Arcturus7777 Posted September 5, 2015 Posted September 5, 2015 I have a follower mod that has a citrus head for the follower. Is there a way to get this exact head on a newly created toon? I saw the video for race menu, but it does not work for this head, as the first thing you notice is the two sets of eyes offset. Sorry, if this is not a good question.
checkett Posted September 7, 2015 Posted September 7, 2015 does this overhaul all the NPCs or is it only meant for character creation? If it does overhaul NPCs am I correct in assuming it wouldn't work with say this NPC overhaul mod http://blog.naver.com/sidearmf93/90187788588
blabba Posted September 7, 2015 Author Posted September 7, 2015 does this overhaul all the NPCs or is it only meant for character creation? If it does overhaul NPCs am I correct in assuming it wouldn't work with say this NPC overhaul mod http://blog.naver.com/sidearmf93/90187788588 You need to run facegen yourself to overhaul NPC's. It will work with any properly built custom follower or NPC overhaul. Simply load their ESP and re-facegen with the replacer version. Standalone is more meant for the PC and selecting a few common NPC's you see all the time to use the new heads.
checkett Posted September 7, 2015 Posted September 7, 2015 does this overhaul all the NPCs or is it only meant for character creation? If it does overhaul NPCs am I correct in assuming it wouldn't work with say this NPC overhaul mod http://blog.naver.com/sidearmf93/90187788588 You need to run facegen yourself to overhaul NPC's. It will work with any properly built custom follower or NPC overhaul. Simply load their ESP and re-facegen with the replacer version. Standalone is more meant for the PC and selecting a few common NPC's you see all the time to use the new heads. ah ok. I wonder then if this will fix current grey face issues I'm having with that NPC overhaul. Like one of the unique NPCs (Vex) gets grey face and also set to her default race face because the mod author changed her race to Nord when she should be Imperial. I haven't been able to figure out how to fix it.
blabba Posted September 7, 2015 Author Posted September 7, 2015 ah ok. I wonder then if this will fix current grey face issues I'm having with that NPC overhaul. Like one of the unique NPCs (Vex) gets grey face and also set to her default race face because the mod author changed her race to Nord when she should be Imperial. I haven't been able to figure out how to fix it. The 'fix' for the grey face bug is the same exact process as upconverting npc faces to a new head. Simply google grey face bug and you should get a ck wiki link with steps on how to do everything.
checkett Posted September 12, 2015 Posted September 12, 2015 ah ok. I wonder then if this will fix current grey face issues I'm having with that NPC overhaul. Like one of the unique NPCs (Vex) gets grey face and also set to her default race face because the mod author changed her race to Nord when she should be Imperial. I haven't been able to figure out how to fix it. The 'fix' for the grey face bug is the same exact process as upconverting npc faces to a new head. Simply google grey face bug and you should get a ck wiki link with steps on how to do everything. I've been trying the fix I found on google, but it just turns all the faces to their default race face.
blabba Posted September 12, 2015 Author Posted September 12, 2015 I've been trying the fix I found on google, but it just turns all the faces to their default race face. You need to also load the custom .esp that does the face changes.
Stuffy Posted September 22, 2015 Posted September 22, 2015 Yes this. I can't get my head to emote at all, though the sliders for forcing the emote looks in RM work fine. Some reason it's not transferring in game when I am playing. Static face with no anger, worry, fear, etc. has anyone made a Facial Female Animation update that will work with these hi-poly heads? Vanilla expressions are... IMO quite horrible. Ye I have the same problem. SexLab and other Mods seem to have problems applying expressions to the high-poly heads. If you look closely, you can see that the animation is applyed for a brief moment and then gets reset the the neutral pose again. Have found no way to fix this yet sadly.
CNKTHoward Posted October 1, 2015 Posted October 1, 2015 I'm not entirely sure if this has ver been "resolved", but back in 2014 somebody asked at the nexus forums if there was an adaption of the "no sunken vampire fix" thingy... CITRUS Heads is a must-have mod, but I really want to do a playthrough as a vampire - unfortunately those ridiculously ugly sunken cheeks prevent me from doing just that
Akzyra Posted October 1, 2015 Posted October 1, 2015 Unpack the tri file, replace the vampire morph with the default one = no morphing when you are a vampire.
CNKTHoward Posted October 2, 2015 Posted October 2, 2015 Unpack the tri file, replace the vampire morph with the default one = no morphing when you are a vampire. I tried putting "femaleheadchargen.tri" into "meshes\actors\character\character assets" - didn't do anything ingame :/ I downloaded "Vampire Face Less Sunken Cheeks" and "No Vampire Sunken Face" as a reference for the file path.
Akzyra Posted October 3, 2015 Posted October 3, 2015 Extract the Citrus BSA to get to the tri File.To unpack a TRI use this: http://www.nexusmods.com/skyrim/mods/30162/ Drag and drop "femaleheadchargen.tri" onto "TriExtractor.exe".Replace "femaleheadchargen_VampireMorph.obj" with "femaleheadchargen.obj".Open the new "femaleheadchargen_VampireMorph.obj" with Notepad++ or any other GOOD text editor. NOT NOTEPAD FROM WINDOWS!!!Replace the first line with this: o VampireMorph Drag and drop "femaleheadchargen.txt" onto "TriCreator.exe".femaleheadchargen_new.tri is the new TRI without Vamp Morphs.
CoolasWhat Posted October 20, 2015 Posted October 20, 2015 Could you provide a walk trhough or something for those of us whom would want to apply this to custom races like Tania's?
Ginnyfizz Posted December 28, 2015 Posted December 28, 2015 I'm certainly going to be giving that tip from Akzyra a try. Citrus Heads has truly transformed my elves - I got rid of Ethereal Elven Overhaul because of it. Now to stop the vampire morphing!
cordate Posted December 31, 2015 Posted December 31, 2015 I went through the process to make a vampire de-morph file for Citrus head standalone a while back and have it uploaded. Install it like any mod. I haven't made one for the replacer version.
grandslasher Posted February 28, 2016 Posted February 28, 2016 Hi! I'm using 3dsmax 2016 student version and latest nif plugin (i am a newbie hobby modder) I've followed your steps to convert head from vanila mesh to citrus one but the citrus one still looks the same at the end (the renamed one looks same as rm3 head after 100% morph ) The structure of components of rm3 head and exported head is also quite different in nifskope (i am exporting with bsfadenode) the exported head doesnt even get accepted by RM ingame The heads are imported as editable mesh do i have to convert em to editable poly?
darkdragonlove Posted March 1, 2016 Posted March 1, 2016 I only found CBBE on the first page once, as well as other body mod names, so I have to ask, will my body mod cause seams around the neck? Omg... Ok, the following is me asking for help in understanding the most prevalent obsession on this forum lol, no judgement, and no offense intended. I suppose a response to this would be best as a PM idk... Look I'm a man, my testosterone levels are EXTREMELY high, proven by multiple endocrinologists (doctors), AND I'm probably the horniest s.o.b. in my state... and I just don't understand this HUGE obsession with impossibly large boobs that defy the laws of physics! Could someone PLEASE explain this to me? (same goes for butts)
SexyTop69 Posted March 14, 2016 Posted March 14, 2016 Question, Should this be loaded before Race Menu? It's tri's and CITRUS Head Tri's seem to be diffrent, plus it doesn't even load on the sculpt screen.
Guest Posted April 2, 2016 Posted April 2, 2016 For some reason, moving the Nose Tilt slider also modifies verts on the left ear. I've only seen one other person have this issue. Does anyone know what could have gone wrong?
myt Posted April 15, 2016 Posted April 15, 2016 is there any follower mods or presets using citrushead, or in 2016 year people continue use vanilla angular low-poly heads?
zzz72w3r Posted April 15, 2016 Posted April 15, 2016 is there any follower mods or presets using citrushead, or in 2016 year people continue use vanilla angular low-poly heads? Very few of the popular follower mods use CITRUS probably because most of them used ECE sculpt and don't feel like learning how to use RM sculpt. However, you can use vanilla RM preset on CITRUS.
myt Posted April 15, 2016 Posted April 15, 2016 is there any follower mods or presets using citrushead, or in 2016 year people continue use vanilla angular low-poly heads? Very few of the popular follower mods use CITRUS probably because most of them used ECE sculpt and don't feel like learning how to use RM sculpt. However, you can use vanilla RM preset on CITRUS. I did not know that this can be O_o upon attempt apply RM preset on CITRUS, it affect only eye and brow positions:
zzz72w3r Posted April 16, 2016 Posted April 16, 2016 is there any follower mods or presets using citrushead, or in 2016 year people continue use vanilla angular low-poly heads? Very few of the popular follower mods use CITRUS probably because most of them used ECE sculpt and don't feel like learning how to use RM sculpt. However, you can use vanilla RM preset on CITRUS. I did not know that this can be O_o upon attempt apply RM preset on CITRUS, it affect only eye and brow positions: "Preset" not nif, only the jslot file would work. You cannot copy vanilla to CITRUS using sculpt mode. To adopt a follower mod's face: uninstall CITRUS, use sclupt mode to copy the nif, save the preset, install CITRUS, load the preset, make adjustments and save the preset for CITRUS.
myt Posted April 16, 2016 Posted April 16, 2016 is there any follower mods or presets using citrushead, or in 2016 year people continue use vanilla angular low-poly heads? Very few of the popular follower mods use CITRUS probably because most of them used ECE sculpt and don't feel like learning how to use RM sculpt. However, you can use vanilla RM preset on CITRUS. I did not know that this can be O_o upon attempt apply RM preset on CITRUS, it affect only eye and brow positions: "Preset" not nif, only the jslot file would work. You cannot copy vanilla to CITRUS using sculpt mode. To adopt a follower mod's face: uninstall CITRUS, use sclupt mode to copy the nif, save the preset, install CITRUS, load the preset, make adjustments and save the preset for CITRUS.
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