fejeena Posted September 3, 2025 Author Posted September 3, 2025 (edited) If you have DMRA pregnancy nif then you rename . prg1 to 3 for the 3 trimesters.  ------------------------- " tamago setbody reboot" page: If you have downloaded the "Tamago Outlet 1.20"  the nif for the 1st trimester has quite small tits, no DM. the 2th and 3th trimester nif have big tits and are ok for DMRA.  Still the best and complete vanilla armor/clothes.  There is also the  old "Vanilla Maternity Clothes" . Maybe you can use some nif to replace nif you don't like or have too small tits.  ------------------- Other preg nif: Not DMRA and not Vanilla armor/clothes  https://www.loverslab.com/files/file/3066-alternative-pregnant-clothes-and-armor-expanded/ ---------------------  If you have only two preg nif you can use the non-pregnant  nif for the  1st trimester , create a copy and add the _prg1. And use the two preg nif for trimester 2 and 3.  And you can use "Clothing Converter" to create preg nif.  You need the "from" body (your DM body) and 3 stages preg bodies. Then you can create a non-preg nif into a preg nif. For each armor 3 Preg versions. A lot of time and the results with "Clothing Converter" are not always good, often several attempts are necessary to achieve reasonably good results.  I don't know a full DMRA preg replacer.  Edited September 3, 2025 by fejeena
mehdirezo Posted September 3, 2025 Posted September 3, 2025 (edited) what do you mean by DMRA pregnancy nif im using setbody reloaded for the pregancy stages and i think its only for HGEC body types and by renaming meshes i meant the clothings meshes like the cuirass.nif if its gonna make the clothing replacer i use show pregnant bodies stages (also im not using tamago outlet or any pregant clothing replacer) Edited September 3, 2025 by mehdirezo
fejeena Posted September 3, 2025 Author Posted September 3, 2025 setbody reloaded is for the body. You use a HGEC Double Melons body. That is the nude body in game.  Then you need a armor clothes replacer for the body you use. ( full vanilla armor/clothes for DMRA ) or you see the original game armor-clothe in game.  And for pregnancy you need setbody reloaded and " tamago setbody reboot" for the nude preg body. And you need preg armor-clothes replacer ( best with 3 different sized bellies ) that " tamago setbody reboot" use when you are pregnant and not nude. "Tamago Outlet 1.20" and  "Vanilla Maternity Clothes" are on the " tamago setbody reboot" page: And the preg armor clothes need the prg1 to 3 endings. In "Tamago Outlet 1.20" all armors have the right names. But if you create own preg armors ( maybe for Mod clothes/armors) you must add the prg at the ends.   Edit: Old post updated  Â
fejeena Posted September 3, 2025 Author Posted September 3, 2025 You have 4 nif for one armor.  The not preg armor nif. Maybe name cuirass.nif  (your armor-clothes replacer for the body you use. In game used when you are not pregnant )  And 3 preg armor nif with increasing belly size, that must have name cuirass_prg1.nif , cuirass_prg2.nif , cuirass_prg3.nif . Without the nif " tamago setbody reboot" can not load and show preg armors in game.  And HGEC is a texture. Classic HGEC aa to K , fighter HGEC A to K, Manga body, DM, DMRA, ... and many more : All Bodies in Set Body reloaded are HGEC.  You post here in my thread, see post 1 the armor and clothes replacer. Only a few bodies have full vanilla armor/clothes replacer. Many bodies have nothing to wear and other only have a few Mod clothes. And clothing for pregnant bodies are even rarer. Â
mehdirezo Posted September 4, 2025 Posted September 4, 2025 (edited) Thanks fejeena for your assistance it was very helpfull now i understand how this works i just got another question which is if its possible for autosetbody to make all npcs have BBB butts because i didnt find any setting for it in the autosetbody ini file except for the setbody ini file but it doesnt seem to work automatically on npc unless i use the setbody spell on them i also tried to delete all lowerbodies that doesnt have BBB butts but nothing seemed to work so is there a way to make all npcs have BBB butts ? Edited September 4, 2025 by mehdirezo
fejeena Posted September 5, 2025 Author Posted September 5, 2025 Which BBB butts? The BBB butts with the Op3 bones ( they move with the breasts) that works with BBB animation replacer. ( like NoMaam animations ) They are in the Set Body file. Example: in the folder meshes\characters\Bombshell\DMRA\Lowerbody\  you have  femalelowerbody.nif and femalelowerbody_BBB.nif With Set Body Self spell you set your player body. With Set Body spell (target/Touch) you change ONE NPC. In the menus you can choose normal or BBB lowerbody. The body all NPC and the player use if you don't change it with SetBody is your installed Body replacer ( see below the picture )   If you want LAPF BBB butts with the LAPF skeleton Butt bones ( Bip01 R Buttock and Bip01 L Buttock) that are only used during the sex animations you have to overwrite the BBB nif files. But the LAPF butt is only used during the sex animations, there are no other BBB animations that use the Buttock bones. No walking running, Idle or fighting animations. To get the LAPF lowerbodies you unpack the SetBody_Reloaded_Blockhead_Edition_1_46a_Data.7z There is a folder " data_Buttock BB " you open it. And copy the meshes folder. Then you open the data folder and paste the meshes folder inside ( in the data folder, not in the meshes folder that is in the dta folder ) , it will overwrite the femalelowerbody_BBB.nif ( Op3 bones) with the LAPF femalelowerbody_BBB.nif (Buttock bones )   Your NPC lowerbody that all NPC and the player use is your Body replacer ( if you don't change it with set body spell ) In meshes\characters\_male  the   femalelowerbody.nif  femaleupperbody.nif   femalehand.nif    femalefoot.nif That's where you have installed your "My Dmra Manga convesions BBB/Butt ... " Mod. And in the _male folder you paste the body you want to use with all NPCs. And you can use the Lowerbody you want. Without butt bones, with Op3 bones or with LAPF buttock bones. You can use the nif files from the Set body folders.  If all NPCs should use the same body you do not need SetBody self ini, they will use the body from the _male folder. ---------------------------------  Why the "My Dmra Manga convesions BBB/Butt ... " Mod. have the name ...BBB/Butt.... ?  the nude lowerbody does not have BBB ! No Op3 and no LAPF bones ! But there are LAPF sex animations in the file. Animations with LAPF penis and butt bones. And the skeletons with LAPF buttockbones but no LAPF penis bones. That will mess up LAPF, no penis animation during sex. Penis stretchuing during sex ! If you install the Mod: first unpack, then delete in the folders and files meshes\characters\  the folder  _1stperson And in meshes\characters\_male the Skeleton.nif and the Skeletonbeast.nif and the Idleanims folder !!!!! And the femalelowerbody.nif you can replace with a SetBody lowerbody with the butt bones you want. Op3 or buttock . Of course you have to rename it to femalelowerbody.nif ( without the _BBB in the name )   And the female armor/clothes have Op3 bones.  Why not the nude body ? And why are there male armor and clothes files in the Mod? Ok, it seems that they are only ground files, so they should not conflict with other male armor/clothes replacers. Different ground files (_gnd.nif )  do not change the body. So you can keep the male ground files. ( I have not checked all male folders if there are other nif , no _gnd.nif. Such files should be deleted!  Now you have a clean mod that does not conflict with LAPF and hopefully not with with Roberts male. Now you can install the Mod.  Â
mehdirezo Posted September 5, 2025 Posted September 5, 2025 Actually im not using any female body replacer and i already deleted the whole character folder because it had conflicts with the lapf skeleton im using and i didnt want to use that DMRA female body replacer so what im asking for is how to make all npcs have BBB butts automatically just like BBB boobs are set automatically in autosetbody and im sorry because you had to write all of that bevause i didnt give much detail before submiting my reply
fejeena Posted September 5, 2025 Author Posted September 5, 2025 (edited) I don't use SetBody reloaded . so I never used Auto Set body.  Option 1: If you want all female NPCs use a Body you put the body in meshes\characters\_male  femalelowerbody.nif  femaleupperbody.nif   femalehand.nif    femalefoot.nif The lowerbody with BBB ( Op3 or LAPF butt bones) And you install a suitable armor and clothing replacer for this body. That works if you don't use AutoSetBody. If you do not want the player or an NPC to use this body, use Set body self to change the player body or use SetBody (touch spell) on the NPC. ( add add clothes for that body in the NPC inventory )  If you really use AutoSetBody that add different bodies for different races and petite bodies for small NPCs, you have install armor-clothes replacer for all used bodies ( and for most bodies there are no vanilla armor-clothes replacer. See post 1 . If you have only one armor-clothes  replacer all NPCs have the same body when dressed. Only if you stripp them you will see the nude body. ...  Orcs muscular, elf slim, small a slim A-cup size and all others the default body you have set. That's why AutoSetBody doesn't make much sense unless you're playing in a world full of naked people. Or you install a Mod that can use different armor/body replacer and recognizes the naked SetBody body a NPC or player is using . )   ------------------------------ or Option 2: If you use AutoSet body and it works ...  Maybe you have to set BBB in the SetBody.ini Spoiler ; ============================================================================= ; ===================      General Settings      ==================== ; ============================================================================= ; -------------------   Menu Contents Configuration   ------------------- ; Determines whether or not the BB Butts lowerbodies should be suppressed. ; -1  :No BBButts ; 0   :Let me choose myself whenever I pick a body type (default) ; 1   :All BBButts set BombshellQuest.iMenuType to 0  Change it to 1 set BombshellQuest.iMenuType to 1   If it does not work ...  You can replace all lowerbodies with a BBB body : In meshes\characters\Bombshell\ and the body folders you have a  femalelowerbody.nif and femalelowerbody_BBB.nif . The  femalelowerbody.nif is without BBB. You can delete the  femalelowerbody.nif and  create copies of the femalelowerbody_BBB.nif and rename the copy to  femalelowerbody.nif. Now Setbody can only use BBB lowerbodies because there are no files without BBB. Even AutoSetBody can now only use BBB lowerbodies. A lot of work if you use AutoSetbody with many different bodies for the races. -------------  In my game: I use the body in meshes\characters\_male for all NPCs (HGEC E cup with LL lowerbody with BBB ) And I have a full vanilla E cup armor-clothes replacer. My player use HGEC H cup and LL BBB lowerbody and I only wear Mod H cup armor clothes ( not the vanilla E cup replacer ) And some Mod NPC I have changed the body. And add the right armor or clothes in the inventory ( not in game. I did it in the Mod esp )  In the past, I used Setbody spell to set the nude body. So I had to change the NPC once I met him the first time in the game. But the armor was part of the Mod and in the mod esp and folders and in the inventory of the NPC. But now I am using Blockhead (already for several years) , I set the nude body in the esp and the right nude body is added to the NPC at game start. This way, I have different bodies in the game. Over 95% use the default body in characters\_male folder, my player uses the H cup, and a few mod NPCs use their individual bodies. All set at game start and they have the right armor/clothes. No Setbody needed and no AutoSetBody ( Of course I have SetBody installed , because the TamagoSetBody needs the preg body files from SetBody )  Edited September 5, 2025 by fejeena
Nightblade_III Posted September 12, 2025 Posted September 12, 2025 (edited) Hi, I'm trying to follow your steps here and I'm stuck on the armor/clothes replacer for females. I have the nude body with BBB for breasts/butt working with physics and everything, the clothes/armor just isn't changing at all. I'm using the DMRA Manga BBB replacer from the link you gave. I have SkyBSA installed, and I'm using the Robert's male body replacer and the nude body and the clothes/armor replacer works for the males. I extracted the DMRA replacer and deleted the _firstperson and _male files like you said to do in a comment under that mod, so I installed it manually unlike the Roberts one. Though I can't get TESMM to make working OMODs out of zip files and the DMRA replacer only came in a zip file so I would've had to install it manually anyway. I'm just really confused how Oblivion is even using the default clothes for the females anymore, I'm pretty sure the DMRA replacer overwrote them all when I installed it? I also tried reactivating Robert's without installing the clothes/armor replacers and then reinstalling the DMRA replacer so it would overwrite anything that was there, and that didn't work either.  Update: Okay well I figured out how to make the DMRA replacer into an OMOD with TESMM that actually seems to put the esps and nif files into the correct places, but it still doesn't actually change the clothes/armor in game for the females at all.  Update Again: I fixed it and got the DMRA replacer to work, I'm pretty sure that what fixed it was going into my utilities in TESMM and resetting the BSA timestamps. Edited September 12, 2025 by Nightblade_III
Nightblade_III Posted September 12, 2025 Posted September 12, 2025 Hey sorry, I have a new problem now, I've gotten through the steps in your guide up until installing the actual Lovers mods and it seemed like I'd gotten everything working so far, but when I installed LAPF and Lovers Creatures, I just get a message saying Lovers needs obse to function. I have obse21 installed and I checked that I have the right files in the right places and my steam overlay enabled in both my normal steam settings and in my Oblivion properties settings, and I whitelisted all of the obse files in my antivirus and set steam to run as administrator just like oblivion.exe, it still doesn't work. After looking online for a little bit, it seems that my OS version, windows 11 24h2, has problems with the Steam overlay for Oblivion specifically, and I'm wondering if you know if there's anything at all I can do to get obse working without having to try to find an ISO for 23h2 and clean reinstalling my whole pc?
fejeena Posted September 12, 2025 Author Posted September 12, 2025 Sorry I don't use Windows 11 And I don't use steam   but a miracle that OBSE21 doesn't work. With xOBSE there are often problems (xOBSE is OBSE 22 )  You run Oblivion from Steam or the Oblivion.exe ?  But if you see the female and male clothes in game SkyBSA works, and SkyBSA is a OBSE plugin, so OBSE is working. Without SkyBSA you see the original body (and body textures) , armor and clothes. ( or you use another "archive invalidate" . But if you only use SkyBSA as your "archive invalidate" and body, armor, clothes works then OBSE works )  Have you tried my Lovers with PK.esm ? It is without the OBSE check. No shit "you need OBSE" constantly repeating message. https://www.loverslab.com/topic/21241-lapf/page/68/#findComment-7015467 Post from April 27 2025 Just replace your Lovers with PK.esm with my esm, that's all. Â
Nightblade_III Posted September 12, 2025 Posted September 12, 2025 Hey thanks, I actually got it working by following this guide:Â https://steamcommunity.com/sharedfiles/filedetails/?id=3367167380Â It only works with xOBSE from nexus though, if I use OBSE21 it either doesn't register OBSE or tells me to start through steam, and with xOBSE it still only works when I start through steam. I'm pretty sure my OBSE wasn't even working before this at all, when I was trying to figure out the clothes/armor replacer not working for females I installed SkyBSA and used the archive invalidation through TESMM, and the clothes/armor replacers didn't start working until I went back into TESMM again and reset the BSA timestamps. The clothes/armor replacer problem I figured out before I even realized there was a problem with OBSE, and actually I think I know that OBSE wasn't working before I followed the guide above, because once I did then my fps immediately dropped to 30 the next time I opened the game from OSR apparently working for the first time because I hadn't changed the fps cap in the ini. So OSR wasn't working before for sure and I assume that means OBSE just wasn't working in general. It does seem to be working now though, Lovers works and I installed just the plugins from the supplemental pack and LoversRaperS - WappyOnes Edition, and those seem to be working too. Right now, the only things I'm confused about are that creatures can rape my pc but I can't rape them, idk if that's intended or I need another plugin (tested that with the goblin witch in the starting area and a flame atronach I summoned with the Lovers spell, my settings were set to have a chance above 100% when the enemy is low health, and they both were), and there's an error message repeating constantly in the console, which I guess isn't an issue if everything works, but I'm just concerned that whatever is causing the error message that isn't a problem now, will become a problem when I install other plugins. Here's the error message if you know what this means: Unable to find function definition for command 0 in script ". Error in script 010090ea: (null) in File: lovers with pk.esm
fejeena Posted September 13, 2025 Author Posted September 13, 2025 Lovers Creatures 2 : there are no human-creatures sex animations. only creatures-human. So you can not rape creatures, and that's why human rape creatures is not integrated at all.  With Lovers creatures 2.5 you have some creatures with human-creatures animation. If you have my "Creatures replacer with dicks" installed you must uninstall it. It is for Lovers creatures 2 and does not work with Creatures 2.5.  010090ea it is the OBSE test script. That's why I told you to use my Lovers esm without the OBSE test scripts.  ------------------- I think I add a Link to the Steam Overlay here to post 1.  It seems to change every few years, but I don't notice because I don't have a Steam version.
Nightblade_III Posted September 13, 2025 Posted September 13, 2025 Ah okay, thank you, I will install LC 2.5. I can switch to your Lovers esm too if that will fix the error message, I'm just wondering if that will be okay with the xOBSE that I'm using since you said xOBSE can potentially cause problems, and also if there's any features I would missing out on by not having the OBSE test scripts? Or are you saying that I should be able to use your Lovers esm and then I wouldn't have to use xOBSE and could back to OBSE 21? I can do that too if you think it will work, I'm only hesitant right now because everything seems to working despite the error message, and I'm just worried about breaking stuff from switching too many things around and having to start over. Sorry, I also just have two other new questions. I found LC 2.5 on LongDukDong's profile, and saw that they also have their own versions of LoversRaperS and Lovers Slave Trader that seem to have a few more new features, do you know if those are fine to use with everything else? I took out LoversRapeSlave after installing Lovers Slave Trader, and I'm going to be using your LoversRapeSlaveLST if that's relevant to that question. And I noticed that non-unique npcs once you enslave them can't fast travel with you/train other slaves/be sold unless you turn the copy function on for LST, is it safe to just turn that on before enslaving any non-unique npcs and then it turn back off right after?
fejeena Posted September 14, 2025 Author Posted September 14, 2025 The OBSE test scripts and quests are only used in the Lovers with PK.esm. And it is only to test if OBSE is installed. I tested a lot of Lovers Mods if they use the script but I haven't found any mod that uses it.  It is only used at game start to test if OBSE is installed.   The xOBSE problems usually occur when a new version comes out which unfortunately has a bug.  So it's best not to upgrade to a version immediately, but rather wait for feedback and bug reports, and only upgrade when the latest version is OK. And if another version with bug fixes is released, wait to see if it's OK, too. I think the current xOBSE version is OK. No need to go back to OBSE21.  The old OBSE team always released beta versions first, often more than 5-6, before the new final version came out. But xOBSE just released the next version. Started with 22.00 and are now 22.13. I still use OBSE 21 because I have no mods that need functions from xOBSE. So if your game works and you have no Mods that need a xOBSE version above 22.13 I would not change OBSE.  ------------------- The  LongDukDong versions: If you need/want the funtions he added you can use it. They are compatible with other Lovers Mods or have a patch.  Lovers Slave Trader and LoversRapeSlaveLST works together. You need Lovers Slave Trader to use LoversRapeSlaveLS. With Lovers Slave Trader you can enslave with a spell (after the NPC has been knocked unconscious or is asleep) with RapeSlave you can rape NPCs until they are enslaved. No conflicts. And works with both SlaveTrader versions.  I'm a bit old-school, I use LCreatues2 and all other Lovers mods are original in my game.  Almost all of them are not "original" because I made so many changes. And I don't want to redo all the changes in new esp and esm and I don't need any of the changes and features that  LongDukDong made, so I'll stick with my versions. --------------------  non-unique npcs ? Mod NPCs? I have so many Mod NPCs and they works fine as slaves. I don't use the copy function. All my Mod NPCs works fine. But you can turn on or off in game. Without "create a copy" the original NPS becomes a slave. And the NPC still have the Original dialogues (and scripts) and if you release the slave he/she will go back to the Original location and can be used in Quest (if it was a quest NPC)  And that is the Problem, if the NPC is a quest NPC or a shop owner. A quest NPC maybe start a conversation with a greeting (the first he say if you activate the NPC) , but with Slave trader a slave starts with a own greeting, so a quest can not start or continue. Or a quest NPC must be at his original location but as slave he follows you and the quest does not work. So you release the slave and the quest works again ( or you have to wait until he is at the quest location.)  With the copy fuction: the original NPC will be deleted and you get a copy, a new NPC, with new ID number. No old/original dialoges, quest checks will work. Shop owners does not have their merchant chests,... And if you have enslaved a quest NPC or a merchant and you release the coy, you will not get the original NPC back. Shop owners can only sell what they have in their own inventory. If you need the NPC for an unfinished quest it does not work, because it's the copy with wrong ID number for dialogues, quests, scripts,... Even "normal" NPCs can get into trouble. NPCs lose their ownership rights. The copy is not the owner of a house or a bed. NPCs with hight responsibility do not use beds belonging to other NPCs.  If you are sure you never need the NPC again you can use the copy function, You will never get the original NPCs back! But by default you should turn the copy function it of. You can use the copy function for NPC without names (Bandits, Marauders Necromancers,... ) That are no real NPCs, the are created by spawn point in game. ( ! gurads are real NPCs ! ) Without the copy funtion you should never enslave NPCs without names,  These non-real NPCs can not use doors, respawn after 3 days if you are not nearby. If you tell them "wait here" and after 5 days you get back they are gone or does not work, or the game crash because the game tries to find a NPC that is gone. The no-name NPCs does not use doos, fast travel because their AI does not works if the player is not in the same cell. If the player use a door or fast travel the NPC "freezes", the game immediately stops "using" the NPC.  So if you meen by "non-unique NPCs the No-name NPCs , yes use the copy funtion. and then turn the function off again so that you don't accidentally copy a quest, merchant, or important NPC.. Â
Nightblade_III Posted September 14, 2025 Posted September 14, 2025 Thank you for the detailed response, I appreciate it. Yeah sorry, by non-unique npcs I did mean no-name npcs like the bandits, necromancers, etc. I'll do what you said and just use the copy for them and then turn it back off. And okay cool, I'll try out the LondDukDong versions and make sure they work before I add anything else. I just tried LoversRapeSlaveLST and the 1.2 version works fine, just when I enslave through rape with the copy function on the copied npc gets stuck in a sex animation by themself and you can't have sex with them/train them (I think it's something to do with the original npc supposed to be going into a gRape, but they get deleted and replaced and the copy gets stuck in that gRape by themself, because there's messages in the console about a gRape failing because the actor is dead even though no one died and a gRape never actually happened), but if I use the repair all bug fix from the Lovers settings it seems to completely fix them, so if's okay for me to be using the repair then that's not a problem. Idk what's wrong with the 1.3 version for me, it just wasn't ever enslaving and there was an error message I was getting in the console at the end of sex animations that was something along the lines of "LoversRapeSlave function cannot be defined" and it had a code, I forgot to take a picture so I don't remember exactly. I'm fine with the 1.2 version though so I'll just stick to that, but if you'd like the error code I was getting anyway, lmk and I can put 1.3 back in and get it. Also, I switched in your Lovers with pk.esm and it did fix that original error message I was getting in my console and seems to be working fine with xOBSE, so thank you for that too!
fejeena Posted September 14, 2025 Author Posted September 14, 2025 (edited) LoversRapeSlaveLST This is strange, the only difference between 1.2 and 1.3 is that there is a spell to enable and disable rape enslavement. I use it a long time and enabled and disabled it often ( If I want to rape quest NPCs but not enslave them, I turn it off.  If you only want to rape her once, you simply release her after the enslavement. It's only annoying if you want to rape her more often, if you sneak into her house or castle every few days and rape her )  Yes maybe it is the gang rape funktion. If the NPC is enslaved during a gang rape: example: the NPC is enslaved during the third rape the original NPC will be deleted and the copy added, and then the fourth starts and the original NPC is "dead" . But should not be a problem , only the gang rape ended.  But with version 1.3 it should be the same. You have installed the esp and the LoversRapeSlave.ini ? Maybe make a clean save. unistall the RapeSlave 1.2, save the game, and quit the game. Start game and wait at least 3 days (3days a 1-2 hours are ok) Use the wait function. Save the game. Now all old unused data is gone from you save. To clear the remaining data from the RAM you quit the game. Now you install RapeSlave1.3 .Then start again and load your cleaned save. A clean save often eliminates minor errors.  And never inslaving: you can change the ini to make it easier set xLoversRapeSlaveQuest.SlaveAverageCount to 10  is default higher number = you need more rapes/or Luck to enslave a NPC So lower the number  So if you don't need the on/off spell  don't bother with 1.3. If you want it try a clean save and if it does not fix it send the error code.   --------------- Edit:  My ini seetings are set xLoversRapeSlaveQuest.SlaveAverageCount to 12 set xLoversRapeSlaveQuest.AftermathEnabled to 0 set xLoversRapeSlaveQuest.InfamyDisabled to 0  Yes I have a higher number because I rape so many Times and my infamy is about 150 ( only 50 fame) . It was enslavement at the first rape. Now I need 1 to 3 rapes ... or 1 or 2 because my rape count and infamy have increased since I set the ini to 12.  Edited September 14, 2025 by fejeena
Nightblade_III Posted September 14, 2025 Posted September 14, 2025 I did have the .esp and the .ini installed when I used both of them for sure, because I've just been testing each new thing one at time basically so I've gone in the ini and set the SlaveAverageCount to either 1 or 2 and also the chance to break slaves high in LST just so I can check that everything is working quickly (and also because being low level makes some of these chances pretty low as well, I think?). With the clean save method you said, are you meaning that as a way to clean a save and then stay on it with the switched plugin? Because I've just been making whole new saves pretty much anytime I add anything or take anything away anyway. Or are you meaning that I should wait 3 days and 1-2 hrs in game on my old save after uninstalling and save/quitting, and then make a new save for the switched plugin? I can try that if you think it will be better than just making a new save normally, I definitely wouldn't mind having the spell, and if it still doesn't work then I can give you the error code anyway. If that is what you mean though, sorry I'm also unsure if you mean to do the waiting on the old save after uninstalling the plugin or on the new save before installing the plugin?
fejeena Posted September 14, 2025 Author Posted September 14, 2025 If you start a new game for testing you don't need a clean save.  A clean save you do if you don't start a new game, new player. It is to clean your save file. Of course you do real saves, not quick saves (quick saves is best way to corrupt your saves) But with real save and quick save a bug that is in your saves is copied from one save to the next. A dead NPC will be copied to the next same.  The no-name bandits in a cave you just left, are still the same when you go back in ( and still dead or still alive ) Only after 3 days you get new NPCs (respawing NPC get different armor, weapon, race, gender) Scripts are still runnig or spells. There is so much you copy from one save to the next.  If you don't want to start a new game/player you uninstall the 1.2 version and start the game with a save you have, Then you wait the 3 days (wait function. 3 days is the respawn time.  Respawning Kreaturen und NPC , and dead bodies, are deleted from your save. You do a new save and quit the game and install version 1.3 Start the game an load the clean save.  If you don't start with a new game/player all saves are old saves. And one, or the newest one you want to clean by waiting the 3 days and create a new save that you will use the next time you start the game.  With a new game/player there nothing in your save. You install the version 1.3 and test it. -------------------  Enslave chance: yes Player level , Victim Level, Victim Confidence, Player Infamy, SlaveAverageCount from the ini and how often the NPC was raped by the player. And a random chance, Â
Nightblade_III Posted September 15, 2025 Posted September 15, 2025 I have been only using manual saves to load the game and not quick saves or auto saves, is it necessary to avoid autosaves too? Sometimes I forget to save and there's a convenient autosave that I feel like I can't use because as you said I'm worried about corrupting things. So I did go back and test the 1.3 version on a completely new game/new character with the SlaveAutoCount set to 1 (which on the 1.2 version even at player level 1 still doesn't ever take more than 3-5 rapes to enslave, usually only 1 or 2), and it was doing the same thing where it would just wouldn't enslave. It was also doing the error code at the end of every sex animation as well, it was actually the same code twice with different messages: Error in script 1c000ce8: (null) in File: LoversRapeSlave.esp Couldn't create eventlist Error in script 1c000ce8: (null) in File: LoversRapeSlave.esp Could not create function context for function script Also, I installed the LongDukDong versions of LoversRaperS and LoversSlaveTrader, and LoversRaperS works fine and LST does as well for most part, just I can't actually get the slaves to rank up now on this version. They get tokens just fine (even faster than on the other version it feels like) and I can sell them and break them, they just always stay at rank -1. I thought this might be because I need BravilUnderground with their version since they have crossmod support for it, and that I need to join the Slave Trainers Faction. So I installed BravilUnderground and LoversBitch GW and did the first two Slave Trainer Missions with the knight and orc lady, but I still couldn't train any slaves out of rank -1 and neither could the elf trainer lady in the trainers guild room (she got a slave to 43 tokens and I had them set to rank up every 5 in the ini file). I did have Slave Traders and Slave Trainers Faction showing up as factions I was a part of in the TAB menu, but I also never ranked up from Bronze Fingers after completing the first two trainer quests and going back and getting the third either. There was one error message I noticed for LoversSlaveTrader if its relevant or if you know what it means, it only ever appeared on the first time I would load a save after opening the game though, if I just quit to main menu and then loaded a save it wouldn't appear: Error in script 19048167: (null) in FIle: LoversSlaveTrader.esp Script ", line 3: Set expression returned an error: Expression Error: SYNTAX Idk how important the ranks actually are, and if they are important and there's not really anything I can do then I can go back to LST 1.0 Final anyways, but I'd rather stick with LongDukDong's version of LST because it has crossmod support for a few other Lovers mods, the LC 2.5 support I care about specifically because using the repair all bug fix to get creatures out of being stuck in a sex animation by themselves like I was talking about before only works with their version of LST. With LST 1.0 Final the repair all bug fix only fixes npcs that get stuck, not creatures.Â
fejeena Posted September 15, 2025 Author Posted September 15, 2025 Quick saves are bad. The game does auto saves when you use door (when you leave a cave or enter a house)  I'm not sure if you can turn it off. in the Oblivion ini. I use autosaves without any problems.  ---------------------- The the ranks are for BravilUnderground Not sure about LongDukDong 's version , I use the original LoversSlaveTrader ( in the original is no script xx048167 With all problems with  LongDukDong's versions I can not help, I don't use the versions ------------------ LRapeSlave: I think I found a bug. I will upload a test version in some hours. It's a wonder no one has noticed this bug in the four years since its release. The on/off spell doesn't work. And a error in a script can block the function of the whole script. Â
Nightblade_III Posted September 15, 2025 Posted September 15, 2025 Okay cool, thank you, I will use autosaves if I need them, just not quicksaves. Ah okay, gotcha, I just thought I'd ask. I'll make a post over on their version after I make sure the ranks work with the original LST with BravilUnderground installed for me, bc I realize I haven't done that yet. Oh I see, well if you need anymore info from me lmk, idk if it might be xOBSE I'm using because my steam overlay wasn't working on my OS? Either way though, I can for sure try it and see if it works when you've finished.
fejeena Posted September 15, 2025 Author Posted September 15, 2025 Shit, since 2021 no one has noticed that the On/ff spell does not work, And maybe that's the reason for your error message and why it doesn't work.  Here a fixed version. I had no time to test it. Can you test it please ? Then I can upload a new version in the download thread. LoverrapeSlaveLST1.35 Setting spell.7z
Nightblade_III Posted September 15, 2025 Posted September 15, 2025 Okay yeah I'll test it right now and let you know.
Nightblade_III Posted September 15, 2025 Posted September 15, 2025 Hey, so I tested the new version on a new game/new character again and it works, thank you! No problems enslaving through rape and the error messages were gone. I also tested turning the setting on and off in the menu from the spell (I didn't even know it was supposed to have an actual menu lol, it was just giving a status effect before), and that works too, doesn't enslave through rape with it disabled and does enslave through rape with it enabled. So it works with my xOBSE, I'm not sure why I'm the only one to have that bug/notice it, but thank you so much for fixing it!
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