guilmonex Posted April 5, 2012 Posted April 5, 2012 The dragon element also sucks, lots of the enemy resist that, no effect at all.....I wonder why they are so afraid of dragons whom with a high dragon resistance. What I changed for myself is 20fire+20frost+20shock, what do you think? Dragon element shields, increase magic resistance? Don't know any good enchantments for shields cuz I don't use them much.
Quibber123 Posted April 5, 2012 Author Posted April 5, 2012 The dragon element also sucks' date=' lots of the enemy resist that, no effect at all.....I wonder why they are so afraid of dragons whom with a high dragon resistance. What I changed for myself is 20fire+20frost+20shock, what do you think? Dragon element shields, increase magic resistance? Don't know any good enchantments for shields cuz I don't use them much. [/quote'] An all around magic resistance might be a good idea (around 10-35% block from fire,frost, and shock) . I personally like the Dragon enchantment. It has gotten me out of a lot of tough dragon battles (one time I had 3 dragons fighting me, died like 40 times even with those really high dragon damages. The Deadly Dragons mod has some crazy dragons o.o). It also gives a reason to carry a more diverse arsenal than just the Alatreon set. I guess it all comes down to personal use though.
guilmonex Posted April 5, 2012 Posted April 5, 2012 Yea, I do mean all around magic resistance. I am carrying a wide range of arsenal, from daggers to deadly magics. Just a bit annoyed by the perfect dragon resistance of non-dragon enemies.
Quibber123 Posted April 5, 2012 Author Posted April 5, 2012 Yea' date=' I do mean all around magic resistance. I am carrying a wide range of arsenal, from daggers to deadly magics. Just a bit annoyed by the perfect dragon resistance of non-dragon enemies. [/quote'] I could add maybe a 5-10 fire and frost damage along with dragon damage? I would drop the dragon damage on it down though. The fire and ice will only be on the ala weapons(Due to Alatreon having ice/fire traits, has thunder too but I don't want it to be too overpowered) That way it will have more of a use outside of just dragon fights.
guilmonex Posted April 5, 2012 Posted April 5, 2012 Yea' date=' I do mean all around magic resistance. I am carrying a wide range of arsenal, from daggers to deadly magics. Just a bit annoyed by the perfect dragon resistance of non-dragon enemies. [/quote'] I could add maybe a 5-10 fire and frost damage along with dragon damage? I would drop the dragon damage on it down though. The fire and ice will only be on the ala weapons(Due to Alatreon having ice/fire traits, has thunder too but I don't want it to be too overpowered) That way it will have more of a use outside of just dragon fights. 5~10 don't help much(vanilla enchanting can easily reach 100 for dual element) so just don't change anything, unless some more people think the same with me. Edit: Oh, will you make the details of Epitah? GS(forgot the name) glow?
Quibber123 Posted April 5, 2012 Author Posted April 5, 2012 Yea' date=' I do mean all around magic resistance. I am carrying a wide range of arsenal, from daggers to deadly magics. Just a bit annoyed by the perfect dragon resistance of non-dragon enemies. [/quote'] I could add maybe a 5-10 fire and frost damage along with dragon damage? I would drop the dragon damage on it down though. The fire and ice will only be on the ala weapons(Due to Alatreon having ice/fire traits, has thunder too but I don't want it to be too overpowered) That way it will have more of a use outside of just dragon fights. 5~10 don't help much(vanilla enchanting can easily reach 100 for dual element) so just don't change anything, unless some more people think the same with me. Edit: Oh, will you make the details of Epitah? GS(forgot the name) glow? I can't get a stronger gradient effect on the text so it has to be a uniform color. Should the text be a little more orange? Edit: Got a slight gradient by dropping the emissive multiple.
guilmonex Posted April 5, 2012 Posted April 5, 2012 I like that. XD Look what I have done. Maya object file again.
Quibber123 Posted April 6, 2012 Author Posted April 6, 2012 I like that. XD Look what I have done. Maya object file again. Thanks It was added in my latest update. Also would you mind doing a "simplified/lite" esp with only 1 model of each weapon? Now that I have added every weapon it should be fine. You could make the weapons as strong as the daedric's (or a bit stronger it's up to you). You could also change up the enchantments/recipes any way you want. This is all of course if you decide to do it. If it's a yes it would save me some work(starting to get burned out ) and I'll throw the ESP up on the front as "Guilmonex's Cut" (with mine being Raw). Also it wouldn't have to be done in a day or even a week you can just start it and finish it whenever you want.
guilmonex Posted April 6, 2012 Posted April 6, 2012 Yea, I can make that, will put it here as soon as possible. Vioxsis is converting armors, its great to have more people making MH mod. That saves a lot of time for Coda.
guilmonex Posted April 6, 2012 Posted April 6, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=11445 See that 2h idle, very close to MH style!!
Quibber123 Posted April 6, 2012 Author Posted April 6, 2012 Thanks(directed at you doing the esp) and Cool(at the mod)! It is very close to the GS idle you're right. Definitely dloading it and thanks for sharing Edit: For reference in the CK search MHShield for Lance shields, SmallShield for SNS Shield, shortsword for sns swords. The other 2 are named after what they are.
Memorable Posted April 7, 2012 Posted April 7, 2012 Hey, I'm new here so I basically just made an account to show you and Coda that I made a video of your mods. I hope you like it.
Quibber123 Posted April 8, 2012 Author Posted April 8, 2012 Hey' date=' I'm new here so I basically just made an account to show you and Coda that I made a video of your mods. I hope you like it. [/quote'] Thanks! I can't wait to watch it. I love seeing videos of other people using it and enjoying it as much as I do Edit: Love the video thanks for covering it! About there being so many weapons I plan on doing a lorecraft version to relieve the crafting space and I am having Guilmonex do a "lite" version with only 1 weapon model instead of whole paths. And I won't update the mod until I finish all of the sword paths/ingredients mostly because there is no reason to at this point(no new weapons being added) Once I'm done with that I will attempt to do a lorecraft version.
Quibber123 Posted April 9, 2012 Author Posted April 9, 2012 Hey guil I made a copy of my mod a few days ago and made a tester lorecraft version. Could you test it out for me? You would have to download and have the "Lorecraft.esm" in your data files to run it(I'm not allowed to package it in my mod) and you have to get the books using "help 'weapons - Switch Axe'(The books are named weapons - "something" with Switch axe, sword and shield, lance shield, and long sword) 0" because I didn't pull them out and throw them in the world.
Quibber123 Posted April 9, 2012 Author Posted April 9, 2012 Put them all in another chest? I'm finishing the recipes for the raw mod right now :/ I only have a few left. After that I will upload it and (if the lorecraft works for you) I will redo it with this newer esp and upload them both (though I still will have to do enchantments but those are easy so I can work with 2 esp's)
guilmonex Posted April 9, 2012 Posted April 9, 2012 Haven't tested it. Busy with the lite version now. Edit: I think it is lite enough now, need testing.
Quibber123 Posted April 9, 2012 Author Posted April 9, 2012 Haven't tested it. Busy with the lite version now. Edit: I think it is lite enough now' date=' need testing. [/quote'] Thanks will upload then test it out. Edit: It's great thank you so much!
guilmonex Posted April 9, 2012 Posted April 9, 2012 Hey Quibber, Reaver needs a little fix on some vertex. May be there are more, can you check it? I spot this while adjusting the UV.
Quibber123 Posted April 9, 2012 Author Posted April 9, 2012 I just pulled most of them to make them all look "straight"
guilmonex Posted April 9, 2012 Posted April 9, 2012 Thanks for straightening them. Maybe I didn't said it clearly, can you match the position of the upper and lower vertex. It makes the texture adjusting a lot easier.
Quibber123 Posted April 9, 2012 Author Posted April 9, 2012 Thanks for straightening them. Maybe I didn't said it clearly' date=' can you match the position of the upper and lower vertex. It makes the texture adjusting a lot easier. [/quote'] I see. Here try this I think I got them most/all under each other
guilmonex Posted April 9, 2012 Posted April 9, 2012 I think you missed one. XD Nvm, that one don't make big difference.
Quibber123 Posted April 9, 2012 Author Posted April 9, 2012 OH! one more problem here. In one of my last uploads I fixed that. Reaverfix I think.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now