Sacred Sakura Posted March 14, 2015 Posted March 14, 2015 So right now i think this mods have 2 major bugs for me 1.Some spell like Flame and Frostbite won't cast from 3rd person view (but fine in 1st person) 2.Crossbow bolt floating away from characters. Is there anyone find or make any fix yet? 1. Known bug 2. Drawn bolts are attached to the Magic node, you move the magic node the bug happens. Possible fix use XPMSE and select the option for bolts to a seperate node that makes drawn bolts invisible. Do I still need to install the skeleton of this mod? Because it seems you already implemented all the stuff in xp32 right?
hotshot127652 Posted March 24, 2015 Posted March 24, 2015 Right now, I'm just confused about one thing, and it's the shout. I added it to my load order and learned it in game, but I can't use it, there are no words showing up for me and I have no clue how to add the words.
Giangi95 Posted April 25, 2015 Posted April 25, 2015 i got a small problem in the ground animation: spells are casted correctly but my character does not do the animation like in the last set of gif (the one with killmoves). Hands does not move and my character stand freeze. Thank you
Groovtama Posted April 25, 2015 Posted April 25, 2015 i got a small problem in the ground animation: spells are casted correctly but my character does not do the animation like in the last set of gif (the one with killmoves). Hands does not move and my character stand freeze. Thank you Try XPMSE2, I integrated the base mod and the base animation sets with a description if anything else is recommended for said option, spells from here can be downloaded and used with it they are just not mentioned in the installer because that thing has to go on Nexus and so.^^
Giangi95 Posted April 25, 2015 Posted April 25, 2015 i got a small problem in the ground animation: spells are casted correctly but my character does not do the animation like in the last set of gif (the one with killmoves). Hands does not move and my character stand freeze. Thank you Try XPMSE2, I integrated the base mod and the base animation sets with a description if anything else is recommended for said option, spells from here can be downloaded and used with it they are just not mentioned in the installer because that thing has to go on Nexus and so.^^ WOW Thank you! but is FNIS still rquired? i hate it and i can't never get it to work lol
Yegleftuk Posted April 26, 2015 Posted April 26, 2015 When I installed this mod, my previous hdt setings dont worked anymore ( breast & butt bounce etc.. ). Its normal ? By the way, this mod is awesome !
clodstrife Posted May 8, 2015 Posted May 8, 2015 After installing the mods, everything seems to be fine, but i dont shoot milk from nipple and neither sperm from schlong. How do i enable those?
moka Posted May 8, 2015 Posted May 8, 2015 can you make all the ground spell casting without the sexy idle animation made by red3113? thanks
Kaputzki Posted May 12, 2015 Posted May 12, 2015 Floating animation fixed and all spells functional. No jittery, spasmic animation. Fixed in accordance to recommendation of: zax, perrymwt and MaraJinksblade This fix was applied to the mod and is uploaded as the complete mod. Mod Organizer users: 1. Make sure your XPMSE installation didn't have ground animation ticked. 2. After installing, place the mod under XPMSE in the priority list (the left list) so it'll overwrite. 3. Run FNIS. 4. DON'T FORGET TO RUN FNIS! 5. Play freely. For anyone else: 1. USE MOD ORGANIZER. 2. APPLY STEP 1 FOR MOD ORGANIZER USERS AND FOLLOW ACCORDINGLY. tyvm. Magic Nipple Animation Float - fix i guess.rar
hentaijin Posted May 12, 2015 Posted May 12, 2015 Floating animation fixed and all spells functional. No jittery, spasmic animation. Fixed in accordance to recommendation of: zax, perrymwt and MaraJinksblade This fix was applied to the mod and is uploaded as the complete mod. You sir are a gentleman and a scholar! You would be a king among men to me if 1 handed sword animations also worked with this.
Kaputzki Posted May 13, 2015 Posted May 13, 2015 hentaijin> As of current time, the only match to floating animations are spells, that's because Bethesda themselves designed the Vampire Lord animations (floating ones at least) to be exclusively for spells. Hence why the ritual spells for the floating animations will be performed on the ground, because there is no equivalent ritual casting animation for Vampire Lord. It'll take someone of proper skill to do what you asked. Confirmed: Groovtama will enroll this fix into his next XPMSE build.
Asrienda Posted May 18, 2015 Posted May 18, 2015 Nevermind. Apparently all you need is racemenu, latest xpmse, and the spells.
megagodxxx Posted May 18, 2015 Posted May 18, 2015 Well shooting magic out of pussy was a better idea but this is clsoe enough.10/10
nightwing100 Posted May 25, 2015 Posted May 25, 2015 Floating animation fixed and all spells functional. No jittery, spasmic animation. Fixed in accordance to recommendation of: zax, perrymwt and MaraJinksblade This fix was applied to the mod and is uploaded as the complete mod. Mod Organizer users: 1. Make sure your XPMSE installation didn't have ground animation ticked. 2. After installing, place the mod under XPMSE in the priority list (the left list) so it'll overwrite. 3. Run FNIS. 4. DON'T FORGET TO RUN FNIS! 5. Play freely. For anyone else: 1. USE MOD ORGANIZER. 2. APPLY STEP 1 FOR MOD ORGANIZER USERS AND FOLLOW ACCORDINGLY. tyvm. Magic Nipple Animation Float - fix i guess.rar Thank you very much sir~ after waiting for many months finally some improve of this great mod ,now if anyone can get the floating crossbow bolt in the right place ,this mod will no longer have major bug for me XD
Kaputzki Posted May 25, 2015 Posted May 25, 2015 No idea of this problem. I do not change the default bolt quiver location as Groovtama explicitly said time and time again that it causes issues. At any rate, I run around with Auto Unequip Ammo, it's more aesthetically pleasing for a magic caster to have the quivers unequipped, at least for me. edit: The latest XPMSE includes this mod and the fix.
Groovtama Posted May 25, 2015 Posted May 25, 2015 Floating animation fixed and all spells functional. No jittery, spasmic animation. Fixed in accordance to recommendation of: zax, perrymwt and MaraJinksblade This fix was applied to the mod and is uploaded as the complete mod. Mod Organizer users: 1. Make sure your XPMSE installation didn't have ground animation ticked. 2. After installing, place the mod under XPMSE in the priority list (the left list) so it'll overwrite. 3. Run FNIS. 4. DON'T FORGET TO RUN FNIS! 5. Play freely. For anyone else: 1. USE MOD ORGANIZER. 2. APPLY STEP 1 FOR MOD ORGANIZER USERS AND FOLLOW ACCORDINGLY. tyvm. Magic Nipple Animation Float - fix i guess.rar Thank you very much sir~ after waiting for many months finally some improve of this great mod ,now if anyone can get the floating crossbow bolt in the right place ,this mod will no longer have major bug for me XD The floating bolt is because the game uses the two weapon nodes in your hands for the bow/crossbow and the the one magic node in your hand for the arrow/bolts if you move them like in the skeleton here, you will have problems on the bows\crossbow arrow\bolt combination, that is why PWS1\2 (part of XPMSE2) manages the nodes dynamically depending on what you have euipped. If you have set magic to magic nipple and you have magic in your right or left hand, the nodes will be moved to the breast location. If you have anything else in your left or right hand the one magic node will be moved back, in case of a bow/crossbow, both nodes wiill be moved back. Means by the time you can fire a crossbow/bow the bug can't be there anymore.
Th1nker Posted June 1, 2015 Posted June 1, 2015 Hey guys, So I have the same problem as some of the other people in this thread (I read the whole thread trying to resolve this.) My magic nipple animations don't work with my groovtama skeleton unless I use racemenu to toggle it on, and my HDT doesn't work with the magic nipple skeleton. If I'm using groovtama's skeleton, the magic comes from the hands at the side of the hips instead of the nipples. Once I use racemenu to toggle it, it works for me, but not for the NPCs. As somebody who uses ECE and doesn't want to port the faces over, is there another fix for this that affects me, and other NPCs? Is there any way to toggle the magic nipple animations without using racemenu - perhaps a command or a standalone script? Alternatively, is there any way to modify groovtama's skeleton in nifskope (ie. remove magic nodes from hands) so that it automatically loads as nipple animations? I have tried for days on my own, and at this point, I'm hoping to resolve this issue once and for all for myself, and anybody else having the same issues as me. If anybody has any ideas, please let me know
chajapa Posted June 4, 2015 Posted June 4, 2015 magic from hands at sides rather than from nipples, is usually because you have magic nipple overwritten by XPMSE. I'm still trying to find the correct order for new animations for magic casting Before XPMSE or after? (Mod Organizer) If I have : XPMSE New Animations for Magic Casting Magic Nipple Ground I get magic from nipples, but she moves with her hands down tight to her sides instead of arms down and slightly spread away from her body. Should my order be: New Animations for Magic Casting XPMSE Magic Nipple Ground ? When I install XPMSE (2.75) I don't have anything checked for nipple magic. When I run FNIS I have arm fix, gender specific, and groovtama's animations checked (so I get sword and dagger animations correctly) I can not see the GIF of the ground animation so I don't know if what I'm seeing is correct. thanks
Th1nker Posted June 17, 2015 Posted June 17, 2015 magic from hands at sides rather than from nipples, is usually because you have magic nipple overwritten by XPMSE. I'm still trying to find the correct order for new animations for magic casting Before XPMSE or after? (Mod Organizer) If I have : XPMSE New Animations for Magic Casting Magic Nipple Ground I get magic from nipples, but she moves with her hands down tight to her sides instead of arms down and slightly spread away from her body. Should my order be: New Animations for Magic Casting XPMSE Magic Nipple Ground ? When I install XPMSE (2.75) I don't have anything checked for nipple magic. When I run FNIS I have arm fix, gender specific, and groovtama's animations checked (so I get sword and dagger animations correctly) I can not see the GIF of the ground animation so I don't know if what I'm seeing is correct. thanks Hm. I must be doing something wrong, since I have the same set up as you. Are you using mod organizer by any chance? Also, do you use racemenu or ECE?
chajapa Posted June 17, 2015 Posted June 17, 2015 magic from hands at sides rather than from nipples, is usually because you have magic nipple overwritten by XPMSE. I'm still trying to find the correct order for new animations for magic casting Before XPMSE or after? (Mod Organizer) If I have : XPMSE New Animations for Magic Casting Magic Nipple Ground I get magic from nipples, but she moves with her hands down tight to her sides instead of arms down and slightly spread away from her body. Should my order be: New Animations for Magic Casting XPMSE Magic Nipple Ground ? When I install XPMSE (2.75) I don't have anything checked for nipple magic. When I run FNIS I have arm fix, gender specific, and groovtama's animations checked (so I get sword and dagger animations correctly) I can not see the GIF of the ground animation so I don't know if what I'm seeing is correct. thanks Hm. I must be doing something wrong, since I have the same set up as you. Are you using mod organizer by any chance? Also, do you use racemenu or ECE? Yes, Mod Organizer. It's working ok now, but I think I expected an arm position more like what I see in the floating animation. In the ground animation that I see, she has her arms rather rigidly straight down at her sides. If she runs with spells equipped, her arms do change position. So, it appears to be working... just not what I expected. I expected arms down and slightly away from body with palms facing forward.
Asrienda Posted June 17, 2015 Posted June 17, 2015 Yeah the ground pose isn't that great, so I use the flying one instead
chajapa Posted June 17, 2015 Posted June 17, 2015 Yeah the ground pose isn't that great, so I use the flying one instead OK... so I'm not doing anything wrong... it just is what it is.... ok. I thought maybe I was screwing things up. AND.... not being able to see the GIFs in the OP makes it hard to know if I'm seeing what I'm supposed to be seeing
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