Make-Use-Of-ME Posted November 6, 2023 Posted November 6, 2023 ! Never Lovers Mods in the Bashed Patch! Does anyone know if this means Hyoko/Tamago mods as well? I'm trying to isolate a CTD bug that seems to happen only on death, or near death.
fejeena Posted November 6, 2023 Author Posted November 6, 2023 (edited) Yes Lovers, Tamgo and Hiyoko except LoversCreature_SexualOrgans.esp and LoversCreature_SexualOrgans_Dogs.esp (don't think that someone still use these two esp) Edited November 6, 2023 by fejeena
AlyssaAwoo Posted May 18, 2024 Posted May 18, 2024 (edited) Hey, in one of your spoilers I saw "BreakUndies.esp" and got a little bit curious. I saw a mod that seems related in the last page of the Oblivion mods, but it seemed pretty old and confusing by now. Bunch of threads that no longer exist and dead links. Is this something worth persuing ? Armor breaking sounds fun, just not sure if it's compatible with my armor replacer and such. Edited May 18, 2024 by -Ayleth-
fejeena Posted May 19, 2024 Author Posted May 19, 2024 Many Oblivion Mod are old Yes BreakArmor Framework 1.10f is from 2012 https://www.loverslab.com/files/file/51-break-armor-framework/ The old BU armor worked with an ini in which you had to list all the armor. With BreakArmors you just need nif files with special endings and the esp finds these itself. You have the intact, unbroken armor Nif and ( mostly 4) nif in various stages of destruction. There are break full vanilla armor replacers or mods with single armors. Like body replacers and armors you need break armors for your Body. I think the "BreakArmor for Vanilla Armors " is HGEC E cup And "BU Armors Compilation" is a mix with sizes D to H. Of coures BreakArmor Framework can not break the armors of your armor replacer you are currently using. Each level of destruction requires its own nif file. So the mod is only worth using if you find a suitable BU version for the body you use. or if you are able to create Nif for broken armors yourself.
RitualClarity Posted April 30, 2025 Posted April 30, 2025 Since the last post was almost a year ago I am curious if the OP is still fully updated and correct. I'm not interested in the new Oblivion but watching it made me want to return to the old one and Lovers mods. There is alot of work to get this working (especially for someone that hasn't modded this game in possibly more than 10 years. ) I want to get it as correct as humanly possible. I know I will have issues and problems. It is unavoidable. However, I would like to have as few as possible and hopefully easy to fix and minimum missed steps. 1
fejeena Posted April 30, 2025 Author Posted April 30, 2025 I just checked all Links and delete some dead and replaces some / the Bethesda Wiki is dead ( since 02.2024 the message " This wiki is currently down for backend maintenance. " ) Only one armor rplacer does not work, I will upload it now, 1
RitualClarity Posted May 1, 2025 Posted May 1, 2025 6 hours ago, fejeena said: I just checked all Links and delete some dead and replaces some / the Bethesda Wiki is dead ( since 02.2024 the message " This wiki is currently down for backend maintenance. " ) Only one armor rplacer does not work, I will upload it now, Awesome. Not only for the quick response but for going through it and helping make sure things are up to date and functional. I am likley not like many others that play Oblivion. All excited for the remaster. Looking at it makes me think about the past and the OG Obvlion and what I could and did with it. Makes me want to go back to it. Really, the old game looked fine to me. It had character. It was pretty solid and excellent quest and missions. Honestly, I never really finished the game. I finished Skyrim and Fallout 3 through fallout 4 (this does include Fallout NV as well). I just got distracted traveling around and doing all the side missions. lol
Sulidus Posted June 21, 2025 Posted June 21, 2025 (edited) Hi. First thanks for the guide. I also had the penis stretching bug. But solved: I did not install any of the skeletons (nor Coronerra or Universal) i think it was already explained it is not necessary with LAPF having its own now. The fix was to extract the OblivionMeshes.bsa of the root Oblivion Folder with BSAExtractor. Then i deleted OblivionMeshes.bsa. And i copied the 3 folders the BSAExtracter extracted previosly from that Oblivionmeshes.bsa. I think the problem was the time of my Oblivionmeshes.bsa. I was doing some things to it trying to change a combat attack animation and it was not the 06/2006 00:00 time that all others .bsa have in that root folder. I couldn´t change it with an external tool to the original time. My Oblivion is from GOG. I don´t know if that it is important in this problem. But that was the fix. For some reason Mod Organizer 2 will not overwrite if the .bsa has its time changed. And i dit changed it before all the Lovers installation. Edit to say: Loot fuck it all. As it is stated don´t use loot once you have installed the Lovers Mods or there will be problems. Edited June 21, 2025 by Sulidus A correction in what i said
fejeena Posted June 21, 2025 Author Posted June 21, 2025 Oblivion Modmanager can change the BSA Timestamps. Also in this thread, scroll down to "Reset BSA Timestamps" Or a File Date Changer Utility. From Google Spoiler Using Oblivion Mod Manager (OBMM): Open OBMM: Launch the Oblivion Mod Manager. Navigate to Utilities: Click on "Utilities" in the menu. Select Archive Invalidation: Choose "Archive Invalidation" from the Utilities menu. Enable BSA Redirection: If it's not already enabled, select "BSA Redirection". Reset Timestamps: Click the "Reset BSA Timestamps" button. Update Now: Click "Update Now" to apply the changes. Close OBMM: Exit the Oblivion Mod Manager. Alternative: Using a File Date Changer Utility: Download a File Date Changer: You can also use a dedicated tool like File Date Changer 1.61 or a similar utility. Set the Year to 2006: Use the utility to change the year of the BSA files to 2006, the approximate release year of Oblivion. Apply the Changes: Apply the changes to the BSA files And now backup all original Oblivion bsa files ( also the DLCs ) then you can just overwrite the bsa files if the timestamp is changed again. And LOOT. I never saw a good LOOT load order. But wrong load orders and even some that would crash the game. If you only have a few mods a LOOT sortet game can maybe work. But it is your game and your decision. But if problems arise, always remember it could be your load order.. 1
BoobaBomba72 Posted August 16, 2025 Posted August 16, 2025 (edited) Hi! I have a problem and I don't know what to do about it that I haven't tried already. Every single mod I have installed works except for the one that matters most: LAPF. When I choose a normal lowerbody from the set body lists, it's fine and it changes to it. When I choose a BBB lowerbody from the set body lists, however, it stretches afterwards. (I'm not sure if this is a conflict between HGEC BBB v1.12 & LAPF or the setbody reloaded joysticks & LAPF but either way, lower bodies are affected) All of the Lovers supplemental mods function well, the only issue is during sex where the lower body is stretching infinitely. It only happens during sex. (And as I said in the 1st point, choosing BBB lower bodies from the set body spells stretch) The only issues that show up in the mod organizer are the OBMEcs.dll having issues (which shouldn't affect anything in the Rapers and SlaveTraders mods themselves because those are just for the special icons) and an overwrite folder containing menuque.ini, blockhead.ini, and a menuque subfolder (I'll show a picture below so you can see what I mean). Manual Installs: LAPF, LoversSlaveTraders, two small sound files, and the LoversAdultPlayPlus.esp ><><>< The rest of the mods were installed directly through the Mod Organizer I've read the installation guide word for word and followed each instruction of every mods homepage as close as possible but for some reason or another, the only thing that fails to work is the lower bodies during sex. The spells work, the sex initiatives work, the body replacers work, EVERYTHING works EXCEPT for the stretchy bottoms during sex and during BBB butt selections (again, choosing the normal non-BBB butt doesn't cause problems). The pictures below shows all of the mods I have currently, as well as the in-game problems. Please, any help someone can provide on how to get the Setbody Reloaded body sets, HGEC Body v1.12, and LAPF to work without stretching or set body errors when choosing bodies would be really appreciated. Edited August 16, 2025 by BoobaBomba72 Revised my explanations and issues
fejeena Posted August 17, 2025 Author Posted August 17, 2025 (edited) LAPF Lowerbody and SetBody Reloaded LAPF addon (LAPF lower bodies) have Penis and butt bones (animated penis and butt during sex. With other animations the penis and butt bones are not used, so it should not stretch) MenuQue, OBME, affect neither the body nor the skeleton. stretching is caused by the wrong skeleton. Only the LAPF skeletons works with LAPF lowerbodies. HGEC BBB v1.12, Set body reloaded or other body mods works.... if you don't install the skeleton !!! ( both Mods have skeletons you should not use ) Best you always unpack mods before you install. Body, armor, clothes mods with BBB often have skeletons. Delete !!! Then install. Have you installed a Body, armor, clothes or animation Mod after you have installed LAPF ? Then a Mod has overwritten the LAPF skeleton. After you have installed LAPF ALWAYS check new Mods before you install ! Have you checked the skeleton in your game folder ? ( I don't use MO2) See Post 1 "Problems during gameplay" Penis/Breast stretching LAPF Skeleton data\meshes\characters\_male\ skeleton.nif and skeletonbeast.nif must be 95KB data\meshes\characters\_1stPerson\skeleton.nif must be 58KB Install the LAPF skeleton again. You can install my LAPF BBB skeletons with floating weapon fix.7z from post 1 ( the size of the skeletons are bigger, because they have more bones ) The LAPF lower body is only used during sex. If you are use without sex the game use the installed body replacer. And e.g. HGEC BBB v1.12 have breast bones but no butt and penis bones in the lowerbody, so it works fine if you don't have sex with the BBB skeleton your game use. But during sex the lowerbody is replaced by the LAPF lowerbody but your skeleton does not have butt and penis bones. And that’s why you have stretching during sex. ------------------- Your archive invalidate works? ( OBMM, WryeBash or manually. Or the OBSE plugin SkyBSA ) Without archive invalidate the game will always checks the packed bsa files first and then the loose folders. Body and skeletons are replacers, so the game will find the original skeleton in the bsa file and will not use the skeleton in the loose file. But I think that's not the problem you have, because other replacers in your game works (body, body textures,.... ) so invalidate works in your game. ----------------------- So if you have the right LAPF skeleton installed you have to find out how to tell MO2 to use is, Put it last in the load order. Maybe you create a new mod with my file (LAPF BBB skeletons with floating weapon fix.7z) and put ist last in the load order so you don't have to change the Lovers load order. (or however MO2 handles it) If you have a upperbody with BBB your game use a BBB skeleton with breast bones because you have no breast stretching ( but not the LAPF skeleton with breast, butt and penis bones) So a Mod with that "outdated" BBB skeleton is loaded after LAPF in your game. So let the LAPF skeleton load last in your load order. Or you check all your Mods and delete absolutely all skeletons. Edited August 17, 2025 by fejeena
BoobaBomba72 Posted August 17, 2025 Posted August 17, 2025 12 hours ago, fejeena said: LAPF Lowerbody and SetBody Reloaded LAPF addon (LAPF lower bodies) have Penis and butt bones (animated penis and butt during sex. With other animations the penis and butt bones are not used, so it should not stretch) MenuQue, OBME, affect neither the body nor the skeleton. stretching is caused by the wrong skeleton. Only the LAPF skeletons works with LAPF lowerbodies. HGEC BBB v1.12, Set body reloaded or other body mods works.... if you don't install the skeleton !!! ( both Mods have skeletons you should not use ) Best you always unpack mods before you install. Body, armor, clothes mods with BBB often have skeletons. Delete !!! Then install. Have you installed a Body, armor, clothes or animation Mod after you have installed LAPF ? Then a Mod has overwritten the LAPF skeleton. After you have installed LAPF ALWAYS check new Mods before you install ! Have you checked the skeleton in your game folder ? ( I don't use MO2) See Post 1 "Problems during gameplay" Penis/Breast stretching LAPF Skeleton data\meshes\characters\_male\ skeleton.nif and skeletonbeast.nif must be 95KB data\meshes\characters\_1stPerson\skeleton.nif must be 58KB Install the LAPF skeleton again. You can install my LAPF BBB skeletons with floating weapon fix.7z from post 1 ( the size of the skeletons are bigger, because they have more bones ) The LAPF lower body is only used during sex. If you are use without sex the game use the installed body replacer. And e.g. HGEC BBB v1.12 have breast bones but no butt and penis bones in the lowerbody, so it works fine if you don't have sex with the BBB skeleton your game use. But during sex the lowerbody is replaced by the LAPF lowerbody but your skeleton does not have butt and penis bones. And that’s why you have stretching during sex. ------------------- Your archive invalidate works? ( OBMM, WryeBash or manually. Or the OBSE plugin SkyBSA ) Without archive invalidate the game will always checks the packed bsa files first and then the loose folders. Body and skeletons are replacers, so the game will find the original skeleton in the bsa file and will not use the skeleton in the loose file. But I think that's not the problem you have, because other replacers in your game works (body, body textures,.... ) so invalidate works in your game. ----------------------- So if you have the right LAPF skeleton installed you have to find out how to tell MO2 to use is, Put it last in the load order. Maybe you create a new mod with my file (LAPF BBB skeletons with floating weapon fix.7z) and put ist last in the load order so you don't have to change the Lovers load order. (or however MO2 handles it) If you have a upperbody with BBB your game use a BBB skeleton with breast bones because you have no breast stretching ( but not the LAPF skeleton with breast, butt and penis bones) So a Mod with that "outdated" BBB skeleton is loaded after LAPF in your game. So let the LAPF skeleton load last in your load order. Or you check all your Mods and delete absolutely all skeletons. Okay, I think I understand what I did wrong now. I'll tinker with it but one more issue I came across was a "SET BODY ERROR 'Body ______' NOT FOUND". When I would select one of the Setbody Reloaded female bodies with the set body self spell, after my selections, the message appears above and my character's body does not change. I'm not sure if this is strictly an issue with Setbody Reloaded Joystick/Templates, but I think I might be overwriting something by mistake. As you said, I should put LAPF last in the load order but MO automatically places it above all the others, so I should purposely create LAPF BBB skeletons with floating weapons.7z as last? Sorry for soo many questions ^^
fejeena Posted August 17, 2025 Author Posted August 17, 2025 (edited) Set Body error is : you have no meshes ( nif file) for the body. You deleted something. or did not install something. You use this? https://www.loverslab.com/topic/13908-setbody-reloaded/page/18/#findComment-491779 Post from August 29, 2013 You need and install SetBody_Reloaded_Blockhead_Edition_1_46a_Core.7z SetBody_Reloaded_Blockhead_Edition_1_46a_Data.7z and then you install SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Core.7z SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Data.7z And the OBSE Blockhead plugin ------------------------------------- Load order. Yes keep your load order and only create a new Mod with only the LAPF skeleton (use my LAPF BBB skeletons with floating weapons.7z ) and the new Mod you place it last in MO2 install order. And LAPF should not be above all others. The Lovers with PK.esm yes, but the Lovers with PK.esp is far down in the load order. I don't know how MO2 handle the load order. And also in the MO2 install order it should not be first ( not right after the Oblivion.esm) I know there is a install order in MO2. This is where it is decided which replacers (meshes and textures and sound files in the folders) are used if they exist more than once. You have Oblivion Original Skeleton, LAPF skeleton, HGEC BBB v1.12, Set body reloaded (nor sure). and maybe some BBB armor clothes Mods. You can set the priority of which Mod/replacer is set last and thus used in the game. (I only use Oblivion ModManager, no MO2 or WryeBash ) And there must be a load order in MO2. This determines the order in which the esm and esp are used/loaded and used in game. If your Oblivion.esm is english and then you a german Mod change the Imperial Market district name into German and a Japanese armor Mod add a chest in the Market district ( now Japanese name) and a Russian clothes Mod add another chest and is last in load order then the Market district name is Russian in your game. You read the load order part in post 1 ? Edited August 17, 2025 by fejeena
BoobaBomba72 Posted August 18, 2025 Posted August 18, 2025 2 hours ago, fejeena said: Set Body error is : you have no meshes ( nif file) for the body. You deleted something. or did not install something. You use this? https://www.loverslab.com/topic/13908-setbody-reloaded/page/18/#findComment-491779 Post from August 29, 2013 You need and install SetBody_Reloaded_Blockhead_Edition_1_46a_Core.7z SetBody_Reloaded_Blockhead_Edition_1_46a_Data.7z and then you install SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Core.7z SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Data.7z And the OBSE Blockhead plugin ------------------------------------- Load order. Yes keep your load order and only create a new Mod with only the LAPF skeleton (use my LAPF BBB skeletons with floating weapons.7z ) and the new Mod you place it last in MO2 install order. And LAPF should not be above all others. The Lovers with PK.esm yes, but the Lovers with PK.esp is far down in the load order. I don't know how MO2 handle the load order. And also in the MO2 install order it should not be first ( not right after the Oblivion.esm) I know there is a install order in MO2. This is where it is decided which replacers (meshes and textures and sound files in the folders) are used if they exist more than once. You have Oblivion Original Skeleton, LAPF skeleton, HGEC BBB v1.12, Set body reloaded (nor sure). and maybe some BBB armor clothes Mods. You can set the priority of which Mod/replacer is set last and thus used in the game. (I only use Oblivion ModManager, no MO2 or WryeBash ) And there must be a load order in MO2. This determines the order in which the esm and esp are used/loaded and used in game. If your Oblivion.esm is english and then you a german Mod change the Imperial Market district name into German and a Japanese armor Mod add a chest in the Market district ( now Japanese name) and a Russian clothes Mod add another chest and is last in load order then the Market district name is Russian in your game. You read the load order part in post 1 ? Okay, so I've had no luck with fixing the lower body problems. It's either I install LAPF in the way you suggested and delete the HGEC BBB mod's skeletons to not interfere with the LAPF (resulting in the boobs being gone and/or stretching, apparel returning to player) OR I load HGEC and it conflicts with the skeletons from LAPF. Either way, none of the instructions/advice have solved the lower body stretching. It stretches no matter what I do in EVERY scenario or resolution. I'll either have to delete everything and hope after installing them it works, but so far I have deleted and remodded oblivion 37 times, with this one being 38. I only ever got the whole thing to work once and I messed it up by adding just one more mod and now I might just call it quits altogether. I don't know why LAPF and the HGEC BBB mod conflict with each other so much but it's either I have boobs and no bottoms/penis, no bottoms and no boobs, or a completely missing torso. The only constant throughout all of it is that I NEVER have the lower body/penis. I'll keep trying some alternatives.
BoobaBomba72 Posted August 18, 2025 Posted August 18, 2025 4 hours ago, fejeena said: Set Body error is : you have no meshes ( nif file) for the body. You deleted something. or did not install something. You use this? https://www.loverslab.com/topic/13908-setbody-reloaded/page/18/#findComment-491779 Post from August 29, 2013 You need and install SetBody_Reloaded_Blockhead_Edition_1_46a_Core.7z SetBody_Reloaded_Blockhead_Edition_1_46a_Data.7z and then you install SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Core.7z SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Data.7z And the OBSE Blockhead plugin ------------------------------------- Load order. Yes keep your load order and only create a new Mod with only the LAPF skeleton (use my LAPF BBB skeletons with floating weapons.7z ) and the new Mod you place it last in MO2 install order. And LAPF should not be above all others. The Lovers with PK.esm yes, but the Lovers with PK.esp is far down in the load order. I don't know how MO2 handle the load order. And also in the MO2 install order it should not be first ( not right after the Oblivion.esm) I know there is a install order in MO2. This is where it is decided which replacers (meshes and textures and sound files in the folders) are used if they exist more than once. You have Oblivion Original Skeleton, LAPF skeleton, HGEC BBB v1.12, Set body reloaded (nor sure). and maybe some BBB armor clothes Mods. You can set the priority of which Mod/replacer is set last and thus used in the game. (I only use Oblivion ModManager, no MO2 or WryeBash ) And there must be a load order in MO2. This determines the order in which the esm and esp are used/loaded and used in game. If your Oblivion.esm is english and then you a german Mod change the Imperial Market district name into German and a Japanese armor Mod add a chest in the Market district ( now Japanese name) and a Russian clothes Mod add another chest and is last in load order then the Market district name is Russian in your game. You read the load order part in post 1 ? Nevermind. I'm quitting the game altogether. It was my first time wanting a lewd mod in any game and the experience has been subpar. I don't think modders of the Remastered will do any better if the game is fundamentally this difficult to mod. Thanks, anyways.
fejeena Posted August 18, 2025 Author Posted August 18, 2025 (edited) Ok if you ever want to try again, the problem is the skeleton, nothing else. You do not delete the HGEC BBB v1.12 Mod or Set body. You unpack the Mod and only delete the skeletons, then you use it with MO2, or Oblivion Modmanager, or instal manualy or create a new zip or 7z. Without the skeletons in the file. ( or you only use/install the 4 body nif files you want and the textures and animations, and ingnore 66% of the files you don't need. And you have a nice small Mod, instead of 68 MB you only install 21 MB ) And you have to check all your Mods and delete all skeletons, because there is still a wrong BBB skeleton in one of your Mods. If the game would use the original Oblicion skeleton you would have Breast stretching when you have HGEC BBB v1.12 or a upper body from SetBody. But you don't have breast stretching, so your game use a skeleton with Breast bones, but without butt and penis bones. If you delete all wrong skeletons, all skeletons except LAPF , the game must use the right skeleton. ------------------ I don't use MO2, but I know people like it because you don't have to delete things. You can have Mods with old , outdated skeletons and you set the priority for skeletons to LAPF, so the LAPF skeleton is used. These priority settings are the main reason people use MO2. Nothing will be overwritten. You can have 10 different replacers at the same time, and you specify which one is used through the settings. I don't know how to do it. You have to read the Instructions for use for MO2. If you don't know how to use and set MO2 why do you use it? Why not use Oblivion Mod manager or install manually. Then you only have to check the meshes folder and find the skeletons and can see if it is there are right LAPF skeletons. Then you can create a backup of the right skeletons and if you install other Mods and the skeletons are overwritten, you just have to overwrite the incorrect skeletons with your backup files and everything will be fine again. So it's not very complicated, but you first have to read how to use the tools and programs you're using. So you must know how to use MO2, Oblivion Mod Manager, WryeBash, or a combination of these programs. I still find OBMM to be the easiest program to use (probably because it was the first one I used and still use). Edited August 18, 2025 by fejeena
mehdirezo Posted August 20, 2025 Posted August 20, 2025 guys i got a problem with lover creature 2.5 so after i try to rape the goblin witch her torso goes missing all i can see is her head and lower body
fejeena Posted August 20, 2025 Author Posted August 20, 2025 1 hour ago, mehdirezo said: guys i got a problem with lover creature 2.5 so after i try to rape the goblin witch her torso goes missing all i can see is her head and lower body I never played Lovers Creatures 2.5+ can't help. In my Lovers creatures there is no changing during sex. I checked the LC2.5 folders, there are 3 Shaman (witch) upperbodies and 3 lowerbodies. But one upperbody in a empty nif ( 1kb) shamanchest_Lcbf.nif. Used in game it would be invisible. You can try to replace it shamanchest_Lcbf.7z Unpack and put in meshes\chreatures\goblin let it overwrite ( first backup the original shamanchest_Lcbf.nif ) I tested it in NifSkope and it should match the shamanlegs01_lcbf.nif
mehdirezo Posted August 20, 2025 Posted August 20, 2025 thanks works like a charm but i also noticed some a missing mesh for one arm of the female zombie thats supposed to have a bone but for me it doesnt
fejeena Posted August 21, 2025 Author Posted August 21, 2025 LC 2.5 female zombies: There are 2 sets of body parts in the folder. The right arms: one is a full arm with hand , no bones. The other is just a bone, upper arm, no hand Left arms: one is a arm with cut off hand. The other is just a bone, upper arm, no hand. So the nif files are fine. If something is missing it must be a problem with the scripts that add the female body parts, but that I can not test, I do not replace my version ( esm and two esp ) The body does not change during sex. Only a penis is added if you use futa. You have to wait until LongDukDong is bach online.
BoobaBomba72 Posted August 25, 2025 Posted August 25, 2025 On 8/18/2025 at 8:58 AM, fejeena said: Ok if you ever want to try again, the problem is the skeleton, nothing else. You do not delete the HGEC BBB v1.12 Mod or Set body. You unpack the Mod and only delete the skeletons, then you use it with MO2, or Oblivion Modmanager, or instal manualy or create a new zip or 7z. Without the skeletons in the file. ( or you only use/install the 4 body nif files you want and the textures and animations, and ingnore 66% of the files you don't need. And you have a nice small Mod, instead of 68 MB you only install 21 MB ) And you have to check all your Mods and delete all skeletons, because there is still a wrong BBB skeleton in one of your Mods. If the game would use the original Oblicion skeleton you would have Breast stretching when you have HGEC BBB v1.12 or a upper body from SetBody. But you don't have breast stretching, so your game use a skeleton with Breast bones, but without butt and penis bones. If you delete all wrong skeletons, all skeletons except LAPF , the game must use the right skeleton. ------------------ I don't use MO2, but I know people like it because you don't have to delete things. You can have Mods with old , outdated skeletons and you set the priority for skeletons to LAPF, so the LAPF skeleton is used. These priority settings are the main reason people use MO2. Nothing will be overwritten. You can have 10 different replacers at the same time, and you specify which one is used through the settings. I don't know how to do it. You have to read the Instructions for use for MO2. If you don't know how to use and set MO2 why do you use it? Why not use Oblivion Mod manager or install manually. Then you only have to check the meshes folder and find the skeletons and can see if it is there are right LAPF skeletons. Then you can create a backup of the right skeletons and if you install other Mods and the skeletons are overwritten, you just have to overwrite the incorrect skeletons with your backup files and everything will be fine again. So it's not very complicated, but you first have to read how to use the tools and programs you're using. So you must know how to use MO2, Oblivion Mod Manager, WryeBash, or a combination of these programs. I still find OBMM to be the easiest program to use (probably because it was the first one I used and still use). Hi, again. Would you be able to tell/show how you've installed mods in OBMM? I wanted to try one more time but since MO2 is giving me trouble, I thought I'd attempt one last time through what you consider the easier mod manager. My mods are not many if you don't mind helping me with each one. If not, no problem. I'll try on my own but, admittedly, I'd rather not spend so much time trying to understand OBMM after having done that with MO2 and Wrye Bash. Sorry to bother.
fejeena Posted August 25, 2025 Author Posted August 25, 2025 First you read post 1. The right installation order is important to not overwrite things. And some things you have to overwrite. OBMM Best you do not install from a zip or 7z without checking what's in the Mod file. You unpack a mod in an empty folder. You read the readme. You check if esm/esp and meshes, textures and or sound folders are all in one folder. Some Mods have different esp you can choose, or textures replacer, ... Then you have to copy the right files you want in the folder you want to install. In that folder you don't need the readme, screenshots, replacer folders .... In the install folder you have esp/esm , meshes, textures and or sound folders, maybe a ini folder. Then you start OBMM 1) at the bottom you click "Create" 2) A new window opens and you click "Add folder" and navigate to the folder containing your installation files. ! The folder with the esp . . . inside. No subfolder or parent folder. ( Not the Unpack folder with the readme, replacer and different version folders. You have to open that folder and find the clean folder with only the things you want to install ( with the esp . ... ) Most Mods are packed fine. Example: You have a folder with the Mod name and inside you have a readme and maybe a screenshot and a Data folder. In the dat folder is the esp and the folders you must install. With the OBMM you have to use the data folder, not the first folder with the Mod name. Of course there are Mods with only a esp or replacers without esp/esm You clicked "Add folder" 3) Then you can give the Mod a name Or if it the Mod have a esp/esm you can right click it and choose add discription, then the OBMM add mod name, author if it is in the esp 4) you create a OMod The OMod you will see in the OMod section, you right click it to activate/install it. In the Load order window you move esm and esp ------------ Or you install manually without OBMM. You copy the files in your data folder. Then the OMod part is empty in the OBMM, but yiu see all esm and esp in the load order window and you sort your Mods. Again, read post 1. Don't forget to test whether it works every now and then while installing. If you have installed 5 or mor Mods and then something went wrong you have to do all the shit again. Better test often then you only have to check 1, 2 or 3 Mods and maybe install again. And, Load order ! Read post 1
gta634 Posted August 28, 2025 Posted August 28, 2025 You're still online! I have a question. I installed OCO v2 and [Reign of the Septims - Comprehensive Oblivion Modding Guide] https://www.nexusmods.com/oblivion/mods/54970 Most of the mods, and I'm using the boss tool. The LAPF animations are normal, but the characters have their eyes closed, and some animations have expressions. Is this normal, or is there something wrong?
fejeena Posted August 28, 2025 Author Posted August 28, 2025 I never use OCO2 . Sex animations: they have expressions. open mouth when moaning (slightly open, wide open) , smiling, angry (in some rape animations) , sometimes closed eyes (but I think not during all 4 sex stages. But why not enjoy sex with your eyes closed?)
mehdirezo Posted September 3, 2025 Posted September 3, 2025 hi guys i just wanted to ask about tamago setbody reboot is renaming the meshes to _prg1.nif etc gonna make my clothing replacer show pregancy stages or do i have to download a pregancy conversion it to work btw im using this replacer
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