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[WIP] Monster Hunter Tri Weapons Mod


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Posted

are there console commands to these weapons and i want to make them aswell but there are so many lol and also where can i get wyvern stones or the shards so i can make the stones i really would like to know if you can help and thanks to whoever replies.

Posted

are there console commands to these weapons and i want to make them aswell but there are so many lol and also where can i get wyvern stones or the shards so i can make the stones i really would like to know if you can help and thanks to whoever replies.

 

If you want to get them via console just pull it up and do

 

Help "*weapon name*" 0 (use pg up and down to scroll)

 

to find its id then just add it using the id it gives you.

The wyvern shards are found in dragon corpses.

 

Hey no worries' date=' you've done a fantastic amount of work, it's really easy to miss something in the creation kit!

 

Hmm if you upload the nifs and textures for the lances I'll have a go. I'm almost finished my current project (a Thermopylae world space from the movie 300) so I'll have a look and see if I can sort the lances out.

 

I'll not make any promises though, since I don't know what I'm doing. But I'd be happy enough to learn on the job!

 

Thanks again for all your work on this mod, I've had great fun with it! :D

[/quote']

 

If you want to try your hand at one I already have a few lances as nifs in the little arrow mod I made a page or so back(though they would need some editing in the nif to work correctly).

If you think you can handle it after trying that out then I will start converting more of them though that would take a while so don't expect them all withing a few days.

Posted

Quibber123 i added some of your weapons to kokoto village but once the game loaded they wont show up, only the ones i made static for the weapon shop any idea?

Posted

Quibber123 i added some of your weapons to kokoto village but once the game loaded they wont show up' date=' only the ones i made static for the weapon shop any idea?

[/quote']

 

You need to make it an ESM using wyre bash. (It is simple just dload it and right click my esp and choose copy to esm). After that they will just have to delete my esp or you can go in and edit away all my recipes in the esp It is up to you.

Posted

Quibber123 i added some of your weapons to kokoto village but once the game loaded they wont show up' date=' only the ones i made static for the weapon shop any idea?

[/quote']

 

You need to make it an ESM using wyre bash. (It is simple just dload it and right click my esp and choose copy to esm). After that they will just have to delete my esp or you can go in and edit away all my recipes in the esp It is up to you.

i'll try that thanks ;p

Posted

how to get the Maximum Drive attacks ?

 

That is from another mod (he makes some really cool spells/powers)

[video=youtube]

Posted

Speaking of lance, i was thinking about that "act as two handed weapon, but longer reach , a bit faster , less damage than two handed sword".

Posted

Quibber' date=' I retextured some of your weapons to compliment the wyvern sub-species from Coda's mod. Take a look :)http://imgur.com/a/61DI0

If you want to add them to your mod I'll make a link for you. I think they would make a good addition ;)

[/quote']

 

My Village! :) , really nice retextures NattyCanDan ^^

Posted

Quibber' date=' I retextured some of your weapons to compliment the wyvern sub-species from Coda's mod. Take a look :)http://imgur.com/a/61DI0

If you want to add them to your mod I'll make a link for you. I think they would make a good addition ;)

[/quote']

 

I would love to add them to my mod but without having them link to Codas mod I will just have to stick with an extra ingredient for the color (blue mountain flowers, silver ingots etc.)

Posted

hey quibber one quick question

 

a few patches ago a few modders found crossbow stuff (as in anim files and stuff like that) so i was wondering is there any way if beth releases a dlc with crossbows you might add some bowguns to this arsenal?

Posted

Hey' date=' Quibber can you convert the axes to oblivion?

 

Or teach me how?

 

 

Edit: Oh, I think I know how now.:D

[/quote']

 

If you want to convert them all to oblivion you can if you want(it seems you figured it out)

 

hey quibber one quick question

 

a few patches ago a few modders found crossbow stuff (as in anim files and stuff like that) so i was wondering is there any way if beth releases a dlc with crossbows you might add some bowguns to this arsenal?

 

If it is just as easy as it is currently to give them weapon animations then I will probably do it.

Posted

Quibber' date=' I retextured some of your weapons to compliment the wyvern sub-species from Coda's mod. Take a look :)http://imgur.com/a/61DI0

If you want to add them to your mod I'll make a link for you. I think they would make a good addition ;)

[/quote']

 

I would love to add them to my mod but without having them link to Codas mod I will just have to stick with an extra ingredient for the color (blue mountain flowers, silver ingots etc.)

 

Ok, here are the textures. You can implement them into your mod however you like :) Pael Keizah and Titernia had Dragon attribute in MHFU so you could use Dragonfell Berries in the ingredients. Pael Keizah had more attack power while Titernia gave a defense boost. I used the Seigmund model for both of those textures. The Silver Rathalos hammer was called Meteor Crusher in my MHP3rd translation patch, but could be known as something else...

 

I hope the first expansion does have crossbows cuz Bowguns in Skyrim would be awesome. I'm mainly a gunner when I play MH :3

Posted

Quibber' date=' I retextured some of your weapons to compliment the wyvern sub-species from Coda's mod. Take a look :)http://imgur.com/a/61DI0

If you want to add them to your mod I'll make a link for you. I think they would make a good addition ;)

[/quote']

 

I would love to add them to my mod but without having them link to Codas mod I will just have to stick with an extra ingredient for the color (blue mountain flowers, silver ingots etc.)

 

Ok, here are the textures. You can implement them into your mod however you like :) Pael Keizah and Titernia had Dragon attribute in MHFU so you could use Dragonfell Berries in the ingredients. Pael Keizah had more attack power while Titernia gave a defense boost. I used the Seigmund model for both of those textures. The Silver Rathalos hammer was called Meteor Crusher in my MHP3rd translation patch, but could be known as something else...

 

I hope the first expansion does have crossbows cuz Bowguns in Skyrim would be awesome. I'm mainly a gunner when I play MH :3

 

Thanks :D I will get around to it eventually. Been doing other things and playing catch up on some games. So it might take anywhere from a day to a week. Still debating on whether making them whole new weapons or just a branch off of the final version of the weapon they are retexturing to make it simpler.

 

Edit: Look I know I said I would get around to it but I have had NO time to edit it and if you want you can do it and I will just throw up your esp. I will probably not have enough time to even do the bowguns when the update arrives so if someone is interested in taking up that job I could export all the models and textures so you can use them.

  • 2 weeks later...
Posted

Well hello, i don't know if you still come but i came across a strange thing in your mod.. some weapons just seem a little too big, though most of the time it's not really something important.. however with the ones using the jaggi sword 01 mesh, (soldier's dagger and commander dagger i believe) there is a REAL size problem..

 

 

ScreenShot6.jpg

 

 

I tried to see in the CK but couldn't solve anything, i also tried deactivating all my mods except yours, without success.. so i hope you will be able to help :) thanks in advance, and your mod is awesome

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