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Teals03's Stacked Against Gravity Body and Armors with BBP and Scaling


teals03

What breast range would you prefer?  

252 members have voted

  1. 1. What breast range would you prefer?

    • CBBE Curvy to SSH
      642
    • CBBE SH to SSH
      256


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Posted

Long overdue update:

 

Patch v1.3: Armors fixed/improved - Blades, Daedric, Dark Brotherhood, Dragonbone, Dragonscale, Draugr, Dwarven, Ebony, Elven, Glass, Hide (all 4 varients), Steel, Mage Apprentice, MaikCG Daedric

 

This turned to be WAY more time consuming than I thought it would be, I have gotten through about half the armors. Thanks to Kouh and daemon95 for pointing out the errors with the steel and mage apprentice armors. They should be fixed now.

 

@Illuminati: I will probably continue to convert the Killer Keo armors for CBBEv3 for speed and ease. All other armors though I will probably start to convert for my body.

 

Getting these current armors fixed is taking forever. Its not really hard, but weight painting is really time consuming getting it right, and I am often having to add in new bones as well.

Posted

iamthemoon' date=' you just need to install a unique race mod. The your player can have a unique body, face, texture, whatever you want.

[/quote']

 

Yes that works for the body, but not the armor.

 

If there is a clever way to get around this problem let me know.

Posted

I honestly have no idea on the textures. I pretty much just use the vanilla ones, but its pretty easy to find a ton of high quality textures just using the search function either here or at the Skyrim nexus.

Posted

Long overdue update:

 

Patch v1.3: Armors fixed/improved - Blades' date=' Daedric, Dark Brotherhood, Dragonbone, Dragonscale, Draugr, Dwarven, Ebony, Elven, Glass, Hide (all 4 varients), Steel, Mage Apprentice, MaikCG Daedric

 

This turned to be WAY more time consuming than I thought it would be, I have gotten through about half the armors. Thanks to Kouh and daemon95 for pointing out the errors with the steel and mage apprentice armors. They should be fixed now.

 

@Illuminati: I will probably continue to convert the Killer Keo armors for CBBEv3 for speed and ease. All other armors though I will probably start to convert for my body.

 

Getting these current armors fixed is taking forever. Its not really hard, but weight painting is really time consuming getting it right, and I am often having to add in new bones as well.

[/quote']

 

Glad to help, even if it was just a little bit. :) (Kouh)

 

Posted

Ok just got all the fixes done... MOTHER OF GOD did that take for freaking ever. I am going to do the archmage and iron armors then post the update. It should take somewhere between 1-2 hours. The iron armor seems to have 2 variants so it might take a bit more. Gunna take a break first though.

Posted

I saw the armor jonusl2d. I just got the iron armor done, killer keo decided he wanted to use like 150 pieces for that armor so it took forever. And since I'm actually releasing clean versions from now on it took even longer haha.

Posted

Update: Finished fixes and added iron, archmage, thieves guild variants.

 

I want to murder someone over how much trouble I have had over the archmage. I just cant get the damned weighting correct. Killer Keo made the fur on the sides of the archmage armor a separate piece and I dont know WWWWHHHHHYYYYYY!!!!! And trust me I tried just not having it, but the armor just doesnt look right without.

Posted

TY for update!!! I have noticed earlier with MaikCG Deadric armor, that it looks different then your body, but was thinking that you have just a little tweaked his armor...But after this update I noticed that, in matter a fact, ALL your armors don't correspond to that great body... WHYYYYYYYYYYYY!!! snif snif (damn there is no crying smilie :) )

Is that b/c of some technical problems or just aesthetic?

Posted

@darky: The armors are for the super silly huge CBBEv3 bodies. It is waaaaay quicker to convert for that body, and when doing a compilation with something like 40 armors (if you include variants) it would take significantly longer. I also didnt even create my body until about 25-30 armors in, and I didnt get it to a version that I was happy with until probably 30-35 armors in. I am also still not completely happy with the body. Its close, but I want to get it just right before I start doing conversions for it.

 

I also want to either figure out collision so the breasts and butt look like they are actually held in place by the armor/clothes, which I am not sure if it is even possible, or I want to create a second body that props up the breasts a bit.

Posted

And I was asking myself what means "CBBE Curvy to SSH":D That needed only a little brain activity:) In any case all this your work is great, so keep up with updates please and also cant w8 a day when you will do this for your body!

Posted

Update: Added Ebonymail. Fixed Archmage robes.

 

On the Archmage Robes, the fur on the sides of the top is a completely separate piece, and getting both top pieces to sync up exactly with bbp (not to mention just getting them to look connected after editing the mesh for the SSH size) was really tedious and not fun at all.

 

Killer Keo also did something similar for the new ebonymail. There are 2 thin strips on both sides of the chest piece(so 4 strips) that are a single separate piece. Simply removing them means there are 2 ugly zigzag patterns on each the side of the chest piece where is there no armor covering the breasts. Luckily I found a way around this and was able to just get rid of the strips and still have the chest piece look nice and complete.

 

Killer Keo seems to have stepped up in the detail and difficulty of his armors. This is a very good thing as it means more quality. It is much easier to create different variations with more pieces and higher detailed armors, and this can make editing the armor easier, but like the 2 armors above the iron armor also had 2 different pieces resting on the breasts. This means double the amount of work because I now have to fit 2 different pieces for the same body part. And it also means a huge headache trying to make sure the bbp is the exact same for both pieces, so I dont get a ton of clipping or it doesnt look super weird. I am not complaining, but it might start to take a little longer to get releases out if this persists. I just wanted to give you guys a heads up.

Posted

*Update*

 

Two New ranges added - Normal to Silly Huge and Silly Huge to Double Super Silly Huge. These are not completely new armors. I edited the skeleton files to scale differently, so all of the armors have either smaller breasts or larger breasts depending on which one you download. This will affect *ALL* armors, clothing and your characters body. This was modified to work with the CBBE SSH Body so I have also included those body meshes as an optional file. This is not perfect, so you might run into some clipping, or your player may look a little weird while nude. I also have no idea how this is going to affect other armor and clothing unrelated to my mod. Make sure to create a backup.

Posted

Teals, would be nice if you would mention that your mod now has included Scale BBP. Maybe you have recognized that i have updated to version 0.35. I also have made a new version for your compilation.

Posted

@VadersApp: I did mention that my mod has scaling in the front post. I also sent you a pm at the skyrim nexus asking for permission and wondering if you would mind if I could give thanks and link to your content. I am thinking about changing the title though. I am not really just doing the killer keo armors anymore.

 

@legit1337: yeah the clipping is about as epic as the breast size.

 

*Edit* I cant seem to find the one you did for my compilation VadersApp. Is it just the v3.5?

Posted

Wow, the content just keeps coming! Haven't had time to play much Skyrim lately, but I was pleasantly surprised by all the new upgrades. It definitely looks like you're starting to create a style of your own, and it's looking pretty good imo. Keep up the good work!

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