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Posted

There are a few things I'm sorry for.....

 

1. I forgot to remove a few messages or setting them as Debug Message - like the "FWChild::OnActivate" or something like that....

2. There is a head tracking to your child.... don't know where this comes form, Thought I've removed all the head tracking things.

 

Those will be fixed in the next release as long nobody sais "make faster, it's so shit fucking annoying" ^^ :)

Posted

There are a few things I'm sorry for.....

 

1. I forgot to remove a few messages or setting them as Debug Message - like the "FWChild::OnActivate" or something like that....

2. There is a head tracking to your child.... don't know where this comes form, Thought I've removed all the head tracking things.

 

Those will be fixed in the next release as long nobody sais "make faster, it's so shit fucking annoying" ^^ :)

 

I dont think it will be any problem here at LL.

But some of the children over at Nexus, will whine about it.

 

Arm your self whit "delete post button/report button" Milz :cool:

 

Posted

I`ll re-pach everything again tonight (Tesv,WBash,PaMa,DSR,Asis)

and I hope for RSChildren add-on to work like everything else.

Thanks for answers and for LO uncle64 :)

 

Posted

I realy love LL ... you knew that? :) But I like children and I'm not alone on Nexus.... so it's not that heavy :)

 

But there are also nice requersts.... I've got some PMs where they are asking to correct my description text because they found some Bugs in my description.... yes! everythings just a bug! :) But forums cost realy a lot of time.

Posted

 

Great to see BeeingFemale on Nexus Hot Files, well deserved.

 

One point I've noticed on the LoversLab Download Page/First Post Here

 

in AddOns section is listed

- AddOn Pack 1.2 by Sleepy_Soul

 

Not the last version

- AddOn Pack 1.3 by Sleepy_Soul

 

Is this an outdated link or is something wrong with 1.3

 

use the 1.3

 

Thanks for letting me and others know.

 

However, my post was more about correcting the incorrect link on Download Page/First Post than what I use, I haven't started Skyrim for a while and was just making sure no rollback to 1.2 had been required in my abscence.

 

Posted

 

File hidden

This file has currently been set to hidden by the author of the file. You cannot look at this file page or download any files relating to this file until the author makes the file visible to the public again.

The reason given by the author is: Resolving asset issue.

Huh?

Was that initiated by you Milz or is that the generic "a moderator will check this awful porn mod from loverslab and ban all involved" from the nexus?

Posted

Nope, they have disabled my mod :)

The baby mesh that is displayed in the invetory menu, is from Fallout 3 DLC. So they have disabled my mod and I can enable it anytime again (as long as I've fixed it ^^)... But it's still available on LL

 

After talking to the author of Animated Prosituation I will try to make both mods compatible... rewriting the AP Scripts... Before i discovers LL I liked the idea of earning money when I'm not at the computer so I installed AP and watched TV :)

Now I want to make it compatible with BeeingFemale, that's something I was forcing since long, why I added some functions like the SKSE ModEvent

 

Bud I made a little mistake... realy realy a little mistake only :)

To make sure all the AP scripts are new I compiled all of them and during this, I talked to my mother (via phone) ..... 40 minutes later I came back... and it was still compiling files.... I lloked at my screen.... and gosh, it was compiling ALL Scripts I've got.... SSL, SKUI, SKSE, PapyrusUtil, BeeingFemale, AP, Skyrim default scripts, all DLC scripts, .... When I started Skyrim I had a bunch of error messages :) ... but it's still working.... Just a few NiOverwrite errors, JContainer, .... and stuff....

It seems I've found a little bug in my Papyrus Editor :)

 

 

// Edit: Smiley Overflow :)

Posted

Yeah, Nexus is peculiar like that.  I like making mods with resources from DCLs I own.  This way people with Vanilla Skyrim could have what would not be yet available to them.   Alas, this is not possible any longer.  Found out the had way by being told off.  :blush:    Although they were very polite about it.  :lol:

 

When I had the "NiOveride" error it was because I had the independent program.  THEN later when I removed ECE in favor of RaceMenu I forgot that RaceMenu already had the NiOveride included.  Deleted the independent one and viola! no more errors.....

 

THEN nexus mod manager did a uber update and in the end to make everything work again I had to uninstall all mods, add-ons, etc.....  What a mess.  Started yesterday at 9 PM.  Just finished it before coming over here to see what all has been going on. :P   It all works now..... so far ;)

 

BTW I have tried twice to use MO instead, but even following the directions I mega failed both times.   :-/    I won't give up.... I'll just have my teenager lend me a hand.  It may be something I just keep overlooking.  ;)

 

  

Posted

I realy hope i don't need to uninstall all mods again and all configurations :D

Well, just updated an Patch that makes Animated Prostitution (SKSE version) compatible with BeeingFemale.

Way not that goot like SexLab .... but it works.... But it's not possible to check if it was a vaginal/anal/oral position. So you can become pregnant when you had oral sex :)

Posted

I've just stumbled over a weird error in my BF installation. No matter how often my character had sex, there was never the message "xy came inside you".

 

It turned out that it was a problem on updating BF to use tampons. On this update something must have gone wrong.

 

If you stumble over the same error, the solution is a complete uninstall of Beeing Female (with all add ons), cleaning the save and reinstallation of BF. It is NOT necessary to uninstall it in NMM or MO, just make sure the esm/esp files are not loaded.

 

It was not a bug in the patch itself, it was a problem in the update process.

 

If requested I can post a step by step manual.

 

Posted

I've just stumbled over a weird error in my BF installation. No matter how often my character had sex, there was never the message "xy came inside you".

 

It turned out that it was a problem on updating BF to use tampons. On this update something must have gone wrong.

 

If you stumble over the same error, the solution is a complete uninstall of Beeing Female (with all add ons), cleaning the save and reinstallation of BF. It is NOT necessary to uninstall it in NMM or MO, just make sure the esm/esp files are not loaded.

 

It was not a bug in the patch itself, it was a problem in the update process.

 

If requested I can post a step by step manual.

the animation ure using are vaginal, some animations can look like that but arent vaginal

Posted

the animation ure using are vaginal, some animations can look like that but arent vaginal

I know that. One of the mods on my system (I guess it is Apropos) tells on the console which animation is playing. Another mod "Sexlab Romance" lets you initiate consensual sex with an NPC. There is also the possibility to say exactly what kind of sex you want.

Posted

Sorry to bring it up again, but I wanted to reiterate that BFAP 1.3 is not 100% compatible with the newest version.

I doubt there is an issue with this in the other version, but the C.A.N.S. version loses its C.A.N.S. option for scaling when using BFAP 1.3. Since that is kinda the whole reason anyone would use the C.A.N.S. version over the other one, I think it would be good to know for those looking to fresh install this.

 

As for how I know the issue, in the MCM there is an option for how the mod scales the actor. In the C.A.N.S. version, this should list; None, Skeleton (Default), Skeleton (NiOverride), Weight, and C.A.N.S. Framework. The last one is simply not there anymore with BFAP installed.

Posted

I have problem whit Cans to, and I think it is related to BFAP to.

If I use the latest Cans I get instant CTD. So I use Nioverride instead.

 

And for the record I have all options in BF. And all plugins loaded.

If I use CANS I get zillions of errors in my Papyrus.

Posted

Yeah, Nexus is peculiar like that.  I like making mods with resources from DCLs I own.  This way people with Vanilla Skyrim could have what would not be yet available to them.   Alas, this is not possible any longer.  Found out the had way by being told off.  :blush:    Although they were very polite about it.  :lol:

 

When I had the "NiOveride" error it was because I had the independent program.  THEN later when I removed ECE in favor of RaceMenu I forgot that RaceMenu already had the NiOveride included.  Deleted the independent one and viola! no more errors.....

 

THEN nexus mod manager did a uber update and in the end to make everything work again I had to uninstall all mods, add-ons, etc.....  What a mess.  Started yesterday at 9 PM.  Just finished it before coming over here to see what all has been going on. :P   It all works now..... so far ;)

 

BTW I have tried twice to use MO instead, but even following the directions I mega failed both times.   :-/    I won't give up.... I'll just have my teenager lend me a hand.  It may be something I just keep overlooking.  ;)

Maybe you are like me and need a visual to understand how things works. So i recommend Gophers guides to you ;] So here you go. 11 videos from inital installation to even adding the most basic mods like Fnis skse and skyui  to it. https://www.youtube.com/playlist?list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK  just follow him along step by step and the best part is you can pause the video ;D

Posted

Newbie to LL here but my sanitary napkins are reading as clothing. I can either wear one or my armor. What should I do?

 

equip the sanitary napkin and then ur armor u should be able to be wearing both

Posted

Newbie to LL here but my sanitary napkins are reading as clothing. I can either wear one or my armor. What should I do?

 

Unfortunately, unless things have changed, if you're using regular weight sos instead of light you will have this problem. Another mod I use, Sexlife, required the full version when it started off so I switched, the only thing which worked with many armors was to turn stuff off in bf. Schlong and napkins were using the same slot.

Posted

 

Yeah, Nexus is peculiar like that.  I like making mods with resources from DCLs I own.  This way people with Vanilla Skyrim could have what would not be yet available to them.   Alas, this is not possible any longer.  Found out the had way by being told off.  :blush:    Although they were very polite about it.  :lol:

 

When I had the "NiOveride" error it was because I had the independent program.  THEN later when I removed ECE in favor of RaceMenu I forgot that RaceMenu already had the NiOveride included.  Deleted the independent one and viola! no more errors.....

 

THEN nexus mod manager did a uber update and in the end to make everything work again I had to uninstall all mods, add-ons, etc.....  What a mess.  Started yesterday at 9 PM.  Just finished it before coming over here to see what all has been going on. :P   It all works now..... so far ;)

 

BTW I have tried twice to use MO instead, but even following the directions I mega failed both times.   :-/    I won't give up.... I'll just have my teenager lend me a hand.  It may be something I just keep overlooking.  ;)

Maybe you are like me and need a visual to understand how things works. So i recommend Gophers guides to you ;] So here you go. 11 videos from inital installation to even adding the most basic mods like Fnis skse and skyui  to it. https://www.youtube.com/playlist?list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK  just follow him along step by step and the best part is you can pause the video ;D

 

I'll give that a go when I finally recover from all this.  

 

Well all was not well as I thought yesterday.  Everything was working.... EXCEPT Beeing Female. :@   I was so tired I had to sleep before tackling this again.  After I got up, well rested I uninstalled all but the basic Sex Lab stuffs.  Started a new game and loaded up BF 2.5..... nothing...grrrrr.... I unloaded it again loaded 2.4, then 2.5 over it.   It Shows up! and I can configure it.  Now I'll see how it runs since I've just finished yet again.  So I am off to test. :P  ;)

Posted

MO is easy to use but hard to setup. just remember how with NMM u had to pay attention to your order of overwriting files? its the same with MO but now it dont actually overwrite but the order of mods is very very important with MO.

Posted

 

Newbie to LL here but my sanitary napkins are reading as clothing. I can either wear one or my armor. What should I do?

Unfortunately, unless things have changed, if you're using regular weight sos instead of light you will have this problem. Another mod I use, Sexlife, required the full version when it started off so I switched, the only thing which worked with many armors was to turn stuff off in bf. Schlong and napkins were using the same slot.

Thanks. I use regular SOS. I've found a workaround by using northgirl armor.

Posted

 

Yeah, Nexus is peculiar like that.  I like making mods with resources from DCLs I own.  This way people with Vanilla Skyrim could have what would not be yet available to them.   Alas, this is not possible any longer.  Found out the had way by being told off.  :blush:    Although they were very polite about it.  :lol:

 

When I had the "NiOveride" error it was because I had the independent program.  THEN later when I removed ECE in favor of RaceMenu I forgot that RaceMenu already had the NiOveride included.  Deleted the independent one and viola! no more errors.....

 

THEN nexus mod manager did a uber update and in the end to make everything work again I had to uninstall all mods, add-ons, etc.....  What a mess.  Started yesterday at 9 PM.  Just finished it before coming over here to see what all has been going on. :P   It all works now..... so far ;)

 

BTW I have tried twice to use MO instead, but even following the directions I mega failed both times.   :-/    I won't give up.... I'll just have my teenager lend me a hand.  It may be something I just keep overlooking.  ;)

Maybe you are like me and need a visual to understand how things works. So i recommend Gophers guides to you ;] So here you go. 11 videos from inital installation to even adding the most basic mods like Fnis skse and skyui  to it. https://www.youtube.com/playlist?list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK  just follow him along step by step and the best part is you can pause the video ;D

 

and

MO is easy to use but hard to setup. just remember how with NMM u had to pay attention to your order of overwriting files? its the same with MO but now it dont actually overwrite but the order of mods is very very important with MO.

Though this is essentially correct, I disagree that it's harder than NMM to setup, it's equally as hard going from MO to NMM.

It's the things you already "Know", which are slightly different that usually cause the problems, not the totally different features.

 

Hidden too reduce visible size of post, because it's about using Mod Organizer in general, not specifically for BeeingFemale.

 

 

MP (Mod Priority) replaces IO (Install Order)

IO doesn't actually exist at all and you don't have to get it correct before installing.

Though essentially a First Install is basically the same for both Managers.

MO use a system of MP or Mod Order, I prefer to use MP, as the abbreviation isn't, the confusing MO.

Main difference MP can be easily changed by simple Drag and Drop at anytime with MO, just like LO (Load Order).

 

Changing IO is very difficult and time consuming

To change the IO, all the Mods in the IO, including and after the first of the ones you actually want to change, must be uninstalled then reinstalled in the desired order.

This has been that way since Morrowind and as a result, many LO fixes are actually to solve IO issues, simply because it's much quicker.

 

Which is really the Last Mod/*.ESP File?

The ultimate result is the often heard put this Mod last in the LO/IO, only one Mod can, definitely, be last in every possible case.

That Mod is "3D Paper World Map by Warburg" and the specific *.ESP File is "Warburgs Paper World Map.esp".

No other mod can, truthfully, say it must be last and every mod author does/should know this.

 

Why claim last place?

The reasonis simple, the last Mod wins every conflict and that mod will require less support from the author, simply because it's last.

All conflict issues are thus the other mods problem, if a mod claims last place and it isn't.

You can't expect the author to support the mod, you may get support, you may not, the users will likely provide the best support.

 

MO Author "Tannin" rarely provides support

Almost all MO support is provided by users, but that's by design and actually a good thing.

Tannin works full time and is the sole author of MO, Tannin's spare time is very limited, he reads the questions, but rarely needs to answer them himself.

Unless a new feature has changed something, Tannin usually just reads the posts, the more experienced users provide the support.

Tannin concentrates on making MO even better than ever, this system has resulted in MO being the best Manager for Skyrim, by far.

I want to use the best manager for each game I mod, not a Jack of all Games like NMM and master of none of them.

 

Assume you know nothing about Mod Management

The best way to learn MO is to ignore what you know about managing mods using NMM (This works the same going from MO to NMM).

Start as if you know nothing at all. You will find some things are exactly the same, some totally different, but others are only slightly different.

 

For Example:

  • BSA's are treated just the same as loose files in MO, and not controlled by LO as in all other managers.
  • This gives the smaller file size benefit of BSA's and the user control of loose files.
  • The best of both methods and why now, BSA's (Called Archives in MO) shouldn't be unpacked using MO.
  • Where once the unpacking was recommended, now just "Have MO manage archives", (tick box on Archives Tab).
  • You simply use Mod Priority to control all Assets and Load Order only determines ESM/ESP files.

LOOT's Method

One consequence of using LOOT is it takes BSA's into account when determining LO.

This basically onlly really affects file conflicts for Script files as far as MO is concerned.

When MO states there is a "Potential Mod order problem", the "Fix" makes the involved Mods MP match the LO.

This eliminate issues of LOOT and MO both managing these Script coflicts in different ways.

Ideally LOOT should have a "Have LOOT manage archives" toggle, just like MO.

Until or if that is implemented, this method will eliminate all the Script conflict issues, inadvertantly reversed by MO.

 

Mod Isolation

If it inadvertantly creates another file conflict issue by reversing their priority, then the advantage of MO's Mod isolation comes into effect.

 

To MO the Mod Name is a folder in windows and every folder within MO's Mods folder is a Mod, whatever it may contain.

MO warns you if the Mod doesn't "look right" (Basically unusual file types), but if you tell MO to ignore the issue, it will assume you know best.

 

For Example:

  • A mod which only containing BodySlide Files, would cause this alert as does an incorrect Folder Structure.

This basically means a Mod can contain a single file, if you want it to.

 

The power of MO's Mod Isolation is that a single Mod install can be used for every profile, NMM has copied this but their method still puts the end result in the Skyrim Data Folder making changes very time consuming, not instant changes to the simple text files MO uses to mange it's Virtual Data Folder on the go.

 

FoMod's and multiple profiles in MO

Indeed if you install the Folders inside any FoMOd Installer as separate Mods, you then only need to activate each mod to select that option in a MO Profile, just like selecting them in the installer.

It can be a huge space saver (Vital for limited space, like on SSD's), if the Mod isn't often updated it's a little more time consuming when done;

  • Worth doing, for that FoMod, when you have many profiles using different options, you actually save time and drive space.
  • Not worth doing, for that FoMod, if you always use the same options in every profile.

The basic upshot of all this is neither MO or NMM are Harder to learn than the other, the simple fact is you will find, whichever you learn second, will be "Harder". That's because you know how things work in the other and make the unconsious assumption that is the same for all managers.

 

Overwrite Mod

The "Overwrite Mod" is MO's Temp folder and Files only get left in Overwrite, if MO doesn't know where they need to go.

Then the user must move them manually and should never leave anything in Overwrite as it becomes the last MP for all profiles.

Even if that's what you want, the Files should be made into a Last Mod, manually.

Basically this is caused by 3rd party Tools applying Multiple or unusual Copy/Move actions that causes the origin to become lost.

MO has no idea where the files are meant to be. New Files/Mods, created by 3rd party Tools, can also end up left in the Overwrite Mod.

MO uses the Overwrite Mod for every change it makes, the user never sees this, MO knows where the files came from and puts them back.

 

That's most of the key differences that can confuse new users.

 

 

Use the links in my Sig to get MO support.

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