Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted
3 hours ago, kevindijkstra1 said:

Used a spawn code for the key, Jullius wouldn't die. So pickpocket hit at perk maced, Dropped the items off at Riverwood whip club. And still the quest is my journel. Need a start code for the next quest 

Cursed Collar and Bound Queen are the 2 last quests, i guess the Cursed Collar was first so you have finished it all?

Posted

Is it still possible to get the treasures from Julius if he unlocked the player after time instead of stealing/killing him? What happened to the keys?

Posted
1 hour ago, xyzxyz said:

Is it still possible to get the treasures from Julius if he unlocked the player after time instead of stealing/killing him? What happened to the keys?

I doubt anyone has actually waited to find out.  Its something silly like 30 game days?  

 

The keys are 

Spoiler

In the lower level of the Midden under the College, 

Spoiler

in a bookcase in a pit full of bones guarded by 2 skeletons.

 

 

Posted (edited)
51 minutes ago, Naps-On-Dirt said:

I doubt anyone has actually waited to find out.  Its something silly like 30 game days?  

 

The keys are 

  Hide contents

In the lower level of the Midden under the College, 

  Hide contents

in a bookcase in a pit full of bones guarded by 2 skeletons.

 

 

The keys were still in his inventory. The bookcase is locked with the special key.
It was a really long time. I had the game running over night to try that ending^^

Edited by xyzxyz
Posted
3 hours ago, xyzxyz said:

The keys were still in his inventory. The bookcase is locked with the special key.
It was a really long time. I had the game running over night to try that ending^^

As long as you mean the same thing

Spoiler

Julius carries the key to the bookcase and you can pickpocket it. Save before attempt and load if it fails.

 

Posted
1 hour ago, xyzxyz said:

Who owns the random barrels in towns and cities? I sometimes find keys in them but they would be marked as stolen.

Depends - the barrels around any house belong to the people living in it, i.e. in Whiterun the barrels and chest at Ysolda's house are hers, and you can take cheap stuff when you've befriended her.

IIRC the stolen mark on keys vanishes as soon as they're put in your inventory.

Posted
On 6/14/2023 at 7:15 AM, Elsidia said:

There is cool down after that appears this dialogue again and there you can decide add more or take off restraints. Mostly NPC react, that want take it off, if you don't do that will be punish. Cool down time i don't know.

Must be a reeeeeeeeeeeally long cooldown. A month has passed ingame.

Posted (edited)

I'm confused. For the Dollmaker Tie me up quest do I have to use different items when tieing up each person? I got the first one to count but none since then and I'm using the same items. I've tried 3 different ppl and it's not working. This is very frustrating.

Edited by Hocapontas
Posted
6 hours ago, Hocapontas said:

I've tried 3 different ppl and it's not working. This is very frustrating.

You read a quest description?

The Dollmaker wants me to tie up five people for her personal amusement. I need to wear a locked rubber suit when binding them and a gag and wrist restraints must be put on them.

 

If one of condition not count - it's not count.

Posted

The problem is that only the FIRST one has been counted. None of the others I tied up, 3 ppl, before giving up, registered in the quest number. It still says 1/5. And I tried using different devices and it's still not accepting them. I don't know why the first was different or what I did, but it's very annoying.

Posted
9 hours ago, Hocapontas said:

I don't know why the first was different or what I did, but it's very annoying.

Easy. Lock yourself into rubber suit, put on NPC any gag and any wrist restraint (armbinder yoke, handcuffs what locks arms)

Posted

NPCS can surrender in this mod correct? I somehow struggle to do it now... but I guess there's some luck chance with it, and I dont fully understand which settings affect it. I assume its in the rape section where it says npc surrender? Does it use the same combat defeat system as the player?

Posted
8 hours ago, Tayte said:

NPCS can surrender in this mod correct? I somehow struggle to do it now... but I guess there's some luck chance with it, and I dont fully understand which settings affect it. I assume its in the rape section where it says npc surrender? Does it use the same combat defeat system as the player?

 

Yes, it uses chance to surrender set in the MCM if their health drop below certain %.

Also they instantly surrender if you you use Touch of Control on them or hit them with Dollmaker sword.

Posted
7 hours ago, kurotatsu said:

 

Yes, it uses chance to surrender set in the MCM if their health drop below certain %.

Also they instantly surrender if you you use Touch of Control on them or hit them with Dollmaker sword.

Thank you ❤️

Posted (edited)

Can I get the "Dibella's charm" amulett through a quest? Maybe a connection to dibella's temple would be fitting.

Edited by xyzxyz
Posted
10 hours ago, xyzxyz said:

an I get the "Dibella's charm" amulett through a quest? Maybe a connection to debilla's temple would be fitting.

Depend on Xedit Dibella's Star not any reward in mod.

Posted

I surrender and go to dagonar prison for woman the game crashesdoes anyone have an idea what it is?

 

I used Pama's prison mod, but if I turn it off it still crashes
Posted
8 minutes ago, Gyurma1995 said:

I surrender and go to dagonar prison for woman the game crashes. does anyone have an idea what it is?

 

I used Pama's prison mod, but if I turn it off it still crashes

Uhmm, sorry to say, but... that's never going to work.

 

Pama writes in big red letters:

  

On 5/17/2021 at 9:29 PM, Pamatronic said:

NOT Compatible (don't ask for help if you have any of these installed!)

-Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints)

-Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully)

 

so uninstall pama's mod, re-install DD and Cursed Loot, and start a new game. You can't just "turn off" a mod and hope that things work. Every script that you've ever used in your playthrough is baked in the savegame, so unless you know exactly what you're doing, that's an unfallible way to fuck up your game.

 

Posted
7 hours ago, CaptainJ03 said:

Uhmm, sorry to say, but... that's never going to work.

 

Pama writes in big red letters:

  

 

so uninstall pama's mod, re-install DD and Cursed Loot, and start a new game. You can't just "turn off" a mod and hope that things work. Every script that you've ever used in your playthrough is baked in the savegame, so unless you know exactly what you're doing, that's an unfallible way to fuck up your game.

 

When I get home I delete the Pama mods, reinstall the rest and restart the game. I still don't understand why if I get defeated by an NPC who isn't a guard, it automatically sends me to this dungeon, maybe because of a mod conflict?

Posted
3 hours ago, Gyurma1995 said:

When I get home I delete the Pama mods, reinstall the rest and restart the game. I still don't understand why if I get defeated by an NPC who isn't a guard, it automatically sends me to this dungeon, maybe because of a mod conflict?

No conflict, this is just one possible outcome if you decide to use the DCL defeat possibilities. I have them disabled since my very first trial.

Posted (edited)
On 6/25/2018 at 2:57 PM, EmertX said:

So, I managed to make it work, and in case anyone googles how to do something similar in the future for any mod, this is what I did (Take note I'm using Skyrim SE)

FIrst, for the missing libraries, all following source scripts should be copied to /Data/Scripts/Source folder

 

For the MfgConsoleFunc/ SetPhonemeModifier / ResetPhonemeModifier   error issues, just downloaded the source scripts from this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/11669/

For the fnissmconfigmenu  issues, I had to download the source files of FNIS Sexy moves:

https://www.nexusmods.com/skyrim/mods/54521

For the ConsoleUtil issues, I had to download the source files from ConsoleUtil:

https://www.nexusmods.com/skyrim/mods/66257/

For the XPMSELib  issues, I downloaded the source files of  XPMSE mod:

https://www.nexusmods.com/skyrim/mods/68000

For the slsw_mcmconfig just download the sourcefiles from

For the bu_armorstats  issues, just downloaded the source files from

 

For the gp_aradiaintegration  issues, dowload sourcefiles from

 

And for all the defeat compilation issues, you need to download the source files for SKYUI, but the SKYUI_Devkit contains only 3 of them, so you need to look for the rest in github:

https://github.com/schlangster/skyui/tree/master/dist/Data/Scripts/Source

Now, I couldn't find a button to download all of them so you need to download one by one in raw format (click on the link of eack script and then right-click in the "raw" button and then save as ...)

 

Doing the above should take care of 90% of compilation issues, and now the code that should be put in the fragment is the following:

 

  Reveal hidden contents

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname dcur_pi_misogyny_rape Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
;dclibs.sexwithplayer(akSpeaker, consensual = false, stages = 1, randomanim = true)        
Actor[] StartSceneAggressors = new actor[1]
StartSceneAggressors[0] = akSpeaker
DefeatUtil.StartScene(StartSceneAggressors, ForceAutoResist = True, ForceEvent = " ")

;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

dcur_library Property dclibs  Auto  
DefeatUtil Property DefeatU  Auto  

 

 

 

With above code implemented in Cursed loot for "Mysoginy" in the playerdialogue fragment, when a NPC demands sex, PC will have a chance to use the defeat struggle function instead of direct rape.

If the PC fills up the struggle bar successfully, the PC will push the NPC and from what I saw the NPC will run cowardly. After a while it will become normal.

 

If the PC fails to fill up the struggle bar, a forced sexlab animation will play, and with the option of {ForceEvent = " " } after the attack, the NPC may steal PC armor, weapons, etc (depending on defeat config), and afterwards the PC will need to fill up a different bar to stand up and escape.

 

Recomendation: Disable the "Witness Intervention" option in Defeat's "Player as victim", otherwise other NPCs will attack the NPC that is assaulting your PC.

 

I think this option adds more immersion as I never like how normal weak NPCs just "assault" the PC given she is THE Dragonborn. At least with this option she tries to push away the enemy.

Also can create more situations, as after the attack, and if NPC stole PC's equipment and armor (depending on defeat settings), the PC will be forced to run naked afterwards.

 

Sorry if this post took too much. Please insert a JPEG of a potato.

 Hello, I am one of those who have googled your very helpful post. I'm currently troubleshooting compiling a script from defeat as a work around for some of it's incompatibility issues with nemesis for one of the animation files. I found this post to be extremely helpful. However, where you say "for the bu_armorstats issue, just download the source files from this mod here", the mod is not visible to me because I "do not have permission to see it". I'm not sure why this is. I don't know what that mod is. But if its the Break Undies mod, I have downloaded the source files from the framework download here:

However, I am still getting many (not all) of the bu_armorstats errors.

 

I'd really appreciate it if you or someone else could either upload or link the mod or source files in question.

 

This is my current compile error:

 



Error invoking remote method 'app-compile-script': Error: Script defeatconfig.psc failed to compile: D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(53,44): cannot convert to unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(53,44): cannot cast a form to a bu_armorstats, types are incompatible
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(53,15): unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(54,17): bu_armorstats is not a known user-defined type
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(57,44): cannot convert to unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(57,44): cannot cast a form to a bu_armorstats, types are incompatible
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(57,15): unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(58,17): bu_armorstats is not a known user-defined type

Executed command was : "D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\PapyrusCompiler.exe" "defeatconfig.psc" -i="D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source;D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts" -o="D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\OUTPUT" -f="TESV_Papyrus_Flags.flg"

Edited by jb136
Posted
16 hours ago, CaptainJ03 said:

No conflict, this is just one possible outcome if you decide to use the DCL defeat possibilities. I have them disabled since my very first trial.

Thank for the help,prison working. There is only one problem with invisible textures. I ran bodyslide so I don't understand what the problem is. The picture is not from my game, but that's the problem anyway.

skyrim1.png

skyrim2.png

Posted (edited)
59 minutes ago, jb136 said:

 Hello, I am one of those who have googled your very helpful post. I'm currently troubleshooting compiling a script from defeat as a work around for some of it's incompatibility issues with nemesis for one of the animation files. I found this post to be extremely helpful. However, where you say "for the bu_armorstats issue, just download the source files from this mod here", the mod is not visible to me because I "do not have permission to see it". I'm not sure why this is. I don't know what that mod is. But if its the Break Undies mod, I have downloaded the source files from the framework download here:

However, I am still getting many (not all) of the bu_armorstats errors.

 

I'd really appreciate it if you or someone else could either upload or link the mod or source files in question.

 

This is my current compile error:

 

 

  Reveal hidden contents

 

 


Error invoking remote method 'app-compile-script': Error: Script defeatconfig.psc failed to compile: D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(53,44): cannot convert to unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(53,44): cannot cast a form to a bu_armorstats, types are incompatible
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(53,15): unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(54,17): bu_armorstats is not a known user-defined type
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(57,44): cannot convert to unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(57,44): cannot cast a form to a bu_armorstats, types are incompatible
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(57,15): unknown type bu_armorstats
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(58,17): bu_armorstats is not a known user-defined type

Executed command was : "D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\PapyrusCompiler.exe" "defeatconfig.psc" -i="D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source;D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts" -o="D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\OUTPUT" -f="TESV_Papyrus_Flags.flg"
 

 

I think I managed to get the correct file from here, which is Break Undies Plus, but now I'm getting the error below.

 

it appears to be in the same area of the code, where break undies plus is.

 

 

 


Error invoking remote method 'app-compile-script': Error: Script defeatconfig.psc failed to compile: D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(54,17): argument isexternal is not specified and has no default value
D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DefeatUtil.psc(58,17): argument isexternal is not specified and has no default value

Executed command was : "D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\PapyrusCompiler.exe" "defeatconfig.psc" -i="D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source;D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts" -o="D:\Jason's Stuff\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\OUTPUT" -f="TESV_Papyrus_Flags.flg"
 

 

 

 

 

 

Edited by jb136

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...