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Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

So.. We got three people able to solve the API issue by Installing aroused so far. Anyone who installed the damn thing with no effect on the "API missing"?

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

 

 

well I USED to have SL aroused ( not redux) in my modlist ... but that was a loooooooooooong time ago and it didnt pose a problem till now..

I don't really like it because my save is already kinda script heavy and this mod might pretty much go overweight if I install it as well

btw guys I will link the papyrus log I get the next time because I had forgotten to enable papyrus logging till now XD

so I didnt have one :P

@lordescobar666 ty bro for requoting my post , I thought ppl went past our problems for a bit and got worried it won't be solved and that we're just a minority :/

I do not like having it installed either, but since it seems like it's either MNC 8.33 and no aroused or MNC 9 and aroused atm (for my install at least): it's a matter of preference and what you got saved on your harddrive (i use redux with pc set to perma -2 arousal in a possibly futile attempt to minimize script impact).

 

Edit: quoting got funky.

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When I use matchmaker to start animations for all those multi enemy animations, none of them get their "equipment".... is there a way to force erections? I want them to be aroused all the time anyway. I tried downloading sexlab arousal and all that did is stop me from being able to do any training or matchmaking with creatures. that mod didnt work the way i thought it would...

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Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

So.. We got three people able to solve the API issue by Installing aroused so far. Anyone who installed the damn thing with no effect on the "API missing"?

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

 

well I USED to have SL aroused ( not redux) in my modlist ... but that was a loooooooooooong time ago and it didnt pose a problem till now..

I don't really like it because my save is already kinda script heavy and this mod might pretty much go overweight if I install it as well

btw guys I will link the papyrus log I get the next time because I had forgotten to enable papyrus logging till now XD

so I didnt have one :P

@lordescobar666 ty bro for requoting my post , I thought ppl went past our problems for a bit and got worried it won't be solved and that we're just a minority :/

I do not like having it installed either, but since it seems like it's either MNC 8.33 and no aroused or MNC 9 and aroused atm (for my install at least): it's a matter of preference and what you got saved on your harddrive (i use redux with pc set to perma -2 arousal in a possibly futile attempt to minimize script impact).

 

Edit: quoting got funky.

 

i have over 150 mods installed some script heavy like wet and cold ,campfires, bathing in Skyrim, And sexlab and I run sl aroused redux with no problems, I have some script lag but that is due to the age of the cpu of my computer and I get 20 to 50 fps it depends on if there are a lot of npcs or not on if I have 20 fps or 50 fps

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Hi Dentarr... I have been using this for a while, with delight and excitement... and I wanted to thank you (and Panic, and Dayelyte, and Leito, and Gone, and all the others who have contributed animations) for this fantastic combination of works.

Please keep it going... and one day, maybe, we will even have a dragon-human-lurker spitroast animation, or a chaurus reaper-hunter human sandwich :)

 

Also, the last 9.0 update works like a charm, but I did have to upgrade FNIS to 5.5 and SL to 1.60 to get anything to work. I don't think it's working well with SL 1.59, although my testing was brief.

 

I also think there is an issue with HentaiCreatures: I can use the menu with a creature only once... after the first train, nothing ever happens again when I use any of the operations on the menu... Not a deal breaker, I only use HC for testing.

 

And finally, as far as I can tell, the new (and fantastic!) Chaurus Hunter anim is tagged as anal only, despite the vaginal cum action). Some pregnancy mods do care about the tags, and don't register "fertile" cum in that case. Could we have it set as both anal or vaginal, or fixed to have the Vaginal tag?

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Hi Dentarr... I have been using this for a while, with delight and excitement... and I wanted to thank you (and Panic, and Dayelyte, and Leito, and Gone, and all the others who have contributed animations) for this fantastic combination of works.

Please keep it going... and one day, maybe, we will even have a dragon-human-lurker spitroast animation, or a chaurus reaper-hunter human sandwich :)

 

Also, the last 9.0 update works like a charm, but I did have to upgrade FNIS to 5.5 and SL to 1.60 to get anything to work. I don't think it's working well with SL 1.59, although my testing was brief.

 

I also think there is an issue with HentaiCreatures: I can use the menu with a creature only once... after the first train, nothing ever happens again when I use any of the operations on the menu... Not a deal breaker, I only use HC for testing.

 

And finally, as far as I can tell, the new (and fantastic!) Chaurus Hunter anim is tagged as anal only, despite the vaginal cum action). Some pregnancy mods do care about the tags, and don't register "fertile" cum in that case. Could we have it set as both anal or vaginal, or fixed to have the Vaginal tag?

 

Will check on the Chaurus Hunter. Probably a little mistake on my part.

 

Training in HC: If you have other follower mods running that could happen. Try to select "dismiss", wait a while and then train again. If dismiss doesnt do anything visible then something is probably interfering

 

The SL 1.59 topic.... stuff in MNC 9.0 should work for it within the known limitations. However I can no longer test for 1.59 as I dont run it anymore.

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Attention users of Mod Organizer and MNC or other FNIS creature animations like FNIS Zoo; I've been talking to MistakenMystic who's the go-between/punching bag between Fore and Tannin42, as well as the authors of MNC and it's components (special thanks to lordescobar666) and it's led to the discovery with some faults in the codes of both those programs. A soltuion is being worked on now but the baics is that if you have used a creature animation pack with FNIS in MO, then change to a profile without those creature mods like a non-MNC profile, a lot of your creatures will be frozen because FNIS is apparently smarter than MO and skips by the Override directory entirely. If you want to reanimate your creatures you either need to reinstall the mod that provided the animations like MNC or FNIS Zoo, hit Deinstall Creatures in FNIS (which by itself causes several issues Fore is currently looking into), or install two versions of FNIS, like one called "FNIS for Creatures" and one called "FNIS without Creatures" and keep them active on separate profiles. This avoids the frozen creatures and T-posing.

 

 

Dentarr, maybe you would be so kind as to leave a quote of this on the front page?

What if we only have one profile? Are we safe?

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Hey there, great mod. I'm seeing two issues

 

a) when I summon a male werewolf with the hentai spell, and get it to train - it always assumes the female animation - i'm playing a female PC. Summoning werewolfgal, also assumes the female role.

Installing/uninstalling sexlab werewolves 2.1 does nothing.

 

B) Second, the scaling/position on the chaurus/ash hopper animations seems way off. These creatures seem to be grabbing the air above the PC, all other animations are bang on. Changing the 'auto scale' setting in SL seems to do nothing.

 

SL 1.60 and MNC 9.0.

 

Cheers! Love your work.

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As for the CF API error... which version of the mod do you use? fomod or normal one? Also do you run MO or not?

In my case: Tried it with fomod (both from ll and mega (hag thingy)) and normal (from ll) and is using MO. Also tried installing CF (RC12) and jcontainers (3.4) separately (both tried having them overwrite mnc and not including them in the mnc install (only with fomod versions)).

 

This is with sl 1.6 hotfix 2 and using both a "cleanish" (uninstalled mnc, cf, jcontainers and used save cleaners) save and just upgrading from 8.33 to 9.0. Still haven't tried it on a fresh game (like new game with just sl, mnc and their dependencies). Only permanent way to get rid of the API-thing for me so far has been to use aroused.

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As for the CF API error... which version of the mod do you use? fomod or normal one? Also do you run MO or not?

In my case: Tried it with fomod (both from ll and mega (hag thingy)) and normal (from ll) and is using MO. Also tried installing CF (RC12) and jcontainers (3.4) separately (both tried having them overwrite mnc and not including them in the mnc install (only with fomod versions)).

 

This is with sl 1.6 hotfix 2 and using both a "cleanish" (uninstalled mnc, cf, jcontainers and used save cleaners) save and just upgrading from 8.33 to 9.0. Still haven't tried it on a fresh game (like new game with just sl, mnc and their dependencies). Only permanent way to get rid of the API-thing for me so far has been to use aroused.

 

I'm using MNC 8.5  normal  and I run MO ( but sometimes use NMM when MO doesn't work ( rarely) .

I haven't tried installing RC12 since i saw the problem still persists even with it

but when i first installed MNC 8.5 without RC  it had that API problem and I thought ihad to install the RC framework as well so i separately installed RC 11 then but still came with the same error :P

I am still using SL 1.59 because I am afraid of big changes :P

I am by no means gonna  try a new game because I don't wanna start another char :(  and I'm pretty sure the game will crash when I start a new game due to integrated mods

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well, i have to ask again : zendarr, can you please make a hentai spell to summon a random creature ? 

 

Well, probably yes, but honestly I see no point in something like that.

And I rather spend the little time I have for working on the mod on stuff that is neccesary.

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All work fine but I don't know how to activate Letio Dog/Wolf MFC motion, I tried with matchmaker spell. Didn't work with any of combinations. 

 

If you use matchmaker to trigger the animations, whatever you do pick the dog as last actor

 for example first your character( ex. Female)  then the male actor and Last  the dog  :)

 

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Attention users of Mod Organizer and MNC or other FNIS creature animations like FNIS Zoo; I've been talking to MistakenMystic who's the go-between/punching bag between Fore and Tannin42, as well as the authors of MNC and it's components (special thanks to lordescobar666) and it's led to the discovery with some faults in the codes of both those programs. A soltuion is being worked on now but the baics is that if you have used a creature animation pack with FNIS in MO, then change to a profile without those creature mods like a non-MNC profile, a lot of your creatures will be frozen because FNIS is apparently smarter than MO and skips by the Override directory entirely. If you want to reanimate your creatures you either need to reinstall the mod that provided the animations like MNC or FNIS Zoo, hit Deinstall Creatures in FNIS (which by itself causes several issues Fore is currently looking into), or install two versions of FNIS, like one called "FNIS for Creatures" and one called "FNIS without Creatures" and keep them active on separate profiles. This avoids the frozen creatures and T-posing.

 

 

Dentarr, maybe you would be so kind as to leave a quote of this on the front page?

What if we only have one profile? Are we safe?

 

 

That depends, are you going to at any time in your Skyrim career uninstall this mod? If you install it at all you can never uninstall it without reinstalling FNIS. Same goes for Fore's own FNIS Zoo.

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well, i have to ask again : zendarr, can you please make a hentai spell to summon a random creature ? 

 

Well, probably yes, but honestly I see no point in something like that.

And I rather spend the little time I have for working on the mod on stuff that is neccesary.

 

 

the Point is to make Beastsex Shows in taverna, jarls court etc. to have some surprise, it should be a random creature.

 

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As for the CF API error... which version of the mod do you use? fomod or normal one? Also do you run MO or not?

In my case: Tried it with fomod (both from ll and mega (hag thingy)) and normal (from ll) and is using MO. Also tried installing CF (RC12) and jcontainers (3.4) separately (both tried having them overwrite mnc and not including them in the mnc install (only with fomod versions)).

This is with sl 1.6 hotfix 2 and using both a "cleanish" (uninstalled mnc, cf, jcontainers and used save cleaners) save and just upgrading from 8.33 to 9.0. Still haven't tried it on a fresh game (like new game with just sl, mnc and their dependencies). Only permanent way to get rid of the API-thing for me so far has been to use aroused.

 

I'm using MNC 8.5  normal  and I run MO ( but sometimes use NMM when MO doesn't work ( rarely) .
I haven't tried installing RC12 since i saw the problem still persists even with it
but when i first installed MNC 8.5 without RC  it had that API problem and I thought ihad to install the RC framework as well so i separately installed RC 11 then but still came with the same error :P
I am still using SL 1.59 because I am afraid of big changes :P
I am by no means gonna  try a new game because I don't wanna start another char :(  and I'm pretty sure the game will crash when I start a new game due to integrated mods

 


 

That was a clean save/character made specifically for this issue though.

Made a new, clean save/character again. On first game restart and save load I got the API error pop-up.

MNC 9.0 with Hag, and SexLab 1.60 hotfix 2. Made sure everything was functional, registered and re-registered before saving.
Load order:

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
CreatureFramework.esm
SexLab.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
SkyUI.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
Alternate Start - Live Another Life.esp


If I'm stubborn enough, playing russian roulette with the error is an option, as I can reload the same save until CF is functional again.


I cannot reload the save if this happens neither can i make a new save game
i always have to close the game and then reload and MAYBE it might not appear and i can play normally
but it happens often :/ 3/5 times
also if i manage to save the game via console when the API error appears that new save game becomes corrupt when i try to load it
( so i just delete it afterwards and here we go again :/ )
I dunno what to do :/ and to be honest this .. is my main character , everything was goin' well so far while i was on MNC 8.33
The only two problems i have now are the API one and the animal mansion dialogue glitch "Oh my god, look at that... that's incredible" .


I currently have an issue involving Creature Framework. After installing it, running FNIS, modifying my load order to match this one, I get an error message when I load my game stating "Creature API reference missing." (Either that, or something very similar to that), and I believe this prevents the erections from happening on the creatures. Any suggestions on how to fix it? (I'm tried reinstalling Creature Framework several times already.)


I am running out of ideas to solve the problem. Every log related to that problem I have seen so far contains lines with "Unable to link types associated with ..." and "... the object is flagged as invalid" mentioning CF scripts. Judging from these messages it sounds like a linker problem, but since I didn't develop the Papyrus VM and have no access to its source code, I don't know the exact context which causes these lines to be emitted. That I am not able to reproduce the problem on my system does not help either.

I hoped that the problem is caused by leftovers from older versions and can be solved by doing a clean save, but apparently it is also occuring with new games. The last thing which comes to my mind is that user stepanBo said something about a script limit he thinks he has encountered. Maybe his and your problems are somehow related. @MannySauce: Did you enable all your mods when starting a new game? If yes, could you try again with a minimal selection of mods?

When someone else may have some ideas what is causing these problems, please tell me.

 





 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load


So.. We got three people able to solve the API issue by Installing aroused so far. Anyone who installed the damn thing with no effect on the "API missing"?

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load



well I USED to have SL aroused ( not redux) in my modlist ... but that was a loooooooooooong time ago and it didnt pose a problem till now..
I don't really like it because my save is already kinda script heavy and this mod might pretty much go overweight if I install it as well
btw guys I will link the papyrus log I get the next time because I had forgotten to enable papyrus logging till now XD
so I didnt have one :P
@lordescobar666 ty bro for requoting my post , I thought ppl went past our problems for a bit and got worried it won't be solved and that we're just a minority :/

 

I do not like having it installed either, but since it seems like it's either MNC 8.33 and no aroused or MNC 9 and aroused atm (for my install at least): it's a matter of preference and what you got saved on your harddrive (i use redux with pc set to perma -2 arousal in a possibly futile attempt to minimize script impact).

Edit: quoting got funky.

 

i have over 150 mods installed some script heavy like wet and cold ,campfires, bathing in Skyrim, And sexlab and I run sl aroused redux with no problems, I have some script lag but that is due to the age of the cpu of my computer and I get 20 to 50 fps it depends on if there are a lot of npcs or not on if I have 20 fps or 50 fps

 

 


 
I investigated the "API reference" problem further and can now reproce it: I created a new minimal profile with USKP + skyUI + RaceMenu + Alternate Start + SexLab with Creature Pack + MNC, and got the "API reference not found" message every time i start a new game. The strange thing is that installing any mod (Aroused, ZAZ, Falskaar or SexLabUtils where the ones I tested) on top of that minimal profile caused the problem to go away, at least for a while. I need to restart the game a lot to get the error message again (restarting MO seems to increase the change of getting the error again. Can anyone confirm this?). The more scripts I have installed the more seldom it seems to occurs.
 
My best guess from the evidence so far is that the problem is caused by a rare race-condition when the Papyrus VM builds the type table. CF references the class slautilscr from SexLab Aroused, and when this type is missing, the types defined by CF seem be not correctly created sometimes for some still unknown reason. The higher the number of other types the more seldom the race-condition is triggered.
 
To solve the problem we need to avoid that race-condition, but how to we do it? There seem to be two possible solutions according to my observations: (1) install a lot of script-heavy mods :D, or (2) install SexLab Aroused (Redux). Actually you only need the script folder of SexLab Aroused. So if you don't want to play with SexLab Aroused, just disable the SexLabAroused.esm and you are good to go.

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Hey Dentarr, i found this: "RegisterAnimation("TrollBlow")"  in the source script. Yet there is no such animation in game. Was this some kind of abandoned animations? Only 2 stages are registered. Also Leito Wolf/dog bj is missing "open mouth" and "silent" on female.

 

I tried to change it myself to look like this:

 

 

function LeitoDogBJ(int id)
    sslBaseAnimation Base = Create(id)

    Base.Name = "(Dog) LeitoDogBJ"

    Base.SoundFX = Squishing
    Base.SetRaceIDs(Dogpanic)

    int a1 = Base.AddPosition(Female, addCum=Oral)
    Base.AddPositionStage(a1, "leito_canine_bj_a1_s1")
    Base.AddPositionStage(a1, "leito_canine_bj_a1_s2", silent = True, openMouth = True)
    Base.AddPositionStage(a1, "leito_canine_bj_a1_s3", silent = True, openMouth = True)
    Base.AddPositionStage(a1, "leito_canine_bj_a1_s4", silent = True, openMouth = True)
    Base.AddPositionStage(a1, "leito_canine_bj_a1_s5", silent = True, openMouth = True)

    int a2 = Base.AddPosition(Creature)
    Base.AddPositionStage(a2, "leito_canine_bj_A2_S1")
    Base.AddPositionStage(a2, "leito_canine_bj_A2_S2")
    Base.AddPositionStage(a2, "leito_canine_bj_A2_S3")
    Base.AddPositionStage(a2, "leito_canine_bj_A2_S4")
    Base.AddPositionStage(a2, "leito_canine_bj_A2_S5")
    
    Base.AddTag("Leito")
    Base.AddTag("Creature")
    Base.AddTag("Bestiality")
    Base.AddTag("Dirty")
    Base.AddTag("Doggystyle")
    Base.AddTag("Dog")
    Base.AddTag("Oral")

    Base.Save(id)
endFunction

 

 

But for some reason i doesnt work.

 

, cheers

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As for the CF API error... which version of the mod do you use? fomod or normal one? Also do you run MO or not?

In my case: Tried it with fomod (both from ll and mega (hag thingy)) and normal (from ll) and is using MO. Also tried installing CF (RC12) and jcontainers (3.4) separately (both tried having them overwrite mnc and not including them in the mnc install (only with fomod versions)).

This is with sl 1.6 hotfix 2 and using both a "cleanish" (uninstalled mnc, cf, jcontainers and used save cleaners) save and just upgrading from 8.33 to 9.0. Still haven't tried it on a fresh game (like new game with just sl, mnc and their dependencies). Only permanent way to get rid of the API-thing for me so far has been to use aroused.

 

I'm using MNC 8.5  normal  and I run MO ( but sometimes use NMM when MO doesn't work ( rarely) .
I haven't tried installing RC12 since i saw the problem still persists even with it
but when i first installed MNC 8.5 without RC  it had that API problem and I thought ihad to install the RC framework as well so i separately installed RC 11 then but still came with the same error :P
I am still using SL 1.59 because I am afraid of big changes :P
I am by no means gonna  try a new game because I don't wanna start another char :(  and I'm pretty sure the game will crash when I start a new game due to integrated mods

 


 

That was a clean save/character made specifically for this issue though.

Made a new, clean save/character again. On first game restart and save load I got the API error pop-up.

MNC 9.0 with Hag, and SexLab 1.60 hotfix 2. Made sure everything was functional, registered and re-registered before saving.
Load order:

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
CreatureFramework.esm
SexLab.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
SkyUI.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
Alternate Start - Live Another Life.esp


If I'm stubborn enough, playing russian roulette with the error is an option, as I can reload the same save until CF is functional again.


I cannot reload the save if this happens neither can i make a new save game
i always have to close the game and then reload and MAYBE it might not appear and i can play normally
but it happens often :/ 3/5 times
also if i manage to save the game via console when the API error appears that new save game becomes corrupt when i try to load it
( so i just delete it afterwards and here we go again :/ )
I dunno what to do :/ and to be honest this .. is my main character , everything was goin' well so far while i was on MNC 8.33
The only two problems i have now are the API one and the animal mansion dialogue glitch "Oh my god, look at that... that's incredible" .


I currently have an issue involving Creature Framework. After installing it, running FNIS, modifying my load order to match this one, I get an error message when I load my game stating "Creature API reference missing." (Either that, or something very similar to that), and I believe this prevents the erections from happening on the creatures. Any suggestions on how to fix it? (I'm tried reinstalling Creature Framework several times already.)


I am running out of ideas to solve the problem. Every log related to that problem I have seen so far contains lines with "Unable to link types associated with ..." and "... the object is flagged as invalid" mentioning CF scripts. Judging from these messages it sounds like a linker problem, but since I didn't develop the Papyrus VM and have no access to its source code, I don't know the exact context which causes these lines to be emitted. That I am not able to reproduce the problem on my system does not help either.

I hoped that the problem is caused by leftovers from older versions and can be solved by doing a clean save, but apparently it is also occuring with new games. The last thing which comes to my mind is that user stepanBo said something about a script limit he thinks he has encountered. Maybe his and your problems are somehow related. @MannySauce: Did you enable all your mods when starting a new game? If yes, could you try again with a minimal selection of mods?

When someone else may have some ideas what is causing these problems, please tell me.

 





 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load


So.. We got three people able to solve the API issue by Installing aroused so far. Anyone who installed the damn thing with no effect on the "API missing"?

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load



well I USED to have SL aroused ( not redux) in my modlist ... but that was a loooooooooooong time ago and it didnt pose a problem till now..
I don't really like it because my save is already kinda script heavy and this mod might pretty much go overweight if I install it as well
btw guys I will link the papyrus log I get the next time because I had forgotten to enable papyrus logging till now XD
so I didnt have one :P
@lordescobar666 ty bro for requoting my post , I thought ppl went past our problems for a bit and got worried it won't be solved and that we're just a minority :/

 

I do not like having it installed either, but since it seems like it's either MNC 8.33 and no aroused or MNC 9 and aroused atm (for my install at least): it's a matter of preference and what you got saved on your harddrive (i use redux with pc set to perma -2 arousal in a possibly futile attempt to minimize script impact).

Edit: quoting got funky.

 

i have over 150 mods installed some script heavy like wet and cold ,campfires, bathing in Skyrim, And sexlab and I run sl aroused redux with no problems, I have some script lag but that is due to the age of the cpu of my computer and I get 20 to 50 fps it depends on if there are a lot of npcs or not on if I have 20 fps or 50 fps

 

 


 
I investigated the "API reference" problem further and can now reproce it: I created a new minimal profile with USKP + skyUI + RaceMenu + Alternate Start + SexLab with Creature Pack + MNC, and got the "API reference not found" message every time i start a new game. The strange thing is that installing any mod (Aroused, ZAZ, Falskaar or SexLabUtils where the ones I tested) on top of that minimal profile caused the problem to go away, at least for a while. I need to restart the game a lot to get the error message again (restarting MO seems to increase the change of getting the error again. Can anyone confirm this?). The more scripts I have installed the more seldom it seems to occurs.
 
My best guess from the evidence so far is that the problem is caused by a rare race-condition when the Papyrus VM builds the type table. CF references the class slautilscr from SexLab Aroused, and when this type is missing, the types defined by CF seem be not correctly created sometimes for some still unknown reason. The higher the number of other types the more seldom the race-condition is triggered.
 
To solve the problem we need to avoid that race-condition, but how to we do it? There seem to be two possible solutions according to my observations: (1) install a lot of script-heavy mods :D, or (2) install SexLab Aroused (Redux). Actually you only need the script folder of SexLab Aroused. So if you don't want to play with SexLab Aroused, just disable the SexLabAroused.esm and you are good to go.

 

 

 

I do not appear to get an API error but my CF menu in MCM is empty!  Could it be related to this error?  Sorry if that's a dumb question, but I have no idea.  I have never had any problems with CF until updating to MNC9 and CF12 for SL602.  SkyUI is latest, tried reinstalling, cleaning saves, starting new games, swapping load orders etc.  Totally lost.

Link to comment

 

 

 

 

 

 

As for the CF API error... which version of the mod do you use? fomod or normal one? Also do you run MO or not?

In my case: Tried it with fomod (both from ll and mega (hag thingy)) and normal (from ll) and is using MO. Also tried installing CF (RC12) and jcontainers (3.4) separately (both tried having them overwrite mnc and not including them in the mnc install (only with fomod versions)).

 

This is with sl 1.6 hotfix 2 and using both a "cleanish" (uninstalled mnc, cf, jcontainers and used save cleaners) save and just upgrading from 8.33 to 9.0. Still haven't tried it on a fresh game (like new game with just sl, mnc and their dependencies). Only permanent way to get rid of the API-thing for me so far has been to use aroused.

 

I'm using MNC 8.5  normal  and I run MO ( but sometimes use NMM when MO doesn't work ( rarely) .

I haven't tried installing RC12 since i saw the problem still persists even with it

but when i first installed MNC 8.5 without RC  it had that API problem and I thought ihad to install the RC framework as well so i separately installed RC 11 then but still came with the same error :P

I am still using SL 1.59 because I am afraid of big changes :P

I am by no means gonna  try a new game because I don't wanna start another char :(  and I'm pretty sure the game will crash when I start a new game due to integrated mods

 

 

That was a clean save/character made specifically for this issue though.

 

Made a new, clean save/character again. On first game restart and save load I got the API error pop-up.

 

MNC 9.0 with Hag, and SexLab 1.60 hotfix 2. Made sure everything was functional, registered and re-registered before saving.

Load order:

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

CreatureFramework.esm

SexLab.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

SkyUI.esp

MoreNastyCritters.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDG.esp

SexLabNudeCreaturesDB.esp

HentaiCreatures.esp

Alternate Start - Live Another Life.esp

 

If I'm stubborn enough, playing russian roulette with the error is an option, as I can reload the same save until CF is functional again.

I cannot reload the save if this happens neither can i make a new save game

i always have to close the game and then reload and MAYBE it might not appear and i can play normally

but it happens often :/ 3/5 times

also if i manage to save the game via console when the API error appears that new save game becomes corrupt when i try to load it

( so i just delete it afterwards and here we go again :/ )

I dunno what to do :/ and to be honest this .. is my main character , everything was goin' well so far while i was on MNC 8.33

The only two problems i have now are the API one and the animal mansion dialogue glitch "Oh my god, look at that... that's incredible" .

I currently have an issue involving Creature Framework. After installing it, running FNIS, modifying my load order to match this one, I get an error message when I load my game stating "Creature API reference missing." (Either that, or something very similar to that), and I believe this prevents the erections from happening on the creatures. Any suggestions on how to fix it? (I'm tried reinstalling Creature Framework several times already.)

I am running out of ideas to solve the problem. Every log related to that problem I have seen so far contains lines with "Unable to link types associated with ..." and "... the object is flagged as invalid" mentioning CF scripts. Judging from these messages it sounds like a linker problem, but since I didn't develop the Papyrus VM and have no access to its source code, I don't know the exact context which causes these lines to be emitted. That I am not able to reproduce the problem on my system does not help either.

 

I hoped that the problem is caused by leftovers from older versions and can be solved by doing a clean save, but apparently it is also occuring with new games. The last thing which comes to my mind is that user stepanBo said something about a script limit he thinks he has encountered. Maybe his and your problems are somehow related. @MannySauce: Did you enable all your mods when starting a new game? If yes, could you try again with a minimal selection of mods?

 

When someone else may have some ideas what is causing these problems, please tell me.

 

 

 

 

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

So.. We got three people able to solve the API issue by Installing aroused so far. Anyone who installed the damn thing with no effect on the "API missing"?

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

 

well I USED to have SL aroused ( not redux) in my modlist ... but that was a loooooooooooong time ago and it didnt pose a problem till now..

I don't really like it because my save is already kinda script heavy and this mod might pretty much go overweight if I install it as well

btw guys I will link the papyrus log I get the next time because I had forgotten to enable papyrus logging till now XD

so I didnt have one :P

@lordescobar666 ty bro for requoting my post , I thought ppl went past our problems for a bit and got worried it won't be solved and that we're just a minority :/

 

I do not like having it installed either, but since it seems like it's either MNC 8.33 and no aroused or MNC 9 and aroused atm (for my install at least): it's a matter of preference and what you got saved on your harddrive (i use redux with pc set to perma -2 arousal in a possibly futile attempt to minimize script impact).

 

Edit: quoting got funky.

 

i have over 150 mods installed some script heavy like wet and cold ,campfires, bathing in Skyrim, And sexlab and I run sl aroused redux with no problems, I have some script lag but that is due to the age of the cpu of my computer and I get 20 to 50 fps it depends on if there are a lot of npcs or not on if I have 20 fps or 50 fps

 

 

 

 

I investigated the "API reference" problem further and can now reproce it: I created a new minimal profile with USKP + skyUI + RaceMenu + Alternate Start + SexLab with Creature Pack + MNC, and got the "API reference not found" message every time i start a new game. The strange thing is that installing any mod (Aroused, ZAZ, Falskaar or SexLabUtils where the ones I tested) on top of that minimal profile caused the problem to go away, at least for a while. I need to restart the game a lot to get the error message again (restarting MO seems to increase the change of getting the error again. Can anyone confirm this?). The more scripts I have installed the more seldom it seems to occurs.

 

My best guess from the evidence so far is that the problem is caused by a rare race-condition when the Papyrus VM builds the type table. CF references the class slautilscr from SexLab Aroused, and when this type is missing, the types defined by CF seem be not correctly created sometimes for some still unknown reason. The higher the number of other types the more seldom the race-condition is triggered.

 

To solve the problem we need to avoid that race-condition, but how to we do it? There seem to be two possible solutions according to my observations: (1) install a lot of script-heavy mods :D, or (2) install SexLab Aroused (Redux). Actually you only need the script folder of SexLab Aroused. So if you don't want to play with SexLab Aroused, just disable the SexLabAroused.esm and you are good to go.

 

 

 

I do not appear to get an API error but my CF menu in MCM is empty!  Could it be related to this error?  Sorry if that's a dumb question, but I have no idea.  I have never had any problems with CF until updating to MNC9 and CF12 for SL602.  SkyUI is latest, tried reinstalling, cleaning saves, starting new games, swapping load orders etc.  Totally lost.

 

Could you post your Papyrus log.

Link to comment

I installed v9.0 and Falmer doesn't use the nude meshes at all. It doesn't matter if I re-register after loading my save. The problem persists. In other words, they are not as nasty as they should be. Haven't tried all the creatures yet but wolves and trolls worked before.

I can confirm that. Everything else seems to work, every other creature swaps the mash like it's supposed to, but none of the falmer I encountered, they all keep their fur on during humping.  :(

 

load order (LOOT):

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SexLab.esm
Schlongs of Skyrim - Core.esm
CreatureFramework.esm
Inn Girls Resources.esm
ZaZAnimationPack.esm
daymoyl.esm
SexLabAroused.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
SkyUI.esp
KS Hairdo's.esp
Immersive Wenches.esp
dD - Realistic Ragdoll Force - Reduced.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMimic.esp
FNISSexyMove.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
XPMSE.esp
UIExtensions.esp
numenume Hair.esp
HDTEarring.esp
HDT Havok Object.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
SexLab_DibellaCult.esp
SexLab_Solutions.esp
hydra_slavegirls.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
HentaiCreatures.esp
MoreNastyCritters.esp
SexLab Cumshot.esp
CFTO.esp
Immersive Patrols II.esp
SexLab-AmorousAdventures.esp
SexLab_DibellaCult_Sisters.esp
BesEss.esp
SexLab_Solutions_PO_Patch.esp
SexLabDefeat.esp
Bijin Warmaidens.esp
BW Lydia.esp
Remodeled Armor - Vanilla Replacer.esp
Deadly Wenches.esp
RaceMenuMorphsCBBE.esp
CalienteVanillaArmorTweaks.esp
Remodeled Armor - Underwear.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SexLab_SOS-Stapon.esp
No More Glowing Edges.esp
Facelight.esp
Seductress Serana.esp
SGEyebrows.esp
SOS - Shop.esp
LoversComfort.esp
FNISspells.esp
MF_RadiantProstitution.esp
Extended Encounters.esp
TheEyesOfBeauty.esp
SexLab Aroused Creatures.esp
LoversVictim.esp
Bashed Patch, 0.esp

 
I also reran FNIS and reregistered animations several times, didn't matter.
 
Also some of the falmer and chaurus are passive for some reason, I have to attack them several times before they even notice me. And their health just resets to maximum after the first couple of attacks.
Weird stuff, removing the player from all factions via console doesn't help, and the utility settings in Death Alternative and Defeat don't do anything either.
I doubt that it has anything to do with this mod though, just mentioning it because it's the same creature.
Link to comment

 

 

 

 

As for the CF API error... which version of the mod do you use? fomod or normal one? Also do you run MO or not?

In my case: Tried it with fomod (both from ll and mega (hag thingy)) and normal (from ll) and is using MO. Also tried installing CF (RC12) and jcontainers (3.4) separately (both tried having them overwrite mnc and not including them in the mnc install (only with fomod versions)).

 

This is with sl 1.6 hotfix 2 and using both a "cleanish" (uninstalled mnc, cf, jcontainers and used save cleaners) save and just upgrading from 8.33 to 9.0. Still haven't tried it on a fresh game (like new game with just sl, mnc and their dependencies). Only permanent way to get rid of the API-thing for me so far has been to use aroused.

 

I'm using MNC 8.5  normal  and I run MO ( but sometimes use NMM when MO doesn't work ( rarely) .

I haven't tried installing RC12 since i saw the problem still persists even with it

but when i first installed MNC 8.5 without RC  it had that API problem and I thought ihad to install the RC framework as well so i separately installed RC 11 then but still came with the same error :P

I am still using SL 1.59 because I am afraid of big changes :P

I am by no means gonna  try a new game because I don't wanna start another char :(  and I'm pretty sure the game will crash when I start a new game due to integrated mods

 

 

That was a clean save/character made specifically for this issue though.

 

Made a new, clean save/character again. On first game restart and save load I got the API error pop-up.

 

MNC 9.0 with Hag, and SexLab 1.60 hotfix 2. Made sure everything was functional, registered and re-registered before saving.

Load order:

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

CreatureFramework.esm

SexLab.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

SkyUI.esp

MoreNastyCritters.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDG.esp

SexLabNudeCreaturesDB.esp

HentaiCreatures.esp

Alternate Start - Live Another Life.esp

 

If I'm stubborn enough, playing russian roulette with the error is an option, as I can reload the same save until CF is functional again.

I cannot reload the save if this happens neither can i make a new save game

i always have to close the game and then reload and MAYBE it might not appear and i can play normally

but it happens often :/ 3/5 times

also if i manage to save the game via console when the API error appears that new save game becomes corrupt when i try to load it

( so i just delete it afterwards and here we go again :/ )

I dunno what to do :/ and to be honest this .. is my main character , everything was goin' well so far while i was on MNC 8.33

The only two problems i have now are the API one and the animal mansion dialogue glitch "Oh my god, look at that... that's incredible" .

I currently have an issue involving Creature Framework. After installing it, running FNIS, modifying my load order to match this one, I get an error message when I load my game stating "Creature API reference missing." (Either that, or something very similar to that), and I believe this prevents the erections from happening on the creatures. Any suggestions on how to fix it? (I'm tried reinstalling Creature Framework several times already.)

I am running out of ideas to solve the problem. Every log related to that problem I have seen so far contains lines with "Unable to link types associated with ..." and "... the object is flagged as invalid" mentioning CF scripts. Judging from these messages it sounds like a linker problem, but since I didn't develop the Papyrus VM and have no access to its source code, I don't know the exact context which causes these lines to be emitted. That I am not able to reproduce the problem on my system does not help either.

 

I hoped that the problem is caused by leftovers from older versions and can be solved by doing a clean save, but apparently it is also occuring with new games. The last thing which comes to my mind is that user stepanBo said something about a script limit he thinks he has encountered. Maybe his and your problems are somehow related. @MannySauce: Did you enable all your mods when starting a new game? If yes, could you try again with a minimal selection of mods?

 

When someone else may have some ideas what is causing these problems, please tell me.

 

 

 

 

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

So.. We got three people able to solve the API issue by Installing aroused so far. Anyone who installed the damn thing with no effect on the "API missing"?

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

 

well I USED to have SL aroused ( not redux) in my modlist ... but that was a loooooooooooong time ago and it didnt pose a problem till now..

I don't really like it because my save is already kinda script heavy and this mod might pretty much go overweight if I install it as well

btw guys I will link the papyrus log I get the next time because I had forgotten to enable papyrus logging till now XD

so I didnt have one :P

@lordescobar666 ty bro for requoting my post , I thought ppl went past our problems for a bit and got worried it won't be solved and that we're just a minority :/

 

I do not like having it installed either, but since it seems like it's either MNC 8.33 and no aroused or MNC 9 and aroused atm (for my install at least): it's a matter of preference and what you got saved on your harddrive (i use redux with pc set to perma -2 arousal in a possibly futile attempt to minimize script impact).

 

Edit: quoting got funky.

 

i have over 150 mods installed some script heavy like wet and cold ,campfires, bathing in Skyrim, And sexlab and I run sl aroused redux with no problems, I have some script lag but that is due to the age of the cpu of my computer and I get 20 to 50 fps it depends on if there are a lot of npcs or not on if I have 20 fps or 50 fps

 

 

 

 

I investigated the "API reference" problem further and can now reproce it: I created a new minimal profile with USKP + skyUI + RaceMenu + Alternate Start + SexLab with Creature Pack + MNC, and got the "API reference not found" message every time i start a new game. The strange thing is that installing any mod (Aroused, ZAZ, Falskaar or SexLabUtils where the ones I tested) on top of that minimal profile caused the problem to go away, at least for a while. I need to restart the game a lot to get the error message again (restarting MO seems to increase the change of getting the error again. Can anyone confirm this?). The more scripts I have installed the more seldom it seems to occurs.

 

My best guess from the evidence so far is that the problem is caused by a rare race-condition when the Papyrus VM builds the type table. CF references the class slautilscr from SexLab Aroused, and when this type is missing, the types defined by CF seem be not correctly created sometimes for some still unknown reason. The higher the number of other types the more seldom the race-condition is triggered.

 

To solve the problem we need to avoid that race-condition, but how to we do it? There seem to be two possible solutions according to my observations: (1) install a lot of script-heavy mods :D, or (2) install SexLab Aroused (Redux). Actually you only need the script folder of SexLab Aroused. So if you don't want to play with SexLab Aroused, just disable the SexLabAroused.esm and you are good to go.

 

Thanks! Will try out that last option and let you know how it goes as soon as possible. Regarding Restarting MO: I think my saves could possibly be getting more unstable from closing MO on skse launch (like loading a save making it perma-ctd (as opposed to "ctd unless loaded from stable save") on load), but that could have any number of reasons (super-duper-unclean-save for example) and could be related to this problem by any number of assumptions (pattern recognition bias for one).

 

 

Link to comment

 

 

 

 

 

 

 

As for the CF API error... which version of the mod do you use? fomod or normal one? Also do you run MO or not?

In my case: Tried it with fomod (both from ll and mega (hag thingy)) and normal (from ll) and is using MO. Also tried installing CF (RC12) and jcontainers (3.4) separately (both tried having them overwrite mnc and not including them in the mnc install (only with fomod versions)).

 

This is with sl 1.6 hotfix 2 and using both a "cleanish" (uninstalled mnc, cf, jcontainers and used save cleaners) save and just upgrading from 8.33 to 9.0. Still haven't tried it on a fresh game (like new game with just sl, mnc and their dependencies). Only permanent way to get rid of the API-thing for me so far has been to use aroused.

 

I'm using MNC 8.5  normal  and I run MO ( but sometimes use NMM when MO doesn't work ( rarely) .

I haven't tried installing RC12 since i saw the problem still persists even with it

but when i first installed MNC 8.5 without RC  it had that API problem and I thought ihad to install the RC framework as well so i separately installed RC 11 then but still came with the same error :P

I am still using SL 1.59 because I am afraid of big changes :P

I am by no means gonna  try a new game because I don't wanna start another char :(  and I'm pretty sure the game will crash when I start a new game due to integrated mods

 

 

That was a clean save/character made specifically for this issue though.

 

Made a new, clean save/character again. On first game restart and save load I got the API error pop-up.

 

MNC 9.0 with Hag, and SexLab 1.60 hotfix 2. Made sure everything was functional, registered and re-registered before saving.

Load order:

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

CreatureFramework.esm

SexLab.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

SkyUI.esp

MoreNastyCritters.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDG.esp

SexLabNudeCreaturesDB.esp

HentaiCreatures.esp

Alternate Start - Live Another Life.esp

 

If I'm stubborn enough, playing russian roulette with the error is an option, as I can reload the same save until CF is functional again.

I cannot reload the save if this happens neither can i make a new save game

i always have to close the game and then reload and MAYBE it might not appear and i can play normally

but it happens often :/ 3/5 times

also if i manage to save the game via console when the API error appears that new save game becomes corrupt when i try to load it

( so i just delete it afterwards and here we go again :/ )

I dunno what to do :/ and to be honest this .. is my main character , everything was goin' well so far while i was on MNC 8.33

The only two problems i have now are the API one and the animal mansion dialogue glitch "Oh my god, look at that... that's incredible" .

I currently have an issue involving Creature Framework. After installing it, running FNIS, modifying my load order to match this one, I get an error message when I load my game stating "Creature API reference missing." (Either that, or something very similar to that), and I believe this prevents the erections from happening on the creatures. Any suggestions on how to fix it? (I'm tried reinstalling Creature Framework several times already.)

I am running out of ideas to solve the problem. Every log related to that problem I have seen so far contains lines with "Unable to link types associated with ..." and "... the object is flagged as invalid" mentioning CF scripts. Judging from these messages it sounds like a linker problem, but since I didn't develop the Papyrus VM and have no access to its source code, I don't know the exact context which causes these lines to be emitted. That I am not able to reproduce the problem on my system does not help either.

 

I hoped that the problem is caused by leftovers from older versions and can be solved by doing a clean save, but apparently it is also occuring with new games. The last thing which comes to my mind is that user stepanBo said something about a script limit he thinks he has encountered. Maybe his and your problems are somehow related. @MannySauce: Did you enable all your mods when starting a new game? If yes, could you try again with a minimal selection of mods?

 

When someone else may have some ideas what is causing these problems, please tell me.

 

 

 

 

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

So.. We got three people able to solve the API issue by Installing aroused so far. Anyone who installed the damn thing with no effect on the "API missing"?

 

 

Well i had the same problem with the API thing, seemed randomly. I installed aroused redux and the save game started without error message. Maybe it is a requirement now. Have to see how it works on my next load

 

well I USED to have SL aroused ( not redux) in my modlist ... but that was a loooooooooooong time ago and it didnt pose a problem till now..

I don't really like it because my save is already kinda script heavy and this mod might pretty much go overweight if I install it as well

btw guys I will link the papyrus log I get the next time because I had forgotten to enable papyrus logging till now XD

so I didnt have one :P

@lordescobar666 ty bro for requoting my post , I thought ppl went past our problems for a bit and got worried it won't be solved and that we're just a minority :/

 

I do not like having it installed either, but since it seems like it's either MNC 8.33 and no aroused or MNC 9 and aroused atm (for my install at least): it's a matter of preference and what you got saved on your harddrive (i use redux with pc set to perma -2 arousal in a possibly futile attempt to minimize script impact).

 

Edit: quoting got funky.

 

i have over 150 mods installed some script heavy like wet and cold ,campfires, bathing in Skyrim, And sexlab and I run sl aroused redux with no problems, I have some script lag but that is due to the age of the cpu of my computer and I get 20 to 50 fps it depends on if there are a lot of npcs or not on if I have 20 fps or 50 fps

 

 

 

 

I investigated the "API reference" problem further and can now reproce it: I created a new minimal profile with USKP + skyUI + RaceMenu + Alternate Start + SexLab with Creature Pack + MNC, and got the "API reference not found" message every time i start a new game. The strange thing is that installing any mod (Aroused, ZAZ, Falskaar or SexLabUtils where the ones I tested) on top of that minimal profile caused the problem to go away, at least for a while. I need to restart the game a lot to get the error message again (restarting MO seems to increase the change of getting the error again. Can anyone confirm this?). The more scripts I have installed the more seldom it seems to occurs.

 

My best guess from the evidence so far is that the problem is caused by a rare race-condition when the Papyrus VM builds the type table. CF references the class slautilscr from SexLab Aroused, and when this type is missing, the types defined by CF seem be not correctly created sometimes for some still unknown reason. The higher the number of other types the more seldom the race-condition is triggered.

 

To solve the problem we need to avoid that race-condition, but how to we do it? There seem to be two possible solutions according to my observations: (1) install a lot of script-heavy mods :D, or (2) install SexLab Aroused (Redux). Actually you only need the script folder of SexLab Aroused. So if you don't want to play with SexLab Aroused, just disable the SexLabAroused.esm and you are good to go.

 

 

 

I do not appear to get an API error but my CF menu in MCM is empty!  Could it be related to this error?  Sorry if that's a dumb question, but I have no idea.  I have never had any problems with CF until updating to MNC9 and CF12 for SL602.  SkyUI is latest, tried reinstalling, cleaning saves, starting new games, swapping load orders etc.  Totally lost.

 

Could you post your Papyrus log.

 

 

Here is the log.  Sorry took some time - didn't know where MO put it lol.  1st time I've ever run it.

Weird thing tho - logging in, CF is not even in my MCM now (which it was when I saved), but is checked in my left and right panes in MO!  This is a new save - just completed Helgen and got to Riverwood.  Done some smithing but nothing else.

 

 

Papyrus.1.log

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