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Removing body from NIF


naaitsab

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Posted

Hello,

 

I'm trying to do vanilla to UNP and CBBE modification of the Zaria's spanking skirt.

I'm running into problems removing the body (2 parts) in the NIF's. When I remove them the body just becomes invisible

post-315112-0-54559200-1406486663_thumb.jpg

 

I've tried swapping the slot from Body to 52 but that didn't help (also slot change in NIF-skope)

Tried adding the CBBE mesh as a second mesh with the same priority, that didn't work as well.

Converted the BSDismemberSkinInstance to NIF as sugsted in another thread, didn't help.

 

If somebody could take a look at it, that would be great.

 

webskirt2_0.nif

webskirt2_1.nif

 

The outfit is free to modify and redistribute but needs a reference to the creator

 

 

Posted

That's why I tried it with a body mesh. The standard body is some weird format, not UNP CBBE or vanilla I think.

I've seen mods like the Devious Devices where there is no body in the NIF just the outfit.

 

Would it be possible to replace the weird body with the CBBE mesh and work out the clipping in Outfit Studio?

Posted

Try this:

 

Open the CBBE/UNPB body nif in one instance of Nifscope, then open a secondary instance of Nifscope with the skirt in it.

 

Right-Click the NiTriShape for the skirt, select Block/Copy-Branch, and you have a copy of the skirt in your clip-board.

 

Jump over to the other NifScope instance with the body in it, and paste the skirt in there.

 

 

If there's a failure pasting it in there, it's because the String-Index doesen't match. The string-index is the name at the very top next to NiNode, you can edit this name in block details to be identical in both Nif's (choose something common like "Scene Root"), and then it'll paste.

 

Afterwards, you'll also have to rename the string index of your newly pasted skirt, as Nifscope will just give it some random name.

 

 

Posted

Well I replaced the body but now the game CTD's on equip. Loading it into the outift studio also is a bit nasty :P

 

UWtXETP.jpg

 

I don't think its gonna work with simple copy-paste or I did something wrong.

webskirt2_0.nif

 

Posted

OutfitStudio has some bug with it where it won't load things in there properly unless the TriShapes are called something very specific used by CBBE.. i don't remember what the deal is exactly, but you can no doubt google up an answer (my brain is boiled to mush right now from this ongoing heatwave).

 

As for a mesh crash, either something's missing or there's something there that shoulden't be there.

 

 

I could try and take a look at it later, but right now i can't concentrate on anything.

Posted

You are trying to convert the outfit with what exactly? Outfit studio? or something like 3dmax? 

 

In either case you gotta delete both baseshapes, its just split in two for whatever reason and slide the apropriete body you are converting in (unp/cbbe/whatever). 

 

 

q5yjwmh.png

 

 

^ pictured with HDT body, it worked without problems, not sure whats the issue you are having.

Posted

I was wondering if having a 2 piece body might cause problems as I think most if not all skyrim mods the bodies are in 1 piece holey at times but still in once piece.

 

I just tried the converter out on webskirt_0 from the zaria's mod I converted it from CBBE to the 7BASE body this is how it looks once I changed the texture path to use the 7BASE body path. post-25667-0-88980500-1406516709_thumb.jpg I will point out one thing with the webskirt post-25667-0-82579200-1406516916_thumb.jpg

 

Notice on the body under the webskirt is dented. If you use the body from the armor for your from body the dents will be popped out which will also change what the armor looks like as well. I used the body from the skirt for the from body as I already knew it but wanted to see how CBBE to UNP would look like.

If you want the body in the armor and the armor itself to stay the way that it is you will need to find out what CBBE body was used in the outfit. Then use that unaltered one for your from file and the dent/dents will stay as well as the outfit will stay as is as well.

Posted

Isn't it possible to let the PC owns body protrude in the gaps (breasts and ass) like some dresses with straps do? I'm guessing the slot 32 need to be changed to start with.

 

@nidhogga

If you delete the 2 body parts in the NIF and load it into the game you get the invisible body issue I posted a screenshot of in the OP. It loads without problems in NIF and Outfit Studio but ingame it's messed up. I selected the body and did block -> remove branch. Also tried setting the Alpha to 0 but the body underneath still won't show in the openings.

Posted

Isn't it possible to let the PC owns body protrude in the gaps (breasts and ass) like some dresses with straps do? I'm guessing the slot 32 need to be changed to start with.

 

@nidhogga

If you delete the 2 body parts in the NIF and load it into the game you get the invisible body issue I posted a screenshot of in the OP. It loads without problems in NIF and Outfit Studio but ingame it's messed up. I selected the body and did block -> remove branch. Also tried setting the Alpha to 0 but the body underneath still won't show in the openings.

 

Well yes, body will show invisible if you just delete body mesh, thats obvious. What you need to do is delete the old 2 part body mesh and insert the new one that you are converting in (unp/cbbe/7b/etc).

 

Your question about "PCs own body" is related to this. Slot 32 armor will REPLACE the body mesh while armor is worn essentially, so for your naked body to show underneath the armor .nif must contain body mesh. 

Posted

Correct me if I'm wrong but a two piece body is for Oblivion no? That mesh will have be reworked in Blender first, if that's true.

Posted

I was wondering if having a 2 piece body might cause problems as I think most if not all skyrim mods the bodies are in 1 piece holey at times but still in once piece.

 

I just tried the converter out on webskirt_0 from the zaria's mod I converted it from CBBE to the 7BASE body this is how it looks once I changed the texture path to use the 7BASE body path. attachicon.gifwebskirt.jpg I will point out one thing with the webskirt attachicon.gifBody dent.jpg

 

Notice on the body under the webskirt is dented. If you use the body from the armor for your from body the dents will be popped out which will also change what the armor looks like as well. I used the body from the skirt for the from body as I already knew it but wanted to see how CBBE to UNP would look like.

If you want the body in the armor and the armor itself to stay the way that it is you will need to find out what CBBE body was used in the outfit. Then use that unaltered one for your from file and the dent/dents will stay as well as the outfit will stay as is as well.

 

instead of wondering go take a look at some tutorials...

 

 

it's not that hard to understand

 

if you replace armor_1 by glove_1, your char will be 2 feets and a head

if you put 32 in the partition table of your glove mesh, your char will be 2 feets a head and 2 hands

if you put 33 (maybe, i am not sure about the number) in the partition table of your body mesh, your char is normal

 

 

 

37910961t5.jpg

 

 

if you make the game load nothing

 

 

92211737t1.jpg

 

 

you get nothing, i still have the armor because it's on another mesh

 

 

84394581t3.jpg

 

 

body is on another mesh too

Posted

Now are you trying to delete the Body from a .Nif?  

 

if so here is a good Guide for ya.

 

 

Getting Rid of the Body Mesh from your armors in nifskope.

 

1. open up the_0.nif & the _1.Nif & Right click on the Body Mesh (NOT the armor Mesh Just the Body) & go down to Block then Select "Remove Branch" or Press CTRL+Delete.

 

2. click on the BSDismemberSkinInstance & Under "Block details" you should see  this--->

 Partition1.png 

 

 

 

 

3. Notice the ">Partitions" Tab, Open it up & you should have at least 1 or more additional Partition tabs Open them all up like this---->

 

 Partition2.png


 

 

 

4. Now  with your first Partions tab open click on where it says "Body Part"  & under "Value"  Double click on "BP_TORSO"

 

ok this next part is Extremely important I have to explain it a bit.

 

5. BP_TORSO is going to be replaced as a slot a Creation kit slot so when you are assigning your outfit pieces to a slot in the Creation kit.

 

6. The Number that will replace BP_TORSO has to match the same slot number in the creation kit here is an example Pay close attention to the details --->

 

 Partition3.png 

 

7. Now do the EXACT same thing to any other Partitions for that particular armor Piece.. like the SummerTime Dress I am using for this example has 2 Partition tabs like so---->

 

 Partition4.png


 

 

 

& the Panties that are a separate mesh within the .Nif only has 1 partition tab like so---->

 Partition5.png 

 


 

 

 

8. once you have changed the BP_TORSO to a Creation Kit armor Slot Number you can now Save the .Nif

 

9. Now re-open the _0.Nif & _1.Nif  & "copy" the NitrishapeData from each armor piece &  "Paste Over" the _1.Nif armor pieces.

 

10. Then Save the _1.Nif as _0.nif & overwrite The _0.Nif when prompted. & now go into the Creation Kit & assign this outfit to the Proper Slots that you assigned in the .Nifs

 

NOTE: it's a good idea to open the Creation kit First & figure out what pieces of armor should be assigned to what slots before just typing in a number to overwrite the BP_TORSO.

 

I sure do Hope this sheds some light on fixing those blasted Mesh distortions.

 

Now You all can have your armors WITH OUT the Body Mesh.

 

 

Also if you experience in-game that you can see your armor but not the Body  make sure everything I just said was done correctly it could be possible you forgot to add a biped image in the creation kit or not assigned to slots in both the creation kit & the Nifs But if you continue to have issues please let me know & we will figure this out together.

 

I hope you all understand what I wrote.. 

 

 

NOTE: I am very sorry But if you have already converted the BSDismemberSkinInstance to a NiSkinInstance You can't change it back once you have saved it So make sure you keep your RAW Exported .nifs or your Final Armor.Blend files from Blender other wise you will have to stick with the outfit that has the converted Niskininstance.. or re-convert the armor.

 

 

BIG NOTE: I Had ran into problems getting the Weight Slider to work after I converted some outfits & I discovered why..

 

The Creation kit is littered with error as we all know so to make a long story short here is what you do...

 

Get all the Creation kit stuff done for your outfit & after you saved & or made a new .esp exit out of the Creation kit  go into game test the armor out & if the slider isn't working just exit out of the game go back into the Creation Kit load up the .esp for your outfit then make sure the proper Biped Map Image is selected for both the armor & armor addons & if it is  thats good, Then save again & EXIT OUT of the Creation kit (Meaning Close it down) then click on the Skyrim Launcher (Not the TESV or the SKSE Launcher) BUT the Skyrim Launcher, wait till any & all steam apps are fully updated & exit out of the Launcher & now you can start the game again as you normally do.

 

Now your weight slider for that armor should work.

 

 
Posted

Correct me if I'm wrong but a two piece body is for Oblivion no? That mesh will have be reworked in Blender first, if that's true.

Hi there.

 

 It's hard to understand if you don't download his nif ( in the first post) : i was wondering if he was talking about "body_0 and body_1 " but that's not the case.

 

In fact the "body" in his " .nif " is not a one piece upper and lower , but only two cutted different body parts !

 

What i don't unerstand is about the slot 52 .... why this one ? If you want some  pieces always visible , you just need to assign the Slot 32 ... if you change this slot by the slot 52 , you need to assign the right slot ( exemple "amulet" ) in the CK . But that's could be  for  a clothe or  an armor , not for the body part.

 

That's was the mystake done by another LL user in this post :

 

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta46-3-23-2014/page-11

 

See the posts  (or follow the topic since the post  212) 212 , 214, 215 , 217 ( facultative , i just needed his Skeleton to test his outfit) , 225 ( facultative ,  this is his Skeleton ) , 227, 229 ( ??) , 230, 231 that's the solution . Use a translator if you don't "speak" french), 

 

Cheers. I will " investigate " this topic in a few hours ( = this night ... in my country) . 

Posted

@yatol 

 

I was replying to nidhogga's post where they said to remove the 2 piece body as they were in 2 pieces for some reason. I was trying to help naaitsab find out why their body was appearing invisible. I don't do as much for skyrim.I use Gerra6's clothing converter which can convert a body and armor to another body size pretty easy without having to delete the body out and replacing it with another one. Thank you for the info though if I ever need it I will try to remember it.

Posted

Well I replaced the body but now the game CTD's on equip. Loading it into the outift studio also is a bit nasty :P

 

UWtXETP.jpg

 

I don't think its gonna work with simple copy-paste or I did something wrong.

attachicon.gifwebskirt2_0.nif

Greetings.

 

Wat is dat ? What's that ? I can use "Transform---> edit " to ajust pieces of clothe or armor  to match the body , but not "move the body to match some pieces of clothe/armor...

 

The "Z" axe was moved in this nif ....

 

Another thing you need to keep in mind : 99/100 after you made some "tweaks" ( by moving the axes x,y,z and or  by rescaling these axes , when all seams to be in the "right place" you need to right-click once again to the moved mesh , "Transform, Edit ---> Apply " ! It's like in Oblivion, a very important point.

 

I am talking about NifSkope of course.

 

If you take a look on a mesh after this "Apply" , you will see that all the 3 axes ( x,y,z) are now set to "zero" ... there is some exceptions : i don't use HDT , but i suppose it works like the HighHeels system in Oblivion ( VipCxj or Addk1k system) ... thre don't try to move them and let the proper values ( usually not szt to "zero" ) for this kind of meshes.

 

 

Sometime you will also find a mesh not attached to a body node ( exemple : the "buxkle in the Domina mod - for Oblivion , don't try to move this kind of mesh , because they are "dirty" ( not a clea work made with a 3 D program ) .Most of the time , if you try to copy( copy Branch --> past Branch) with this sort of "dirty meshes" and after that to move ( = adjust them to match another body) , they will look correctly in NifSkope , nut will not appear in game , or will appear far away from the body/outfit.... as always , threre are some exceptions.

 

Anyway , here  you've moved the body ( or imported a "dirty body" from another "dirty"  Nif)  the Y and Z axes are not in the right place.

 

Cheers , i 'll come back to your topic in a few hours  ( at +/- 21 h GMT ).

Posted

With the tips you guys gave I did manage to get the CBBE body into the dress. Now only the animation weights are messed up.

Can't quite get those right, It turns into a pair of split trousers instead of a skirt.

 

attachicon.gifwebskirt2_0.nif

attachicon.gifwebskirt2_1.nif

Hi there.

 

Well , i will test your meshes ( as a replacer of course of another outfit) but without the textures , i will try to add : 1) a transparency ( - a NiAlphaProperty)  ...it's possible with this lower piece ( i already tried and done - this morning - thursday morning of course- before going to bed !!!!) , and i need to find a tecture to trduce the z axe apparence ( like a mini dress) ... without doing so , my legs would cross throught the robe of course ...

 

i'll come back in a few minutes ( +/- 30)  with a picture (  a screenshot in game) if possible.

 

Actually i use a Leito texture ( base UNP and not a CBBE based texture) but that's not important to a quick test.

 

So long ...

 

PS : ...some minutes later : zut je crashe encore avec vos body de m**** !

 

My game crash with your body , i don't see any "bell" node this time , so y don't know why!

 

I will transfer your clothe to another CBBE body ( with BBP , because it seams that your CBBE based body does'nt support BBP or TBBP ....)

 

PPS : well not better with my CBBE based body ( a custom CBBE from the TurboSnowy 's mod 'Summon Angels" )  ... there is something wrong in these  clothes ... investigating ... i suppose there are some missing nodes ( maybe in the upper part )

 

PPPS : sorry cannot find this issue : there is something wrong in the robe ( lower part) if i remoe it , i can launch my gamme and i can wear the upper part .

 

But if i keep the lower part , i cannot launch the game.

I w'ill try something other tomorrow, sorry but i'm tired this night for that kind of problems.

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