Srende Posted October 27, 2014 Author Posted October 27, 2014 Looking at the first log you posted again. What version of SL are you running? Because that log format looks suspiciously like an old version that works differently than the latest ones. From those screens, everything is as it should be with FHU.
~♥~Lith~♥~ Posted October 27, 2014 Posted October 27, 2014 Looking at the first log you posted again. What version of SL are you running? Because that log format looks suspiciously like an old version that works differently than the latest ones. From those screens, everything is as it should be with FHU. I'm using version 135... that might be the problem... unfortunately i can't really download a newer one easily due to my bad internet atm. downloads tend to stop alot. so i'll try to download it and see if that works.
Srende Posted October 27, 2014 Author Posted October 27, 2014 Yeah, that'd be the problem. The differences between 1.3x and 1.5x are quite drastic codewise and for the most part mods are incompatible between the two
~♥~Lith~♥~ Posted October 27, 2014 Posted October 27, 2014 Yeah, that'd be the problem. The differences between 1.3x and 1.5x are quite drastic codewise and for the most part mods are incompatible between the two well... I'm having problems downloading it. it seems like i can't download naything more than 10mbs from this site. do you know of any alternative links?
dje34 Posted October 28, 2014 Posted October 28, 2014 Hi, Srende ! First, thanks for your mod ! Once again, it's a well done job ! And I mean it ! But when deflation triggers the 'animated cum' flowing out of the 'holes' is not always properly equipped on characters, and it is completely random, it doesn't depend on the animation, position, location, character... so I'm wondering what could cause this. Any idea ?
Moirai Posted October 30, 2014 Posted October 30, 2014 If oral suppot is happening at some point, most likely it's going to be another way to add to the anal pool, instead of having its own pool. That said, no plans for it currently. And since I'm not using RND or ever use it, any sort of support for that is very unlikely. No idea if it'd even be possible. It should be reasonably straight forward, as far as the ingesting goes. Basically, you could create a food item called 'Cum' and give it some standard RND effects (copy an existing food item and rename), and at the point of ejaculation, silently add the item to the player's inventory and then equip it, which forces eating/drinking. It would have to be a separate patch, for those not interested. But that would do the job. If I was any good at Papyrus, I'd give it a go myself. That said, I might take a look anyway, if I get some time, which is unfortunately very limited right now.
nenten Posted October 31, 2014 Posted October 31, 2014 I quite like this mod. My one problem with it though is that if you have two (SoS) females together with the with the Female/Female cum sexlab option on they both inflate. Is there a particular mix of options you can use to make it so only (the correct) one inflates?
sushi Posted November 2, 2014 Posted November 2, 2014 I have no idea which bodies have belly nodes. I'm going to test this out on my Sevenbase anyway. *crosses fingers*
Srende Posted November 2, 2014 Author Posted November 2, 2014 Hi, Srende ! First, thanks for your mod ! Once again, it's a well done job ! And I mean it ! But when deflation triggers the 'animated cum' flowing out of the 'holes' is not always properly equipped on characters, and it is completely random, it doesn't depend on the animation, position, location, character... so I'm wondering what could cause this. Any idea ? Thanks! Good to hear you like it ^^ It depends on which pool is being emptied, the effects use different armor slots, even though it's the same effect. It's that way to be compatible with the DD plugs to allow the plugged effect work properly. I'm not completely sure why one of them works and one doesn't, I had both working on a body I used earlier, but only one with the current one. Both I've used through bodyslide, current one I think has the CT77 body as base, previously I used HDT.
Srende Posted November 2, 2014 Author Posted November 2, 2014 I quite like this mod. My one problem with it though is that if you have two (SoS) females together with the with the Female/Female cum sexlab option on they both inflate. Is there a particular mix of options you can use to make it so only (the correct) one inflates? That's coming in the next version, though it'll be some time away, it's partly done but I'm rather busy currently and don't have that much time for modding.
animegirls1999 Posted November 3, 2014 Posted November 3, 2014 I have a problem my vaginal cum amount is at 3.500 and my ajal cum amount is at 0.400 but my tatal is at 5.900 how do i fix if i can
BlacKaos Posted November 4, 2014 Posted November 4, 2014 so something unrelated to the mod itself, what tattoos are those used in the preview?
Syczek111 Posted November 4, 2014 Posted November 4, 2014 I am using custom made sliderset PSBCbbe body with hdtand i got weird belly issue.Belly not grows but when i press expel he grows up and dissapears.How to fix that?? Edit here is body maked by me anyone can check if is right??Estrus chaurus mark everything right.Its problem with xpmse?? femalebody_0.nif femalebody_1.nif
Srende Posted November 4, 2014 Author Posted November 4, 2014 I have a problem my vaginal cum amount is at 3.500 and my ajal cum amount is at 0.400 but my tatal is at 5.900 how do i fix if i can The total should be 4.9 in that case, as the actual inflation starts from 1, assuming default settings. You can use the "reset actors" option in the config to remove any inflation from all characters. so something unrelated to the mod itself, what tattoos are those used in the preview? Some tribal tattoo, didn't find it again with a quick search in nexus. Might be also floating somewhere around here, ages since I installed them. I am using custom made sliderset PSBCbbe body with hdtand i got weird belly issue.Belly not grows but when i press expel he grows up and dissapears.How to fix that?? Edit here is body maked by me anyone can check if is right??Estrus chaurus mark everything right.Its problem with xpmse?? Since it appears briefly when doing that, the mod is working fine. Issue is that you have some other mod also adjusting the belly scale, fighting this one. Remove/disable other mods that affect belly size.
Syczek111 Posted November 4, 2014 Posted November 4, 2014 Damm so its need compability patch for fill her up estrus chaurus and soul gem oven II?? Anyways estrus chaurus seems to not fight with this mod and being female too.its seems that soulgem oven II conflicts.I removing him
4onen Posted November 4, 2014 Posted November 4, 2014 There isn't (yet: http://www.loverslab.com/topic/37617-wip-bframebelly-node-manager-mod/) a way to make the mods not fight except some incredibly intensive overhaul of your base skyrim scripts that (apparently) doesn't always reset properly and is kinda dangerous to saves. Or so I've heard. Point is, I'll get my mod out November-December and have patches for other mods out before the new (Gregorian) year, in theory. Should make mods like this much easier to code. (Though I'm not claiming my solution of summing the values is perfect. It's a damn sight better than what we have currently (fighting), without modifying base game scripts. Instead it modifies all the mods.) EDIT: That overhaul thing I mentioned is http://www.nexusmods.com/skyrim/mods/55869
redeyesandlonghair Posted November 7, 2014 Posted November 7, 2014 There isn't (yet: http://www.loverslab.com/topic/37617-wip-bframebelly-node-manager-mod/) a way to make the mods not fight except some incredibly intensive overhaul of your base skyrim scripts that (apparently) doesn't always reset properly and is kinda dangerous to saves. Or so I've heard. Point is, I'll get my mod out November-December and have patches for other mods out before the new (Gregorian) year, in theory. Should make mods like this much easier to code. (Though I'm not claiming my solution of summing the values is perfect. It's a damn sight better than what we have currently (fighting), without modifying base game scripts. Instead it modifies all the mods.) EDIT: That overhaul thing I mentioned is http://www.nexusmods.com/skyrim/mods/55869 So if I download the thing you linked, is the problem solved, or is this still something that has to be done? o_o While I wait for your response I will download the thing o3o
asdf0 Posted November 7, 2014 Posted November 7, 2014 I don't have any problems with this mod itself, but I noticed that it seems to have no effect on armor/clothes. Are there any mods for this? I know that FNV has several, but I can't find any for Skyrim.
Srende Posted November 7, 2014 Author Posted November 7, 2014 I don't have any problems with this mod itself, but I noticed that it seems to have no effect on armor/clothes. Are there any mods for this? I know that FNV has several, but I can't find any for Skyrim. You need to have armore replacer that supports the belly node scaling as well, just like your body mod.
asdf0 Posted November 7, 2014 Posted November 7, 2014 But that's exactly my question: Which armor/clothes mods support belly scaling? I couldn't find any. The body I'm using is PSB/CBBE, but Caliente's mod that converts vanilla outfits to CBBE apparently doesn't support belly scaling.
asdf0 Posted November 7, 2014 Posted November 7, 2014 Are there any slightly more lore-friendly mods?
Srende Posted November 7, 2014 Author Posted November 7, 2014 I doubt it to be honest. Don't think there are that many replacers apart from the one you were using that convert the vanilla armors and support the node. Some of the newer custom armors might.
redeyesandlonghair Posted November 8, 2014 Posted November 8, 2014 There isn't (yet: http://www.loverslab.com/topic/37617-wip-bframebelly-node-manager-mod/) a way to make the mods not fight except some incredibly intensive overhaul of your base skyrim scripts that (apparently) doesn't always reset properly and is kinda dangerous to saves. Or so I've heard. Point is, I'll get my mod out November-December and have patches for other mods out before the new (Gregorian) year, in theory. Should make mods like this much easier to code. (Though I'm not claiming my solution of summing the values is perfect. It's a damn sight better than what we have currently (fighting), without modifying base game scripts. Instead it modifies all the mods.) EDIT: That overhaul thing I mentioned is http://www.nexusmods.com/skyrim/mods/55869 So if I download the thing you linked, is the problem solved, or is this still something that has to be done? o_o While I wait for your response I will download the thing o3o I answered my own question. Installing the mentioned thing does in fact solve the problem
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