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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

I think this is probably a bug but it may be by design, if you disable cursed loot events for "plants" you can still find keys in them. I think that when you have traps disabled for something they should not still produce "nice" things.

Posted

 

A question related to Bound Queen.

 

 

 

I've read the above, so I probably need to consolemage the quest, but maybe not.

 

So before when I upgraded to v5.5 I only read the book. After v5.5 I talked to the NPC, found the set, found the diaries and found the 1st fragment. So far, the quest seemed to work properly.

 

Now I'm at the second fragment part and was looking all around The Lover's Stone. I can't seem to find the fragment and now I'm unsure if I'm missing something, or the quest bugged out on me because I didn't restart it after the update.

 

Could you give me a hint (not the solution) where to find the 2nd fragment? I think I scouted the whole area already, haven't found anything out of palce, like that Tomb with the 1st fragment.

 

Also, if you sure that the quest has to be restarted, that would be a useful info too.

 

 

 

 

Thanks,

 

@ Kimy

 

I'd like to know that too pls.  FWIW, I just have the book

 

TIA

 

 

 

 

It's not the same type of activator as the first and, as you've discovered, it's much more subtle. For a hint, I'd say, look down.

 

 

 

Look for a discolored patch of dirt, in front of and to the left as you face the stone.

 

 

Posted

 

 

A question related to Bound Queen.

 

 

 

I've read the above, so I probably need to consolemage the quest, but maybe not.

 

So before when I upgraded to v5.5 I only read the book. After v5.5 I talked to the NPC, found the set, found the diaries and found the 1st fragment. So far, the quest seemed to work properly.

 

Now I'm at the second fragment part and was looking all around The Lover's Stone. I can't seem to find the fragment and now I'm unsure if I'm missing something, or the quest bugged out on me because I didn't restart it after the update.

 

Could you give me a hint (not the solution) where to find the 2nd fragment? I think I scouted the whole area already, haven't found anything out of palce, like that Tomb with the 1st fragment.

 

Also, if you sure that the quest has to be restarted, that would be a useful info too.

 

 

 

 

Thanks,

 

@ Kimy

 

I'd like to know that too pls.  FWIW, I just have the book

 

TIA

 

 

 

 

It's not the same type of activator as the first and, as you've discovered, it's much more subtle. For a hint, I'd say, look down.

 

 

 

Look for a discolored patch of dirt, in front of and to the left as you face the stone.

 

 

 

 

Thanks for the hint, I tried to look for it for a few minutes, couldn't find it, but now I have to go to work, so I'll have to look for it later.

 

 

 

Posted

I have a problem with the Damsel in Distress quest. Whenever I search for an object to pick the lock on the cage door, my character just gets stuck kneeling, and there doesn't seem to be a way to get out of it. My movement controls are disabled for this too. I've tried stopping current animations in the sexlab menu, but that doesn't do it. Eventually, even if I do find something and open the door, I can't leave because I'm stuck on the ground kneeling.

Posted

Got a bug report for the latest version.

I was doing the Cursed Collar quest, and after obtaining the Cursed Chastity Belt/Plugs/Vaginal Piercing, I am sent to another place, as it should be. However, when I arrive and check the chest, I find instead of the next set of Cursed items I need to put on, I find yet ANOTHER Cursed Chastity Belt, etc.

Can you please look into this?

Posted

Don't know if it has been reported yet, but when I put an armbinder on, when I start moving while in combat stance, my character take her hands out of the armbinder and assume the normal stance for unarmed fight while moving. Once I stop, she puts her hand back where they belong.

Posted

I think this is probably a bug but it may be by design, if you disable cursed loot events for "plants" you can still find keys in them. I think that when you have traps disabled for something they should not still produce "nice" things.

 

Separately, in the escape options, you can set the chance for keys in plants and mines to 0. 

 

I actually always use this setting.  It's a lot more challenging finding keys when you know you'll have to kill some bad guys (or arrange for them to be killed) or search their hideouts, instead of strolling through the countryside picking plants.

Posted

So, I don't often post, but now I'm truly lost as to what could be the issue, a lot of things points to this mod as the culprit, although nothing is certain.

I love this mod, but there's been some weird results following the update.

When I'm just west of dawnstar, approaching the vigilants hall this happens:

http://puu.sh/oHcDo/3abbd313c9.png

After that message the game freezes, happens around there without fail everytime.

 

It looks more like an issue related to the High Heels mod, but it wasn't an issue before, this is on a fresh save as well, it was occuring on a previous save as well.

I hope I'm in the wrong thread, but I just have no way to know what causes this issue.

Here's a log:

http://puu.sh/oHcTo/c6fc21af06.log

 

There also seems to be a problem with Death Alternative where Cursed Loot and Death Alternative fight over who gets to knock out the PC, and as a result none succeed. I have deactivated the bleed out monitor for Cursed Loot but it seems to change nothing.

 

Anyone experiencing similar issues or do I have a major fuck-up in my modding?

Posted

In my game everytime i use bound queen key it gets consumed (so i need 5 keys to unlock whole set). Key destroying in DDi is disabled, anyone else have same issue?

 

and while im here,

is there more hidden content if i accept julius as keymaster?

 

 

Anyway thank you Kimy for great addition to DD family

Posted

no download link only text files? help

 

The link is named as Deviously Cursed Loot V5.5 Download Link.txt.

 

I am not nagging you. I am posting a general question: Exactly how much clearer Kimy could rename those links, so that the content would be obvious for all?

Posted

Does the body inflation require a certain body type or additional mods to work properly?

 

Required mods are listed in the OP. You will need custom skeleton (XPMSE) for nodes.

Posted

 

Does the body inflation require a certain body type or additional mods to work properly?

 

Required mods are listed in the OP. You will need custom skeleton (XPMSE) for nodes.

 

 

I ask because I have UUNP and XPMSE but the belly inflation doesn't appear to work.

Posted

 

I ask because I have UUNP and XPMSE but the belly inflation doesn't appear to work.

 

 

Try to reinstall the skeleton.

 

If you are using Mod Organizer, then make sure that XPMSE is the last proper mod in the left panel, when sorted according to priority. Only Output folders should be placed below it.

 

Otherwise I will have to let Kimy reply to your question.

Posted

I am using UUNP myself and can confirm body scaling to work. Which UUNP Body did you build? Because I have no clue if ALL of them have a belly node. The one I am using is UUNP Special.

Posted

 

 

A question related to Bound Queen.

 

 

 

I've read the above, so I probably need to consolemage the quest, but maybe not.

 

So before when I upgraded to v5.5 I only read the book. After v5.5 I talked to the NPC, found the set, found the diaries and found the 1st fragment. So far, the quest seemed to work properly.

 

Now I'm at the second fragment part and was looking all around The Lover's Stone. I can't seem to find the fragment and now I'm unsure if I'm missing something, or the quest bugged out on me because I didn't restart it after the update.

 

Could you give me a hint (not the solution) where to find the 2nd fragment? I think I scouted the whole area already, haven't found anything out of palce, like that Tomb with the 1st fragment.

 

Also, if you sure that the quest has to be restarted, that would be a useful info too.

 

 

 

 

Thanks,

 

@ Kimy

 

I'd like to know that too pls.  FWIW, I just have the book

 

TIA

 

 

 

 

It's not the same type of activator as the first and, as you've discovered, it's much more subtle. For a hint, I'd say, look down.

 

 

 

Look for a discolored patch of dirt, in front of and to the left as you face the stone.

 

 

 

 

Okay, so my quest was bugged. I resetted the quest and this time quest pointers showed the quest item positions.

 

I wasn't blind, which is a good thing. :)

 

Posted

First of al thanks for this great mod. It works very well and stable. There is one problem though that I have. After playing a while with the nod my character is suddenly wearing a kind of purple "backpack" which I can not get rid of (can't remember exactly how she ended up getting it). It is covering her back with four "arms" around her waist / chest (it is not the tentacle / parasite armor). The armor is not visible in the inventory and it stays on even if I "set my character free" in the MCM. Also, there is no quest ongoing. I am also using estrus charus so maybe it is related to that mod. But I could not find a way to get rid of it in the estrus MCM as well. Any help would be appreciated.

 

P.S.: I have made a screenprint of the "armor" but I did not find a way to attach it to this post (this is my first post here on loverslab).

 

 

Posted

 

no download link only text files? help

 

The link is named as Deviously Cursed Loot V5.5 Download Link.txt.

 

I am not nagging you. I am posting a general question: Exactly how much clearer Kimy could rename those links, so that the content would be obvious for all?

 

it could have being said by the how to install, that there is a link in the txt.file...

Posted

I am using UUNP myself and can confirm body scaling to work. Which UUNP Body did you build? Because I have no clue if ALL of them have a belly node. The one I am using is UUNP Special.

 

I will try again. How many sex actions does it require to trigger the inflation?

Posted

 

I am using UUNP myself and can confirm body scaling to work. Which UUNP Body did you build? Because I have no clue if ALL of them have a belly node. The one I am using is UUNP Special.

 

I will try again. How many sex actions does it require to trigger the inflation?

 

 

One. But the first step might be too subtle to really notice.

Posted

I am using UUNP myself and can confirm body scaling to work. Which UUNP Body did you build? Because I have no clue if ALL of them have a belly node. The one I am using is UUNP Special.

 

Changed the body type to special and it works now. Another quick question, how do you get the cursed loot to scale to the changing body?

Posted

First of al thanks for this great mod. It works very well and stable. There is one problem though that I have. After playing a while with the nod my character is suddenly wearing a kind of purple "backpack" which I can not get rid of (can't remember exactly how she ended up getting it). It is covering her back with four "arms" around her waist / chest (it is not the tentacle / parasite armor). The armor is not visible in the inventory and it stays on even if I "set my character free" in the MCM. Also, there is no quest ongoing. I am also using estrus charus so maybe it is related to that mod. But I could not find a way to get rid of it in the estrus MCM as well. Any help would be appreciated.

 

P.S.: I have made a screenprint of the "armor" but I did not find a way to attach it to this post (this is my first post here on loverslab).

 

That is Estrus and I've seen those items (there are a couple other similar ones) get left on if a tentacle attack was interrupted for some reason.

 

You'll have to use the console to get rid of it, so...

 

1. Open the console.

2. Target the player.

3. Point the mouse at "equipment" on the left and press Shift.

4. Look for an item listed as "Etc01" or "Etc02" or similar.

5. You might not be able to get a valid ID from there, so type "help <name from #4>".

6. Type "player.removeitem <ID from #5> 1".

 

That should take care of it.

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