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So, what about Sexus?


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Any link available?

 

Uh, kinda forgot about this one. Anyway, you can find sexus on the loda.jp site.

 

http://loda.jp/f3ssmod/ <- Fallout3

http://loda.jp/falloutnv/ <- New Vegas

 

Just search for sexus there, password is always セクサス

 

I will look into sexus once my copy of New Vegas finally arrives. Dunno when that will be though, since I ordered it from the UK. May take 1-3 weeks, I guess.

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While the Sexus' were in general rather pathetic, there was one interesting point about both and that was you can actually still fight while... under attack. It of course depends on the er... position. The amorous centaurs for instance place the char in a bad spot for fighting. I did note you can still throw a grenade however. ( Heh, which means death for everyone if you play hardcore survival mods like I do.)  With the fallouts (and indeed Oblivion) more should be done to factor in the health and fatigue. When I tested Lovers my poor test char (who will never forgive me) was getting jumped on at full health & fatigue. Similarly in the Sexus' that was happening as well.

 

Curiously I had less trouble with Sexus animations working than I did with other mods for NV at least. Sexual Innuendo for instance (pathetic dialog :o) never functioned at all. (Might have been a conflict with Sexus or some more essential mod perhaps. I didn't take much time to solve it because it was so lame.) The camera however is entirely inferior to Oblivion's implementation. That goes for Sexus, or the other "adult" mods for the fallouts. I haven't looked into whether or not there is some technical aspect to the fallouts that prevents Oblivion style free camera or not. My uneducated guess is they simply haven't implemented the Oblivion style camera which I much prefer. :)

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That's the issue NBlade. TFC works for the Fallouts and Oblivion, BUT we shouldn't have to open a console every time an animation plays. That's like... well... as dumb as the dialog was in Sexual Innuendo. ;D

 

The Fallouts have a lot in common with Oblivion but there are differences. Assuming the proper scripting commands are available (again which I should really check but it's more fun conjecturing :o) Oblivion style free cameras during animations should be possible. In the case of Sexual Innuendo (OK I'm so tired of that name. There was ABSOLUTELY NO innuendo in any of the dialogs at all!!! Er.. ;D) Where was I? Yes, right... in the case of SI, very often my camera would get stuck in the floor. I vaguely recall reading you have to switch into 3rd person beforehand or do something. (If that was the case, it was lame as I know you can swap cameras via scripting. For that anyway.)

 

I thought Animated Prosti used the same system as SI, but perhaps I'm mistaken. Does it automatically switch the camera for you? I never did try that one.

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First off... yes, the Animated Prostitution mods both used the fixed camera mode.

 

Thankfully, the designer at least made it automatically switch you out into third person... so you weren't left to wonder what the hell was going on until all the interesting bits were over. However, as far as Animated Prostitution goes, the Fallout 3 version was far superior (in my humble opinion) than the variant which got released for New Vegas.

 

Granted, the modder responsible has had much less time to keep developing the New Vegas version, and so it is hardly even -close- to the point it was in Fallout 3... but to be entirely honest, I lost interest in New Vegas after a while.

 

Too much time modding tends to burn me out on a game. I've been having a lot more fun -playing- Oblivion, these days, than I ever did sitting around trying to make mods work together for New Vegas.

 

Maybe it's changed since the last time I checked... but eh...

 

... I'll go back and look once the community has grown a bit.

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This is a bit off topic, but what the heck?  ;D

 

What's interesting (to me anyway and I'm wonky as it is! :o) is that I much preferred the setting and plot in New Vegas. No the plot wasn't -great- but it was better than insane plot in FO3 with loser-daddy. (I can't describe how much I hated the dad and his moron "quest". AHEM. ;D) However, after I played through most of the quest related stuff in NV, I started to notice the big differences. Firstly, that NV has a MUCH smaller map than FO3. (And I thought FO3 was too small!) Secondly, FO3 was really good at making side plots and interesting areas to explore. You can hunt around in FO3 and get yourself into all sorts of unique and interesting locations. With NV, it's... well, boring. A good case in point, in FO3 there is a giant ant colony out in the middle of nowhere. You get into it and it looks like an ant colony. It's dark, twisty, and very easy to get lost. Altogether creepy. (And I would NEVER go into one but I had 3 burly companions with me. ;D) Now take a look at the NV ant colony. It's a few rooms in the cave tileset with a queen in it. Talk about underwhelming. And it's basically like that in most of the non-plot areas. They just didn't put in enough effort into anything that wasn't plot related. And that really kills replay especially since I tend not to like the main plots in -anything-. I've since gone back to Oblivion and I can't really describe how much nicer it is!  ;D

 

OK back on topic....  So Animated Prosti also used the fixed camera? Well at least it switched you to 3rd person automatically. I'm beginning to think I really borked up my Sexual Innuendo install. Sexus in NV, at least during my testing, worked but wasn't as robust as the version for FO3. Though, NV in general was quite crash prone. Even more than FO3. Also, I didn't really test the VATS attack thing in either mod. I don't think my char is interested in getting cozy like THAT with raiders in either game. Plus, I'm not sure one wants to use anything given to you by some idiot with underwear on his head. (If I was truly roleplaying during these tests my chars would have shot that guy on sight! ;))

 

I liked NV to a point but I became quite bored with it much faster than I did with FO3. Curiously I never seem to tire of Oblivion. (Must be the elves!! ;D)

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Allow me to, also, be off topic.

 

I too hated Fallout 3 and its main quest of stupid. Just so much little and big issues that pile up into one giant black hole of hatred for me. From beginning, to middle, to end, I hated the main quest through-and-through. Just... eugh. I really hope Skyrim's plot isn't that bad. Then again you can't get much worse.

 

As for the exploring thing, yeah thats a bit weaker then 3's. But it didn't bother me much to be honest. For me, my preference is more in the narrative than the other aspects. But thats just me, different people like different things after all.

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My personal favorite part from FO3 (aside from the moron "purify" the water garbage): Dad asking his daughter to clear out a facility filled with supermutants, alone. *laughs* I actually quit the main quest the first time I encountered that. That was really the theme for FO3. Dad leaving his child in dangerous situations.  ;D  There were of course other funny moments. Like the Pitt. OK, creepy guy says he wants to spend 2 weeks in a tunnel with my char and she can't bring a guard? Um... NO!  ;D  Similarly on point lookout, REALLY weird guy wants to ferry my char somewhere but she "can't bring a friend"? *snickers* I half expected the guy to get halfway there and suddenly have "engine trouble".  ;) You'd think, since these games really in truth seem targeted for the console teeny-boppers, that they'd at least put in some smarter options. At least throw in an option for: "It's probably a -bad- idea to go alone with a stranger anywhere."  ;D

 

Back to NV though...  I tend to prefer the non-quest stuff and exploring primarily because I always hate the plots. But if you're not into exploring and such, NV really is the superior game. I've got a couple fun moments with the NV plot though. Mr House, telling my char to go and destroy an entire facility full of highly trained soldiers, alone.  ;D ;D ;D When I first heard that I flat out said no, and killed him. It was if he was saying "OH, there's this totally impossible mission that I'd like you to handle. You'll most likely die, but get to it anyway." In fact, it might have been better if they'd simply had him say that instead! Also, all the courier quests got annoying fast. Cart object A back and forth from one end of the map to the other please. Multiple times. (I don't think the devs realized some of us simply refuse to use fast travel.)

 

Oh and while I'm on a roll...  About FO3 and NV in general. Why are there no land vehicles? I'm supposed to buy that robots are everywhere, and that vertibirds still exist but they can't manage to fix a car or one of those bikes laying around?? Also, what happened to the horses? No mutant horses to ride? (At the very least that would provide more material for Sexus to work with.....)  ;) ;)

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Now when Dad said "I left you in the Vault so you'd be safe!", I wanted to scream "The Overseer went nuts! It wasn't safe to stay!"

 

As for vehicles: Fallout2 and Fallout:Tactics had vehicles. You'd have thought Beth would have realized they'd be in high demand for FO3? No, fail again!

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Now when Dad said \"I left you in the Vault so you'd be safe!\"' date=' I wanted to scream \"The Overseer went nuts! It wasn't safe to stay!\"

[/quote']

 

The worst part was when you finally do find your dad, you can't actually tell him that The Overseer went crazy and tried to kill you.

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I'd really have loved to have looked that Liam-Neeson voiced bastard in the eye and told him:

 

"Yeah, you left me in -real- good hands. Not gone forty seconds, and the crazy bastard kills Jonas and tries to beat me to death with a baton. You ought to win father of the goddamn year!"

 

... and then shot him.

 

 

But what can I say, my character was a vengeful spiteful bastard. "Wasteland Asshole" was totally his profession. Not quite a raider... but not nearly as nice as the meanest Merc.

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I'll throw my 2 cents in, because I played FO3 and FNV fairly extensively. Yes, the FNV plot is more complex, whereas the FO3 plot is much more linear. But that complexity led to a lot of bugs. How fun is it when you can't complete the BoS quests because one stupid character gets stuck in a wall? Even making exception of the bugs, choosing factions and accomplishing certain objectives precluded exploring other plot branches. That does not suit my gaming style. I like to follow the main quest for a while, then explore side quests, then go back to the main one, then just walk around at random going through ALL the desks and closets in a single building. In FNV I had made a poor choice at one point where I pissed off the Legion, and their whole side turned against me. I did not realize it until 20-30h of gameplay later, and by then I simply was not in the mood to redo all that just to see what the Legion had in store.

 

However I would have accepted the overly convoluted plot line if the FNV world were any good. But it completely sucks in comparison to FO3 and Oblivion. Everywhere you run into abandoned buildings that are just walled off. I kept thinking "Man, I wish I had the crowbar from Half Life to break some of these planks off the doors." Worse yet, many of the buildings that are accessible do not have any interesting contents, not even an empty whiskey bottle. Then there are enormous areas on the sides of the world are inaccessible or completely empty, to the tune of 40-50% of the entire map.

 

FNV is an unfinished game. The designers fleshed out the main quest areas, hoping to add stuff later to the rest of the world. They ran out of time, got bored, and released the game as is. But because so much stuff is missing, it killed replayability for me. That's why I did not feel like backtracking the 20-30 hours to find out what the Legion was up to.

 

Worse yet, the modding community for FNV is very poor. A lot of great mods were started, but I guess the authors figured out the game sucks and lost interest before completing their mods. FNV Animated Prostitution is one of them. The level it's at right now barely scratches the surface of FO3 AP. Another mod I truly enjoyed was a slavery mod created by a German dude (he voiced the male dialogue and you can hear the thick accent), where you could capture ANY NPC, and using a special chamber, you could train them to be more obedient, have better stats, etc. I had a squad of 3 supergirls that could wipe out an entire enclave drop zone without taking any damage, and without me shooting a single bullet. Fun. :D NOTHING of the kind exists in FNV.

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Everywhere you run into abandoned buildings that are just walled off.

 

TELL ME about it! I was annoyed enough at that in FO3 but they really went into overdrive with NV. Nearly -everything- not plot is boarded up. I particularly loved the north vegas area. Why did they even bother putting in buildings at all!?

 

the modding community for FNV is very poor. A lot of great mods were started, but I guess the authors figured out the game sucks and lost interest before completing their mods.

 

That's what basically happened to me. I still have quite a few mods I can't muster up motivation for releasing. Though there are some serious issues for modding NV. NPC faces for instance require an .ini setting. Some resources require being in a BSA or they refuse to work. Also the toolset had a habit of crashing even more than FO3's or Oblivion's! (I didn't think THAT was possible!) Lots of little annoyances like that add up after awhile. (Some may be fixed with the latest update, not sure haven't gotten it.) Really, NV was a repackaged FO3 that was made buggier, had less work done on it, and sold at full price. Not only that, they didn't bother including some of the best resources from FO3 and related DLC's. They should have ALL been in there!

 

I initially and still do prefer the some of the atmosphere. Mainly the wild west feel. However, get aside from the quests and.... there's really nothing to do. You can't explore as they didn't finish half the world map. They prevent you from exploring most buildings. And the ONE city, Vegas....  was really pretty bland. You spend all that time earning money to get into the "glorious" strip (well if you modded the amount you need to get in from the paltry 2000 that most people have before they leave Goodsprings), and then what? You're instantly given the best home in the game, then have access to a few in city quests and that's it. Pretty underwhelming. With the buildup to get into the Strip I was expecting a LOT of things to do. So I may love Mr. House (or at least his voice), but that doesn't make up for the game's other deficiencies.

 

As an aside to this....  note how the number of cities has been decreasing since Morrowind. Apparently Morrowind had a bunch, Oblivion had 7, and now we get only 5 in Skyrim. (Poor fallouts basically get one each!) What's worse is the amount of dialog. That was really telling. Morrowind tons, Oblivion significantly less! Maybe they should phase out any sentences longer than 5 words in Skyrim to keep up the trend. I recently was checking the Oblivion wiki and stumbled on a page outlining the differences between Morrowind and Oblivion. Reading it now, it sounds like Morrowind should be the modern game and Oblivion the older outdated one!  :o

 

I see I've effectively changed the topic severely here. Oh well. I guess we're all embracing our off-topicness! :D

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Everywhere you run into abandoned buildings that are just walled off.

 

TELL ME about it! I was annoyed enough at that in FO3 but they really went into overdrive with NV. Nearly -everything- not plot is boarded up. I particularly loved the north vegas area. Why did they even bother putting in buildings at all!?

 

Boarded up buildings in FO3 are understandable. I mean it's Washington' date=' DC, theoretically there are a million houses and buildings in that city.  8)

 

There are 188 marked locations in FNV, but given how barren that game is, maybe another 10 more unmarked ones within the Strip (why wouldn't they add more locations at least for Casinos is beyond me, that was the FIRST mod I searched for). The problem is that as I said, even marked locations contain NOTHING. Then there are 220 marked locations in FO3, but plenty of interesting stuff all over the map (stuff in the Metro, how I hated those tunnels sometimes). And in Oblivion there are 367 marked locations, including the random gates. So the games are seemingly getting less complex, but FO3 had its charm for me, because I LOVE post apocalyptic worlds and shooting guns at least as much as going to a medieval time of magic. 

 

 

the modding community for FNV is very poor. A lot of great mods were started' date=' but I guess the authors figured out the game sucks and lost interest before completing their mods.[/quote']

 

That's what basically happened to me. I still have quite a few mods I can't muster up motivation for releasing. Though there are some serious issues for modding NV. NPC faces for instance require an .ini setting. Some resources require being in a BSA or they refuse to work. Also the toolset had a habit of crashing even more than FO3's or Oblivion's! (I didn't think THAT was possible!) Lots of little annoyances like that add up after awhile. (Some may be fixed with the latest update, not sure haven't gotten it.) Really, NV was a repackaged FO3 that was made buggier, had less work done on it, and sold at full price. Not only that, they didn't bother including some of the best resources from FO3 and related DLC's. They should have ALL been in there!

 

Wow, and I thought the games themselves were buggy. I became a master of FO3Edit just because it was the only way to keep the mods and the game running. Otherwise it would CTD constantly. Oblivion in comparison is enterprise level stability... But anyway, I never understood why they did not just keep everything FO3 and then just created new maps and a few extra features. And most of those features were crap. Weapon mods? Manufacture your own ammo? Really? But then they took out making your own guns, which was a lot of fun for me...

 

I initially and still do prefer the some of the atmosphere. Mainly the wild west feel. However, get aside from the quests and.... there's really nothing to do. You can't explore as they didn't finish half the world map. They prevent you from exploring most buildings. And the ONE city, Vegas....  was really pretty bland. You spend all that time earning money to get into the \"glorious\" strip (well if you modded the amount you need to get in from the paltry 2000 that most people have before they leave Goodsprings), and then what? You're instantly given the best home in the game, then have access to a few in city quests and that's it. Pretty underwhelming. With the buildup to get into the Strip I was expecting a LOT of things to do. So I may love Mr. House (or at least his voice), but that doesn't make up for the game's other deficiencies.

 

As an aside to this....  note how the number of cities has been decreasing since Morrowind. Apparently Morrowind had a bunch, Oblivion had 7, and now we get only 5 in Skyrim. (Poor fallouts basically get one each!) What's worse is the amount of dialog. That was really telling. Morrowind tons, Oblivion significantly less! Maybe they should phase out any sentences longer than 5 words in Skyrim to keep up the trend. I recently was checking the Oblivion wiki and stumbled on a page outlining the differences between Morrowind and Oblivion. Reading it now, it sounds like Morrowind should be the modern game and Oblivion the older outdated one!  :o

 

I see I've effectively changed the topic severely here. Oh well. I guess we're all embracing our off-topicness! :D

 

I don't mind changing the topic. :P

 

Anyway, I can't comment on Morrowind because I never played it. But in all fairness, FNV, Oblivion and FO3 are all voice acted, while Morrowind isn't. That adds a whole new dimension to producing the game, as well as costs because you can't just hire anybody to voice act. You can spot amateurs a mile away... Skrym can have 5 cities, but only if they are at least one is the size of the Imperial City, and the rest are like Skingard. But if they'll call Goodsprings a city, I will point and laugh.

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Wow, and I thought the games themselves were buggy. I became a master of FO3Edit just because it was the only way to keep the mods and the game running. Otherwise it would CTD constantly. Oblivion in comparison is enterprise level stability... But anyway, I never understood why they did not just keep everything FO3 and then just created new maps and a few extra features. And most of those features were crap. Weapon mods? Manufacture your own ammo? Really? But then they took out making your own guns, which was a lot of fun for me...

 

Goodness, FO3Edit & NVEdit are essential for modding as well. They are less buggy than opening up the toolset! Several of my little mods were made solely in NVEdit. I also found it was easier to set up new armor and weaponry in NVEdit rather than the toolset. I actually made several clothing mods without going into the toolset at all.  :D

 

 

Anyway' date=' I can't comment on Morrowind because I never played it. But in all fairness, FNV, Oblivion and FO3 are all voice acted, while Morrowind isn't. That adds a whole new dimension to producing the game, as well as costs because you can't just hire anybody to voice act. You can spot amateurs a mile away... Skrym can have 5 cities, but only if they are at least one is the size of the Imperial City, and the rest are like Skingard. But if they'll call Goodsprings a city, I will point and laugh.

[/quote']

 

The considerably less dialog I think might be due to voice acting which is also something I'm entirely against. It's an RPG, there should be TONS of dialog. You don't improve a game by creating considerably less dialog than an older previous one. Yet that's what we seem to be seeing. "Modern" games seem to be getting less and less complex. I'm still actually a bit stunned going over that wiki page about the differences with Morrowind and Oblivion. (Note, I haven't played Morrowind either!) Just looking at the differences, I wanted to rush and play Morrowind because it was clearly a better game just from that page alone.

 

As for voice acting, no matter what they do all the NPC's end up sounding alike. I mean it was terrible in Oblivion. (Though the voice acting itself wasn't bad, EVERY SINGLE elf, khajit, etc. sounded the same.) FO3 I thought was a mixed bag. Some of the voice acting was decent and some was terrible. (The voice of Flak and associated NPC's if memory serves for instance was particularly bad.) NV...  I'm not going to say ALL the voice acting was bad, but a great deal of it did get on my nerves a LOT faster than FO3. (Mr. House was an exception. LOVE his voice!!!) Cass was on my nerves instantly and so was Sunny and the 3 million NPC's that sounded like her. (OK, Sunny Smiles sounds like a name right out of a Bond film!  :o) Where was I going with this?  Oh right.... So basically I guess I'm saying: I hate voice acting. It means NPC's sound alike and there is less total dialog in the game. Me being an avid reader I much prefer to read dialog and let my imagination decide what the characters sound like. Really I think they're trying for a movie experience rather than an RPG. That or it's just the fact that console games are simply inferior period. ;D

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Part of the problem with FO:NV may be communication between Obsidian and Beth. I came across an interesting snippet lately. Reading between the lines seems Obsidian had issues with Beth and are preferring to spend time on their own titles.

 

As for Morrowind, superb game! Like every Beth game, it needs Mesh and texture replacers for the bodies. (What is it with Beth? Why can't they produce a good body?) Other than that, brilliant.

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Interesting stuff in Fallout3? Where? Once you get a good weapon and decent armor you don't need to explore anymore. Crawling through the same metro tunnels and abondoned buildings over and over again was no fun either. And ofc you will find more stimpacks, ammo and drugs during the game than you'll ever need.

 

Same problem with Oblivion, you actually don't need to go out and explore the world because there is nothing to find and most locations are copypasted anyway. Not that Fallout3 or Oblivion are bad games mind you, but they do have some nasty design faults. I'm enjoying New Vegas far more than Fallout 3 atm.

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  • 3 weeks later...

Has anyone found the trick to getting Sexus (NV) to work outside the test Vault? For FO3 it was easy; the second I installed it my characters taking part in melee was immediatly a bad idea, unless they wanted to be on their backs. However, in NV i've yet to get it working in the general wasteland. Token errors and such, with no sign of it working. Even in the test vault the animations are glitchy. The NV version just seems to be badly built compared to FO3's version (tokens given to characters, rather than script effects on melee weapons).

 

Getting quite frustrated at this point; because the threat of being ravaged makes the daily journeys in the wasteland more fun. Makes me pretty fast on the trigger, since I come to care about my characters.

 

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Well, i'm using your tryout version, and More Adult Content (or somesuch), with Animated Prostituation installed but not active. This used to work fine before, but now I find that characters just stand inside eachother and don't do anything with all the sex mods. So not sure what changed; I reinstalled and copypasta'd my old NV folder, so should be fine. I'm wondering if the new Script Extender may have broken certain mods.

 

However, Sexus if thats the case could be conflicting. I'm using the .esm that was made of it shortly before wolflores forum switch. So I assume that it would win in a conflict by default. However I don't have the skill to find out whats wrong; and NV doesn't seem to have the community following (here, or on the Nexus) that it will ever be solved by anyone but the creators. I have hope for this because they updated FO3 with both the Pitt and Broken Steel (or at eats just the Pitt). This may mean that there coudl be another update that actually runs smoothly may be in progress.

 

Edit:  Effectivly; I think the best way of getting a working Sexus on NV would be just to port the old version. Since it ran by script effects and all the creatures (minus the Pitt, hich was a seperate esp anyway) are in Vegas, all it *should* (in theory) require is to make the main file not rely on FO3 and then in the dropdown list of attack-style in each creature/npc and click the sexus attack script. I wish I could so this stuff. Grr. lol.

 

 

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Done so thanks.

 

In other news; some some reason, Sexus is suddenly working, and may infact have worked all along - its just being raped is such a rare event that until now it never happened except in the Test-Vault. I was wandering along and a ghoul whacked me three times while I was trying to reload; and then my poor character is on her back getting screwed. Sadly, i've been unable to replicate it, even standing infront of the same ghoul and letting it beat on her around eight times from full health to almost dead. So, looks like the chance is like 1% per hit; even though i've set 'Health: 100%' and 'Aggression: Crazy 100%' which I assume measn that they should rape any time.

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