fejeena Posted September 15, 2025 Author Posted September 15, 2025 Everyone must have had the same error, because with the error in the script, the on/off spell couldn't work and therefore neither could the enslave. Either you're the first who install version 1.3 (since 2021 ???? very unlikely) or you're the first to notice it. Thanks for testing. I often use the on/off spell when I want to rape quest NPCs but not enslave them.
Nightblade_III Posted September 16, 2025 Posted September 16, 2025 Yeah that's strange that nobody else noticed it, I can see the spell being useful when you've playing a character for a while or just don't want to enslave an npc. Happy to help though, especially since you've helped me so much!
fejeena Posted September 16, 2025 Author Posted September 16, 2025 The training ranks are not needed in any quest. The ranks in the training menu are not the same as the ranks in your inventory. The faction ranks. Bronze Fingers, Silver Finger and Gold Finger are ranks you get during the BravilUnderground Quests. You never get above Gold Finger ( Gold you get at the end of the last training Quest ) In the training menu: "Results" you see trainer and slave training rank. And this ranks can go up to 5. Nothing to to with the faction ranks. I think training rank and faction rank are not used in any quest. -------------------- You posted this "it only happens the first time I load a save every time I open my game, if I only quit to main menu and load a save it wasn't appearing. " If you don't quit the game before you load a save old data are still in your RAM. If you get kill or you did something wrong and want to load an old save, and you don't quit the game a lot of old data are still in the RAM. If something is wrong , does not work and you just load a save the "bug" is still active, and with the next save you copy in the new save. If you load a save without quit the game all the "shit" is still active. Always quit the game before you load a save ! ! ! Or you can corrupt your save games very quickly. You know my trainig tips here at the end in a spoiler ? https://www.loverslab.com/files/file/146-bravilunderground-add-on-v23/
Nightblade_III Posted September 16, 2025 Posted September 16, 2025 Maybe I just didn't go far enough in the trainer quests then to get the faction rank to go up? I was just assuming that it would go up from Bronze Fingers after the first two quests, but I also thought that there was 5 "Finger" ranks for the faction like there's five ranks for the slave training and that both ranks were related in some way, I'm not sure why. Okay though, if they're more cosmetic and aren't needed for any quests or anything, then it's not really too much of an issue if the slave training and faction ranks don't go up, thank you for clearing that up for me. Hm okay, I've definitely noticed that happening with 1 or 2 random bugs while I've been trying out all these plugins where a bug will follow me from save to save until I completely quit the game, I'll be more careful and quit out faster when something goes wrong. Yes actually, thank you for that, I did read through all the training tips and I skimmed through the quest tips too when I installed that addon of yours with BravilUnderground. I paid attention to Onan and the quest entries so the trainer quests weren't too complicated, and honestly the trainer quests are all I've been concerned with so far because until now I thought the Slave Trainer Faction rank was somehow connected to being able to rank up slaves through training, and I've just been trying to figure that out. The other quests besides the trainer quests are for the Slave Trader Faction, and then the trainer quests and the Slave Trainer Faction are kind of their own separate thing, right?
fejeena Posted September 16, 2025 Author Posted September 16, 2025 There are 6 trainer quest, that is the end, you are leader of the trainer guild. At the end of the 6th quest you are Rank 2 ( You know ranks start with 0 = Bronze. So 2 = gold ) Yes, in the esp are 6 ranks. 0 to 5 ------------------------------------- The training ranks are for easier training. I think the faction ranks also make training easier ( the NPC guild Trainer have different faction ranks and costs . But it has been a long time since I have dealt with the script calculation of the training ) But as I said you can NOT get higher faction ranks through training. Slave and trainer training-ranks get higher through training. Would be good if it works, because for a slave with training rank 5 you get more gold. But that's all. You can just sell more low level slaves. Best you finish the 6 trainer quests and look if slaves get higher training ranks. But in the trainer shop slaves should get higher ranks. The woman/trainer Ptraci . A new shop from my addon. But the entire training has a large random factor. That's why I add the "untrain" in my tips. The slaves often the reach 255 Training token limit are are not rank 5. So you remove some token with the console. The other BravilUnderground quest you can do whenever you want. -------------- I use Slaven for myself. For player houses. Or for selected NPCs, where I think a slave would be a good fit for the house or NPC. But not to make money. If there are NPCs everywhere with a slave... no thanks. I have brothel Mods to make money. Or my female character prostitutes herself.
Nightblade_III Posted September 18, 2025 Posted September 18, 2025 Okay, I'll try finishing all the trainer quests and seeing if my Faction rank goes up and if it makes a difference for the training ranks. I have pretty much just been setting up all these mods and plugins and making sure they work, I do want to actually play with them a bit anyway lol. Hmm, well it would be nice to have the training ranks for more gold when I sell, but that's not too big of a deal, I wasn't really planning on having this be my main source of money either. I'll probably have a lot of low level slaves to sell anyway though with all the bandits/necromancers/etc. there are to fight. But I will try Ptraci from your addon (you mean the addon you sent me link to with the tips in the spoiler, right?) and see if her rank or the slave's rank that she's training goes up. If that works that would be nice, but then I'd also be really confused, because as I said before the elf trainer woman in the Trainer's Guild room with Onan couldn't get my slaves to rank up, and the elf trainer woman started at rank 1 and that wouldn't change either. But oh, is it partly random? I thought you set the number of tokens the slave needs to rank up in the ini with xLSTMain.TrainXP? I've had it set to 5 the whole time I've been testing with both, and on LST 1.0 Final they always rank up every five tokens. Is there more to that? Oh, what is Slaven? It's something for player houses? Sorry, I just have one other small question, idk if you'll have the answer but I thought I'd ask. I installed some Tamago/Hiyoko stuff, and there's no problems with any of that (thankfully), but just after installing it I noticed that the option to train enslaved creatures to be submissive is gone. Not really a big deal, just kind of annoying to have to use the rape spell on a follower and get people mad at you or unenslave and then reenslave to get the submissive animation. There's a setting in the ini to let Tamago and/or GenderBender (I don't have GenderBender yet though) affect what position actors take during sex, but I turned that off and the option was still gone, idk if that setting was even relevant though. I'm just wondering if you know if there's another ini setting maybe that I have change to get that option back, or if it being gone is just kind of a side effect I'll have to deal with? I realize this might be more stuff that I would have to try asking LongDukDong about though, so my bad if that's the case.
fejeena Posted September 18, 2025 Author Posted September 18, 2025 Oh LOL Slaven , sorry I meant Slaves. If you tell a Slave in your player house "relax here" he will walk, read, eat, sleep (Only in one room, he does not use doors. But if there is a stool and bed he will use it ) Only for the ambience/flair. Makes the house more lively. --------------------- I use " set xLSTMain.TrainXP to 25 " in the ini ------------------ My addon https://www.loverslab.com/files/file/146-bravilunderground-add-on-v23/ There is a screenshot where you can find her shop. ---------------------------------- I checked BravilUG esp and all the Trainers are faction rank 1 / Silver Fingers Only Onan is rank 2 / gold fingers. Rank up script LST esp Spoiler scn xLoversSTRankUPTrainer ref me short num Begin Function{me} if me.GetFactionRank LSTSlaveTrainerFaction || (xLSTMain.SltoTr && me.GetItemCount xLoversPkrFlagSlave > 0) if me.GetIsCreature Set num to me.GetItemCount xLSTHumanSexNumber/xLSTMain.TrainXP else Set num to (me.GetItemCount xLSTHumanSexNumber + me.GetItemCount xLSTCreatureSexNumber)/xLSTMain.TrainXP endif Set num to num - 1 if num > -1 && num <= 5 me.SetFactionRank LSTSlaveTrainerFaction num elseif num > 5 me.SetFactionRank LSTSlaveTrainerFaction 5 endif return endif End So you can get to faction rank 5 through training.... or the NPC can get to rank 5. My player was never above rank 2 ( gold fingers ) Seems I have to check this again... But I am very sure that the player can only increase in rank through the quest. ( Have I already completed the trainer quests with my current character??? ) And the rank you see in the training results is the faction rank. So slaves and trainer can get rank 5. Sorry I thougt there are training ranks and faction ranks. ------------------------- LongDukDong "train enslaved creatures to be submissive" must be LoversCreatures2.5 and his LoversSlaveTrader version ( with patch or ini ? if you use both mods ) And Tamago... do you use his versions ? Then I am sure he add a patch or ini setting or automatically detects whether any crossover mod is installed. ( LoversSlaveTrader or Tamago ini ? ) Sorry I never played his versions. GenderBender : only for humans. I am sure that does not affect LoversSlaveTrader training. I think all these crossover settings/patches are prone to conflicts. And so much stuff is displayed, added, etc., that doesn't interest me. The only thing I will try at some point is LCreatures. But I am completely satisfied with original LST. Tamago I only use the main Mods without any addons. My females can have human and creatures children. With the Tamago ini I can make pregnancies very easy, and have 8-9 children each time ( Of course I don't set it to so many childen ) That's all I need. And if I want children as companions I use MCS ( Mod MadCompanionSpell . It can turn any NPC into a companion ) I use MCS anyway, so I don't need a Hiyoko mod that gives me more commands/dialogue for children. MCS can do the same as LST, the child can stay in a (player house ) room and read, sleep, eat, wander ...
Nightblade_III Posted October 1, 2025 Posted October 1, 2025 Hey sorry, I was really busy for a while and didn't have time to play or test anything. Oh lol, okay, yeah I like the "relax here" option, I use it too, nice to have them actually walk around and stuff. Thank you for the screenshot, it was helpful lol. I found Ptraci and she worked fine for getting the slave tokens, I just had to re-enslave who ever I left with her when she was done training them, I assume that's intended. They still didn't actually rank up with her though. I left someone with her for like 20+ hours in game and they had like 120+ tokens when Ptraci was done training them, but still rank -1. This was when I was still Bronze Fingers, but I don't think my faction rank would have any effect on her being able to rank up slaves, right? Also, I've gotten to the last trainer quest and my faction rank did go up to Silver Fingers when I finished the third training quest and accepted the fourth, so the faction ranks are working, I just didn't go far enough before (my bad). I haven't gotten to Gold Fingers yet though to see if that makes me able to rank up slaves because I'm not sure how to complete the last quest with the countess. Onan said that training her would be a night and day task and to keep training her because it would be a battle of who gives up first, so I trained her myself with out stopping up to 110 tokens (she broke really early bc of my ini settings), and the quest didn't update. So I though maybe Onan meant continuous training with another npc so I had her train with someone else for around 3 days in game and the quest still didn't update. She's at 255 max tokens now, I can untrain her, I'm just not sure what to do for the quest. Yeah that's totally fair, I just thought I'd ask in case you knew. I feel like I've looked through all the ini settings, but I'll look again. Not a big deal anyway, I can still get the submissive pose, just with some extra steps lol. And yeah I have been trying to use LongDukDong's versions of things whenever they've made one for a plugin I want because I'd assume they work best with each other. In case they do read it and decide to take a look, I'll edit my post with the new info over on their plugin once I get to Gold Fingers and see if slaves still don't rank up.
fejeena Posted October 1, 2025 Author Posted October 1, 2025 (edited) You must talk to Narina Carvain when she is broken Conditions of the dialogue /Greeting Quest: xxLSTTG06 "Do you like Antiques?" [QUST:0305DD11] stage = 10 ( I have been asked to train the Countess Narina Carvain by Tolgan. ) GetItemCount [HumanSex]slave" [CLOT:02001D2B] >= 30 GetItemCount [CreatureSex]slave" [CLOT:02001D2C] >= 30 GetItemCount xLoversPkrFlagSlave "Lovers Slave" [CLOT:0100080D] >= 1 She must be broken I think you don't have the 30 creature token. When she is broken you talke to her. And you get the Quest update to stage 15 " The training is complete. I should report to Tolgan. " You go to Tolgan and get your Reward. Then you go to Onan. He tells you that he's retiring and you're the new master of the guild. You are Rank Gold Fingers. ------------------------------------ Slave train test: I have a slave rank -1 and 5 human and 0 creatures token. I go to Ptraci trainer shop in Bravil and pay for 5 h human training. After the 5 hours my slave is rank 0 and 28 human token and 0 creature. I pay for 2 h creature training After the 2 h still rank 0 and 28 human token and now 8 creatures token. I train my slave myself and with a human trainer. Result is still rank 0 and now 39 human and 8 creatures token I train my slave 1 time with a dog (still rank 0) and 1 time with a goblin: result: Now rank 1 , 39 human and 13 creatures token. Original Bravil Underground and Slave Trader Edited October 1, 2025 by fejeena
Nightblade_III Posted October 2, 2025 Posted October 2, 2025 Thank you! Yeah, you were right, I didn't realize you needed creature tokens for her, I guess I should've tried that. Once she had 30 creature tokens the quest updated and I was able to get to Gold Fingers after turning it in. Well I tried basically the same thing as you after getting to the Gold Fingers rank, and the slaves still don't rank up. I had a new slave 0 human tokens/0 creature tokens, rank -1. I trained them myself up to 34 human tokens/0 creature tokens, rank -1. I took them to Ptraci and pay for 20 h human training. I got them back at 119 human tokens/0 creature tokens, rank -1. I trained them with a zombie to 119 human tokens/10 creature tokens, rank -1. I trained them with a human trainer to 132 human tokens/10 creature tokens, rank -1. I had xLSTMain.TrainXP set to 5 in the ini. It seems like the slaves just won't rank for me with LST-Dukky ED. I understand that it's not up to you to fix possible bugs in LongDukDong's version of LST, so unless you happen to have any other idea what might be wrong, I'll probably just try switching back to LST 1.0 Final for a bit on a new character and see if I feel like I'd rather have the ranks working or have the extra stuff from the Dukky ED. The only other piece of info I have that's maybe relevant is I tried to do getfactionrank LSTslavetrainerfaction on that slave I used in the test above and I got a message saying LSTslavetrainerfaction couldn't be found or doesn't exist or something like that. Anyways though, even if you don't have any other ideas on how to fix the ranks, I just want to say thank you again for all your help, I really appreciate you taking the time to help me figure all this stuff out, and the guides you've made!
fejeena Posted October 3, 2025 Author Posted October 3, 2025 Test: My slave with console GetFactionRank LSTslavetrainerfaction GetFactionRank >> 1 Or with ID number GetFactionRank xx013015 ( replace the xx with your LoversSlaveTrader.esü loadorder number ) -------------------- I checked Dukkys version, the ini .................. ; The experience value (in training sessions) necessary for a trainer faction ; rank to increase. This may apply to slaves as well as trainers assuming the ; SltoTr switch (below under 'Sex Slaves Rank') is enabled. And this value ; must be greater than 0. ; (Default setting: 25) ; set xLSTMain.TrainXP to 25 ............................ Have you set Set xLSTMain.SltoTr to 1 default is 1 trainer Faction ID name and number are the same in Dukkys version ---------------------------------------------- My ini Spoiler ;;Game Settings ;;Default (Condtion) ;;Training ;;Maximum training results set xLSTMain.TokenLimit to 175 ;;255 (>0) ;;Experience value necessary for RankUp of trainer set xLSTMain.TrainXP to 25 ;;25 (>0) ;;Basic value of training set xLSTmain.TrainBase to 3 ;;3 (>1) ;;Maximum value of training intervals set xLSTMain.TrTimerMax to 64 ;;64 (>>TrTimerMin) ;;Minimum value of training intervals set xLSTMain.TrTimerMin to 4 ;;4 (0~TrTimerMax) ;;Number of pairs that can be trained at a time set xLSTMain.TrPairLimit to 5 ;;5 (>0) ;;Distance between Player necessary for training to begin set xLSTMain.TrDisP to 1500 ;;1500 (>0) ;;Distance between Owner necessary for training to begin set xLSTMain.TRDisO to 500 ;;500 (>0) ;;Probability of becoming sex slave in a single training session set xLSTMain.PerSSl to 3 ;;3 (0~100) ;;Automatic training (training while Player is not there) permission setting Set xLSTMain.AutoTr to 1 ;;1 (0:OFF , 1:ON) ;;Advancement of automatic training difficulty setting Set xLSTMain.AutoTrResist to 500 ;;500 (>> 5 > xLSTQCS. fQuestDelaytime) ;;Permit Rank Up to sex slave's trainer. Set xLSTMain.SltoTr to 1 ;;1 (0:OFF , 1:ON) ;;sex with owner set xLSTMain.OwTimerMax to 480 set xLSTMain.OwTimerMin to 60 ;;Price ;;Slave's unit price set xLSTMain.UnitPrice to 50 ;;50 (>=0) ;; Magnification of price(Normal) set xLSTMain.multTradeN to 1.0 ;;1.0 (>=0) ;;Magnification of price(Repurchase) set xLSTMain.multTradeR to 1.1 ;;1.1 (>=0) ;;Magnification of price(Prostitute) set xLSTMain.multTradeP to 0.6 ;;0.6 (>=0) ;;Magnification of price(FlowerGirl) set xLSTMain.multTradeF to 1.0 ;;0.5 (>=0) ;;Magnification of price(Training) Set xLSTMain.multTradeT to 0.1 ;;0.1 (>=0) ;;AI ;;Update frequency of AI of slave who is taking it set xLSTMain.TokenFTimer to 1.0 ;;1. 0 (>0) ;;Crime ;;Fine when enslavement is witnessed set xLSTMain.CrGoldEn to 150 ;;500 (>=0) ;;Fine when disguise is seen through set xLSTMain.CrGoldDis to 500 ;;500 (>=0) ;;The rate of increase of notoriety after slave is bought and sold set xLSTMain.sInfamyUp to 2 ;;1 (>=0) ;;Enslave ;;Ratio of Fatigue required for enslavement (Lower Limit) set xLSTMain.PerFatMin to 30 ;;30 (0~100) ;; Angle that effect of [shibaki] stick moves(0~180)It is effective degree, that the value is small easily and becomes it. set xLSTMain.GoodAngle to 90 ;;90 (0~180) No, I have no idea what else you could do to fix the problem.
Nightblade_III Posted October 3, 2025 Posted October 3, 2025 Alright, well I'll test if using the ID number for the SlaveTrainerFaction in the console makes a difference when I try to get their faction rank. You said to replace the xx in xx013015 with the LoversSlaveTrader.esp number in the load order, so since I counted that LST.esp is 52 in my load order, do I use 52? Or does the count start at 00 so I would 51 instead? Here's my load order copied from TESMM, I couldn't figure out how to get numbers:/ Spoiler Oblivion.esm beautiful people 2ch-ed.esm lovers with pk.esm tamagoclub.esm hiyokoclub.esm loverscreature.esm customspellicons.esm dlcshiveringisles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp MaleBodyReplacerV5.esp dmra bbb complete clothing and armor replacer.esp dmra bbb knights of the nine replacer.esp prisonirons.esp DLCThievesDen.esp DLCBattlehornCastle.esp DLCFrostcrag.esp Knights.esp tamagoplayerhudkil.esp tamagonews.esp tamagotopic.esp tamagoconfide.esp loverstamagoclub.esp lovershiyokoclub.esp lovershiyokoshooter.esp hiyokogenetics.esp hiyokogenerator.esp hiyokogeneratorbroodmother.esp hiyokogrow.esp tamagodischarge.esp tamagofertilityclinic.esp hiyokoutilityspells.esp tamagosetbody.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversBed.esp playerslaveencounters.esp LoversPayBandit.esp pse-paybandit-patch.esp lovers with pk.esp LoversBitch.esp pseloversbitchpatch.esp loverscreature.esp LoversAchievments.esp LoversBackup2.esp LoversEscapeRapeVPlayer.esp LoversLight.esp LoversSlaveTrader.esp LSTBravilUnderground.esp LSTaddonoutH.esp LoversRapeSlave.esp lhs lst patch.esp loversimmoralguards.esp lhs immoral rape patch.esp loversimmoralsisters.esp lovershooker.esp loversadultplayplusforssp_hookerpatch.esp loversprostitute.esp genderbender.esp RingofMaraFV.esp CoverYourself.esp setbody.esp loversjoystick.esp oblivion_character_overhaul.esp khajiittextfix.esp loversmb2.esp Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp loversidleanimspriority.esp loversanimobjectspriority.esp I just checked again to make sure, and yeah I've had xLSTMain.SltoTr set to 1 in my ini. Yeah, the console not being able to find the faction makes me think it's some kind of script issue, right? If that's the case it's beyond me to fix for sure, I'll just test with the ID number and then leave the new info on my post on Dukky's version in case they come back.
fejeena Posted October 3, 2025 Author Posted October 3, 2025 (edited) Oblivion starts with 00 And it is hexadecimal system. That why you have the 255 limit. The highest hexadecimal number is FF = 255 In Oblivion Mod manager you see the number if you move the mouse cursorabove the esm/esp on the left. Not sure about TESMM. But you can count Oblivion.esm is 00 Then you count the the esm and esp and the number you convert the number to hexadecimal. LoversSlaveTrader.esp is 51 dezimal = 33 hex GetFactionRank 33013015 decimal Hex 0 = 0 1 = 1 2 = 2 ... 8 = 8 9 = 9 10 = A 11 = B 12 = C 13 = D 14 = E 15 = F 16 = 10 17 = 11 ... 25 = 19 26 = 1A 27 = 1B 48 = 30 49 = 31 50 = 32 51 = 33 100 = 64 200 = C8 254 = FE 255 = FF ( and 256 = 100 hex. but Oblivion can handle only 2 two-digit numbers not 3 ) My pocket calculator can do the conversion. I have it from my electronics training, when we had to learn binary and hexadecial systems. But there are converters on the Internet. You you have Oblivion esm = 00 Mods 1 to 154 (1 to FE ) And 255 = FF for in game created items and NPC/creatures. Item/Spell you create at a Enchantment altar have FF. Creatures/NPC from spawn point have FF ( e.g. Bandits ) So never install 255 esm/esp. Only Oblvion esm and 254 ------- And the console must find it it, it is no script problem. A faction or a item of the NPC or player have nothing to do with a script. Test your player: in your character menu you are gold finger you are rank 2 Use the console and GetFactionRank 33013015 or GetFactionRank LSTslavetrainerfaction and you see GetFactionRank >> 2 Your NPC ist not in the trainer faction. -1 is not in faction You should see GetFactionRank >> -1 You can use GetInFaction LSTslavetrainerfaction and it is 0 And your player is 1 Or SetFactionRank LSTslavetrainerfaction 0 Then the slave is rank 9 = bronze fingers with ModFactionRank LSTslavetrainerfaction 1 +1 to the rank Edited October 3, 2025 by fejeena
Nightblade_III Posted October 3, 2025 Posted October 3, 2025 (edited) Thank you for figuring it out for me, and for the explanation! I checked in TESMM and it did say Form ID = 33 in the info it gave when I hovered over LST.esp as well. So I tested the commands you gave me, they actually do mostly work if I use the ID number. Spoiler I can use on my character GetFactionRank 33013015 and I get back GetFactionRank >> 2 I can use on slave npc GetFactionRank 33013015 and I get back GetFactionRank >> -1 I use on slave npc GetInFaction 33013015 and I get back GetInFaction >> 0 BUT then I use on same slave npc GetFactionRank 33013015 and I get back GetFactionRank >> -1 and it still says rank -1 through dialogue as well I use on slave npc SetFactionRank 33013015 x and the npc will be rank x through dialogue and when I use GetFactionRank if I use on slave npc SetFactionRank 33013015 0 the npc will be rank 0 through dialogue and when I use GetFactionRank. It doesn't show 9 anywhere (although I could set them to rank 9 with SetFactionRank, and it would show rank 9 through dialogue and with GetFactionRank, even though I thought the max they could get to was 5) I can use on slave npc who is rank x (x must be 0 or above) ModFactionRank 33013015 1 and rank becomes x+1 through both dialogue and GetFactionRank For any of the commands, if I use LSTslavetrainerfaction instead of 33013015 the command doesn't work and I get this message: Script 'SysWindowCompileAndRun', Line 1: Item 'LSTslavetrainerfaction' not found for parameter Faction. Compiled script not saved! I also tested if slaves would rank up naturally through training once I set their rank to 0 and 1, and they still did not. I tried training them myself and with Ptraci for 5 h. So it seems like I can kind of have ranks work with the Dukky ED, I just have to manually rank the slaves up through the console. If this maybe gives you insight on what's wrong and you think I can fix it so ranks work normally, that would be cool too, but I'm fine with doing the ranks though the console. I thought I was just not gonna have ranks at all anyway lol, so thank you for the commands! Also, this is unrelated and random, but I found something interesting with GenderBender, I know LongDukDong seems to be gone for the moment at least, but idk if I should maybe post this over there anyway? It says in the description for GenderBender that it can only change the bodies of npcs and not the faces because they hadn't found the command to update the face, and that's how it's been for me the whole time I've been using it, same with the sexchange command in the console. But just recently I installed a mod from nexus called Oblivion Character Overhaul (OCO) because some argonian texture replacers I wanted said that they needed OCO, and now when I use the genderbender spell it actually does change the face as well. I'm sure it changes the face, because male characters I used it on got smoother faces and lost their beard stubble, and one who had a butt chin lost the butt chin lol. I'm not 100% sure if it changes the shape of the face as well or not, but I do feel like it slighly does. Edited October 3, 2025 by Nightblade_III
fejeena Posted October 4, 2025 Author Posted October 4, 2025 (edited) NPC slave is OK, With the console everything works as it should. GetFactionRank >> -1 is NPC is not in faction. So GetinFaction = 0 To remove a NPC/player from a faction you can use setFactionRank -1. If the NPC was GetinFaction = 1 he/she is now GetinFaction = 0 If you or NPC is rank 0 or higher you are in the faction. GetinFaction = 1 And you see the same rank in the "order" "show me your training results" Of course the console works and rank up during the quest works. But the training script does not work. Your can not rank up a NPC with sex/training. Think this script does not work: xLoversSTRankUPTrainer [SCPT:0202DFBA] ( or 3302DFBA in your game ) That must be a Dukky version problem. ( try the original esp and ini to check if it is a Dukky problem) ------------ I don't know why LSTslavetrainerfaction does not work. Open the console, click on the NPC or player GetFactionRank LSTslavetrainerfaction Not .GetFactionRank LSTslavetrainerfaction or GetFactionRank.LSTslavetrainerfaction I can't explain why it doesn't work. ----------------------- I never used Gender Bender. Vanilla game only use one head texture for male and female. And male and female use different ears , hand, foot, upperlower, lowerbody meshes and textures. OCO use blockhead so you can use different head meshes and textures, Not sure if OCO use it for all races. But if Gender Bender can detect that Blockhead is used, that different textures for male and female are used, the face change works. Sure that you can change the face shape ? I know with an old gender change Mod it was not possible. The default "race gender face setting" is used for male and female. So the face does not change when you change the gender. Not sure if it is possible with dukky version. Is there a Gender Bender ini ? a detection if a NPC/Race use one head texture and mesh or Blockhead and different mesh/textures ? With the player you can use the console and get the character creation menu and use the face sliders. --------------- If you want OCO textures but not OCO Mod you can use Blockhead. With Blockhead you can give male and female different head textures and meshes. With Blockhead you can give races different bodies. Orcs and Nord = more muscular, elf = slim and all other your default body replacer. But the problem will be the armor clothes replacer so that the orc, nord and elf use own replacers. But with textures no problem at all. I have Mod NPCs who use textures with tattoos. e.g. race imperial but did not use the default texture, they sue own texture with blockhead. Edited October 4, 2025 by fejeena
Nightblade_III Posted October 5, 2025 Posted October 5, 2025 Ohh, okay I thought that GetInFaction was actually supposed to put them in the faction, not that it was just checking to see if they are in the faction. Is there maybe anything I can do with that script to possibly make the ranks work through training? I don't know much about scripting, idk if I can maybe compare that specific script in the original LST to the Dukky ED and change some small things back? Idk if that could potentially mess up a bunch of other things, or if that even has the potential to fix the problem, idk how much the script was changed with the Dukky ED. So, I tested with the original LST 1.0 Final and it's ini like you said, and just like before, when I switch back to LST 1.0 Final the ranks work normally through sex/training, whether I train them myself, use another npc, use Ptraci, etc. However, the console commands work the same as they do with the Dukky ED, only the number ID works, even with the original LST 1.0 Final. I still get the same message saying that LSTslavetrainerfaction can't be found for the faction parameter, I made sure that I spelled everything right and structured the command properly. There is an ini for GenderBender, and there is detection for outside mods at the bottom of it, but I don't see Blockhead in the list of mods that it detects. I also don't see any settings in the rest of the ini for detecting if there's different head mesh/textures for different races/npcs, it's mostly just settings for the gameplay of GenderBender and how much info it gives, then a setting for crash protection and one for debug. I'm like 99% sure that it changes the shape of the face as well, at least for some races. I changed an orc from male to female and took pictures before and after, and their jaw looked thinner and their whole head looked thinner and a bit longer, along with their skin being much smoother, different nose, eyebrows and lip color/shape, and their pointy teeth were a little smaller. I can put the pictures on my computer and attach them here if you want. Not as sure about the head shape changing on races like imperials, the rest of the face definitely changes, and I can't really say for sure that the shape doesn't change as well, but it's more subtle if it does. I'm pretty sure I remember a somewhat obvious change with dark elves as well, but I forgot to take pictures for them and I was pretty tired when I was testing this, so I need to look at them again. I don't really mind OCO, I do think some of the faces look better than vanilla, and even the ones that look a little wonky don't look nearly as wonky as some the bad vanilla faces did lol. I'm just only using some of OCO's body textures, they say you have to use them all or you'll get really obvious neck seams with color differences, but it's only really super noticeable with orcs and redguard, so I let orcs keep the OCO body/ear/hand textures and just decided to kind of deal with the redguards having a neck seam. But you're saying that I can use Blockhead to give races different bodies, could I use it to have redguard use the OCO body textures by themselves instead of using the same textures that imperials do? That's what redgaurd does, they use the imperial textures, right? Also, sorry to add another question to this post, but would you happen to know if anyone has ever made pregnant versions of the skimpy DMRA armors? I've been looking and can't find any, I can only find preg versions of specific outfits, usually modded outfits, that have been converted to DMRA. I've been using the preg versions of the mass outfit redesign skimpy (or unreasonable I think they call them) armors from the link for maternity clothes in the Lovers Plugin Index, and those work fine, just the actual preg belly you get with those armors is really small, you can barely see any change in the belly until 3rd trimester, and even then the belly is the same size as the 1st trimester body that TamagoSetBody uses (I just checked in the TamagoSetBody ini, it might actually be the same body?). I don't mind that my character switches to the smaller body type when they get pregnant and are wearing armor, but I would like them to have the larger preg belly when wearing armor if that's possible, so even if you don't know of any preg DMRA armors, if you happen to know of any preg armors that have the bigger belly, that would be really cool too.
mma75online Posted October 5, 2025 Posted October 5, 2025 11 hours ago, Nightblade_III said: Is there maybe anything I can do with that script to possibly make the ranks work through training? I don't know much about scripting, idk if I can maybe compare that specific script in the original LST to the Dukky ED and change some small things back? I take a look to LST Duck ED again, And yes U can copy ( xLoversSTRankUPTrainer ) from ver: 1.0 to it no problem. But U need to test it and see if it work in game, I have my own modified version of LST & I didn't play Duck version before, I just take a look to scripts when Duck Release it.
Nightblade_III Posted October 5, 2025 Posted October 5, 2025 Thank you for the advice, that worked! I copied the whole xLoversSTRankUPTrainer script from 1.0 Final and then deleted the whole script in Dukky ED and replaced it with the one from 1.0 final, and now slaves will rank up through training, and it doesn't seem to have broken anything else. I tested training personally with my character, training with another slave, and training with Ptraci, and they rank up properly in all cases now. Although the console still can't find LSTslavetrainerfaction if I use the name instead of the number ID, not that that really matters anymore since slaves rank up through training now.
fejeena Posted October 6, 2025 Author Posted October 6, 2025 You will not see Blockhead or heads in the ini. But maybe Mods that use Blocked. But if there is no OCO or other race mod settings I think Gender Bender will work with all those mods. And you say you see a face change. ................ Blockhead You can use only the OCO textures without the OCO esp And yes you can give races own textures. the 4 Body, the head, ears textures. So Redguards do not use Imperial textures. And you can delete races in OCO so that they use vanilla again ( only one head texture for male and female ) And you add other HGEC and Roberts male textures you like. If you have neck seams with OCO or other textures packs with body and head, the only thing to fix it is to recolor the neck part of the head or body texture ( PhotoShop, GimP, paint.net ) Or try head textures from other texture Mods. -------------- Preg armor. there are almost no preg armors ( full armor clothes replacer) Tamago Tamago_Outlet_120 That's the only full replacer I know Other preg mods. Maybe can use some to replace armor/clothes in another Preg pack ) the old Vanilla Maternity Clothes Or https://www.loverslab.com/files/file/3066-alternative-pregnant-clothes-and-armor-expanded/ https://www.loverslab.com/topic/26252-ressource-files-for-tamago-setbody-maternity/ Where is a Mass Outfit Redesign preg version? ----------------------------- LST Good that replacing the rank script worked
Nightblade_III Posted October 8, 2025 Posted October 8, 2025 (edited) Oh okay cool, how would I give Redguards their own textures with Blockhead? I looked on the mod description and it seemed like I needed to create some new files because the file paths they had didn't really make sense to me, and I just wanted to make sure I'm right about that? Oh okay, yeah that makes sense, doing all the preg armors is probably a lot of work. I was actually using Tamago_Outlet_120 before I started using the Mass Outfit Redesign one, I might switch back once just see to how I feel about it again because it did have the bigger belly I want, the armor just was vanilla I'm pretty sure and not skimpy, and I like skimpy lol. The Mass Outfit Redesign preg version is in that first link you sent me actually, this one: https://www.loverslab.com/files/file/3066-alternative-pregnant-clothes-and-armor-expanded/ That page is honestly kind of confusing lol, I'm still not really sure what versions with what body type are in each zip you can download for Mass Outfit Redesign, or if they even made more than one version with different body types? They were talking about the base HGEC body, and doing conversions to HFBE (and also sometimes HFB, idk if that's different from HFBE), so I'm not sure if they made two whole preg armor replacers for both bodies? I know they at least made one with preg versions that covers pretty much every armor set, I think it's missing 2 or 3 special ones, I'm using that one right now. I have no clue what the body type it's using for the pregnant armors/clothes is though, because I just immediately started with a DMRA body, and I don't know what the different HGEC variants look like lol, or which one is closer to DMRA. I'm pretty sure all the different variants they made have the smaller belly though, since that's what all the example pictures at the top have. I'm super happy it worked, yeah! Thank you for all your help with that, especially for finding the specific script, I wouldn't have been able to do it on my own! Edited October 8, 2025 by Nightblade_III
mma75online Posted October 8, 2025 Posted October 8, 2025 10 hours ago, Nightblade_III said: I'm pretty sure all the different variants they made have the smaller belly though I'm sure I saw some mods with big belly armors, I only remember one of them ( CursedArmor ). Spoiler https://www.4shared.com/archive/Ru3LJABdfa/CursedArmor.html
fejeena Posted October 9, 2025 Author Posted October 9, 2025 Shit Blockhead. it's the worst description. I found out that you can't overwrite head textures. Own body texture is no problem. But you can only change races with head textures path... and readguard use imperial. So you can change the imperial head texture and all race use it (Imperial, bretone, redguard, nord, high elf, wood elf ) You need a esp and add a new texture path to the redguard, then you can change only redguard with blockhead. Of course you can not use OCO AND blockhead overwrite. I found out when I checked the OCO esp and folders. And I saw that OCO redguard use Imperial body and head textures, only the age files are different. If OCO redguard have bad neck seams but OCO imperial are ok, and you want to use OCO , you can change the redguard in the OCO esp so that they use all Imperial files. So if you want to use any OCO races you have to change OCO, The readguard race or the read guard head textures ( Yes the have a own folder for head textures, but the head is a copy of the imperial textures. You can replace the redguard age files with the Imperial files and check if that reduce the neck seam. But if you only want to change the redguard to have own textures then you can not use OCO. You create esp with only the redguard race ( or use a esp you have ad add the race ) --------------------------- And what you can do with blockhead if you only change one NPC/Player is hear in the thread "How to create "Only-Player-Futa" with Set Body and Lovers." Posted January 11, 2017 https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/page/5/#findComment-1786216 --------------------------------- Alternative Pregnant Clothes and Armor (expanded) 08 have really a small belly. Tamago_Outlet_120 have "giant" bellies.
Nightblade_III Posted October 10, 2025 Posted October 10, 2025 Okay, so I can only give redguards their own age files in the OCO esp, and if I want redguards to use their own body textures then I can't use OCO and I have to make an esp to give them their own file path for textures? I think I want to keep using OCO, so I'd like to try having them use the imperial age files like you said, I'm not sure how to do that in cse though. I tried getting a general idea of idea of how to use cse after I installed it, and one of the things I haven't figured out yet is how to change the specific file paths that npcs or groups of npcs use, like for textures, meshes, age files, etc. The only file path I did find is the path for the skeleton that a specific npc uses in the npc editor when you double click on them. So, since I want to change all the redguard npcs to different textures or age files, I can't use the Only-Player-Futa guide to change that, right? I do actually have another body type that I wanted to use for just my character on a separate savegame though, so could I use just the part about giving your character their own body to do that? Yeah, I'll probably just go kind of half and half with Tamago_Outlet_120 and the Mass Outfit Redesign for the preg armors, I think the large belly looks better for clothes and some of the armors, especially the lighter and more fabric armors. The preg versions from Mass Outfit Redesign look better imo for the heavier/more plated armors (the orcish armor especially from Tamago_Outlet_120 is I think a little too big, lol), even if they have a really small belly.
Nightblade_III Posted October 10, 2025 Posted October 10, 2025 On 10/8/2025 at 11:49 AM, mma75online said: I'm sure I saw some mods with big belly armors, I only remember one of them ( CursedArmor ). Reveal hidden contents https://www.4shared.com/archive/Ru3LJABdfa/CursedArmor.html Oh nice, thank you! Yeah, I found a preg DMRA version of a slave Leia outfit that I'll probably use as well, I just wish there were preg DMRA versions of the vanilla armors that were skimpy like the Complete DMRA Armor and Clothes replacer or the Mass Outfit Redesign Unreasonable replacer. Tamago_Outlet_120 actually matches the DMRA body pretty well for the 2nd and 3rd trimesters, the armors just aren't skimpy, and I've only really been able to find preg versions of DMRA armors that are modded like this one you showed me, and not the vanilla armors. It's probably a lot of work to do 3 separate meshes and textures for every armor in the game though, lol, so I understand why no one's done it.
fejeena Posted October 10, 2025 Author Posted October 10, 2025 You can use OCO or you can use a own esp. Two Mods that change redguards are bad. Question do you want to use OCO ? Do you want other OCO races ? I want to know if I must explain you how to change OCO or how to to create a "Only Redguard" Mod Age files have no path in the esm or esp. They are used when you use the age slider in the character creation nenu for NPCs and Player. You can replace the age textures ( see OCO folders. Unpack OCO in an empty folder so you only have the OCO files and see the textures you want to change. You will see that Imperial and redguard use the Imperial body and head textures. Yes redguard have own folder but the head texture is the same as Imperial. But the age files in Imperial and redguard folders are different. And you will see that there aer male and female age files/textures. I vanilla game is only a set of Gender-neutral age textures. Construction Set or TES4Edit: NPC : you can set the skeleton path. Skeleton.nif or for races with tail skeletonbeast.nif and for sheogorath the skeletonsesheogorath.nif , Yes he has a own skeleton. ( In LAPF and in all other Skeleton replcers I know , the sheogorath skeleton was forgotten, you can install my files from page 1 post 1 ) Any you can set eye and hair color and the hair nif. All other things you set in the RACE section. All NPCs of the race use it. Body texture. And head nif and texture. And all NPC and player use the same Body . You can not set it. You can replace the body in meshes\characters\_male ( Your body replacer you have installed. And with SetBody Mod you can change the body in Game . Target spell for one NPC , self spell for player. With Blockhead you and change the body nif and textures of one NPC/Player or one race female or one race male. Blockhead and Head parts is the confusing part. No example or discription before I know what you want to use. OCO yes or no. With blockhead you can also add animations. e.g. all female high elfs can use a sexWalk animation. Or only one NPC/Player can use a walk, jump, run animation. --------------------------- Yes the Only-Player-Futa guide is for ONE NPC or player to change the Body nif files. If all other NPC have A cup tits the one NPC can have DMRA. You can give your player only body nif files ( Body replacer) or only own textures or body and textures with Blockhead. That is very easy with the Overwrite folders.
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