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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

 

Why didn't I talk to masturbation when I was teaching my entourage?Cannot proceed,plz reply me!

 

Sorry, could not understand your question.

 

I think he has an issue with the masturbation option dialogue when he is training a follower, either the option is simply not there or he/she doesn't know witch text triggers masturbation. (Not speaking from personal experiences with the mod, just trying to dissect what his statement was) 

Posted

If this response is true, I will need more details as to what you are experiencing.  Specifically, which quest, which dialog chain, etc.

 

Why didn't I talk to masturbation when I was teaching my entourage?Cannot proceed,plz reply me!

 

 

 

 

Why didn't I talk to masturbation when I was teaching my entourage?Cannot proceed,plz reply me!

 

Sorry, could not understand your question.

 

I think he has an issue with the masturbation option dialogue when he is training a follower, either the option is simply not there or he/she doesn't know witch text triggers masturbation. (Not speaking from personal experiences with the mod, just trying to dissect what his statement was) 

 

 

If this response is correct, I will need more complete details on what problem you are experiencing.  Specifically, which quest, and which dialog chain.

Posted

Im running into an issue where im on the quest to get the Amazing sex toys. I got the key at the end of the sinkhole, but the door for the key is blocked by debris, i used console command to go thru and andrew will mention the book. I than proceed to loot the corpses and the buttplug would be removed as soon as i loot it. I would get the retrieve sex toy done, but not the find sex toy done.

Posted

 

dialog chain.

sorry my english is terrible,and my langueage is different from you.After I whipped her, I saw only four options,I know there's more,but I can't see them

 

The task of training to MIA.

 

 

You have only very limited options in the beginning.  You get more options as your slave progresses.  If you want it to go faster, turn down the time in MCM menu to the minimum.  After a time, you will begin getting more and more options.  Make sure you read Sex Slaves For Dummies, and make sure you talk to Volkar.  At the beginning, ask Volkar to put Mia on one of the traning devices.  This will lower her willpower and make her faster to train.

Im running into an issue where im on the quest to get the Amazing sex toys. I got the key at the end of the sinkhole, but the door for the key is blocked by debris, i used console command to go thru and andrew will mention the book. I than proceed to loot the corpses and the buttplug would be removed as soon as i loot it. I would get the retrieve sex toy done, but not the find sex toy done.

 

 

open the console, click on the debris and type disable. should get rid of the rocks.

 

This is good advice.

Posted

I have a male character and I was wondering can I do the dark possession or is that only for female characters? Or can my male character use a Female NPC for the Dark Possession

 

It is designed for female characters and works best for them.  However, you can take a non-sex slave follower (not Jenny or Sasha etc) as a male character and it works.

Posted

where version after D ? E and F patch in download section or in 455 page

 

There is no D, E, or F, just B.

 

Get the 6.2 version (loose or BSA) and install the 62 B patch over it.

Posted

Hey, I think I screwed up my installation, i just don't know why.

 

I've installed 62 BSA, 62b patch and the hair pack. In game I got the quest "on the trail" once, but the quest find the jarls daughter (miafindcaptive) twice. The version I played leads me to jenny and gets stuck on investigatin the castle. The executioner is marked, but the quest won't progress to looting his dairy and so on. I can move on to mia but she hasn't any quest dialogue.

 

I've tried movetoqt miafindcaptive and it puts me back to the stranger, after that to the bandits andd after that straight to a 2nd executioner. Looting him works, but after that point the game assumes I have Alicia with me and I have to kill Mia without a choice (she looks different than the other version and Andrew isn't there either.) This progresses the (old?) quest to the point, where i can take the daughter home.

 

After that i looked in MCM and found i have to Sexslaves entries, both version 17. And i have to quests miafindcaptive running. Setstate only works the (i guess) older version wthout jenny,

 

I've tried a new game, and again I got on the trail and the jarls missing daughter. Two letters, two times the same dialogue with the jarl etc.

 

I have no idea how this happened. Is this mod included in the alicia files? Or any other mod for that matter? I just have one miaslair.esp

Posted

Hey, I think I screwed up my installation, i just don't know why.

 

I've installed 62 BSA, 62b patch and the hair pack. In game I got the quest "on the trail" once, but the quest find the jarls daughter (miafindcaptive) twice. The version I played leads me to jenny and gets stuck on investigatin the castle. The executioner is marked, but the quest won't progress to looting his dairy and so on. I can move on to mia but she hasn't any quest dialogue.

 

I've tried movetoqt miafindcaptive and it puts me back to the stranger, after that to the bandits andd after that straight to a 2nd executioner. Looting him works, but after that point the game assumes I have Alicia with me and I have to kill Mia without a choice (she looks different than the other version and Andrew isn't there either.) This progresses the (old?) quest to the point, where i can take the daughter home.

 

After that i looked in MCM and found i have to Sexslaves entries, both version 17. And i have to quests miafindcaptive running. Setstate only works the (i guess) older version wthout jenny,

 

I've tried a new game, and again I got on the trail and the jarls missing daughter. Two letters, two times the same dialogue with the jarl etc.

 

I have no idea how this happened. Is this mod included in the alicia files? Or any other mod for that matter? I just have one miaslair.esp

 

I think you either installed the wrong version or you have two versions, the bsa and loose.   Version 17 is VERY old.  There should only be one miafindcaptive.  There is no longer an Alica requirement or associated quest.  You no longer talk to mia, you either kill or enslave her.   The main quest is now AQSS_MiaVessInter "on the trail".  MiaFindCaptive starts up after you get into the dungeon.  It should not be started until then.

 

The version in the MCM should be 62

 

If I were you, I would completely uninstall MIasLair.  Then, look in your ...SteamApps\common\Skyrim\Data\scripts and ...\scripts\source and delete all *Sexsl*.pex and *.psc files as well as *Mia*.psc and Mia*.pex files and *aqss*.pex - psc.  There are a shit-house of these, so take your time.  Make sure you put * in front of and after SexSl, Mia, and aqss because there files that start with SF_Mia QF_Mia, etc.

 

Then, search for and delete all 7 MiasLair subdirectores in the ...SteamApps\common\Skyrim\Data folder tree.  Then, if you search for MiasLair*.*  you should only find a couple .txt files in the translations directory.  Feel free to delete them, but they get overwritten when you install.  That will not remove all the loose pex and psc files.  Attached is a list of TIF files to delete as well.  There are lots there and they all must be deleted.

 

 

After uninstalling and cleaning up everything, run SaveTool.exe and remove any orphaned scripts, which from the sounds of it, there should be lots.

 

Then, re-install the 62 and 62b patch and you should be good to go.

 

There is no other way to do this properly.

tifs.txt

Posted

How do I give the clam meat to Andrew and trigger the next step?  I'm ripping my hair out here. 

 

Nevermind, finally figured it out after a few tries. The pie menu for followers has both "Inventory" and "Gear" (or something like that)  It was confusing as to which to use to give the clam meat to Andrew because it didn't show up on one of them and I had to really search for it. 

 

It'd be better to just modify the quest to automatically take the clam meat if it's in your inventory to advance the quest - imho. 

 

Other than that, it's a terrific mod..and trying to take the next step with Andrew after the clam meat. I definitely WANT him to collar my PC!  

 

By the way how do I tell what level my PC is at with Andrew?

Posted

Andrew Love level is 4

 

Percentage to next level 100%

 

Did the Eidar Cheese Wedge quest that took me to Markarth.    I've been at that point for sometime since then. Is there something I'm missing here?  I checked the journal for any additional Andrew quests as I haven't advanced to love level 5 yet. 

 

Radiant quest timer is 2 days which is the absolute minimum. 

 

Follow up on this:  Managed to get my PC past level 5 with the skooma quest.   However, the long walk back which was automated had an issue with an assassin jumping my PC and Andrew.  Couldn't do anything to the assassin due to the automated walk to the room for the skooma quest.  I was able to reload it, and walk to the village itself and once there, gave the skooma near the inn where the scene takes place.  (Atop that, Volkar yanked my PC back to the castle even though in the MCM I definitely disabled being teleported back like that. 

 

Just a question..is there a second chance to break the contract with Volkar after the Tabitha quest? 

Posted
I believe I am having some issues with Andrew's playroom.

 

At rank 6, after completing the quests (including the bunny tail, horse tail, buttplug, etc) and unlocking the playroom after saving Andrew's sister, I'm unsure of how to progress. I ask for the tour, he gives the tour, but I'm not really aware of what I should be listening closely to. I ask for a second tour, and this time his ending dialogue is slightly different, telling me to "turn off the lights" before the scene plays. I've tried several combinations dealing with the lights having thought this is what I needed to listen closely for, but no matter what I do - keep lights on, turn lights off before the tour, turn lights off during the tour, turn lights off whenever I see the request to turn lights off - it doesn't change anything. The same old dialogue, with nothing new.

I had seen some previous posts predating the December update regarding how people couldn't really progress past the point I am at (approximately) but figure that perhaps that was because the content wasn't in the game yet, but it sounds like from troubleshooting it is? Either way, being the horrendously stupid individual that I am, I can not make heads or tails of what to do. I saw a post about setting my stage for SexSlLoveSlave (I believe) but that did nothing. I even went so far as to try and use the complete quest command but even that didn't yield anything new.

This dilemma may have been answered before, that is a strong possibility, but I am terrible at navigating forum sites and finding proper information, so, I do apologize. I won't even ask for primary help and would gladly take a link to the post should it be available.

 

TL;DR

Idiot is stuck in the playroom, can't figure out what to "listen closely" for and can't seem to progress past the tour.

Posted

when skse64 comes out, will we possibly be seeing this ported to SE?? I prefer SE over legendary skyrim due to it being a more stable and bigger engine...been missing jenn and sasha as well :P

Posted

Andrew Love level is 4

 

Percentage to next level 100%

 

Did the Eidar Cheese Wedge quest that took me to Markarth.    I've been at that point for sometime since then. Is there something I'm missing here?  I checked the journal for any additional Andrew quests as I haven't advanced to love level 5 yet. 

 

Radiant quest timer is 2 days which is the absolute minimum. 

 

Follow up on this:  Managed to get my PC past level 5 with the skooma quest.   However, the long walk back which was automated had an issue with an assassin jumping my PC and Andrew.  Couldn't do anything to the assassin due to the automated walk to the room for the skooma quest.  I was able to reload it, and walk to the village itself and once there, gave the skooma near the inn where the scene takes place.  (Atop that, Volkar yanked my PC back to the castle even though in the MCM I definitely disabled being teleported back like that. 

 

Just a question..is there a second chance to break the contract with Volkar after the Tabitha quest? 

 

No, you only get one chance.

 

 

I believe I am having some issues with Andrew's playroom.
 
At rank 6, after completing the quests (including the bunny tail, horse tail, buttplug, etc) and unlocking the playroom after saving Andrew's sister, I'm unsure of how to progress. I ask for the tour, he gives the tour, but I'm not really aware of what I should be listening closely to. I ask for a second tour, and this time his ending dialogue is slightly different, telling me to "turn off the lights" before the scene plays. I've tried several combinations dealing with the lights having thought this is what I needed to listen closely for, but no matter what I do - keep lights on, turn lights off before the tour, turn lights off during the tour, turn lights off whenever I see the request to turn lights off - it doesn't change anything. The same old dialogue, with nothing new.
I had seen some previous posts predating the December update regarding how people couldn't really progress past the point I am at (approximately) but figure that perhaps that was because the content wasn't in the game yet, but it sounds like from troubleshooting it is? Either way, being the horrendously stupid individual that I am, I can not make heads or tails of what to do. I saw a post about setting my stage for SexSlLoveSlave (I believe) but that did nothing. I even went so far as to try and use the complete quest command but even that didn't yield anything new.
This dilemma may have been answered before, that is a strong possibility, but I am terrible at navigating forum sites and finding proper information, so, I do apologize. I won't even ask for primary help and would gladly take a link to the post should it be available.
 
TL;DR
Idiot is stuck in the playroom, can't figure out what to "listen closely" for and can't seem to progress past the tour.

 

 

Once the tour is complete, your done.  I had additional stuff planned, but not now any time soon.  You have two choices here (late in the dialog) to either permanently become Andrews love slave or to make him marriagable.

 

when skse64 comes out, will we possibly be seeing this ported to SE?? I prefer SE over legendary skyrim due to it being a more stable and bigger engine...been missing jenn and sasha as well :P

 

When (if?) Sexlab is completed, I will probably do a port to SE.

Posted

I started over with a savegame before the Volkar contract.  This time around with the Soljund Sinkhole, there definitely was debris/rubble in front of the doorway (this didn't occur in the first run through) so I disabled all the rubble via console.   However, I had issues getting Andrew into that room to start the quest animation prolly due to the now disabled rubble - I don't know.  Then once I managed to get him inside the room, I went over, froze just out of reach of the corpse that I was to click on.  I'd read that using the Defeat clear in the MCM frees up the character and that worked. (after I reloaded the savegame to run right over to the lovers' corpses to click before my character froze up) 

 

I love the mod, but as another poster earlier commented on the heavy handedness of automatically taking control of the player character to move her during a quest scene..and I agree with that assessment particularly for Soljund and if you clicked on Andrew during the Khadjit cart quest while right in front of Solitude, that's a LONG way..and can't fight back if you're attacked. (got a Dark Brotherhood assassin on me) and the solution was simply not to click on Andrew UNTIL I was right near the khadjit and his cart. 

 

And I was using Mia's Lair v62 plus the 62b update if you're wondering about the rubble in front of the Soljund door. 

 

Additional bug: During the Falmer/Chaurus Andrew's Sister scripted encounter...the encounter seems to freeze if a Falmer is too far back for Andrew to aggro to during his Rage.  I only was able to move it along by using Defeat Clear to get my PC off the wheel, and lead Andrew to the last Falmer which he killed.  Then I went back to the wheel and it continued.   The Falmer was up on the platform behind the wheel that my PC was bound to for the Chaurus. 

 

Great mod aside from the minor quibbles above.   Dominant Andrew and Volkar really fill a niche that's lacking in adult Oldrim - a dominant and unique male NPC/follower with quests and storyline to go with them.   Almost all the other adult Skyrim follower mods are female which aren't really my cup of tea as my PC tends to be completely hetereo.  XD

 

The angry ghost that came in when my PC sexed up Andrew again after the collar quest in Old Hroldan inn was good for a chuckle..he strung my PC up and shoved a gag in her mouth.   I made sure not to do that again in that inn on the second go around particularly since it was hard to get bondage gear off because Madnach's Forsworn killed the Master level blacksmith in Markarth. They broke out during the day...big mistake on my part. I should've waited till nighttime. 

 

I definitely would play the mod if it gets ported to Skyrim SE..have that too.  

 

It wouldn't hurt to list Andrew's eight stages and what the important quests/events are for each one so players will know if they're on track or progressing or not. 

Posted

I started over with a savegame before the Volkar contract.  This time around with the Soljund Sinkhole, there definitely was debris/rubble in front of the doorway (this didn't occur in the first run through) so I disabled all the rubble via console.   However, I had issues getting Andrew into that room to start the quest animation prolly due to the now disabled rubble - I don't know.  Then once I managed to get him inside the room, I went over, froze just out of reach of the corpse that I was to click on.  I'd read that using the Defeat clear in the MCM frees up the character and that worked. (after I reloaded the savegame to run right over to the lovers' corpses to click before my character froze up) 

 

I love the mod, but as another poster earlier commented on the heavy handedness of automatically taking control of the player character to move her during a quest scene..and I agree with that assessment particularly for Soljund and if you clicked on Andrew during the Khadjit cart quest while right in front of Solitude, that's a LONG way..and can't fight back if you're attacked. (got a Dark Brotherhood assassin on me) and the solution was simply not to click on Andrew UNTIL I was right near the khadjit and his cart. 

 

And I was using Mia's Lair v62 plus the 62b update if you're wondering about the rubble in front of the Soljund door. 

 

Additional bug: During the Falmer/Chaurus Andrew's Sister scripted encounter...the encounter seems to freeze if a Falmer is too far back for Andrew to aggro to during his Rage.  I only was able to move it along by using Defeat Clear to get my PC off the wheel, and lead Andrew to the last Falmer which he killed.  Then I went back to the wheel and it continued.   The Falmer was up on the platform behind the wheel that my PC was bound to for the Chaurus. 

 

Great mod aside from the minor quibbles above.   Dominant Andrew and Volkar really fill a niche that's lacking in adult Oldrim - a dominant and unique male NPC/follower with quests and storyline to go with them.   Almost all the other adult Skyrim follower mods are female which aren't really my cup of tea as my PC tends to be completely hetereo.  XD

 

The angry ghost that came in when my PC sexed up Andrew again after the collar quest in Old Hroldan inn was good for a chuckle..he strung my PC up and shoved a gag in her mouth.   I made sure not to do that again in that inn on the second go around particularly since it was hard to get bondage gear off because Madnach's Forsworn killed the Master level blacksmith in Markarth. They broke out during the day...big mistake on my part. I should've waited till nighttime. 

 

I definitely would play the mod if it gets ported to Skyrim SE..have that too.  

 

It wouldn't hurt to list Andrew's eight stages and what the important quests/events are for each one so players will know if they're on track or progressing or not. 

 

Thanks for the feedback.  That Soljund Sinkhole has been a pain in the ass.  Next time, I will do it differently.

 

Posted

 

Hey, I think I screwed up my installation, i just don't know why.

 

I've installed 62 BSA, 62b patch and the hair pack. In game I got the quest "on the trail" once, but the quest find the jarls daughter (miafindcaptive) twice. The version I played leads me to jenny and gets stuck on investigatin the castle. The executioner is marked, but the quest won't progress to looting his dairy and so on. I can move on to mia but she hasn't any quest dialogue.

 

I've tried movetoqt miafindcaptive and it puts me back to the stranger, after that to the bandits andd after that straight to a 2nd executioner. Looting him works, but after that point the game assumes I have Alicia with me and I have to kill Mia without a choice (she looks different than the other version and Andrew isn't there either.) This progresses the (old?) quest to the point, where i can take the daughter home.

 

After that i looked in MCM and found i have to Sexslaves entries, both version 17. And i have to quests miafindcaptive running. Setstate only works the (i guess) older version wthout jenny,

 

I've tried a new game, and again I got on the trail and the jarls missing daughter. Two letters, two times the same dialogue with the jarl etc.

 

I have no idea how this happened. Is this mod included in the alicia files? Or any other mod for that matter? I just have one miaslair.esp

 

I think you either installed the wrong version or you have two versions, the bsa and loose.   Version 17 is VERY old.  There should only be one miafindcaptive.  There is no longer an Alica requirement or associated quest.  You no longer talk to mia, you either kill or enslave her.   The main quest is now AQSS_MiaVessInter "on the trail".  MiaFindCaptive starts up after you get into the dungeon.  It should not be started until then.

 

The version in the MCM should be 62

 

If I were you, I would completely uninstall MIasLair.  Then, look in your ...SteamApps\common\Skyrim\Data\scripts and ...\scripts\source and delete all *Sexsl*.pex and *.psc files as well as *Mia*.psc and Mia*.pex files and *aqss*.pex - psc.  There are a shit-house of these, so take your time.  Make sure you put * in front of and after SexSl, Mia, and aqss because there files that start with SF_Mia QF_Mia, etc.

 

Then, search for and delete all 7 MiasLair subdirectores in the ...SteamApps\common\Skyrim\Data folder tree.  Then, if you search for MiasLair*.*  you should only find a couple .txt files in the translations directory.  Feel free to delete them, but they get overwritten when you install.  That will not remove all the loose pex and psc files.  Attached is a list of TIF files to delete as well.  There are lots there and they all must be deleted.

 

 

After uninstalling and cleaning up everything, run SaveTool.exe and remove any orphaned scripts, which from the sounds of it, there should be lots.

 

Then, re-install the 62 and 62b patch and you should be good to go.

 

There is no other way to do this properly.

 

 

Thanks for your answer. I had installed it twice (but one version was labeled completly different).

 

Posted

Need help with the mod:

 

After i talk to the jar to retrieve her daughter, game crashes. 

@fishburger67

 

Create and check your papyrus log.  You will almost certainly have your scripting engine overloaded.

Posted

Is this mod on its final version?I mean i've been around for a couple of months and i dont see any progress on it.

 

There are no plans to add anything to the oldrim version.  I have considered producing something new for SE, but that looks a long way off.

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