM] SOS SchlongLess: Jenn Winglow entered schlongless state [12/03/2014 - 02:41:31PM] SOS SchlongLess: Bonnie Borne entered schlongless state [12/03/2014 - 02:41:35PM] VM is freezing... [12/03/2014 - 02:41:35PM] VM is frozen [12/03/2014 - 02:41:35PM] Saving game... [12/03/2014 - 02:41:36PM] VM is thawing... [12/03/2014 - 02:41:37PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:37PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 4 on (4E0199D5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:38PM] SOS Actor Schlongify: new schlong for Sadistic Executioner got schlong index 0 size 5 [12/03/2014 - 02:41:38PM] Mias Lair has 1 current non-slave followers [12/03/2014 - 02:41:38PM] Lydia is a slave candidate [12/03/2014 - 02:41:38PM] ERROR: Cannot cast from None to Actor[] stack: [MiaVernorDialog (4E01A4A6)].VernonSexSlaveScript.ScanMiasLair() - "VernonSexSlaveScript.psc" Line 263 [MiaVernorDialog (4E01A4A6)].VernonSexSlaveScript.OnPlayerChangedCells() - "VernonSexSlaveScript.psc" Line 71 [12/03/2014 - 02:41:38PM] Mias Lair: We have 1 followers [12/03/2014 - 02:41:54PM] xpoCrimeScanner: (Scanning) OnUpdate [12/03/2014 - 02:41:59PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 2 on (4E00299B) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:41:59PM] SOS Actor Schlongify: new schlong for Dremora Vernor got schlong index 0 size 5 [12/03/2014 - 02:42:08PM] Scan miaslair on jennForcedGreet [12/03/2014 - 02:42:14PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 5 on (4E001EC5) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] SOS SchlongLess: Barby entered schlongless state [12/03/2014 - 02:42:14PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 3 on (4E00550F) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:14PM] SOS SchlongLess: Falicia Tally entered schlongless state [12/03/2014 - 02:42:16PM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property Fear on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 3 on (4E00550C) cannot be initialized because the script no longer contains that property [12/03/2014 - 02:42:16PM] SOS SchlongLess: Maria Tally entered schlongless state [12/03/2014 - 02:42:24PM] Mias Lair has 1 current non-slave followers [12/03/2014 - 02:42:24PM] Lydia is a slave candidate [12/03/2014 - 02:42:24PM] ERROR: Cannot cast from None to Actor[] stack: [MiaVernorDialog (4E01A4A6)].VernonSexSlaveScript.ScanMiasLair() - "VernonSexSlaveScript.psc" Line 263 [MiaVernorDialog (4E01A4A6)].VernonSexSlaveScript.OnUpdate() - "VernonSexSlaveScript.psc" Line 53 [12/03/2014 - 02:42:24PM] Mias Lair: We have 1 followers [12/03/2014 - 02:42:29PM] Vernor Note moved to container [12/03/2014 - 02:42:29PM] Stage set to 140 [12/03/2014 - 02:42:29PM] Setting battleborn stage to 20 [12/03/2014 - 02:42:29PM] Info: *Achievement 36 awarded - a winnar is you!* [12/03/2014 - 02:42:29PM] Setting MiaFreePrisoner to 30 [12/03/2014 - 02:42:38PM] Vernor Note read [12/03/2014 - 02:43:05PM] VM is freezing... [12/03/2014 - 02:43:05PM] VM is frozen [12/03/2014 - 02:43:06PM] Saving game... [12/03/2014 - 02:43:06PM] VM is thawing... [12/03/2014 - 02:43:13PM] xpoCrimeScanner: (Scanning) OnUpdate What I could make of the quest dialogue in CreationKit, the problems seems to be with the follow-up dialogue that's supposed to show up after the PC says "I have the key". Perhaps it's best to wait for fishburger67 as he knows best how his mod works. **Edit: Managed to advance the quest by changing my PC's gender, talked to Jenny to complete that part and then changed back.
aqqh Posted December 3, 2014 Posted December 3, 2014 no need for log - you're right. it is the conditional for male dialog branch. if you switch that conditional to run on player all works as it should. to save fish some time: quest MiaFreePrisoner1, topic MiaFreePrisoner1WhatToDo, conditional for male option
Sdesser Posted December 3, 2014 Posted December 3, 2014 no need for log - you're right. it is the conditional for male dialog branch. if you switch that conditional to run on player all works as it should. to save fish some time: quest MiaFreePrisoner1, topic MiaFreePrisoner1WhatToDo, conditional for male option Did the dialogue work correctly after you changed the condition? I tried changing it and saving the change to a separate plugin (yes, I loaded the plugin after MiasLair.esp ), but it still doesn't work. Tried this with the old character and also with a brand new one ("coc MiasLair" from start menu). Perhaps I'm doing something wrong or there's something else that's also blocking the dialogue?
aqqh Posted December 3, 2014 Posted December 3, 2014 if you make it as separate plugin you need to make miaslair.esp a master file for that plugin if you want it to work problem is CK automatically removes every .esp file from master list every single time you save that plugin. check master files for your plugin - if there is no miaslair.esp there it wont work. so - if you want it done by separate plugin you need to use wrye bash option of "add master" then select miaslair.esp like this - some plugin i've made for myself to fool around with his mod or just load miaslair into ck as active plugin and make changes there
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 Wow with this latest release the sex slaves have really come alive... dialogue and voice acting is extremely well done on Jenny in particular. And a few new animations have really brought things to life. Look forward to the rest of the voice acting being finished on the other characters. Noticed small glitch when you train a slave she doesn't have the same options in dialogue as the house slaves. Dialogue options I noticed missing was inventory, need you to do something, follow,wait, and go home. Would still love to see a way to train slaves in your home or on the road. Anyhow Superb job! The only NPCs with these generic inventory options are those with a voice type that isn't supported by the vanilla follower dialog. That would be Jenny and Linda. I had to add those dialog options to make them valid followers. If you make a follower of the other slaves, the options will show up as part of the follower mod you are using (or vanilla if you have none).
buddhagold0 Posted December 3, 2014 Posted December 3, 2014 Problems with 33 version. 1. The command on shutdowns of gas appears about 2 or 3 times. 2. Dialogue with Jenny infinitely repeats. And in what a problem maybe? Passed game all over again some times. Has reinstalled Skyrim - all the same one and too.
fishburger67 Posted December 3, 2014 Author Posted December 3, 2014 Problems with 33 version. 1. The command on shutdowns of gas appears about 2 or 3 times. 2. Dialogue with Jenny infinitely repeats. And in what a problem maybe? Passed game all over again some times. Has reinstalled Skyrim - all the same one and too. The command on shutdowns of gas appears about 2 or 3 times. Can you elaborate? Dialogue with Jenny infinitely repeats Fix will be up soon. And in what a problem maybe? Passed game all over again some times. Has reinstalled Skyrim - all the same one and too. Sorry, did not understand the question
Sdesser Posted December 3, 2014 Posted December 3, 2014 if you make it as separate plugin you need to make miaslair.esp a master file for that plugin if you want it to work problem is CK automatically removes every .esp file from master list every single time you save that plugin. check master files for your plugin - if there is no miaslair.esp there it wont work. so - if you want it done by separate plugin you need to use wrye bash option of "add master" then select miaslair.esp like this - some plugin i've made for myself to fool around with his mod aqss.jpg or just load miaslair into ck as active plugin and make changes there Aaah right! Forgot about that. Thanks! On a bit merrier note, while I was messing around with the mod, I did some modifications to Jenny's appearance: (NSFW!) Doesn't she look adorable. :] (The hair turned out to be a bit too red, as opposed to orange as I intended, but meh. Too lazy to go change it.)
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