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So, what about Sexus?


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Guest Donkey

yes this mod is far more brutal. then any of the lovers mods. if you don't want the fight there is still an option to turn this off. but it requires you to load fose with geck and go into animation tab there is an option to disable fight during animation play. and it will be he same as oblivion.

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yes this mod is far more brutal. then any of the lovers mods. if you don't want the fight there is still an option to turn this off. but it requires you to load fose with geck and go into animation tab there is an option to disable fight during animation play. and it will be he same as oblivion.

 

Didn't know you could do that. I'm lazy cos I just open up the console and type 'tcai' - toggles combat ai

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Guest Donkey

made a small change to the esp called enemies.esp. When you start the game for a first time. a new spell will be added called summon companions.

 

right now there isn't that much choice yet since this is just test. for me ro learn how geck works. been along time since i did anything for fallout 3

 

 


What so different is these new companions actually are able to to dual fuck genders. so they won't fuck just females but males too. And when they die right now they disappear too.

 


made a small change to the esp called enemies.esp. When you start the game for a first time. a new spell will be added called summon companions.

 

right now there isn't that much choice yet since this is just test. for me ro learn how geck works. been along time since i did anything for fallout 3

 

 


What so different is these new companions actually are able to to dual fuck genders. so they won't fuck just females but males too. And when they die right now they disappear too.

 

 

 

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Guest Donkey

Any chance you can throw up a link for that changed enemies.esp' date=' donkey? I wouldn't mind trying out that spell.

[/quote']

 

make a back up first. then start a new game or use the current one. and a new option is summoned in your inventory.

 

 

i have not tested on current games only new games.

 

The difference so far is. if you play male character and you visit that cave from hentai and walk in the back you are transferred to creature faction so those creatures won't attack you neither will those dudes that attack females but females will be red on your screen playing as female is the other way around

 

walk to back and you are pretty much fucked. only females in there are considered friendly. i did it to quickly test those animation. i have also added a small health regenerate after you are hit so you won't die to quickly when they start hammering your female character down.

 

Also most creatures like dogs, Centaur, death Crow, feral and the one from the pit have the ability to rape only female either you if you play female character or others wondering around. some raiders now have this option too.

 

But only your summons have a special ability who can fuck both genders. they will follow you expect going indoors when they die they disappear so you won't get save game bloats.

 

They don't have any other option yet, except for Super mutant who will hit a female with his big stick and undress her rapidly, during sex course. Also seem to happen to males it seem

 

It's not called enemies for a reason. :P

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Guest Donkey

Actually adding them isn't the problem. it looks even easier then oblivon. but i am no animator. Here is sample from wsex within sexus newvegas

 

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Actually adding them isn't the problem. it looks even easier then oblivon. but i am no animator. Here is sample from wsex within sexus newvegas

 

 

 

No, I was just asking because I find it easier to do animations for Fallout than for Oblivion (especially with all that Lovers related stuff like .ini files and the specifications in the animations itself) but I am not familiar with scripts and such. Aaand you can modify the pelvis bone in Fallout way better then in Oblivion.

 

I might giving animations another try, then.

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Guest Donkey

added 1 new weapon plus 2 more npc to summons 2 body guard types. they will also sneak when you do.

 

Every time you use the summon there a new type spawned so they will not look the same boring self.

 

Here is small clip of it in-game. showing the body guard and also she will be test subject for weapon. oh don't worry you can summon a new one in no time.

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Guest Donkey

Made some funny clip now if you hit her with the stick she will pee in your face if your in 1st person not sure why but 3rd person looks kind o weird like it goes through your character. :D

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Guest Donkey

Any chance for movie clip ?? :P

 

fdistance will allow you to give it a specific distance to force better alignments. between those 2 animations. female and deathclaw.

 

btw with the right angle you can even a force a better 1st person view.

 

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FalloutNewVegas1stPerson.rar

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When it's done I am going to upload it anyway, so you can view the animation for yourself. Another thing is that I dont have any recording software besides fraps and the video files are huge.:D

 

fdistance? Never heard of it. I am aligning the animations with blender using the bones.

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It's just that animating isn't a very fun thing to do... lots of trial and error. I mean, look at Oblivion, thousands and thousands of modders yet only very very few of them have the ability or the will to create animations. And it's not only the animations, you need to add them into the game too, that's why I didn't bother much with animations. However now that Donkey said he wanted to concentrate on Fallout I hope that I can supply him with a few new animations.

 

Anyway, here is what I did so far, just replace the file in your data/meshes/creatures/deathclaw/idleanims folder. You should make a backup though, just in case. If you spot any problems, let me know. It's nothing fancy though, since I only started with all that animation stuff. Consider it a work in progress or w/e but it is in my opinion already better than the default animation for deathclaws.

 

http://www.4shared.com/file/UKiGO-XF/SpecialIdle_x01m.html

 

 

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I understand animating is difficult it's just the last time I saw a recent animation mod was maybe Sexus 2.6 (several months ago) compared to Oblivion, which I see a new one every month, a by-product of the sheer amount of modders Oblivion has.

 

But it's good to see people still release animations for the Fallout series. The death-claw works, though I never saw the original animation, this one is great.

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I understand animating is difficult it's just the last time I saw a recent animation mod was maybe Sexus 2.6 (several months ago) compared to Oblivion' date=' which I see a new one every month, a by-product of the sheer amount of modders Oblivion has.

 

But it's good to see people still release animations for the Fallout series. The death-claw works, though I never saw the original animation, this one is great.

[/quote']

 

It's not only about creating an animation, you have to implement them into the game, too. I can only replace some animations and that's it, I have no idea how to tell Sexus to use a certain animation. For example, I can't edit the female animations because they are used for different animations, the one used for the deathclaws is also used by dogs and raiders. That's why I hope Donkey will spare some of his time to implement the animations I hope I will be doing.

 

My future plans are to rework the animations for Ghouls and Dogs and add a penis to Ghouls and Deathclaws. After that I hope I can do some new animations for the female part. But for this I will require help.

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yeah, animateing and all sounds easy. then you see the nessicery work and you think "oh sh*t. there goes my life"

 

either way, i hope we can eventually get a community for both oblivion and fallout. or at least some decent fallout mods (lets face it. nexus is a little over bearing). i would voulunteer to trial test but i'm on a bet. no porno for the whole damn week. :@ day 2.

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Guest Donkey

Been trying to get your get your animations in game all works fine. except for after 5 times somehow the entire token becomes passive. i think if we are gonna get this up for new vegas it would be best to start from scratch, and recreate the entire one from fallout 3 to new vegas. maybe that is why they abandoned this project.

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