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Teals03's Stacked Against Gravity Body and Armors with BBP and Scaling


teals03

What breast range would you prefer?  

252 members have voted

  1. 1. What breast range would you prefer?

    • CBBE Curvy to SSH
      642
    • CBBE SH to SSH
      256


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Posted

@VadersApp: I did mention that my mod has scaling in the front post. I also sent you a pm at the skyrim nexus asking for permission and wondering if you would mind if I could give thanks and link to your content. I am thinking about changing the title though. I am not really just doing the killer keo armors anymore.

 

@legit1337: yeah the clipping is about as epic as the breast size.

 

*Edit* I cant seem to find the one you did for my compilation VadersApp. Is it just the v3.5?

 

permission granted! Haven´t seen you pm, sorry.

 

For now its only on my disk, trying to reduce the clipping problems. But i think it can´t be eliminated. I am wondering why clipping only is visible at the left side under the breast. Maybe the Weightpainting for the clothes is not mirrored correctly from the right side? I don´t know how to weightpaint for skyrim, but for oblivion with blender it was easy to mirror if bones are named correctly. Is weightpainting done by hand on both sides?

 

Maybe i´ll upload the best looking (off course in my opinion) version although it would have clipping issues.

 

I appreciate your great looking mod and i also love big peeeeeeps. Til weight 70 they look fine but above that weight they get too enourmous. But with changing all vanilla Clothes to BBP ones the game is much more fun! Thank you for you work!

 

 

 

Posted

Nice I will add your info to the front page!

 

I have also noticed there is definitely a difference from the left and right breasts. This is from the "original" weight painting. I would assume cherry did it right the first time. This is probably a result of the BBP being distorted a bit from being added to the CBBE body and then even more from me using Caliente's bodyslide tool to create base body for my conversions.

 

The weights get very distorted when you copy the skin data from the body onto the armor. I cant really use the mirror tool to paint since there is no way I could get both the body and the armor to be exactly the same just using the paint tool. And painting one bone almost always has an effect on another bone. It generally a much better idea to target small areas with the paint tool and make a lot of little changes. And of course everytime you make one change on one bone it makes a small adjustment too all of the other bones attached to that vertex. So, if I change the weight on one vertex of the right breast bone to be .4 from .3, and that vertex connects to 4 other bones, then those bones will be adjusted based on their percent contribution to that bone. Add in anywhere from 20 to well over 100 vertices for just the area of one breast and the fact that you have to do this for the armor, and for the body, and you have to do this twice for each conversion for it to be slider compatible and you can see how horrific this can be.

 

The only way to really get it exact would be to select each vertex and make changes like that, but it would litterally take hours if not longer. I mostly get it to be as close as possible. The weights are really close for both sides but they arent exactly the same. The breasts are also effected by the 3 spine bones, the clavicle(shoulder) bones and I believe even the pelvis bone creeps in there a little bit. So, you really need to change about 5-6 bones in order to get it perfect. So the paint tool is really the only resonable way to do it, but mirroring seems to cause more problems than it solves, unfortunately.

Posted

I have uploaded a new version of BBP Scale. Should work fine with your mod. I also have posted in the thread of your mod @nexus to explain the scale bbp system a bit.

 

IS there a blend file of the bbp version of any body mod, CBBE or CHSBHC? would be fun to have a look into it.

 

I don´t understand how to get meshes into blender, do the thing that have to be done and get them into the game again. Is there a tutorial with the shortest way for now?

 

If there is a way to get new unanimated bones into the body nif file a lot of things would be possible.

Posted

I dont know about a blend file unfortunately. I have never used blender either. I use 3ds Max and Cherry has a tutorial for that program if you want to check that out. http://www.loverslab.com/showthread.php?tid=4514

 

I dont know if blender has support for skyrim yet? I know how to add in existing bones, but I would talk to cherry about adding in brand new bones. I believe she added her own breast bones for the bbp, as well as butt bones, but the butt bones dont seem to be working.

Posted

Wow that new double Super Silly skeleton is awesome lol. I installed it and didn't expect anything to happen but....yaaa my chick now has back problems...big time. XD

Posted

I should have a fix for the right breast deforming weirdly during scaling.

 

There are 6 vertices on the right breast that vary ever so slighty from the ones on the left breast. The difference is an entire .05 for each vertex... POINT ZERO FIVE... I mean WOW... just... wow... I had no idea such a tiny difference in the weights could cause the mesh to deform so much during scaling. I will attempt to fix it tomorrow since its really late right now and I am pretty tired. Plus, my mind has literally just been blown.

 

Unfortunatly though, that means I am going to have to change this for every single armor... twice.

Posted

Can you make a version for chs body? the SSH is much exaggerated man.

 

yv3YM.jpg

 

 

 

 

 

 

 

 

 

 

 

 

Anyway....

 

With this mod, I might get skyrim after all:P

Posted

Update: Added in the 4 fur/bandit armors, imperial heavy SS, and dark brotherhood full.

 

On the other armor variations.

 

SS Forsworn Armor: I won't do the armor. It doesn't have an alternate variant to use in game and I dont see a big enough difference to the regular skimpy one.

 

SS Iron Armor: I might still do this one, but its highly unlikely.

 

Farm Clothes 1: I will do this one, but I can't use the Killer Keo one at the moment. It's broken somehow. I haven't really tried to fix it, so I might trying fixing Killer Keo's version before I try my own variation.

 

Regular Skimpy Thieves Guild: There is decent chance I might still do this one. The thieves guild has 4 variations and I would like more variety.

Posted

Also, seeing as interest in this mod seems to be waning a bit, I think this would be a good time for me to take a break and actually finish the game I created all these armors/clothes for.

 

I am level 51 and have done most of the side quests(I think), but I haven't really delved into the main quests yet. So if your one of the 2-3 people that actually check this thread everyday, the break shouldn't be that long.

 

I also want to start focusing on my own body a lot more, which probably means less Killer Keo conversions, but since I am caught up, I dont really see a problem here. I really want to get my TSAG body as close to perfect as I can, and then start doing armors/taking requests for that body.

Posted

Really looking forward to your body. Hope you consider making a version that goes from standrard cbbe size to standard silly huge.

 

Using your skeletons is not really an alternative fo me, because they affect my overall game to much. I use a lot of armors that become even smaller than they already are when using the skeletons, while others (yours) work great.

 

Anyways thanks for all your work, and have fun playing the game now!

Posted

Also' date=' seeing as interest in this mod seems to be waning a bit, I think this would be a good time for me to take a break and actually finish the game I created all these armors/clothes for.

 

I am level 51 and have done most of the side quests(I think), but I haven't really delved into the main quests yet. So if your one of the 2-3 people that actually check this thread everyday, the break shouldn't be that long.

 

I also want to start focusing on my own body a lot more, which probably means less Killer Keo conversions, but since I am caught up, I dont really see a problem here. I really want to get my TSAG body as close to perfect as I can, and then start doing armors/taking requests for that body.

[/quote']

 

Did you fix the right breast problem?

Posted

I have no idea how to fix it. The crazy thing is... is that I use that same body with armor mods and they dont crash. The body is the CBBEv3 body with BBP made with the slider program. It is also the base body I used with my mod. I haven't spent to much time on it, but I have tried copying over the skin data from the CHSBHC data(which completely ruins the weighting), but it still crashes. I tried it with the BSDismemberment data as well, crashed. It doesn't make sense to me that the armors would work using the body, but when the body is by itself it doesnt work.

 

It appears to be related to only the femalebody_0.nif and femalebody_1.nif files. The game must look at these somehow differently.

Posted

CHSBHC or you can use the one Vadersapp did. Links are on the front page, along with descriptions...

Posted

I am aware of this, but my body doesnt have any butt bones, I dont know whats causing it.

Posted

Well, that blows. Xo

 

Honestly, because I DO like this mod, I'm going with CHSBHC until the elf issue is fixed. That way, when you do get it fixed(and especially if you manage to start with CBBE slim min and go all the way to SSH max in the slider) I can have my small chested elf thief(and she won't like it either) and my Nordic she-bitch with boobs of steel.

Posted

The range will never be that crazy, because it causes way more problems than its worth. It might just fix itself once CherryHotaling figures out the butt for her mod, which is kinda what I am hoping for right now.

Posted

Perhaps. It'd still be cool to have that kind of range though. Perhaps one day someone will add new sliders to make bodies more customizable. Things like breast and butt size(separate from weight) and height. Then we can let people run around as lolis if they want, and then everyone who is mentally healthy can run around as something else. xP

 

And nobody will care. :3

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