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Devious Devices For Him 18th July 2017


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Posted

Can somebody continue work on this mod? Please?

There is so many devices from DD, Cursed Loot, Captured Dreams e.t.c, that currently aren't showing or causing body parts to disappear.

 

I tried to find devices and adjust their positions in NifSkope and BodySlide myself. But it seems that there is something else. Maybe some devices are specified in the esp or.. somewhere to display only on female. I dunno. I'm not a modder, unfortunately.

Posted

Hi, to get meshes to show on males you need to add them in the "Armor Addon" that the item uses. It's actually one of the easier parts of the modding. You can either do this on the Creation Kit (you may find easier at first as it will provide you with a file browser to select the .nif file), or TES5Edit (you would have to paste in the file directory for the .nif file). TES5Edit is also the easiest way to make patches for enhanced compatibility with mods like Cursed Loot and Captured Dreams.

 

If you have good quality meshes, you could send them my way and I can insert them into the mod for you.

Posted

Hi, to get meshes to show on males you need to add them in the "Armor Addon" that the item uses. It's actually one of the easier parts of the modding. You can either do this on the Creation Kit (you may find easier at first as it will provide you with a file browser to select the .nif file), or TES5Edit (you would have to paste in the file directory for the .nif file). TES5Edit is also the easiest way to make patches for enhanced compatibility with mods like Cursed Loot and Captured Dreams.

 

If you have good quality meshes, you could send them my way and I can insert them into the mod for you.

 

Can you tell more about this ways of implementing, please? Maybe some turorial? For TES5Edit, for example.

Posted

Sure no problem, let's say you're adding a mesh to the restrictive corset. (Link to images)

 

Load up TES5Edit with the relevant mods checked. (You can get the same result with Creation Kit, but the method is very different).

 

Items that are not currently supported by DDfH will not have an Armor Addon (I'll abbreviate to AA from now on) entry, so the first step is to get the AA for the item you want to add support for added to DDfH. You do this by navigating to the relevant Armor Addon in DDa or DDx (for the restrictive corset this would be DDa, and then DDx for the dyed versions), right click it, go "Copy as override into..." and check DDfH (Image 1 and 2). Side note: if multiple mods already alter the AA, copy which version you want to have priority. So if DDa and DDe both have different versions of a single AA (which I don't think they do for any), navigate to DDe and copy the entry from that mod.

 

You will now see a duplicate column appear for the AA with "Devious Devices for Him.esp" at the top of it (Image 3). The main line of interest is "Male World Model" which will be blank, this is where the .nif assigned to the AA for male characters is set.

 

Right click that box under the DDfH column and go Add (image 4). This will add a new line below it called "MOD2 - Model Filename", you right click that box and select Edit. This is now the slightly trickier part (but not too tricky, more just a faff really) as in the resulting box you need to enter the directory. Do not put the "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data" part of the directory, just what comes after Data. Let's say your directory for the item is C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Devious\MaleDevices\MaleRestrictiveCorset_1.nif you would put Devious\MaleDevices\MaleRestrictiveCorset_1.nif (image 5). Side note: When making my mod I put my meshes in the same folder as the rest of the devious devices, if I were to start over again (or even just update the mod) I'd give them their own folder, but it doesn't make a huge amount of difference.

 

Most items will need the weight slider enabling. To do this, ensure you add the _1 mesh as the model filename, then go up to the row "Weight slider - Male", edit and check enable (image 6). Or you can click and drag the "enabled" entry that there might be for the "Weight slider - Female" into the row for male, which will copy and paste the entry - copy and pasting entries this way can save a lot of time (image 7).

 

Sometimes the Male Priority row will have been left set to 0, just copy and paste the Female Priority for that into Male Priority (by clicking and dragging).

 

That's the main part done.

 

For items with different textures (such as ebonite, white and red items), under the World Model row, you will also have Alternate Textures, copy and paste the alternate textures from the Female World Model.

 

For items that need cocks hiding: Okay, the way I was doing this was setting there to be "52" under "Biped Body Template" (image 8 and 9). This sets the item to occupy slot 52 which is the penis slot. I think this needs to be done in both the AA and also the "Armor" (not addon) entry, the latter of which you may need to copy as a new override into DDfH. But this was causing issues with NPCs and there is something that I think might do the job and fix that issue but I haven't tried yet. I think you will have to end up with SOS core.esm as a master file to do this, you'll want to load SOS core.esm into your TES5Edit. Go to the "Armor" entry for the item (inventory entry, not script instance), find the row "KWDA - Keywords", right click add, then right click what it add and go edit and change it to SOS_Concealing [KYWD:0A0012DC] Whether this would need to be done instead of or in addition to adding slot 52 to the item, I have no idea, hopefully instead of. See images 10 to 12. If you end up trying this, please let me know how it goes!

 

While changing "Armor" entries you can do stuff like, alter the item's inventory description (for example the restrictive corsets mentions "breasts"); I tried to make inventory descriptions non-gender specific rather than male specific as I know some people do use this mod while playing a female character. You can also add a male world model if there is not already one; I'd just copy the female world model for this.

 

Changing the "Armor" entry will be the main source of incompatibility with others mod, it's simple enough to make a compatibility patch though by copying the override into a new .esp (that is your patch) and then copy and pasting the relevant values (such as keywords) from the mods you're making the patch for, such that changes made by both DDfH and the other mod (say cursed loot or whatever) are both combined into one entry.

 

That's everything that comes to mind but I'll let you know if I think of anything else. Let me know how it goes! What can also be useful is looking at other entries for things and see how they're done.

  • 3 months later...
Posted

Great thanks to Wasps, your mod makes my skyrim being more fun!!

Since most of devious device mod doesn't consider about male character, sometimes I could only use female character to play with some interesting mod, but your mod inspire me to try adding male devices. I believe there will be a lot of error or crashes during the process, also with fun. 

Posted

Great thanks to Wasps, your mod makes my skyrim being more fun!!

Since most of devious device mod doesn't consider about male character, sometimes I could only use female character to play with some interesting mod, but your mod inspire me to try adding male devices. I believe there will be a lot of error or crashes during the process, also with fun. 

 

It won't cause any crashes but most mods will refer to you as a female and not male. I have set Captured Dreams to be male friendly and have male and female dialogue in a number of places though that is not entirely complete, 9400 lines of dialogue can hide things easily.

Posted

Sure no problem, let's say you're adding a mesh to the restrictive corset. (Link to images)

 

Load up TES5Edit with the relevant mods checked. (You can get the same result with Creation Kit, but the method is very different).

 

Items that are not currently supported by DDfH will not have an Armor Addon (I'll abbreviate to AA from now on) entry, so the first step is to get the AA for the item you want to add support for added to DDfH. You do this by navigating to the relevant Armor Addon in DDa or DDx (for the restrictive corset this would be DDa, and then DDx for the dyed versions), right click it, go "Copy as override into..." and check DDfH (Image 1 and 2). Side note: if multiple mods already alter the AA, copy which version you want to have priority. So if DDa and DDe both have different versions of a single AA (which I don't think they do for any), navigate to DDe and copy the entry from that mod.

 

You will now see a duplicate column appear for the AA with "Devious Devices for Him.esp" at the top of it (Image 3). The main line of interest is "Male World Model" which will be blank, this is where the .nif assigned to the AA for male characters is set.

 

Right click that box under the DDfH column and go Add (image 4). This will add a new line below it called "MOD2 - Model Filename", you right click that box and select Edit. This is now the slightly trickier part (but not too tricky, more just a faff really) as in the resulting box you need to enter the directory. Do not put the "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data" part of the directory, just what comes after Data. Let's say your directory for the item is C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Devious\MaleDevices\MaleRestrictiveCorset_1.nif you would put Devious\MaleDevices\MaleRestrictiveCorset_1.nif (image 5). Side note: When making my mod I put my meshes in the same folder as the rest of the devious devices, if I were to start over again (or even just update the mod) I'd give them their own folder, but it doesn't make a huge amount of difference.

 

Most items will need the weight slider enabling. To do this, ensure you add the _1 mesh as the model filename, then go up to the row "Weight slider - Male", edit and check enable (image 6). Or you can click and drag the "enabled" entry that there might be for the "Weight slider - Female" into the row for male, which will copy and paste the entry - copy and pasting entries this way can save a lot of time (image 7).

 

Sometimes the Male Priority row will have been left set to 0, just copy and paste the Female Priority for that into Male Priority (by clicking and dragging).

 

That's the main part done.

 

For items with different textures (such as ebonite, white and red items), under the World Model row, you will also have Alternate Textures, copy and paste the alternate textures from the Female World Model.

 

For items that need cocks hiding: Okay, the way I was doing this was setting there to be "52" under "Biped Body Template" (image 8 and 9). This sets the item to occupy slot 52 which is the penis slot. I think this needs to be done in both the AA and also the "Armor" (not addon) entry, the latter of which you may need to copy as a new override into DDfH. But this was causing issues with NPCs and there is something that I think might do the job and fix that issue but I haven't tried yet. I think you will have to end up with SOS core.esm as a master file to do this, you'll want to load SOS core.esm into your TES5Edit. Go to the "Armor" entry for the item (inventory entry, not script instance), find the row "KWDA - Keywords", right click add, then right click what it add and go edit and change it to SOS_Concealing [KYWD:0A0012DC] Whether this would need to be done instead of or in addition to adding slot 52 to the item, I have no idea, hopefully instead of. See images 10 to 12. If you end up trying this, please let me know how it goes!

 

While changing "Armor" entries you can do stuff like, alter the item's inventory description (for example the restrictive corsets mentions "breasts"); I tried to make inventory descriptions non-gender specific rather than male specific as I know some people do use this mod while playing a female character. You can also add a male world model if there is not already one; I'd just copy the female world model for this.

 

Changing the "Armor" entry will be the main source of incompatibility with others mod, it's simple enough to make a compatibility patch though by copying the override into a new .esp (that is your patch) and then copy and pasting the relevant values (such as keywords) from the mods you're making the patch for, such that changes made by both DDfH and the other mod (say cursed loot or whatever) are both combined into one entry.

 

That's everything that comes to mind but I'll let you know if I think of anything else. Let me know how it goes! What can also be useful is looking at other entries for things and see how they're done.

 

On DD items:

- any keywords that would have an active effect such as for concealing they will need to go on the Script Instance item only, not the Inventory item.

- ArmorAddon parts and slots go on the script instance item, inventory and ground meshes should go on the inventory item

- You may be able to get away with just adding slot 52 to the ArmorAddon and not the Script Instance item, not entirely sure though

 

Make sure the mod is loaded after any and all DD mods and the effects should be seen in all mods.

 

One issue with SOS is the system it uses to hide the schlong when clothing is worn. SOS will add slot 52 to armor so it hides it but if they are wearing a belt the belt will win out and block the armor as well as the schlong. If the concealing keyword works (didn't when I tried it some time ago) then you would not need to add slot 52 to the items. The blocking of armor will likely extend to females as well since the slot usage is the same for both sexes.

 

 

If anyone needs some help in setting up items just let me know and I can help out.

  • 1 month later...
Posted

For those looking for more male items there is Vivi's Cock Cages mod: http://www.loverslab.com/files/file/4177-vivis-cockcage/ and I have made a DD addon for it to give them DD abilities: http://www.loverslab.com/files/file/4225-vivis-cock-cage-foe-devious-devices-v150-6-23-2017/

 

The mods support males including beast races with separate penis textures for them and also supports Futa/Shemales. The devices do not currently replace the standard belts, I am looking into how to be able to do some things with SOS to adjust the female belt type on the fly. My mod detaches the standard corsets from the belts so the female cock cage device could be used along side of the corsets and not replace them with the built in belt.

 

I have someone that has made gags and blindfolds for beast races, not sure if it is both sexes but I am going to help them get that released when they are ready.

  • 2 weeks later...
Posted

I have made a patch for the open back belts so that plugs can be put in and taken out. It works well so far and allowed the insertion and removal of plugs on open back belts but not closed ones. I did this since Kimy was not interested in fixing the issue so I spent 15 minutes and did it myself.

 

This is the script, it will overwrite the current zadplugscript: Open Back Belt Fix.zip

 

Feel free to add it to the download section if you want. I have also added it as a download in my addon mod for the cock cages.

  • 2 weeks later...
Posted

Bit of a teaser while waiting for Wasps to log in and check over the fantastic work that Skullered did on the restrictive items for men:

 

post-101267-0-61505300-1500317284_thumb.jpg

 

The Restrictive Collar also has versions for the beast races and orcs.

 

 

The cock cage is from My DD addon to Vivi's Cock Cages which is DD for Him friendly and replaces the standard belts with the cock cage for the men. The scripts for the corsets have been altered so it won't connect the belt to the corset. There are a number of prerequisites for Vivi's cock cages so I doubt I would put those with DD for Him directly.

  • 2 weeks later...
Posted

I would like to know if the compatibility patches for Deviously Cursed Loot and Captured Dreams are out of date, as they have not been updated in a long while, and both mods have received massive updates. I believe the OP is not the one that made these patches, but I was just wondering if they've received any love recently.

Posted

I would like to know if the compatibility patches for Deviously Cursed Loot and Captured Dreams are out of date, as they have not been updated in a long while, and both mods have received massive updates. I believe the OP is not the one that made these patches, but I was just wondering if they've received any love recently.

 

The file for Captured Dreams is out of date but should partially work. As for Cursed Loot I don't know, some of it will likely work as well but any new items added since its last update probably won't work.

Posted

Is there a way to get the rubber suits and hoods to show on male characters? Probably would need to have a male version of the outfit to make it work.

Posted

Is there a way to get the rubber suits and hoods to show on male characters? Probably would need to have a male version of the outfit to make it work.

 

Yes, they would need meshes made and possibly have the textures altered a bit as well depending on the suit design. Most of the female catsuits follow the body pretty closely with some adjustments around the breasts but the male ones for SOS would need to have the crotch area modeled as the normal SOS body mesh just has a hole there. The other concern is compatibility with the belts and such so it would also have to match that.

Posted

If I was any good at using nifskope/blender I would be attempting to make catsuit and hoods compatible with the SOS body, but sadly I lack the skill and/or proper tutorials to attempt it. All this technical stuff has never been my forte sadly.

  • 2 weeks later...
  • 1 month later...
Posted

Hey there, I'm having some trouble with getting the "DD for Him" to load properly.  The problem isn't animations, or anything with relation to FNIS, it is more specifically getting "DD For Him" to register over the top of the standard DD; which currently uses all of the female traits and stuff that doesn't really work for the Dovakiin I play.

 

As a general rule, I use NMM installer; I've got all the animations and everything else working just fine. The framework is dialed in so that the game is playable (trying to complete the main story quest now with all of the bondage mods installed, and hopefully more if there is some good Lykaios gear to be had. Wish me luck!) but still very, very challenging. My plugins list is as follows--and I apologize now for the text-brick!

 

(taken from C:\Program Files (x86)\Steam\steamapps\common\Skyrim\SexLab)

=================================================================

 

SexLabUtil
Initializing Plugin
Registering Functions
---
Serialization: Revert
Reverting: CRTP - Creature Types
Reverting: STAT - Actor Stats
Revert Done!
---
---
Serialization: Load
Loading: MODS - Mod List
Length: 1432
(1 -> 2) RaceCompatibility.esm
(2 -> 1) Update.esm
(34 -> 35) Deviously Cursed Loot.esp
(35 -> 36) the lungaris - rabbit-like race.esp
(36 -> 37) SOS - Shop.esp
(37 -> 38) Devious Deviants.esp
(38 -> 39) DeviouslyHelpless.esp
(39 -> 40) Eyes of Aber.esp
(40 -> 41) FNIS.esp
(41 -> 42) N_43 Hair Pack.esp
(42 -> 43) KJ Tattoos 4K.esp
(43 -> 44) KS Hairdo's.esp
(44 -> 45) MikanEyes All in one.esp
(45 -> 46) binding_spell.esp
(46 -> 47) paradise_halls_farengars_study.esp
(47 -> 48) FennecRace.esp
(48 -> 49) Glowing Vampire Eyes.esp
(49 -> 50) Glowing Eyes.esp
(50 -> 51) SLAnimLoader.esp
(51 -> 52) XPMSE.esp
(52 -> 53) zarias_restraints.esp
(53 -> 54) ZazResources.esp
(54 -> 55) ArgonianGags.esp
(55 -> 56) BDLykaiosSchlong.esp
(56 -> 57) Devious Devices - BRRF.esp
(57 -> 58) Deviously Cursed Loot Patch For Him.esp
(58 -> 59) DD For Him - Captured Dreams patch.esp
(59 -> 34) Devious Devices For Him.esp
Loading: CRTP - Creature Types
Length: 2705
Loading: STAT - Actor Stats
Length: 257
Load Done!
---
 

===========================================================

 

 

 

I've used the tools found in NMM in order to auto-arrange the plugins for maximum efficiency, according to NMM, that is. 

The persisting problems, however, are that the upper-left text hasn't changed, and whenever 'full chastity' is ever loaded, it turns the entire framework into a transparent mess (though I'm assuming that has more to do with the Lykaios mods than any of the DDFH ones). Is there a work-around...? Or do I just have the wrong load order?

Posted

Hey there, I'm having some trouble with getting the "DD for Him" to load properly.  The problem isn't animations, or anything with relation to FNIS, it is more specifically getting "DD For Him" to register over the top of the standard DD; which currently uses all of the female traits and stuff that doesn't really work for the Dovakiin I play.

 

As a general rule, I use NMM installer; I've got all the animations and everything else working just fine. The framework is dialed in so that the game is playable (trying to complete the main story quest now with all of the bondage mods installed, and hopefully more if there is some good Lykaios gear to be had. Wish me luck!) but still very, very challenging. My plugins list is as follows--and I apologize now for the text-brick!

 

(taken from C:\Program Files (x86)\Steam\steamapps\common\Skyrim\SexLab)

=================================================================

 

SexLabUtil
Initializing Plugin
Registering Functions
---
Serialization: Revert
Reverting: CRTP - Creature Types
Reverting: STAT - Actor Stats
Revert Done!
---
---
Serialization: Load
Loading: MODS - Mod List
Length: 1432
(1 -> 2) RaceCompatibility.esm
(2 -> 1) Update.esm
(34 -> 35) Deviously Cursed Loot.esp
(35 -> 36) the lungaris - rabbit-like race.esp
(36 -> 37) SOS - Shop.esp
(37 -> 38) Devious Deviants.esp
(38 -> 39) DeviouslyHelpless.esp
(39 -> 40) Eyes of Aber.esp
(40 -> 41) FNIS.esp
(41 -> 42) N_43 Hair Pack.esp
(42 -> 43) KJ Tattoos 4K.esp
(43 -> 44) KS Hairdo's.esp
(44 -> 45) MikanEyes All in one.esp
(45 -> 46) binding_spell.esp
(46 -> 47) paradise_halls_farengars_study.esp
(47 -> 48) FennecRace.esp
(48 -> 49) Glowing Vampire Eyes.esp
(49 -> 50) Glowing Eyes.esp
(50 -> 51) SLAnimLoader.esp
(51 -> 52) XPMSE.esp
(52 -> 53) zarias_restraints.esp
(53 -> 54) ZazResources.esp
(54 -> 55) ArgonianGags.esp
(55 -> 56) BDLykaiosSchlong.esp
(56 -> 57) Devious Devices - BRRF.esp
(57 -> 58) Deviously Cursed Loot Patch For Him.esp
(58 -> 59) DD For Him - Captured Dreams patch.esp
(59 -> 34) Devious Devices For Him.esp
Loading: CRTP - Creature Types
Length: 2705
Loading: STAT - Actor Stats
Length: 257
Load Done!
---
 

===========================================================

 

 

 

I've used the tools found in NMM in order to auto-arrange the plugins for maximum efficiency, according to NMM, that is. 

The persisting problems, however, are that the upper-left text hasn't changed, and whenever 'full chastity' is ever loaded, it turns the entire framework into a transparent mess (though I'm assuming that has more to do with the Lykaios mods than any of the DDFH ones). Is there a work-around...? Or do I just have the wrong load order?

 

Most likely a patch would need made adding the Lykalos race to the list of races that the DD items work with. Another option is modifying DD for Him directly and adding the Lykalos race but because the mod for the race is an esp it is tricky to do. Give me a little time and I will see what I can do.

 

Can you give a link to the mod you used for the race? There are a few with it and none I found match any esp in your load order

  • 3 weeks later...
Posted

Just a quick suggestion after reading the description for this mod: vaginal plug = cock ring?

Wouldn't urethral plug make more sense?

 

On a side note, it would be cool if urethral plugs for female-bodied characters were also a thing.

If I was any good at using nifskope/blender I would be attempting to make catsuit and hoods compatible with the SOS body, but sadly I lack the skill and/or proper tutorials to attempt it. All this technical stuff has never been my forte sadly.

Is there a bodyslide preset that can make a body with approximately the same shape as the SOS body? That would be a relatively easy way to do it.

  • 1 month later...
Posted

Now with the release of DD V4, do you have plans for an update to support the new items? Especially the rubber suit is an item that i really want to use on my characters :smile:

Posted
9 minutes ago, Lyreal said:

Now with the release of DD V4, do you have plans for an update to support the new items? Especially the rubber suit is an item that i really want to use on my characters :smile:

Just a small warning, I'm fairly sure using this with DD4 will break armbinders.

Posted
11 minutes ago, Lyreal said:

Now with the release of DD V4, do you have plans for an update to support the new items? Especially the rubber suit is an item that i really want to use on my characters :smile:

Supporting items depends entirely on having a modeler that can adjust the items. DD for Him does not have a dedicated modeler but has gotten by on the kindness of modelers who have been willing to help out on occasion so support of items depends on if a modeler is willing / able to lend us a hand and any items converted would be added.

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